Difference between revisions of "Capture the Flag: Tactics"

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Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.
 
Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.
  
More
+
== Default rules ==
 +
{| class="wikitable"
 +
|-
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!Rule
 +
!State
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|-
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| Team-based
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Team damage
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Item pickups
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Points awarded for
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| <center>Capturing the enemy's flag</center>
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|-
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| Fall damage
 +
| <center>[[File:Yes.png|24px|link=]]</center>
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|-
 +
| Self damage
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
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| Starting health
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| <center>100</center>
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|-
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| Starting armor
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| <center>0</center>
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|-
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| Respawning mid-game
 +
| <center>[[File:Yes.png|24px|link=]]*</center>
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|-
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| Time limit
 +
| <center>20</center>
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|-
 +
| Score limit
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| <center>0</center>
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|-
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| Overtime
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| <center>5 minutes</center>
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|-
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| Starting weapons
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| <center>Chooseable
 +
(Grunt) [[File:Gunblade_blast.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]]<br>
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(Medic) [[File:Machinegun.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br>
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(Runner) [[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Laser.png|24px|link=]]<br>
 +
(Engineer) [[File:Gunblade_blast.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Electro.png|24px|link=]]<br>
 +
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| (Grunt) [[File:Grenadeammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]15/20, [[File:Plasmaammo.png|24px|link=]]150/150<br>
 +
(Medic) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Plasmaammo.png|24px|link=]]50/150, [[File:Laserammo.png|24px|link=]]150/150, [[File:Electroammo.png|24px|link=]]5/10<br>
 +
(Runner) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Riotammo.png|24px|link=]]20/20, [[File:Laserammo.png|24px|link=]]50/150<br>
 +
(Engineer) [[File:Riotammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]5/20, [[File:Electroammo.png|24px|link=]]10/10
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|-
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| Stunning
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Challengers Queue
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| <center>[[File:No.png|24px|link=]]</center>
 +
|}
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=== Item respawn times ===
 +
{| class="wikitable"
 +
|-
 +
!Item
 +
!Time (s)
 +
|-
 +
| Ammo respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Armor respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Weapon respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Health respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Powerup respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Mega Health respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Ultra Health respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|}
 
{{Gametypes}}
 
{{Gametypes}}

Revision as of 00:32, 12 May 2020

Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.

Default rules

Rule State
Team-based
Yes.png
Team damage
No.png
Item pickups
No.png
Points awarded for
Capturing the enemy's flag
Fall damage
Yes.png
Self damage
Yes.png
Starting health
100
Starting armor
0
Respawning mid-game
Yes.png*
Time limit
20
Score limit
0
Overtime
5 minutes
Starting weapons
Chooseable

(Grunt) Gunblade blast.pngGrenade.pngRocket.pngPlasma.png
(Medic) Machinegun.pngPlasma.pngLaser.pngElectro.png
(Runner) Gunblade blast.pngMachinegun.pngRiot.pngLaser.png
(Engineer) Gunblade blast.pngRiot.pngRocket.pngElectro.png

Instagun.png (Instagib only)
Starting ammo / Max ammo (Grunt) Grenadeammo.png10/20, Rocketammo.png15/20, Plasmaammo.png150/150

(Medic) Bulletsammo.png50/100, Plasmaammo.png50/150, Laserammo.png150/150, Electroammo.png5/10
(Runner) Bulletsammo.png50/100, Riotammo.png20/20, Laserammo.png50/150
(Engineer) Riotammo.png10/20, Rocketammo.png5/20, Electroammo.png10/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
No.png
Armor respawn time
No.png
Weapon respawn time
No.png
Health respawn time
No.png
Powerup respawn time
No.png
Mega Health respawn time
No.png
Ultra Health respawn time
No.png

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace