Difference between revisions of "Capture the Flag"

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=== Item respawn times ===
 
=== Item respawn times ===
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farm (CTF pickup veteran) chating about tactical basics:
 +
"Well for 4v4, easiest way is to first split the team in 2 defs and 2 attackers.
 +
Usually then the defs split areas, like 1 tries to control ra and the surrounding area/entrances/flagspot if it's closer, the other takes ya and tries to handle other parts/control other reources.
 +
The health and armor resources in your homebase are rather dedicated for your defenders (unless they are superstacked alrdy and leave that ra to their attacker... or want a temporary role swap to make use of their 1337 stack as attacker), weapons in your base are for everyone... though you don't want a "naked" def, so in doubt... leave that weap to your freshly respawned defender teammate.
 +
Recovering your own flag when stolen is #1 priority in 99% of cases.
 +
As attacker, it's often a waste of time and health for you to take fights with the opponent attackers.
 +
Pretty much every map has chookepoints or points where you can see all the connections between bases.
 +
If your flag is stolen but didn't make it out yet, it usually makes sense to block the most popular exit routes/position on above mentioned chokepoints and try to close down the exits
 +
Since capturing the flag takes some time... try to recover the thing! don't call gg if the enemy escaped your base with flag, it's not quake. we have a realistic chance to recover; merely interrupting the cap is good too - maybe it delays the cap long enough for your teammates to arrive and get the job done.
 +
If one of your guys has the flag and is capturing, the whole team should help out securing the cap.
 +
Like 3 guys at ur own flag just to def it out... is totally ok.
 +
It is ez to rush down somebody who has to kinda stand still at the flagspot for minimum 3s. you want to help the guy make sure it doesn t happen.
 +
As attacker it can be important to get the enemy base major items.
 +
Though you can also try to absue the timing for a sneaky flagsteal/setup.
 +
It opens up some opportunities to know when the enemy is probably gonna be somewhere.
 +
You usually really want more than 100/0 stack when trying to clutch enemy def.
 +
But trolling around in enemy base can also get you there.
 +
There's some map dependent positioning/game plan stuff that would be best shown ingame."
  
 
{{Gametypes}}
 
{{Gametypes}}

Revision as of 08:34, 13 March 2021

Capture the Flag (CTF) is a team-based game type where two teams try to steal and capture each others flag. A typical CTF map has two flags at both ends of the map. A flag is usually located next to team respawn points.

  • CTF can only be played on CTF maps

Default rules

Rule State
Team-based
Yes.png
Team damage
No.png
Item pickups
Yes.png
Points awarded for
Capturing the enemy's flag
Fall damage
Yes.png
Self damage
Yes.png
Starting health
100
Starting armor
0
Respawning mid-game
Yes.png
Time limit
20
Score limit
0
Overtime
5 minutes
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png


Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
25
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40


farm (CTF pickup veteran) chating about tactical basics: "Well for 4v4, easiest way is to first split the team in 2 defs and 2 attackers. Usually then the defs split areas, like 1 tries to control ra and the surrounding area/entrances/flagspot if it's closer, the other takes ya and tries to handle other parts/control other reources. The health and armor resources in your homebase are rather dedicated for your defenders (unless they are superstacked alrdy and leave that ra to their attacker... or want a temporary role swap to make use of their 1337 stack as attacker), weapons in your base are for everyone... though you don't want a "naked" def, so in doubt... leave that weap to your freshly respawned defender teammate. Recovering your own flag when stolen is #1 priority in 99% of cases. As attacker, it's often a waste of time and health for you to take fights with the opponent attackers. Pretty much every map has chookepoints or points where you can see all the connections between bases. If your flag is stolen but didn't make it out yet, it usually makes sense to block the most popular exit routes/position on above mentioned chokepoints and try to close down the exits Since capturing the flag takes some time... try to recover the thing! don't call gg if the enemy escaped your base with flag, it's not quake. we have a realistic chance to recover; merely interrupting the cap is good too - maybe it delays the cap long enough for your teammates to arrive and get the job done. If one of your guys has the flag and is capturing, the whole team should help out securing the cap. Like 3 guys at ur own flag just to def it out... is totally ok. It is ez to rush down somebody who has to kinda stand still at the flagspot for minimum 3s. you want to help the guy make sure it doesn t happen. As attacker it can be important to get the enemy base major items. Though you can also try to absue the timing for a sneaky flagsteal/setup. It opens up some opportunities to know when the enemy is probably gonna be somewhere. You usually really want more than 100/0 stack when trying to clutch enemy def. But trolling around in enemy base can also get you there. There's some map dependent positioning/game plan stuff that would be best shown ingame."

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace