Difference between revisions of "Exhaustion"

From Warfork
Jump to: navigation, search
(Gave credit and wrote a summary of the gametype.)
Line 1: Line 1:
Asbestos please edit this entry. Thanks!
+
Exhaustion (Formerly Wipeout) is a gametype created by msc and Asbestos.
 +
 
 +
There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
 +
 
 +
'''Tips:'''
 +
When you are the last person alive, you're encouraged to run away until a teammate respawns.

Revision as of 13:31, 6 February 2020

Exhaustion (Formerly Wipeout) is a gametype created by msc and Asbestos.

There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.

Tips: When you are the last person alive, you're encouraged to run away until a teammate respawns.