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Types
Vec3
Constructor |
Description
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Vec3() |
Initializes x,y,z to zero.
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Vec3(float v) |
Initializes x,y,z to v.
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Vec3(float x, float y, float z) |
Initializes x,y,z with the given values for each.
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Vec3(Vec3 &in) |
Copy constructor. Initializes x,y,z to the values on the supplied Vec3.
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Property |
Description |
R/W
|
float x |
The x component of the vector. |
RW
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float y |
The y component of the vector. |
RW
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float z |
The z component of the vector. |
RW
|
Method |
Description
|
void set(float x, float y, float z) |
Sets the x,y,z components on the vector to the supplied values.
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float length() |
Returns the magnitude of the vector.
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float normalize() |
Normalizes the vector and returns the magnitude pre-normalization.
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float distance(Vec3 &other) |
Returns the distance between the tips of this vector and the supplied vector.
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void angleVectors(Vec3 &f, Vec3 &r, Vec3 &u) |
Sets the provided vectors as rotations about the forward, right, and up axes (?)
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Vec3 toAngles() |
Returns a vector representing the current vector as a rotation.
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Vec3 perpendicular() |
Returns the vector perpendicular to this vector.
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void makeNormalVectors(Vec3 &r, Vec3 &u) |
Returns the normal and binormal vector of the current vector (assumed to be the tangent/forward).
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The mathematical operators are overloaded for vectors and perform the equivalent vector operation.
Cvar
Constructor |
Description
|
Cvar(String &name, String &value, uint flags) |
Creates the cvar "name" if it does not exist, with the given value and flags. If the cvar exists, the value is unused, and the supplied flags are set if they are not already set on the cvar.
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Cvar(Cvar &other) |
Copy constructor.
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Property |
Description |
R/W
|
bool modified |
?????? |
RW
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bool boolean |
The value of the cvar as a bool |
R
|
int integer |
The value of the cvar as an int |
R
|
float value |
The value of the cvar as a float |
R
|
String@ name |
The name of cvar |
R
|
String@ string |
The value of the cvar as a string |
R
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String@ defaultString |
The default value of the cvar |
R
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String@ latchedString |
If the cvar has CVAR_LATCH or a variant, the value after a map/video restart |
R
|
Method |
Description
|
void reset() |
Resets the value of the cvar to its default value.
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void set(String &value) |
Sets the value of the cvar to the supplied string.
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void set(float value) |
Sets the value of the cvar to the supplied float.
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void set(int value) |
Sets the value of the cvar to the supplied integer. Note: cast to float internally
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void set(double value) |
Sets the value of the cvar to the supplied double. Note: cast to float internally
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Enum Value |
Description
|
CVAR_ARCHIVE |
Saved to config
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CVAR_USERINFO |
Added to userinfo when changed
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CVAR_SERVERINFO |
Added to serverinfo when changed
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CVAR_NOSET |
Only settable from command line
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CVAR_LATCH |
Save changes until a map restart
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CVAR_LATCH_VIDEO |
Save changes until a video restart
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CVAR_LATCH_AUDIO |
Save changes until a sound restart
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CVAR_CHEAT |
Reset to default unless cheats are enabled
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CVAR_READONLY |
not user-changeable
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[Not present in angelscript] CVAR_DEVELOPER |
only visible/changeable in dev builds
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Entity
Not constructable. New instances can be spawned, see @G_SpawnEntity.
Property |
Description |
R/W
|
Client @client |
The associated client (nullable) |
RW
|
Item @item |
?????? (for bonus items) |
RW
|
Entity @groundEntity |
?????? |
RW
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Entity @owner |
?????? |
RW
|
Entity @enemy |
?????? |
RW
|
Entity @activator |
?????? |
RW
|
int type |
Entity type enum (see below) |
RW
|
int modelindex |
?????? |
RW
|
int modelindex2 |
?????? |
RW
|
int frame |
?????? |
RW
|
int ownerNum |
?????? |
RW
|
int counterNum |
?????? |
RW
|
int skinNum |
?????? |
RW
|
int colorRGBA |
?????? |
RW
|
int weapon |
?????? |
RW
|
bool teleported |
?????? |
RW
|
uint effects |
?????? |
RW
|
int sound |
?????? |
RW
|
int team |
?????? |
RW
|
int light |
?????? |
RW
|
bool inuse |
?????? |
R
|
uint svflags |
?????? |
RW
|
int solid |
?????? |
RW
|
int clipMask |
?????? |
RW
|
int spawnFlags |
?????? |
RW
|
int style |
?????? |
RW
|
int moveType |
?????? |
RW
|
uint nextThink |
?????? |
RW
|
float health |
?????? |
RW
|
int maxHealth |
?????? |
RW
|
int viewHeight |
?????? |
RW
|
int takeDamage |
?????? |
RW
|
int damage |
?????? |
RW
|
int projectileMaxDamage |
?????? |
RW
|
int projectileMinDamage |
?????? |
RW
|
int projectileMaxKnockback |
?????? |
RW
|
int projectileMinKnockback |
?????? |
RW
|
float projectileSplashRadius |
?????? |
RW
|
int count |
?????? |
RW
|
float wait |
?????? |
RW
|
float delay |
?????? |
RW
|
float random |
?????? |
RW
|
int waterLevel |
?????? |
RW
|
float attenuation |
?????? |
RW
|
int mass |
?????? |
RW
|
uint timeStamp |
?????? |
RW
|
entThink @think |
Think callback |
RW
|
entTouch @touch |
Touch callback |
RW
|
entUse @use |
Use callback |
RW
|
entPain @pain |
Pain callback |
RW
|
entDie @die |
Die callback |
RW
|
entStop @stop |
Stop callback |
RW
|
ET_PARTICLES entities have additional properties
Special property |
Description |
R/W
|
int particlesSpeed |
?????? |
RW
|
int particlesShaderIndex |
?????? |
RW
|
int particlesSpread |
?????? |
RW
|
int particlesSize |
?????? |
RW
|
int particlesTime |
?????? |
RW
|
int particlesFrequency |
?????? |
RW
|
bool particlesSpherical |
?????? |
RW
|
bool particlesBounce |
?????? |
RW
|
bool particlesGravity |
?????? |
RW
|
bool particlesExpandEffect |
?????? |
RW
|
bool particlesShrinkEffect |
?????? |
RW
|
Entity types enum |
Description
|
ET_GENERIC |
Generic entity?
|
ET_PLAYER |
Player entity
|
ET_CORPSE |
Corpse entity
|
ET_BEAM |
Map beams
|
ET_PORTALSURFACE |
Portal surface, used for misc_portal_surface
|
ET_PUSH_TRIGGER |
Push trigger entity, another weird map thing
|
ET_GIB |
Gib entity that leaves a trail
|
ET_BLASTER |
Gunblade projectile?
|
ET_ELECTRO_WEAK |
EB projectile
|
ET_ROCKET |
Rocket projectile
|
ET_GRENADE |
Grenade projectile
|
ET_PLASMA |
Plasma gun projectile
|
ET_SPRITE |
2d Sprite entity
|
ET_ITEM |
Item entity, like those created by SpawnItem
|
ET_LASERBEAM |
Continuous laser beam(???)
|
ET_CURVELASERBEAM |
Weak laser beam, unused
|
ET_FLAG_BASE |
??? used for the flag base in CTF
|
ET_MINIMAP_ICON |
HUD Minimap
|
ET_DECAL |
Decal sprites
|
ET_ITEM_TIMER |
??? (for specs only)
|
ET_PARTICLES |
misc_particles
|
ET_SPAWN_INDICATOR |
Shows spawn locations
|
ET_VIDEO_SPEAKER |
misc_video_speaker
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ET_RADAR |
ET_SPRITE minus the depth test
|
ET_EVENT [96] |
Used for effects, last 1 frame
|
ET_SOUNDEVENT [97] |
Used for effects, last 1 frame
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