Difference between revisions of "Weapons"

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m (Protected "Weapons": no reason to rename it ([Move=Allow only administrators] (indefinite)))
m (fixed rate of fire colors)
 
(6 intermediate revisions by 2 users not shown)
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==Damage Definitions==
 
==Damage Definitions==
  
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable sortable" style="min-width:500px;"
 
!ID
 
!ID
 
!Icon
 
!Icon
 
!Weapon
 
!Weapon
 
!Damage
 
!Damage
 +
!Bullets Per Shot
 +
!Rate of Fire
 
!Self-damage Ratio
 
!Self-damage Ratio
 
!Knockback
 
!Knockback
Line 17: Line 19:
 
|Gunblade
 
|Gunblade
 
|35
 
|35
| style="background:#CFC;"| '''1.0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
|600ms
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
 
|90
 
|90
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|70
 
|70
 
|8
 
|8
Line 28: Line 32:
 
|Machinegun
 
|Machinegun
 
|10
 
|10
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
|100ms
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|10
 
|10
 
|50
 
|50
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 3
 
| 3
 
|[[File:Riot.png|64px]]
 
|[[File:Riot.png|64px]]
 
|Riotgun
 
|Riotgun
| style="background:#FCC;"| '''5'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''5'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''20'''
| style="background:#FCC;"| '''7'''
+
|900ms
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''7'''
 
|85
 
|85
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 4
 
| 4
Line 50: Line 58:
 
|Grenade Launcher
 
|Grenade Launcher
 
|80
 
|80
| style="background:#CFC;"| '''1.0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
|60
+
|800ms
| style="background:#CFC;"| '''1250'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
| style="background:#CFC;"| '''125'''
+
|style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''100'''
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
 
|15
 
|15
| style="background:#CFC;"| '''35'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''35'''
 
|-
 
|-
 
| 5
 
| 5
Line 61: Line 71:
 
|Rocket Launcher
 
|Rocket Launcher
 
|80
 
|80
| style="background:#CFC;"| '''1.0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
|60
+
|950ms
| style="background:#CFC;"| '''1250'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1.0'''
| style="background:#CFC;"| '''125'''
+
|style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''100'''
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''1250'''
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''125'''
 
|15
 
|15
| style="background:#CFC;"| '''35'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''35'''
 
|-
 
|-
 
| 6
 
| 6
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|Plasmagun
 
|Plasmagun
 
|15
 
|15
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
|100ms
 
|0.5
 
|0.5
 
|20
 
|20
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|Lasergun
 
|Lasergun
 
|7
 
|7
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''50ms'''
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|14
 
|14
 
|300
 
|300
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 8
 
| 8
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|Electrobolt
 
|Electrobolt
 
|75
 
|75
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
|1250ms
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|80
 
|80
 
|1000
 
|1000
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#CFC;"| '''75'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#CFC;"| '''35'''
+
| style="border:1px solid #CFC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 9
 
| 9
 
|[[File:Instagun.png|64px]]
 
|[[File:Instagun.png|64px]]
 
|Instagun
 
|Instagun
| style="background:#CFC;"| '''200'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''200'''
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1'''
 +
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1300ms'''
 
|0.1
 
|0.1
|style="background:#CFC;"| '''95'''
+
|95
 
|1000
 
|1000
 
|80
 
|80
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|}
 
|}
  
 
==Projectile Definitions==
 
==Projectile Definitions==
  
{| class="wikitable sortable" id="roundedborder" style="min-width:500px;"
+
{| class="wikitable sortable" style="min-width:500px;"
 
!ID
 
!ID
 
!Icon
 
!Icon
Line 127: Line 147:
 
|Gunblade
 
|Gunblade
 
|3000
 
|3000
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 2
 
| 2
 
|[[File:Machinegun.png|64px]]
 
|[[File:Machinegun.png|64px]]
 
|Machinegun
 
|Machinegun
| style="background:#CFC;"| '''INSTANT'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''INSTANT'''
 
|10
 
|10
 
|10
 
|10
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|[[File:Riot.png|64px]]
 
|[[File:Riot.png|64px]]
 
|Riotgun
 
|Riotgun
| style="background:#CFC;"| '''INSTANT'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''INSTANT'''
| style="background:#CFC;"| '''160'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''160'''
| style="background:#CFC;"| '''190'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''90'''
 
|-
 
|-
 
| 4
 
| 4
 
|[[File:Grenade.png|64px]]
 
|[[File:Grenade.png|64px]]
 
|Grenade Launcher
 
|Grenade Launcher
| style="background:#FCC;"| '''1000'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''1000'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 5
 
| 5
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|Rocket Launcher
 
|Rocket Launcher
 
|1150
 
|1150
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 6
 
| 6
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|Plasmagun
 
|Plasmagun
 
|2500
 
|2500
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 7
 
| 7
 
|[[File:Laser.png|64px]]
 
|[[File:Laser.png|64px]]
 
|Lasergun
 
|Lasergun
| style="background:#CFC;"| '''INSTANT'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''INSTANT'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 8
 
| 8
 
|[[File:Electro.png|64px]]
 
|[[File:Electro.png|64px]]
 
|Electrobolt
 
|Electrobolt
| style="background:#CFC;"| '''INSTANT'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''INSTANT'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|-
 
|-
 
| 9
 
| 9
 
|[[File:Instagun.png|64px]]
 
|[[File:Instagun.png|64px]]
 
|Instagun
 
|Instagun
| style="background:#CFC;"| '''INSTANT'''
+
| style="border:1px solid #CFC; background:rgba(0, 255, 0, 0.1);"| '''INSTANT'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
| style="background:#FCC;"| '''0'''
+
| style="border:1px solid #FCC; background:rgba(255, 0, 0, 0.1);"| '''0'''
 
|}
 
|}

Latest revision as of 11:02, 13 September 2023

Damage Definitions

ID Icon Weapon Damage Bullets Per Shot Rate of Fire Self-damage Ratio Knockback Stun Splash (Radius) Splash (Minimum damage) Splash (Minimum knockback)
1 Gunblade.png Gunblade 35 1 600ms 1.0 90 0 70 8 10
2 Machinegun.png Machinegun 10 1 100ms 0 10 50 0 0 0
3 Riot.png Riotgun 5 20 900ms 0 7 85 0 0 0
4 Grenade.png Grenade Launcher 80 1 800ms 1.0 100 1250 125 15 35
5 Rocket.png Rocket Launcher 80 1 950ms 1.0 100 1250 125 15 35
6 Plasma.png Plasmagun 15 1 100ms 0.5 20 200 45 5 1
7 Laser.png Lasergun 7 1 50ms 0 14 300 0 0 0
8 Electro.png Electrobolt 75 1 1250ms 0 80 1000 0 0 0
9 Instagun.png Instagun 200 1 1300ms 0.1 95 1000 80 0 0

Projectile Definitions

ID Icon Weapon Speed Spread Vertical Spread
1 Gunblade.png Gunblade 3000 0 0
2 Machinegun.png Machinegun INSTANT 10 10
3 Riot.png Riotgun INSTANT 160 90
4 Grenade.png Grenade Launcher 1000 0 0
5 Rocket.png Rocket Launcher 1150 0 0
6 Plasma.png Plasmagun 2500 0 0
7 Laser.png Lasergun INSTANT 0 0
8 Electro.png Electrobolt INSTANT 0 0
9 Instagun.png Instagun INSTANT 0 0