Difference between revisions of "Weapons"

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m
m (fixed rate of fire colors)
 
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|800ms
 
|800ms
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
|60
+
|style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''100'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
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|950ms
 
|950ms
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
|60
+
|style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''100'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
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|7
 
|7
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''50ms'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''50ms'''
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|14
 
|14
Line 124: Line 124:
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''200'''
 
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''200'''
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1300ms'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1300ms'''
 
|0.1
 
|0.1
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''95'''
+
|95
 
|1000
 
|1000
 
|80
 
|80

Latest revision as of 11:02, 13 September 2023

Damage Definitions

ID Icon Weapon Damage Bullets Per Shot Rate of Fire Self-damage Ratio Knockback Stun Splash (Radius) Splash (Minimum damage) Splash (Minimum knockback)
1 Gunblade.png Gunblade 35 1 600ms 1.0 90 0 70 8 10
2 Machinegun.png Machinegun 10 1 100ms 0 10 50 0 0 0
3 Riot.png Riotgun 5 20 900ms 0 7 85 0 0 0
4 Grenade.png Grenade Launcher 80 1 800ms 1.0 100 1250 125 15 35
5 Rocket.png Rocket Launcher 80 1 950ms 1.0 100 1250 125 15 35
6 Plasma.png Plasmagun 15 1 100ms 0.5 20 200 45 5 1
7 Laser.png Lasergun 7 1 50ms 0 14 300 0 0 0
8 Electro.png Electrobolt 75 1 1250ms 0 80 1000 0 0 0
9 Instagun.png Instagun 200 1 1300ms 0.1 95 1000 80 0 0

Projectile Definitions

ID Icon Weapon Speed Spread Vertical Spread
1 Gunblade.png Gunblade 3000 0 0
2 Machinegun.png Machinegun INSTANT 10 10
3 Riot.png Riotgun INSTANT 160 90
4 Grenade.png Grenade Launcher 1000 0 0
5 Rocket.png Rocket Launcher 1150 0 0
6 Plasma.png Plasmagun 2500 0 0
7 Laser.png Lasergun INSTANT 0 0
8 Electro.png Electrobolt INSTANT 0 0
9 Instagun.png Instagun INSTANT 0 0