Difference between revisions of "Exhaustion"

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(Gave credit and wrote a summary of the gametype.)
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Exhaustion (Formerly Wipeout) is a gametype created by msc and Asbestos.
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Exhaustion is a gametype created by msc and Asbestos.
  
 
There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
 
There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.

Revision as of 16:59, 6 February 2020

Exhaustion is a gametype created by msc and Asbestos.

There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.

Tips: When you are the last person alive, you're encouraged to run away until a teammate respawns.