Difference between revisions of "Events"

From Warfork
Jump to: navigation, search
m (Izofeu moved page Competitions to Events without leaving a redirect: at caines request)
m (test)
Line 12: Line 12:
 
| The Keep: The Pigeon Classic 2019 – Pigeon Classic #2 || Sat 19 Oct 2019
 
| The Keep: The Pigeon Classic 2019 – Pigeon Classic #2 || Sat 19 Oct 2019
 
|}
 
|}
 +
 +
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
 +
 +
== Default rules ==
 +
{| class="wikitable"
 +
|-
 +
!Rule
 +
!State
 +
|-
 +
| Team-based
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Team damage
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Item pickups
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Points awarded for
 +
| <center>Eliminating enemies</center>
 +
|-
 +
| Fall damage
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Self damage
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Starting health
 +
| <center>125 (100 for [[Instagib]])</center>
 +
|-
 +
| Starting armor
 +
| <center>0</center>
 +
|-
 +
| Respawning mid-game
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Time limit
 +
| <center>15</center>
 +
|-
 +
| Score limit
 +
| <center>0</center>
 +
|-
 +
| Overtime
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Starting weapons
 +
| <center>[[File:Gunblade_blast.png|24px|link=]]<br>
 +
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
 +
|-
 +
| Starting ammo / Max ammo
 +
| [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br>
 +
[[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br>
 +
[[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br>
 +
[[File:Electroammo.png|24px|link=]]0/10
 +
|-
 +
| Stunning
 +
| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Challengers Queue
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|}
 +
 +
=== Item respawn times ===
 +
{| class="wikitable"
 +
|-
 +
!Item
 +
!Time (s)
 +
|-
 +
| Ammo respawn time
 +
| <center>20</center>
 +
|-
 +
| Armor respawn time
 +
| <center>25</center>
 +
|-
 +
| Weapon respawn time
 +
| <center>5</center>
 +
|-
 +
| Health respawn time
 +
| <center>15</center>
 +
|-
 +
| Powerup respawn time
 +
| <center>90</center>
 +
|-
 +
| Mega Health respawn time
 +
| <center>20</center>
 +
|-
 +
| Ultra Health respawn time
 +
| <center>40</center>
 +
|}
 +
 +
{{Gametypes}}

Revision as of 20:43, 17 April 2020

Event Date
The Keep: Warfork Clan Arena Tournament #1 Sat 25 April 2020
The Keep: Warfork Duel Cup #2 Sat 15 Feb 2020
The Keep: Warfork Duel Cup #1 Sat 14 Dec 2019
The Keep: The Pigeon Classic 2019 – Pigeon Classic #2 Sat 19 Oct 2019

Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.

Default rules

Rule State
Team-based
No.png
Team damage
Yes.png
Item pickups
Yes.png
Points awarded for
Eliminating enemies
Fall damage
Yes.png
Self damage
Yes.png
Starting health
125 (100 for Instagib)
Starting armor
0
Respawning mid-game
Yes.png
Time limit
15
Score limit
0
Overtime
No.png
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
15
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace