Difference between revisions of "HUD Scripting"

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!Description
 
!Description
 
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|setScale || 1 || Scaling method <nowiki>(#DEFAULTSCALE|#NOSCALE|#SCALEBYWIDTH|#SCALEBYHEIGHT)</nowiki> || Sets the scaling method for cursor and size commands.
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|Command || Arguments || Parameters || Description.
 
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|setCursor || 2 || Horizontal position, vertical position || Changes cursor position on the hud parsers virtual grid
 
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|moveCursor || 2 || horizontal offset, vertical offset || Moves the cursor position relative to current position
 
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|setAlign || 2 || horizontal alignment <nowiki>(#LEFT|#CENTER|#RIGHT)</nowiki>, vertical alignment <nowiki>(#TOP|#MIDDLE|#BOTTOM)</nowiki> || Changes alignment of things like images or text
 
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|setSize || 2 || - || Sets width and height. Used in various hud commands for pictures, models and containers
 
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|setFontSize || 1 || - || Sets font size.
 
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|setFontFamily || 1 || Available arguments by default: Droid Sans, Droid Sans Mono, Hemi Head Rg, Kimberley Bl, warsow, Silhouette, Virtue. || Sets font Family.
 
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|setFontStyle || 1 || <nowiki>Available arguments: Bold, Italic, Normal. Accepts 'con_fontsystemsmall', 'con_fontsystemmedium' and 'con_fontsystembig' as shortcut to default game fonts</nowiki> || Sets font Style.
 
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|setColor || 4 || - || Sets color setting in RGBA mode. Used to change colors of boxes, bars, text and images
 
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|setColorToTeamColor || 1 || - || Sets cursor color to the color of the team provided in the argument
 
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|setColorAlpha || 1 || - || Changes the alpha value of the current color
 
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|setRotationSpeed || 3 || - || Sets rotation speeds as vector. Used for models
 
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|setCustomWeaponIcons || 3 || <nowiki>1st argument specifies the weapon it should affect (either by id, or better use #ITEM_GUNBLADE etc constants)</nowiki> <br> <nowiki>2nd argument tells if you want to replace the NOGUN icon (0) or the regular weapon icon (1)</nowiki> <br> <nowiki>3rd argument is the path to the graphic you want to use as a replacement</nowiki> || <nowiki>modifies an individual image on the graphical weaponlist.</nowiki>
 
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|setCustomWeaponSelect || 1 || the only and required argument is a file path to a valid graphic || modifies the image around current selected weapon on the list of weapons
 
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|drawObituaries || 2 || - || Draws graphical death messages. Arguments: horizontal alignment, iconsize
 
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|drawAwards || - || - || Draws award messages
 
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|drawClock || - || - || Draws a clock that shows remaining play time
 
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|drawHelpString || - || - || Draws the help message
 
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|drawPlayername || 1 || - || Draws the name of the player with id provided by the argument
 
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|drawPointing || - || - || Draws the name of a player that is being pointed at (the player under the crosshair)
 
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|drawTeamMates || 0 || - || Draws indicators where team mates are
 
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|drawStatString || 1 || - || Draws configstring of argument id
 
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|drawItemName || 1 || - || Draws the name of the thing that is given as argument in form of item index
 
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|drawString || 1 || - || Draws the text in argument at cursor position using currently set font and color
 
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|drawStringNum || 1 || - || Can be used to output referenced numbers as text, using currently set font, position and color
 
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|drawNum || 1 || - || Draws numbers of given character size. Use setSize to set character size
 
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|drawStretchNum || 1 || - || Draws numbers stretched inside a given size
 
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|drawBar || 2 || value, maxvalue || Draws a bar of size setting, the bar's longest dimension, or its width if it's a square, is filled in proportion to the arguments
 
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|drawPicBar || 3 || value, maxvalue, imagefile || Draws an image bar of size setting, is filled in proportion to the arguments.
 
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|drawCrosshair || - || - || Draws the game crosshair
 
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|drawKeyState || 1 || <nowiki>forward, backward, left, right, fire, jump, crouch, special. Use setSize to scale and setCursor to position each element.</nowiki> || Draws icons showing if the argument key is pressed.
 
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|drawNetIcon || - || - || Draws the disconnection icon
 
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|drawChat || 3 || - || Draws the game chat messages
 
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|drawPicByIndex || 1 || - || Draws a pic with argument as imageIndex
 
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|drawPicByItemIndex || 1 || - || Draws a item icon pic with argument as itemIndex
 
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|drawPicByName || 1 || - || Draws a pic with argument being the file path
 
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|drawModelByIndex || 1 || - || Draws a model with argument being the modelIndex
 
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|drawModelByName || 2 || - || Draws a model with argument being the path to the model file
 
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|drawModelByItemIndex || 1 || - || Draws an item model with argument being the item index
 
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|drawWeaponIcons || 4 || <nowiki>Offset x, offset y, size x, size y</nowiki> || Draws the icons of weapon/ammo owned by the player
 
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|drawCaptureAreas || 3 || <nowiki>icon-width, icon-height and alignment (either horizontal or vertical)</nowiki> || Draws capture area HUD icons.
 
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|drawMiniMap || 2 || <nowiki>Playernames (0|1), itemnames (0|1)</nowiki> || Shows miniature map overview for spectators.
 
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|drawWeaponWeakAmmo || 3 || <nowiki>Offset x, offset y, fontsize</nowiki> || Draws the amount of weak ammo owned by the player
 
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|drawWeaponStrongAmmo || 3 || <nowiki>Offset x, offset y, fontsize</nowiki> || Draws the amount of strong ammo owned by the player
 
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|drawTeamInfo || - || - || Draws the Team Info (locations) box
 
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|drawTimer || 1 || - || <nowiki>A timer variable or integer.</nowiki> | Draws a digital clock using currently set font.
 
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|drawPicVar || 6 || <nowiki>value, minval, maxval, firstimg, lastimg, imagename## (replacing ## by the picture number, no leading zeros, starting at 0)</nowiki> || Draws a picture from a sequence, depending on the value of a given parameter.
 
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|drawLocationName || 1 || <nowiki>location tag/index</nowiki> || Draws the location name
 
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|if || 1 || <nowiki>Accepts operands >, <, ==, >=, <=, etc.</nowiki> || <nowiki>Conditional expression.</nowiki>
 
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|endif || - || - || <nowiki>End of conditional expression block</nowiki>
 
 
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Revision as of 18:56, 7 April 2020

This page needs to be completed.

HUD Script Commands

Command names are not case sensitive.

Command Arguments Parameters Description
Command Arguments Parameters Description.


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