Console Commands

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Revision as of 01:57, 7 February 2020 by Izofeu (talk | contribs) (gl_)
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bot_

Command Default Parameters Description
bot_dummy 0
bot_showcombat 0
bot_showlrgoal 0
bot_showpath 0
bot_showsrgoal 0

cg_

Command Default Parameters Description
cg_autoaction_demo 0
cg_autoaction_screenshot 0
cg_autoaction_spectator 0
cg_autoaction_stats 0
cg_bloodTrail 10
cg_bloodTrailAlpha 1.0
cg_cartoonEffects 7
cg_cartoonHitEffect 0
cg_chatBeep 1 <0/1> Enables the chat beep sound when someone sends a message.
cg_chatFilter 0 Filters the chat.
cg_chatFilterTV 2 Filters the TV chat.
cg_clientHUD <HUD name> Changes your HUD.
cg_colorCorrection 1 <0/1> Enables color correction.
cg_crosshair 1 <0-13> Changes your crosshair style. 0 disables it.
cg_crosshair_color 255 255 255 <R G B> Changes the color of your crosshair.
cg_crosshair_damage_color 255 0 0 <R G B> Changes the color of your crosshair when you hit an enemy.
cg_crosshair_font Warsow Crosshairs Changes the font of your crosshair.
cg_crosshair_size 24 <size> Changes the size of your crosshair.
cg_crosshair_strong 0
cg_crosshair_strong_color 255 255 255 <R G B>
cg_crosshair_strong_size 24 <size>
cg_damage_blend 1
cg_damage_indicator 1
cg_damage_indicator_time 25
cg_damageNumbers 1
cg_damageNumbersColor 8
cg_damageNumbersDistance 48
cg_damageNumbersOffset 1
cg_damageNumbersSize 1
cg_debugHUD 0
cg_debugPlayerModels 0
cg_debugWeaponModels 0
cg_decals 1
cg_draw2D 1
cg_ebbeam_alpha 0.4
cg_ebbeam_old 0
cg_ebbeam_time 0.6
cg_ebbeam_width 64
cg_explosionsDust 0
cg_explosionsRing 0
cg_flashWindowCount 4
cg_forceMyTeamAlpha 0 <0/1> If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team.
cg_gamepad_accelMax 2 <value> Maximum acceleration of the gamepad.
cg_gamepad_accelSpeed 3 <value> Speed of gamepad's acceleration.
cg_gamepad_accelThres 0.9 <value> Threshold of gamepad's acceleration.
cg_gamepad_moveThres 0.239
cg_gamepad_pitchInvert 0
cg_gamepad_pitchSpeed 240
cg_gamepad_pitchThres 0.265
cg_gamepad_runThres 0.75
cg_gamepad_strafeRunThres 0.45
cg_gamepad_strafeThres 0.239
cg_gamepad_swapSticks 0
cg_gamepad_yawSpeed 260
cg_gamepad_yawThres 0.265
cg_gibs 1
cg_gun 1 <0/1> Shows your weapon.
cg_gun_alpha 1 <0-1> Transparency of your weapon model.
cg_gun_fov 90 <1-160> Field-of-View of your weapon model.
cg_gunbob 1 <0/1> Enables bobbing of the weapon model.
cg_gunx 0 <value> Moves your weapon's model on the X axis.
cg_guny 0 <value> Moves your weapon's model on the Y axis.
cg_gunz 0 <value> Moves your weapon's model on the Z axis.
cg_handOffset 5 <value> The offset of your hand's position. 0 means middle.
cg_instabeam_alpha 0.4 <0-1> Transparency of the instabeam.
cg_instabeam_time 0.4 <value>
cg_instabeam_width 7 <value>
cg_laserBeamSubdivisions 10 <value>
cg_movementStyle 0
cg_noAutoHop 0 <0/1> If enabled, disables autohop by holding spacebar.
cg_outlineModels 1 <0/1> Outlines models.
cg_outlinePlayers 1 <0/1> Outlines players.
cg_outlineWorld 0 <0/1> Outlines every object in maps.
cg_particles 1 <0/1> Enables particles.
cg_pickup_flash 0
cg_placebo 0
cg_playerTrailsColor 0.0 1.0 0.0
cg_playList sounds/music/match.m3u <path> Path to a music playlist.
cg_playListShuffle 1 <0/1> Plays songs randomly from the music playlist.
cg_predict 1 <0/1> Predicts players' movement on multiplayer servers for smoothness.
cg_predict_optimize 1 <0/1> Optimizes cg_predict's behavior.
cg_predictLaserBeam 1 <0/1>
cg_projectileAntilagOffset 1.0
cg_projectileFileTrail 90
cg_projectileFileTrailAlpha 0.45 <0-1>
cg_projectileTrail 60
cg_raceGhosts 0 <0/1> Enables ghosts while racing.
cg_raceGhostsAlpha 0.25 <0-1> Transparency of race ghosts.
cg_scoreboardFontFamily Droid Sans Mono Name of font used in scoreboard.
cg_scoreboardFontSize 12 <value> Size of scoreboard's font.
cg_scoreboardMonoFontFamily Droid Sand Mono
cg_scoreboardStats 1
cg_scoreboardTitleFontFamily Hemi Head Name of font used in the scoreboard's title.
cg_scoreboardTitleFontSize 24 <value> Size of the font used in scoreboard's title.
cg_scoreboardWidthScale 1.0 <value> Width scale of the scoreboard.
cg_shadows 1 <0/1> Enables shadows.
cg_showAwards 1 <0/1> Shows awards upon certain events (On Fire! etc.).
cg_showBloodTrail 1 <0/1>
cg_showCaptureAreas 1 <0/1>
cg_showChasers 1 <0/1> Displays chasers on the scoreboard (if there are any).
cg_showCrosshairDamage 1 <0/1> Changes the crosshair's color to the damage color if an enemy gets hit.
cg_showFPS 0 <0/1> Enables an FPS counter.
cg_showhelp 1 <0/1> Displays help text under the timer.
cg_showHUD 1 <0/1> Enables HUD.
cg_showItemTimers 3 <value>
cg_showMiniMap 0 <0/1> Displays a minimap (if supported by gamemode).
cg_showMiss 0 <0/1>
cg_showObituaries 3 <value>
cg_showPickup 1
cg_showPlayerNames 1 <0/1> Displays player names above player models.
cg_showPlayerNames_alpha 0.4 <0-1> Transparency of player names.
cg_showPlayerNames_barWidth 8 <value>
cg_showPlayerNames_xoffset 0 <value> Move player names by this much on the X axis.
cg_showPlayerNames_yoffset 16 <value> Move player names by this much on the Y axis.
cg_showPlayerNames_zfar 824 <value>
cg_showPlayerTrails 0 <0/1>
cg_showPointedPlayer 1 <0/1>
cg_showPressedKeys 0 <0/1> If enabled, will show the key presses of players.
cg_showSelfShadow 0 <0/1> Enables seeing your own shadow.
cg_showSpeed 1 <0/1> Displays the speed of the player.
cg_showTeamLocations 1 <0/1>
cg_showTeamMates 1 <0/1>
cg_showTimer 1 <0/1> Displays the match's timer.
cg_showViewBlends 1 <0/1>
cg_showZoomEffect 1 <0/1>
cg_simpleItems 0 <0/1> Replaces 3D models of pickupable items with simplistic 2D models.
cg_simpleItemsSize 16 <value> Changes the size of simplistic item models.
cg_specHUD <HUD name> Changes the HUD while spectating.
cg_strafeHUD 0 <0/1> Enables strafe HUD.
cg_teamALPHAcolor 254 101 101 <R G B> Color of team Alpha players.
cg_teamALPHAmodel bigvic <model name> Default model of team Alpha players.
cg_teamALPHAmodelForce 1 <0/1> Changes models of all team Alpha players to a user-chosen one.
cg_teamALPHAskin default
cg_teamBETAcolor 153 204 255 <R G B> Color of team Beta players.
cg_teamBETAmodel padpork <model name> Default model of team Beta players.
cg_teamBETAmodelForce 1 <0/1> Changes models of all team Beta players to a user-chosen one.
cg_teamBETAskin default
cg_teamColoredBeams 0 <0/1> If enabled, the LG beam color will be changed to the team color of the attacker.
cg_teamColoredInstaBeams 1 <0/1> Changes the color of the InstaBeam to the team color of the attacker.
cg_teamPLAYERScolor 0 255 70 <R G B> Color of team Players players (non-team based gametypes).
cg_teamPLAYERScolorForce 0 <0/1> Changes color of all team Players players to a user-chosen one.
cg_teamPLAYERSmodel bigvic <model name> Default model of team Players players.
cg_teamPLAYERSmodelForce 0 <0/1> Changes models of all team Players players to a user-chosen one.
cg_teamPLAYERSskin default
cg_thirdPerson 0 <0/1> Enables third person view.
cg_thirdPersonAngle 0 <value> Changes the angle of third person view.
cg_thirdPersonRange 70 <value>
cg_touch_flip 0
cg_touch_lookDecel 8.5
cg_touch_lookInvert 0
cg_touch_lookSens 9
cg_touch_lookThres 5
cg_touch_moveThres 24
cg_touch_scale 100
cg_touch_showMoveDir 1
cg_touch_strafeThres 32
cg_touch_zoomThres 24
cg_touch_zoomTime 250
cg_viewBob 1 <0/1>
cg_viewSize 100
cg_voiceChats 1 <0/1> Enables voice commands.
cg_volume_announcer 1.0 <0-1> Changes the volume of the announcer.
cg_volume_effects 1.0 <0-1> Changes the volume of the effects.
cg_volume_hitsound 1.0 <0-1> Changes the volume of the hitsound.
cg_volume_players 1.0 <0-1> Changes the volume of player sounds.
cg_volume_voicechats 1.0 <0-1> Changes the volume of voice commands.
cg_weaponAutoswitch 2
cg_weaponFlashes 2
cg_weaponlist 1

cl_

Command Default Parameters Description
cl_anglespeedkey 1.5
cl_checkForUpdate 1
cl_compresspackets 1 <0/1> Compresses network packets.
cl_debug_serverCmd 0 <0/1>
cl_debug_timeDelta 0
cl_demoavi_audio 0
cl_demoavi_fps 30.3
cl_demoavi_scissor 0
cl_demoavi_video 1
cl_download_allow_modules 1 <0/1>
cl_download_name
cl_download_percent 0
cl_downloads 1 <0/1>
cl_downloads_from_web 1
cl_downloads_from_web_timeout 600
cl_extrapolate 1
cl_flip 0
cl_maxfps 250 <24-1000> Sets the FPS limit.
cl_mm_autologin 1
cl_mm_session 0
cl_mm_user
cl_mumble 0
cl_mumble_scale 0.0254
cl_pitchspeed 150
cl_port 0
cl_port6 0
cl_pps 40
cl_run 1
cl_shownet 0
cl_sleep 0
cl_stereo 0
cl_stereo_separation 0.4
cl_timeout 120 <value> Kicks the player if connection is lost for more than x seconds.
cl_ucmdMaxResend 3
cl_yawspeed 140

cm_

Command Default Parameters Description
cm_mapHeader
cm_mapVersion
cm_noAreas 0
cm_noCurves 0

com_

Command Default Parameters Description
com_introPlayed3 1
com_showtrace 0

con_

Command Default Parameters Description
con_chatmode 3
con_drawNotify 0
con_fontSystemBigSize 24 <value>
con_fontSystemConsoleSize 14 <value>
con_fontSystemFallbackFamily Droid Sans Fallback
con_fontSystemFamily Droid Sans
con_fontSystemMediumSize 16 <value>
con_fontSystemMonoFamily Droid Sans Mono
con_fontSystemSmallSize 14 <value>
con_fontSystemTinySize 8 <value>
con_messageMode 0
con_notifytime 3
con_printText 1

fs_

Command Default Parameters Description
fs_basegame basewf
fs_basepath .
fs_cdpath
fs_game basewf
fs_usedownloadsdir 1
fs_usehomedir 1

g_

Command Default Parameters Description
g_allow_bunny 1 *write protected*
g_allow_falldamage 1 <0/1> Enables fall damage.
g_allow_selfdamage 1 <0/1> If enabled, players can hurt themselves with own weapons.
g_allow_spectator_voting 1 <0/1> Allows spectators to vote. Affects callvotes.
g_allow_stun 1 <0/1> If enabled, players can get stunned.
g_allow_teamdamage 1 <0/1> Enables friendlyfire.
g_ammo_respawn 0
g_antilag 1 <0/1> Enables antilag.
g_antilag_maxtimedelta 200 <value>
g_antilag_timenudge 0
g_asGC_interval 10
g_asGC_stats 0
g_autorecord 0 <0/1> Automatically records all demos.
g_autorecord_maxdemos 0 <value> Maximum amount of automatically recorded demos to keep (deletes old ones once limit is exceeded).
g_bomb_armtime 4 <value> (Bomb-exclusive) Changes the amount of time needed to arm a bomb..
g_bomb_bombtimer 25 <value> (Bomb-exclusive) Time before the bomb explodes after arming.
g_bomb_carriers 1 <value> (Bomb-exclusive)
g_bomb_defusetime 7 <value> (Bomb-exclusive) Changes the amount of time needed to defuse an armed bomb.
g_bomb_roundtime 60 <value> (Bomb-exclusive) Sets the round time (in seconds).
g_bomb_spawnprotection 3 <value> (Bomb-exclusive)
g_challengers_queue 1 <0/1> Enables the challengers queue.
g_countdown_time 5 <value>
g_disable_vote_allow_falldamage 0 <0/1> Disables "allow_falldamage" callvote. Doesn't affect opcalls.
g_disable_vote_allow_selfdamage 0 <0/1> Disables "allow_selfdamage" callvote. Doesn't affect opcalls.
g_disable_vote_allow_teamdamage 0 <0/1> Disables "allow_teamdamage" callvote. Doesn't affect opcalls.
g_disable_vote_allow_uneven 0 <0/1> Disables "allow_uneven" callvote. Doesn't affect opcalls.
g_disable_vote_allready 0 <0/1> Disables "allready" callvote. Doesn't affect opcalls.
g_disable_vote_extended_time 0 <0/1> Disables "extended_time" callvote. Doesn't affect opcalls.
g_disable_vote_gametype 0 <0/1> Disables "gametype" callvote. Doesn't affect opcalls.
g_disable_vote_instajump 0 <0/1> Disables "instajump" callvote. Doesn't affect opcalls.
g_disable_vote_instashield 0 <0/1> Disables "instashield" callvote. Doesn't affect opcalls.
g_disable_vote_kick 0 <0/1> Disables "kick" callvote. Doesn't affect opcalls.
g_disable_vote_kickban 0 <0/1> Disables "kickban" callvote. Doesn't affect opcalls.
g_disable_vote_lock 0 <0/1> Disables "lock" callvote. Doesn't affect opcalls.
g_disable_vote_map 0 <0/1> Disables "map" callvote. Doesn't affect opcalls.
g_disable_vote_maxteamplayers 0 <0/1> Disables "maxteamplayers" callvote. Doesn't affect opcalls.
g_disable_vote_mute 0 <0/1> Disables "mute" callvote. Doesn't affect opcalls.
g_disable_vote_nextmap 0 <0/1> Disables "nextmap" callvote. Doesn't affect opcalls.
g_disable_vote_numbots 0 <0/1> Disables "numbots" callvote. Doesn't affect opcalls.
g_disable_vote_rebalance 0 <0/1> Disables "rebalance" callvote. Doesn't affect opcalls.
g_disable_vote_remove 0 <0/1> Disables "remove" callvote. Doesn't affect opcalls.
g_disable_vote_restart 0 <0/1> Disables "restart" callvote. Doesn't affect opcalls.
g_disable_vote_scorelimit 0 <0/1> Disables "scorelimit" callvote. Doesn't affect opcalls.
g_disable_vote_shuffle 0 <0/1> Disables "shuffle" callvote. Doesn't affect opcalls.
g_disable_vote_timein 0 <0/1> Disables "timein" callvote. Doesn't affect opcalls.
g_disable_vote_timelimit 0 <0/1> Disables "timelimit" callvote. Doesn't affect opcalls.
g_disable_vote_timeout 0 <0/1> Disables "timeout" callvote. Doesn't affect opcalls.
g_disable_vote_unlock 0 <0/1> Disables "unlock" callvote. Doesn't affect opcalls.
g_disable_vote_unmute 0 <0/1> Disables "unmute" callvote. Doesn't affect opcalls.
g_disable_vote_vmute 0 <0/1> Disables "vmute" callvote. Doesn't affect opcalls.
g_disable_vote_vunmute 0 <0/1> Disables "vunmute" callvote. Doesn't affect opcalls.
g_disable_vote_warmup_timelimit 0 <0/1> Disables "warmup_timelimit" callvote. Doesn't affect opcalls.
g_enforce_map_pool 0 <0/1> Enables enforcing the map pool for "map" callvote.
g_floodprotection_delay 10 <value> Blocks the chat for x seconds to player who triggered the flood protection.
g_floodprotection_messages 4 <value> How many messages can a player send in y seconds before triggering the flood protection.
g_floodprotection_seconds 4 <value> Triggers flood protection if a player sends more than x messages in y seconds.
g_floodprotection_team 0 <0/1> If enabled, protects teamchat from flood.
g_gametype dm <gametype> Changes the gametype. Requires server restart / map reload.
g_gametypes_available *write protected*
g_gametypes_list *write protected*
g_gravity 850 <value> Obsolete ConVar.
g_health_respawn 0
g_inactivity_maxtime 90.0 <value> A player will get moved to spectators team if inactive for longer than x seconds (doesn't affect warmup).
g_instagib 0 <0/1> Enables InstaGib. Requires server restart.
g_instajump 1 <0/1> Enables InstaJump.
g_instashield 1 <0/1> Enables InstaShield.
g_knockback_scale 1.0 <value> Changes the knockback scale of weapons. Affects normal weapons AND InstaGib.
g_map_pool <maplist> Only allows these maps to appear in "map" callvote. Needs g_enforce_map_pool set to 1.
g_maplist <maplist> Sets the server's map list.
g_maprotation 1 <0-2> Sets map rotation mode. 0 - same map, 1 - in order, 2 - random.
g_match_extendedtime 2 <value> Changes the overtime's length to x minutes. 0 to disable.
g_match_score *write protected*
g_match_time *write protected*
g_maxtimeouts 2 <value> How many timeouts can be called per match.
g_maxvelocity 16000 <value> Obsolete ConVar.
g_needpass 1 *write protected*
g_numbots 0 <value> Amount of bots on the server.
g_operator_password <password> Sets the operator password. Operator is disabled if empty.
g_postmatch_timelimit 4 <value>
g_race_gametype 0 *write protected*
g_scorelimit 0 <value> Amount of points required to obtain by a player / team to end the match.
g_spawnsystem_wave_maxcount 16 <value>
g_spawnsystem_wave_time 15 <value>
g_teams_allow_uneven 1 <0/1> Allow the teams to be uneven. If enabled, allows players to switch teams anytime.
g_teams_maxplayers 0 <value> How many players can a single team have.
g_timelimit 10 <value> Sets the duration of matches (in minutes).
g_uploads_demos 1 <0/1> Allows players to download demos from the server.
g_votable_gametypes <gametypes> A list of gametypes allowed to be used in "gametype" callvote.
g_vote_allowed 1 <0/1> Allows / disallows calling ALL votes (including opcalls).
g_vote_cooldowntime 5 <value> A player needs to wait x seconds after calling a vote to call another one.
g_vote_electtime 20 <value> Specifies how long do callvotes last (in seconds).
g_vote_maxchanges 3 <value> Specifies how many times can a player change their vote.
g_vote_percent 55 <0-100> How much % of players need to vote yes for the vote to pass.
g_warmup_timelimit 5 <value> Sets how long do warmups take (in minutes).
g_weapon_respawn 0

gl_

Command Default Parameters Description
gl_cull 1
gl_drawbuffer GL_BACK
gl_driver_win opengl32.dll
gl_ext_bgra 1 *write protected*
gl_ext_blend_func_separate 1 *write protected*
gl_ext_compressed_ETC1_RGB8_texture 1
gl_ext_depth24 1
gl_ext_depth_nonlinear 1
gl_ext_depth_texture 1
gl_ext_draw_instanced 1
gl_ext_draw_range_elements 1
gl_ext_ES3_compatibility 1
gl_ext_fragment_precision_high 1
gl_ext_fragment_shader 1 *write protected*
gl_ext_framebuffer_blit 1
gl_ext_framebuffer_object 1 *write protected*
gl_ext_gamma_control 1
gl_ext_get_program_binary 1
gl_ext_GLSL 1 *write protected*
gl_ext_GLSL130 1
gl_ext_GLSL_core 1 *write protected*
gl_ext_gpu_memory_info 1 *write protected*
gl_ext_gpu_shader5 1
gl_ext_half_float_vertex 1
gl_ext_instanced_arrays 1
gl_ext_meminfo 1 *write protected*
gl_ext_multitexture 1 *write protected*
gl_ext_packed_depth_stencil 1
gl_ext_rgb8_rgba8 1
gl_ext_shader_objects 1 *write protected*
gl_ext_shading_language_100 1 *write protected*
gl_ext_shading_language_130 1
gl_ext_shadow 1
gl_ext_shadow_samplers 1
gl_ext_swap_control 1 *write protected*
gl_ext_texture3D 1
gl_ext_texture_array 1
gl_ext_texture_compression 1
gl_ext_texture_cube_map 1 *write protected*
gl_ext_texture_edge_clamp 1 *write protected*
gl_ext_texture_filter_anisotropic 1 *write protected*
gl_ext_texture_lod 1
gl_ext_texture_non_power_of_two 1
gl_ext_texture_npot 1
gl_ext_vertex_buffer_object 1 *write protected*
gl_ext_vertex_buffer_object_hack 0 *write protected*
gl_ext_vertex_half_float 1
gl_ext_vertex_shader 1 *write protected*
gl_finish 0
gl_max_texture_size 0 *write protected*