Difference between revisions of "Headhunt"

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m (Item respawn times)
m (Reverted edits by Discord-500981916145549322 (talk) to last revision by Izofeu)
(Tag: Rollback)
 
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| Mega Health respawn time
 
| Mega Health respawn time
| <center>20*</center>
+
| <center>20</center>
 
|-
 
|-
 
| Ultra Health respawn time
 
| Ultra Health respawn time
 
| <center>40</center>
 
| <center>40</center>
 
|}
 
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<nowiki>*</nowiki> After the health of player who picked it up last drops to 100 or below.
 
 
 
== Game type-exclusive information ==
 
== Game type-exclusive information ==
 
Players get points for staying alive while being tagged. At the beginning of the game noone is tagged. Player who gets hit first becomes tagged. The goal of non-tagged players is to hunt down the tagged player. Player who eliminates the tagged player becomes tagged. The goal of a tagged player is to stay alive for as long as possible. Tagged player can defend himself by eliminating non-tagged players, which give a defender bonus of 5 points. They also receive 1 point per 2 seconds for staying alive. Each hit with a gunblade is rewarded with 1 point as a tagged player. Non-tagged players cannot eliminate each other however. Eliminating a non-tagged player while not being tagged punishes the player with -25 points.
 
Players get points for staying alive while being tagged. At the beginning of the game noone is tagged. Player who gets hit first becomes tagged. The goal of non-tagged players is to hunt down the tagged player. Player who eliminates the tagged player becomes tagged. The goal of a tagged player is to stay alive for as long as possible. Tagged player can defend himself by eliminating non-tagged players, which give a defender bonus of 5 points. They also receive 1 point per 2 seconds for staying alive. Each hit with a gunblade is rewarded with 1 point as a tagged player. Non-tagged players cannot eliminate each other however. Eliminating a non-tagged player while not being tagged punishes the player with -25 points.

Latest revision as of 22:36, 26 September 2020

Game mode where one player is tagged and all other players attempt to frag the tagged player. Tagged player gets score for each second he/she stays alive. The person who frags the tagged player, becomes tagged.

Finish this.

Default rules

Rule State
Team-based
No.png
Team damage
No.png
Item pickups
Yes.png
Points awarded for
Being tagged
Eliminating enemies while tagged
Fall damage
No.png
Self damage
No.png
Starting health
100
Starting armor
50 (0 for Instagib)
Respawning mid-game
Yes.png
Time limit
15
Score limit
0
Overtime
No.png
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
15
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Game type-exclusive information

Players get points for staying alive while being tagged. At the beginning of the game noone is tagged. Player who gets hit first becomes tagged. The goal of non-tagged players is to hunt down the tagged player. Player who eliminates the tagged player becomes tagged. The goal of a tagged player is to stay alive for as long as possible. Tagged player can defend himself by eliminating non-tagged players, which give a defender bonus of 5 points. They also receive 1 point per 2 seconds for staying alive. Each hit with a gunblade is rewarded with 1 point as a tagged player. Non-tagged players cannot eliminate each other however. Eliminating a non-tagged player while not being tagged punishes the player with -25 points.

Tips

  • Players should be careful while holding a gunblade if they're not tagged. Gunblade automatically attacks anyone in front of the player. This can result in unwanted frags and penalties for accidentally eliminating non-tagged players.

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace