Difference between revisions of "Console Commands"
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!Description | !Description | ||
|- | |- | ||
− | | | + | | cg_autoaction_demo |
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Enables automatic demo recording of matches after warmup mode is finished. | ||
+ | |||
+ | The demo will be written to /demos/autorecord/ in your data folder with the time, date, map, and your in-game name in the filename. | ||
+ | |- | ||
+ | | cg_autoaction_screenshot | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Enables automatic screenshot of final standings on the scoreboard when the match is finished. | ||
+ | |||
+ | The screenshot will be written to /screenshots/ in your data folder with the time, date, map, and your in-game name in the filename. | ||
+ | |- | ||
+ | | cg_autoaction_spectator | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Use autoaction when spectating games. | ||
+ | |- | ||
+ | | cg_autoaction_stats | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_bloodTrail |
− | | | + | | 10 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_bloodTrailAlpha |
− | | 0 | + | | 1.0 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_cartoonEffects |
− | | | + | | 7 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_cartoonHitEffect |
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_chatBeep |
− | + | | 1 | |
− | + | | <0/1> | |
− | + | | Enables the chat beep sound when someone sends a message. | |
− | |||
|- | |- | ||
− | + | | cg_chatFilter | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
| 0 | | 0 | ||
| | | | ||
− | | | + | | Filters the chat. |
|- | |- | ||
− | | | + | | cg_chatFilterTV |
− | + | | 2 | |
− | | | ||
| | | | ||
+ | | Filters the TV chat. | ||
|- | |- | ||
− | | | + | | cg_clientHUD |
− | |||
− | |||
| | | | ||
+ | | <HUD name> | ||
+ | | Changes your HUD. | ||
|- | |- | ||
− | | | + | | cg_colorCorrection |
− | | | + | | 1 |
− | | | + | | <0/1> |
− | | | + | | Enables color correction. |
|- | |- | ||
− | | | + | | cg_crosshair |
− | | | + | | 1 |
− | | | + | | <0-13> |
− | | | + | | Changes your crosshair style. 0 disables it. |
|- | |- | ||
− | | | + | | cg_crosshair_color |
− | | | + | | 255 255 255 |
− | | | + | | <R G B> |
− | | | + | | Changes the color of your crosshair. |
|- | |- | ||
− | | | + | | cg_crosshair_damage_color |
− | | | + | | 255 0 0 |
− | | | + | | <R G B> |
− | | | + | | Changes the color of your crosshair when you hit an enemy. |
|- | |- | ||
− | | | + | | cg_crosshair_font |
+ | | Warsow Crosshairs | ||
+ | | <font name> | ||
+ | | Changes the font of your crosshair. | ||
+ | |- | ||
+ | | cg_crosshair_size | ||
+ | | 24 | ||
+ | | <size> | ||
+ | | Changes the size of your crosshair. | ||
+ | |- | ||
+ | | cg_crosshair_strong | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_crosshair_strong_color |
− | | | + | | 255 255 255 |
− | | < | + | | <R G B> |
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
|- | |- | ||
− | | | + | | cg_crosshair_strong_size |
− | | | + | | 24 |
+ | | <size> | ||
| | | | ||
− | |||
|- | |- | ||
− | | | + | | cg_damage_blend |
+ | | 1 | ||
+ | | | ||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | cg_damage_indicator |
| 1 | | 1 | ||
− | | | + | | |
− | | | + | | |
+ | |- | ||
+ | | cg_damage_indicator_time | ||
+ | | 25 | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | | | + | | cg_damageNumbers |
| 1 | | 1 | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_damageNumbersColor |
− | | | + | | 8 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_damageNumbersDistance |
− | | | + | | 48 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_damageNumbersOffset |
− | | | + | | 1 |
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
− | | | + | | cg_damageNumbersSize |
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_debugHUD |
− | | | + | | 0 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_debugPlayerModels |
− | | | + | | 0 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_debugWeaponModels |
− | | | + | | 0 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_decals |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will see projectile impact effects on walls. |
|- | |- | ||
− | | | + | | cg_draw2D |
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will see the HUD (scores, ammunition, clock, etc.) |
|- | |- | ||
− | | | + | | cg_ebbeam_alpha |
+ | | 0.4 | ||
+ | | <value> | ||
+ | | Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid | ||
+ | |- | ||
+ | | cg_ebbeam_old | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will see the old (simplistic) Electrobolt beam. |
+ | |- | ||
+ | | cg_ebbeam_time | ||
+ | | 0.6 | ||
+ | | <value> | ||
+ | | Sets how long the Elecrobolt beam will be visible. | ||
+ | |- | ||
+ | | cg_ebbeam_width | ||
+ | | 64 | ||
+ | | <value> | ||
+ | | Sets the width of the Elecrobolt beam. | ||
|- | |- | ||
− | | | + | | cg_explosionsDust |
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
|- | |- | ||
− | | | + | | cg_explosionsRing |
| 0 | | 0 | ||
+ | | <0/1> | ||
+ | | If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. | ||
+ | |- | ||
+ | | cg_flashWindowCount | ||
+ | | 4 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_forceMyTeamAlpha |
− | | 1 | + | | 0 |
+ | | <0/1> | ||
+ | | If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team. | ||
+ | |- | ||
+ | | cg_gamepad_accelMax | ||
+ | | 2 | ||
+ | | <value> | ||
+ | | Maximum acceleration of the gamepad. | ||
+ | |- | ||
+ | | cg_gamepad_accelSpeed | ||
+ | | 3 | ||
+ | | <value> | ||
+ | | Speed of gamepad's acceleration. | ||
+ | |- | ||
+ | | cg_gamepad_accelThres | ||
+ | | 0.9 | ||
+ | | <value> | ||
+ | | Threshold of gamepad's acceleration. | ||
+ | |- | ||
+ | | cg_gamepad_moveThres | ||
+ | | 0.239 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_pitchInvert |
− | | 1 | + | | 0 |
+ | | <0/1> | ||
+ | | If enabled, the gamepad will be inverted. | ||
+ | |- | ||
+ | | cg_gamepad_pitchSpeed | ||
+ | | 240 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_pitchThres |
− | | 0. | + | | 0.265 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_runThres |
− | | 0 | + | | 0.75 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_strafeRunThres |
− | | 0. | + | | 0.45 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_strafeThres |
− | | | + | | 0.239 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_swapSticks |
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_yawSpeed |
− | | | + | | 260 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gamepad_yawThres |
− | | | + | | 0.265 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_gibs |
− | | | + | | 1 |
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | cg_gun | ||
+ | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Shows your weapon. |
+ | |- | ||
+ | | cg_gun_alpha | ||
+ | | 1 | ||
+ | | <0-1> | ||
+ | | Transparency of your weapon model. | ||
|- | |- | ||
− | | | + | | cg_gun_fov |
− | | | + | | 90 |
− | | < | + | | <1-160> |
− | | | + | | Field-of-View of your weapon model. |
|- | |- | ||
− | | | + | | cg_gunbob |
− | | | + | | 1 |
− | | < | + | | <0/1> |
− | | | + | | Enables bobbing of the weapon model. |
|- | |- | ||
− | | | + | | cg_gunx |
− | | 0 | + | | 0 |
| <value> | | <value> | ||
− | | | + | | Moves your weapon's model on the X axis. |
|- | |- | ||
− | | | + | | cg_guny |
− | | 0 | + | | 0 |
− | | | + | | <value> |
− | | | + | | Moves your weapon's model on the Y axis. |
|- | |- | ||
− | | | + | | cg_gunz |
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Moves your weapon's model on the Z axis. |
|- | |- | ||
− | | | + | | cg_handOffset |
− | | | + | | 5 |
− | | | + | | <value> |
− | | | + | | The offset of your hand's position. 0 means middle. |
|- | |- | ||
− | | | + | | cg_instabeam_alpha |
− | | 0. | + | | 0.4 |
− | | | + | | <0-1> |
− | | | + | | Transparency of the instabeam. |
|- | |- | ||
− | | | + | | cg_instabeam_time |
− | | 0. | + | | 0.4 |
− | | | + | | <value> |
| | | | ||
|- | |- | ||
− | | | + | | cg_instabeam_width |
− | | | + | | 7 |
− | | | + | | <value> |
| | | | ||
|- | |- | ||
− | | | + | | cg_laserBeamSubdivisions |
− | | | + | | 10 |
− | | | + | | <value> |
| | | | ||
|- | |- | ||
− | | | + | | cg_movementStyle |
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_noAutoHop |
− | | | + | | 0 |
− | | | + | | <0/1> |
− | | | + | | If enabled, disables autohop by holding spacebar. |
|- | |- | ||
− | | | + | | cg_outlineModels |
− | | | + | | 1 |
− | | | + | | <0/1> |
− | | | + | | Outlines models. |
|- | |- | ||
− | | | + | | cg_outlinePlayers |
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Outlines players. |
|- | |- | ||
− | | | + | | cg_outlineWorld |
− | | | + | | 0 |
| <0/1> | | <0/1> | ||
− | | | + | | Outlines every object in maps. |
|- | |- | ||
− | | | + | | cg_particles |
| 1 | | 1 | ||
− | | <0 | + | | <0/1> |
− | | | + | | Enables particles. |
|- | |- | ||
− | | | + | | cg_pickup_flash |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_placebo |
| 0 | | 0 | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_playerTrailsColor |
− | | 0 | + | | 0.0 1.0 0.0 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_playList |
− | | | + | | sounds/music/match.m3u |
− | | < | + | | <path> |
− | | | + | | Path to a music playlist. |
+ | |- | ||
+ | | cg_playListShuffle | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Plays songs randomly from the music playlist. | ||
+ | |- | ||
+ | | cg_predict | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Predicts players' movement on multiplayer servers for smoothness. | ||
|- | |- | ||
− | | | + | | cg_predict_optimize |
− | | | + | | 1 |
− | | <0 | + | | <0/1> |
− | | | + | | Optimizes cg_predict's behavior. |
|- | |- | ||
− | | | + | | cg_predictLaserBeam |
− | | | + | | 1 |
− | | < | + | | <0/1> |
| | | | ||
|- | |- | ||
− | | | + | | cg_projectileAntilagOffset |
− | | | + | | 1.0 |
− | | | + | | |
+ | | | ||
+ | |- | ||
+ | | cg_projectileFileTrail | ||
+ | | 90 | ||
+ | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_projectileFileTrailAlpha |
− | | | + | | 0.45 |
− | | < | + | | <0-1> |
| | | | ||
|- | |- | ||
− | | | + | | cg_projectileTrail |
− | | | + | | 60 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_raceGhosts |
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Enables ghosts while racing. |
|- | |- | ||
− | | | + | | cg_raceGhostsAlpha |
− | | | + | | 0.25 |
− | | <0 | + | | <0-1> |
− | | | + | | Transparency of race ghosts. |
+ | |- | ||
+ | | cg_scoreboardFontFamily | ||
+ | | Droid Sans Mono | ||
+ | | <font name> | ||
+ | | Name of font used in scoreboard. | ||
|- | |- | ||
− | | | + | | cg_scoreboardFontSize |
− | | | + | | 12 |
− | | < | + | | <value> |
− | | | + | | Size of scoreboard's font. |
|- | |- | ||
− | | | + | | cg_scoreboardMonoFontFamily |
− | | | + | | Droid Sand Mono |
− | | < | + | | <font> |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_scoreboardStats |
| 1 | | 1 | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_scoreboardTitleFontFamily |
− | | | + | | Hemi Head |
− | | | + | | <font name> |
− | | | + | | Name of font used in the scoreboard's title. |
|- | |- | ||
− | | | + | | cg_scoreboardTitleFontSize |
− | | | + | | 24 |
− | | | + | | <value> |
− | | | + | | Size of the font used in scoreboard's title. |
|- | |- | ||
− | | | + | | cg_scoreboardWidthScale |
− | | | + | | 1.0 |
− | | | + | | <value> |
− | | | + | | Width scale of the scoreboard. |
|- | |- | ||
− | | | + | | cg_shadows |
− | | | + | | 1 |
− | | < | + | | <0/1> |
− | | | + | | Enables shadows. |
|- | |- | ||
− | | | + | | cg_showAwards |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Shows awards upon certain events (On Fire! etc.). |
|- | |- | ||
− | | | + | | cg_showBloodTrail |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showCaptureAreas |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showChasers |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Displays chasers on the scoreboard (if there are any). |
|- | |- | ||
− | | | + | | cg_showCrosshairDamage |
− | | 1 | + | | 1 |
− | | | + | | <0/1> |
− | | | + | | Changes the crosshair's color to the damage color if an enemy gets hit. |
|- | |- | ||
− | | | + | | cg_showFPS |
− | | | + | | 0 |
− | | | + | | <0/1> |
− | | | + | | Enables an FPS counter. |
+ | |- | ||
+ | | cg_showhelp | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Displays help text under the timer. | ||
|- | |- | ||
− | | | + | | cg_showHUD |
− | | | + | | 1 |
− | | <0 | + | | <0/1> |
− | | | + | | Enables HUD. |
|- | |- | ||
− | | | + | | cg_showItemTimers |
− | | | + | | 3 |
− | | | + | | <value> |
| | | | ||
|- | |- | ||
− | | | + | | cg_showMiniMap |
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Displays a minimap (if supported by gamemode). |
|- | |- | ||
− | | | + | | cg_showMiss |
− | | 0 | + | | 0 |
− | | <0 | + | | <0/1> |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showObituaries |
− | | | + | | 3 |
− | |||
− | |||
− | |||
− | |||
− | |||
| <value> | | <value> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
− | | | + | | cg_showPickup |
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_showPlayerNames |
− | | | + | | 1 |
− | | < | + | | <0/1> |
− | | | + | | Displays player names above player models. |
|- | |- | ||
− | | | + | | cg_showPlayerNames_alpha |
− | | | + | | 0.4 |
+ | | <0-1> | ||
+ | | Transparency of player names. | ||
+ | |- | ||
+ | | cg_showPlayerNames_barWidth | ||
+ | | 8 | ||
| <value> | | <value> | ||
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showPlayerNames_xoffset |
− | | | + | | 0 |
| <value> | | <value> | ||
− | | | + | | Move player names by this much on the X axis. |
|- | |- | ||
− | | | + | | cg_showPlayerNames_yoffset |
− | | | + | | 16 |
− | | < | + | | <value> |
− | | | + | | Move player names by this much on the Y axis. |
|- | |- | ||
− | | | + | | cg_showPlayerNames_zfar |
− | | | + | | 824 |
− | | < | + | | <value> |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showPlayerTrails |
− | | | + | | 0 |
| <0/1> | | <0/1> | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_showPointedPlayer |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_showPressedKeys |
− | | | + | | 0 |
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, will show the key presses of players. |
|- | |- | ||
− | | | + | | cg_showSelfShadow |
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables seeing your own shadow. |
|- | |- | ||
− | | | + | | cg_showSpeed |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | Displays | + | | Displays the speed of the player. |
|- | |- | ||
− | | | + | | cg_showTeamLocations |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | |
|- | |- | ||
− | | | + | | cg_showTeamMates |
− | | | + | | 1 |
− | | < | + | | <0/1> |
| | | | ||
|- | |- | ||
− | | | + | | cg_showTimer |
− | | | + | | 1 |
| <0/1> | | <0/1> | ||
− | | Displays | + | | Displays the match's timer. |
|- | |- | ||
− | | | + | | cg_showViewBlends |
− | | | + | | 1 |
| <0/1> | | <0/1> | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_showZoomEffect |
− | |||
− | |||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | <0/1> |
| | | | ||
|- | |- | ||
− | | | + | | cg_simpleItems |
− | | | + | | 0 |
| <0/1> | | <0/1> | ||
− | | | + | | Replaces 3D models of pickupable items with simplistic 2D models. |
|- | |- | ||
− | | | + | | cg_simpleItemsSize |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 16 | | 16 | ||
| <value> | | <value> | ||
− | | | + | | Changes the size of simplistic item models. |
|- | |- | ||
− | | | + | | cg_specHUD |
− | |||
− | |||
| | | | ||
+ | | <HUD name> | ||
+ | | Changes the HUD while spectating. | ||
|- | |- | ||
− | | | + | | cg_strafeHUD |
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Enables strafe HUD. |
+ | |- | ||
+ | | cg_teamALPHAcolor | ||
+ | | 254 101 101 | ||
+ | | <R G B> | ||
+ | | Color of team Alpha players. | ||
+ | |- | ||
+ | | cg_teamALPHAmodel | ||
+ | | bigvic | ||
+ | | <model name> | ||
+ | | Default model of team Alpha players. | ||
|- | |- | ||
− | | | + | | cg_teamALPHAmodelForce |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
+ | | Changes models of all team Alpha players to a user-chosen one. | ||
+ | |- | ||
+ | | cg_teamALPHAskin | ||
+ | | default | ||
+ | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_teamBETAcolor |
− | | | + | | 153 204 255 |
− | | < | + | | <R G B> |
− | | | + | | Color of team Beta players. |
|- | |- | ||
− | | | + | | cg_teamBETAmodel |
− | | | + | | padpork |
− | | < | + | | <model name> |
− | | | + | | Default model of team Beta players. |
|- | |- | ||
− | | | + | | cg_teamBETAmodelForce |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Changes models of all team Beta players to a user-chosen one. |
|- | |- | ||
− | | | + | | cg_teamBETAskin |
− | | | + | | default |
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
− | | | + | | cg_teamColoredBeams |
− | | | + | | 0 |
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, the LG beam color will be changed to the team color of the attacker. |
|- | |- | ||
− | | | + | | cg_teamColoredInstaBeams |
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Changes the color of the InstaBeam to the team color of the attacker. |
|- | |- | ||
− | | | + | | cg_teamPLAYERScolor |
− | | | + | | 0 255 70 |
+ | | <R G B> | ||
+ | | Color of team Players players (non-team based gametypes). | ||
+ | |- | ||
+ | | cg_teamPLAYERScolorForce | ||
+ | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Changes color of all team Players players to a user-chosen one. |
+ | |- | ||
+ | | cg_teamPLAYERSmodel | ||
+ | | bigvic | ||
+ | | <model name> | ||
+ | | Default model of team Players players. | ||
|- | |- | ||
− | | | + | | cg_teamPLAYERSmodelForce |
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Changes models of all team Players players to a user-chosen one. |
|- | |- | ||
− | | | + | | cg_teamPLAYERSskin |
− | | | + | | default |
− | | | + | | |
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | cg_thirdPerson |
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables third person view. |
|- | |- | ||
− | | | + | | cg_thirdPersonAngle |
− | | | + | | 0 |
− | | < | + | | <value> |
− | | | + | | Changes the angle of third person view. |
|- | |- | ||
− | | | + | | cg_thirdPersonRange |
− | | | + | | 70 |
− | | < | + | | <value> |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_flip |
− | | | + | | 0 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_lookDecel |
− | | | + | | 8.5 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_touch_lookInvert |
− | | | + | | 0 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_lookSens |
− | | | + | | 9 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_lookThres |
− | | | + | | 5 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_moveThres |
− | | | + | | 24 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_touch_scale |
− | | | + | | 100 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_showMoveDir |
| 1 | | 1 | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_strafeThres |
− | | | + | | 32 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_zoomThres |
− | | | + | | 24 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_touch_zoomTime |
− | | | + | | 250 |
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | | | + | | cg_viewBob |
− | | | + | | 1 |
| <0/1> | | <0/1> | ||
− | | | + | | |
|- | |- | ||
− | | | + | | cg_viewSize |
− | | | + | | 100 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_voiceChats |
− | | | + | | 1 |
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables voice commands. |
|- | |- | ||
− | | | + | | cg_volume_announcer |
− | | 0 | + | | 1.0 |
− | | < | + | | <0-1> |
− | | Changes the | + | | Changes the volume of the announcer. |
|- | |- | ||
− | | | + | | cg_volume_effects |
− | | | + | | 1.0 |
− | | < | + | | <0-1> |
+ | | Changes the volume of the effects. | ||
+ | |- | ||
+ | | cg_volume_hitsound | ||
+ | | 1.0 | ||
+ | | <0-1> | ||
+ | | Changes the volume of the hitsound. | ||
+ | |- | ||
+ | | cg_volume_players | ||
+ | | 1.0 | ||
+ | | <0-1> | ||
+ | | Changes the volume of player sounds. | ||
+ | |- | ||
+ | | cg_volume_voicechats | ||
+ | | 1.0 | ||
+ | | <0-1> | ||
+ | | Changes the volume of voice commands. | ||
+ | |- | ||
+ | | cg_weaponAutoswitch | ||
+ | | 2 | ||
+ | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_weaponFlashes |
− | | | + | | 2 |
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | cg_weaponlist |
− | | | + | | 1 |
− | |||
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|} | |} |
Revision as of 05:50, 8 February 2020
cg_
Command | Default | Parameters | Description |
---|---|---|---|
cg_autoaction_demo | 0 | <0/1> | Enables automatic demo recording of matches after warmup mode is finished.
The demo will be written to /demos/autorecord/ in your data folder with the time, date, map, and your in-game name in the filename. |
cg_autoaction_screenshot | 0 | <0/1> | Enables automatic screenshot of final standings on the scoreboard when the match is finished.
The screenshot will be written to /screenshots/ in your data folder with the time, date, map, and your in-game name in the filename. |
cg_autoaction_spectator | 0 | <0/1> | Use autoaction when spectating games. |
cg_autoaction_stats | 0 | ||
cg_bloodTrail | 10 | ||
cg_bloodTrailAlpha | 1.0 | ||
cg_cartoonEffects | 7 | ||
cg_cartoonHitEffect | 0 | ||
cg_chatBeep | 1 | <0/1> | Enables the chat beep sound when someone sends a message. |
cg_chatFilter | 0 | Filters the chat. | |
cg_chatFilterTV | 2 | Filters the TV chat. | |
cg_clientHUD | <HUD name> | Changes your HUD. | |
cg_colorCorrection | 1 | <0/1> | Enables color correction. |
cg_crosshair | 1 | <0-13> | Changes your crosshair style. 0 disables it. |
cg_crosshair_color | 255 255 255 | <R G B> | Changes the color of your crosshair. |
cg_crosshair_damage_color | 255 0 0 | <R G B> | Changes the color of your crosshair when you hit an enemy. |
cg_crosshair_font | Warsow Crosshairs | Changes the font of your crosshair. | |
cg_crosshair_size | 24 | <size> | Changes the size of your crosshair. |
cg_crosshair_strong | 0 | ||
cg_crosshair_strong_color | 255 255 255 | <R G B> | |
cg_crosshair_strong_size | 24 | <size> | |
cg_damage_blend | 1 | ||
cg_damage_indicator | 1 | ||
cg_damage_indicator_time | 25 | ||
cg_damageNumbers | 1 | ||
cg_damageNumbersColor | 8 | ||
cg_damageNumbersDistance | 48 | ||
cg_damageNumbersOffset | 1 | ||
cg_damageNumbersSize | 1 | ||
cg_debugHUD | 0 | ||
cg_debugPlayerModels | 0 | ||
cg_debugWeaponModels | 0 | ||
cg_decals | 1 | <0/1> | If enabled, you will see projectile impact effects on walls. |
cg_draw2D | 1 | <0/1> | If enabled, you will see the HUD (scores, ammunition, clock, etc.) |
cg_ebbeam_alpha | 0.4 | <value> | Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid |
cg_ebbeam_old | 0 | <0/1> | If enabled, you will see the old (simplistic) Electrobolt beam. |
cg_ebbeam_time | 0.6 | <value> | Sets how long the Elecrobolt beam will be visible. |
cg_ebbeam_width | 64 | <value> | Sets the width of the Elecrobolt beam. |
cg_explosionsDust | 0 | <0/1> | If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_explosionsRing | 0 | <0/1> | If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_flashWindowCount | 4 | ||
cg_forceMyTeamAlpha | 0 | <0/1> | If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team. |
cg_gamepad_accelMax | 2 | <value> | Maximum acceleration of the gamepad. |
cg_gamepad_accelSpeed | 3 | <value> | Speed of gamepad's acceleration. |
cg_gamepad_accelThres | 0.9 | <value> | Threshold of gamepad's acceleration. |
cg_gamepad_moveThres | 0.239 | ||
cg_gamepad_pitchInvert | 0 | <0/1> | If enabled, the gamepad will be inverted. |
cg_gamepad_pitchSpeed | 240 | ||
cg_gamepad_pitchThres | 0.265 | ||
cg_gamepad_runThres | 0.75 | ||
cg_gamepad_strafeRunThres | 0.45 | ||
cg_gamepad_strafeThres | 0.239 | ||
cg_gamepad_swapSticks | 0 | ||
cg_gamepad_yawSpeed | 260 | ||
cg_gamepad_yawThres | 0.265 | ||
cg_gibs | 1 | ||
cg_gun | 1 | <0/1> | Shows your weapon. |
cg_gun_alpha | 1 | <0-1> | Transparency of your weapon model. |
cg_gun_fov | 90 | <1-160> | Field-of-View of your weapon model. |
cg_gunbob | 1 | <0/1> | Enables bobbing of the weapon model. |
cg_gunx | 0 | <value> | Moves your weapon's model on the X axis. |
cg_guny | 0 | <value> | Moves your weapon's model on the Y axis. |
cg_gunz | 0 | <value> | Moves your weapon's model on the Z axis. |
cg_handOffset | 5 | <value> | The offset of your hand's position. 0 means middle. |
cg_instabeam_alpha | 0.4 | <0-1> | Transparency of the instabeam. |
cg_instabeam_time | 0.4 | <value> | |
cg_instabeam_width | 7 | <value> | |
cg_laserBeamSubdivisions | 10 | <value> | |
cg_movementStyle | 0 | ||
cg_noAutoHop | 0 | <0/1> | If enabled, disables autohop by holding spacebar. |
cg_outlineModels | 1 | <0/1> | Outlines models. |
cg_outlinePlayers | 1 | <0/1> | Outlines players. |
cg_outlineWorld | 0 | <0/1> | Outlines every object in maps. |
cg_particles | 1 | <0/1> | Enables particles. |
cg_pickup_flash | 0 | ||
cg_placebo | 0 | ||
cg_playerTrailsColor | 0.0 1.0 0.0 | ||
cg_playList | sounds/music/match.m3u | <path> | Path to a music playlist. |
cg_playListShuffle | 1 | <0/1> | Plays songs randomly from the music playlist. |
cg_predict | 1 | <0/1> | Predicts players' movement on multiplayer servers for smoothness. |
cg_predict_optimize | 1 | <0/1> | Optimizes cg_predict's behavior. |
cg_predictLaserBeam | 1 | <0/1> | |
cg_projectileAntilagOffset | 1.0 | ||
cg_projectileFileTrail | 90 | ||
cg_projectileFileTrailAlpha | 0.45 | <0-1> | |
cg_projectileTrail | 60 | ||
cg_raceGhosts | 0 | <0/1> | Enables ghosts while racing. |
cg_raceGhostsAlpha | 0.25 | <0-1> | Transparency of race ghosts. |
cg_scoreboardFontFamily | Droid Sans Mono | Name of font used in scoreboard. | |
cg_scoreboardFontSize | 12 | <value> | Size of scoreboard's font. |
cg_scoreboardMonoFontFamily | Droid Sand Mono | ||
cg_scoreboardStats | 1 | ||
cg_scoreboardTitleFontFamily | Hemi Head | Name of font used in the scoreboard's title. | |
cg_scoreboardTitleFontSize | 24 | <value> | Size of the font used in scoreboard's title. |
cg_scoreboardWidthScale | 1.0 | <value> | Width scale of the scoreboard. |
cg_shadows | 1 | <0/1> | Enables shadows. |
cg_showAwards | 1 | <0/1> | Shows awards upon certain events (On Fire! etc.). |
cg_showBloodTrail | 1 | <0/1> | |
cg_showCaptureAreas | 1 | <0/1> | |
cg_showChasers | 1 | <0/1> | Displays chasers on the scoreboard (if there are any). |
cg_showCrosshairDamage | 1 | <0/1> | Changes the crosshair's color to the damage color if an enemy gets hit. |
cg_showFPS | 0 | <0/1> | Enables an FPS counter. |
cg_showhelp | 1 | <0/1> | Displays help text under the timer. |
cg_showHUD | 1 | <0/1> | Enables HUD. |
cg_showItemTimers | 3 | <value> | |
cg_showMiniMap | 0 | <0/1> | Displays a minimap (if supported by gamemode). |
cg_showMiss | 0 | <0/1> | |
cg_showObituaries | 3 | <value> | |
cg_showPickup | 1 | ||
cg_showPlayerNames | 1 | <0/1> | Displays player names above player models. |
cg_showPlayerNames_alpha | 0.4 | <0-1> | Transparency of player names. |
cg_showPlayerNames_barWidth | 8 | <value> | |
cg_showPlayerNames_xoffset | 0 | <value> | Move player names by this much on the X axis. |
cg_showPlayerNames_yoffset | 16 | <value> | Move player names by this much on the Y axis. |
cg_showPlayerNames_zfar | 824 | <value> | |
cg_showPlayerTrails | 0 | <0/1> | |
cg_showPointedPlayer | 1 | <0/1> | |
cg_showPressedKeys | 0 | <0/1> | If enabled, will show the key presses of players. |
cg_showSelfShadow | 0 | <0/1> | Enables seeing your own shadow. |
cg_showSpeed | 1 | <0/1> | Displays the speed of the player. |
cg_showTeamLocations | 1 | <0/1> | |
cg_showTeamMates | 1 | <0/1> | |
cg_showTimer | 1 | <0/1> | Displays the match's timer. |
cg_showViewBlends | 1 | <0/1> | |
cg_showZoomEffect | 1 | <0/1> | |
cg_simpleItems | 0 | <0/1> | Replaces 3D models of pickupable items with simplistic 2D models. |
cg_simpleItemsSize | 16 | <value> | Changes the size of simplistic item models. |
cg_specHUD | <HUD name> | Changes the HUD while spectating. | |
cg_strafeHUD | 0 | <0/1> | Enables strafe HUD. |
cg_teamALPHAcolor | 254 101 101 | <R G B> | Color of team Alpha players. |
cg_teamALPHAmodel | bigvic | <model name> | Default model of team Alpha players. |
cg_teamALPHAmodelForce | 1 | <0/1> | Changes models of all team Alpha players to a user-chosen one. |
cg_teamALPHAskin | default | ||
cg_teamBETAcolor | 153 204 255 | <R G B> | Color of team Beta players. |
cg_teamBETAmodel | padpork | <model name> | Default model of team Beta players. |
cg_teamBETAmodelForce | 1 | <0/1> | Changes models of all team Beta players to a user-chosen one. |
cg_teamBETAskin | default | ||
cg_teamColoredBeams | 0 | <0/1> | If enabled, the LG beam color will be changed to the team color of the attacker. |
cg_teamColoredInstaBeams | 1 | <0/1> | Changes the color of the InstaBeam to the team color of the attacker. |
cg_teamPLAYERScolor | 0 255 70 | <R G B> | Color of team Players players (non-team based gametypes). |
cg_teamPLAYERScolorForce | 0 | <0/1> | Changes color of all team Players players to a user-chosen one. |
cg_teamPLAYERSmodel | bigvic | <model name> | Default model of team Players players. |
cg_teamPLAYERSmodelForce | 0 | <0/1> | Changes models of all team Players players to a user-chosen one. |
cg_teamPLAYERSskin | default | ||
cg_thirdPerson | 0 | <0/1> | Enables third person view. |
cg_thirdPersonAngle | 0 | <value> | Changes the angle of third person view. |
cg_thirdPersonRange | 70 | <value> | |
cg_touch_flip | 0 | ||
cg_touch_lookDecel | 8.5 | ||
cg_touch_lookInvert | 0 | ||
cg_touch_lookSens | 9 | ||
cg_touch_lookThres | 5 | ||
cg_touch_moveThres | 24 | ||
cg_touch_scale | 100 | ||
cg_touch_showMoveDir | 1 | ||
cg_touch_strafeThres | 32 | ||
cg_touch_zoomThres | 24 | ||
cg_touch_zoomTime | 250 | ||
cg_viewBob | 1 | <0/1> | |
cg_viewSize | 100 | ||
cg_voiceChats | 1 | <0/1> | Enables voice commands. |
cg_volume_announcer | 1.0 | <0-1> | Changes the volume of the announcer. |
cg_volume_effects | 1.0 | <0-1> | Changes the volume of the effects. |
cg_volume_hitsound | 1.0 | <0-1> | Changes the volume of the hitsound. |
cg_volume_players | 1.0 | <0-1> | Changes the volume of player sounds. |
cg_volume_voicechats | 1.0 | <0-1> | Changes the volume of voice commands. |
cg_weaponAutoswitch | 2 | ||
cg_weaponFlashes | 2 | ||
cg_weaponlist | 1 |