Difference between revisions of "Console Commands"
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==Variables== | ==Variables== | ||
− | + | ===Flags=== | |
+ | Variables in Warfork can have flags. Flags provide additional information about a variable.<br> | ||
+ | * '''*''' - Static variable. Changes to those variables are saved in config.cfg. | ||
+ | * '''U''' - User-info variable. Those variables are uploaded to the server (for example to let the server know the player's nickname). | ||
+ | * '''S''' - Server-info variable. Those variables are uploaded to all clients (for example to sync bot difficulty). | ||
+ | * '''-''' - Read-only variable. Those variables cannot be edited while the game is running. They can only be changed by starting Warfork with a launch option (for example ''+[[Console_Commands#g_|g_allow_bunny]] 0''). | ||
+ | * '''L''' - Variables with this flag require restart of a certain subsystem for the changes to apply. | ||
+ | * '''C''' - Cheat variable. Those variables can only be changed if [[Console_Commands#sv_|sv_cheats]] is enabled. | ||
+ | ====Notes==== | ||
+ | * Variables can have more than one flag. They can also have none. | ||
+ | === Additional information === | ||
+ | * Some commands / variables are server/client-sided. This means if a command is server-sided, then it can only be executed by the server (via server console / rcon). Executing those commands on the client's side will throw a "Unknown command" error. | ||
===bot_=== | ===bot_=== | ||
Line 6: | Line 17: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 11: | Line 23: | ||
|- | |- | ||
| bot_dummy | | bot_dummy | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, bots will be completely stationary and not fire any weapons. |
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Bot_dummy1.jpg|bot_dummy "1"]] | ||
|- | |- | ||
| bot_showcombat | | bot_showcombat | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, combat messages for bots will be displayed. |
+ | |||
+ | Chasecam and botdebug must be enabled as well for this command to work. | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Bot_showcombat1.jpg|bot_showcombat "1"]] | ||
|- | |- | ||
| bot_showlrgoal | | bot_showlrgoal | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the long range goals for bots will be displayed. |
+ | |||
+ | Chasecam and botdebug must be enabled as well for this command to work. | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Bot_showlrgoal1.jpg|bot_showlrgoal "1"]] | ||
|- | |- | ||
| bot_showpath | | bot_showpath | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, a path will be drawn that the bot is following. |
+ | |||
+ | Chasecam and botdebug must be enabled as well for this command to work. | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Bot_showpath1.jpg|bot_showpath "1"]] | ||
|- | |- | ||
| bot_showsrgoal | | bot_showsrgoal | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the short range goals for bots will be displayed. |
+ | |||
+ | Chasecam and botdebug must be enabled as well for this command to work. | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Bot_showsrgoal1.jpg|bot_showsrgoal "1"]] | ||
|- | |- | ||
|} | |} | ||
Line 42: | Line 77: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 47: | Line 83: | ||
|- | |- | ||
| cg_autoaction_demo | | cg_autoaction_demo | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
| Enables automatic demo recording of matches after warmup mode is finished. | | Enables automatic demo recording of matches after warmup mode is finished. | ||
− | The demo will be written to /demos/autorecord/ in your data folder with the | + | The demo will be written to /demos/autorecord/gametype/ in your [[Game_data_folder|data folder]] with the following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.wdz20 |
|- | |- | ||
| cg_autoaction_screenshot | | cg_autoaction_screenshot | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
| Enables automatic screenshot of final standings on the scoreboard when the match is finished. | | Enables automatic screenshot of final standings on the scoreboard when the match is finished. | ||
− | The screenshot will be written to /screenshots/ in your data folder with the | + | The screenshot will be written to /screenshots/ in your [[Game_data_folder|data folder]] with the following file format: wf_yymmdd_id.extension |
|- | |- | ||
| cg_autoaction_spectator | | cg_autoaction_spectator | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 66: | Line 105: | ||
|- | |- | ||
| cg_autoaction_stats | | cg_autoaction_stats | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, your [[Cg_autoaction_stats|statistics]] will be written to /stats/gametype/ in your [[Game_data_folder|data folder]] when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txt |
|- | |- | ||
| cg_bloodTrail | | cg_bloodTrail | ||
+ | | * | ||
| 10 | | 10 | ||
− | | | + | | <value> |
− | | | + | | Changes the density of damage rings rendered when a player is hit. |
+ | |||
+ | 0 = Disabled | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Cg_bloodTrail10.jpg|cg_bloodTrail "10"]] | ||
|- | |- | ||
| cg_bloodTrailAlpha | | cg_bloodTrailAlpha | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | | + | | <0-1> |
− | | | + | | Sets the transparency of damage rings rendered. |
+ | |||
+ | 0 = 100% Transparent & 1 = 100% Solid | ||
+ | |||
+ | <u>Example Screenshot</u> [[:File:Cg_bloodTrailAlpha.jpg|cg_bloodTrailAlpha "0.3"]] | ||
|- | |- | ||
| cg_cartoonEffects | | cg_cartoonEffects | ||
+ | | * | ||
| 7 | | 7 | ||
− | | | + | | <2/4/7> |
− | | | + | | Enables cartoon effects. |
+ | |||
+ | <u>Example Screenshots:</u> 2 = [[:File:Dustfall.jpg|Dust effect when falling]], 4 = [[:File:Dasheffect.jpg|Dash effect]], 7 = [[:File:Dustfall.jpg|Dust effect when falling]], [[:File:Dasheffect.jpg|Dash effect]], [[:File:Dustwall.jpg|Wall-jump effect]]. | ||
|- | |- | ||
| cg_cartoonHitEffect | | cg_cartoonHitEffect | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, critical hit effects are displayed for high damage value attacks. |
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Cg_cartoonHitEffect1.jpg|cg_cartoonHitEffect "1"]] | ||
|- | |- | ||
| cg_chatBeep | | cg_chatBeep | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 96: | Line 153: | ||
|- | |- | ||
| cg_chatFilter | | cg_chatFilter | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0-2> |
− | | Filters | + | | Filters chat messages. |
+ | |||
+ | 0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages | ||
|- | |- | ||
| cg_chatFilterTV | | cg_chatFilterTV | ||
+ | | * | ||
| 2 | | 2 | ||
− | | | + | | <0-4> |
− | | Filters | + | | Filters Warfork TV chat messages. |
+ | |||
+ | 0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages, 4 = Filter TV spectator chat messages | ||
|- | |- | ||
| cg_clientHUD | | cg_clientHUD | ||
+ | | * | ||
| | | | ||
| <HUD name> | | <HUD name> | ||
− | | Changes your HUD. | + | | Changes your [[HUD]]. |
|- | |- | ||
| cg_colorCorrection | | cg_colorCorrection | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
| Enables color correction. | | Enables color correction. | ||
+ | |||
+ | Color Correction works only on maps which have tables for it with supported GPUs. | ||
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_colorCorrection0.jpg|cg_colorCorrection "0"]] · [[:File:Cg_colorCorrection1.jpg|cg_colorCorrection "1"]] | ||
|- | |- | ||
| cg_crosshair | | cg_crosshair | ||
+ | | * | ||
| 1 | | 1 | ||
| <0-13> | | <0-13> | ||
− | | Changes your crosshair style. 0 | + | | Changes your crosshair style. |
+ | |||
+ | 0 = No crosshair | ||
+ | |||
+ | [[File:Crosshairs_examples.png]] | ||
|- | |- | ||
| cg_crosshair_color | | cg_crosshair_color | ||
+ | | * | ||
| 255 255 255 | | 255 255 255 | ||
| <R G B> | | <R G B> | ||
Line 126: | Line 201: | ||
|- | |- | ||
| cg_crosshair_damage_color | | cg_crosshair_damage_color | ||
+ | | * | ||
| 255 0 0 | | 255 0 0 | ||
| <R G B> | | <R G B> | ||
Line 131: | Line 207: | ||
|- | |- | ||
| cg_crosshair_font | | cg_crosshair_font | ||
+ | | * | ||
| Warsow Crosshairs | | Warsow Crosshairs | ||
| <font name> | | <font name> | ||
Line 136: | Line 213: | ||
|- | |- | ||
| cg_crosshair_size | | cg_crosshair_size | ||
+ | | * | ||
| 24 | | 24 | ||
| <size> | | <size> | ||
Line 141: | Line 219: | ||
|- | |- | ||
| cg_crosshair_strong | | cg_crosshair_strong | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0-13> |
− | | | + | | Changes your crosshair style for strong ammo. 0 disables it. |
|- | |- | ||
| cg_crosshair_strong_color | | cg_crosshair_strong_color | ||
+ | | * | ||
| 255 255 255 | | 255 255 255 | ||
| <R G B> | | <R G B> | ||
− | | | + | | Changes the color of your crosshair for strong ammo. |
|- | |- | ||
| cg_crosshair_strong_size | | cg_crosshair_strong_size | ||
+ | | * | ||
| 24 | | 24 | ||
| <size> | | <size> | ||
− | | | + | | Changes the size of your crosshair for strong ammo. |
|- | |- | ||
| cg_damage_blend | | cg_damage_blend | ||
+ | | | ||
| 1 | | 1 | ||
− | | | + | | <0-1> |
− | | | + | | This command no longer works and is a placeholder. |
+ | |||
+ | It use to enable a red flash when you got hit if cg_damage_indicator = 1. | ||
|- | |- | ||
| cg_damage_indicator | | cg_damage_indicator | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0-1> |
− | | | + | | If enabled, a red damage indicator will appear in the direction(s) you were hit. |
|- | |- | ||
| cg_damage_indicator_time | | cg_damage_indicator_time | ||
+ | | * | ||
| 25 | | 25 | ||
− | | | + | | <value> |
− | | | + | | Sets how long the red damage indicator will be visible. |
|- | |- | ||
| cg_damageNumbers | | cg_damageNumbers | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Enables Damage Numbers that are displayed when attacking a player. |
|- | |- | ||
| cg_damageNumbersColor | | cg_damageNumbersColor | ||
+ | | * | ||
| 8 | | 8 | ||
− | | | + | | <0-11> |
− | | | + | | Changes the color of your Damage Numbers. |
+ | |||
+ | 0 = <span style="color:white">White</span>, 1 = <span style="color:black">Black</span>, 2 = <span style="color:red">Red</span>, 3 = <span style="color:green">Green</span>, 4 = <span style="color:blue">Blue</span>, 5 = <span style="color:yellow">Yellow</span>, 6 = <span style="color:orange">Orange</span>, 7 = <span style="color:magenta">Magenta</span>, 8 = <span style="color:cyan">Cyan</span>, 9 = <span style="color:lightgray">Light Grey</span>, 10 = <span style="color:gray">Medium Grey</span>, 11 = <span style="color:dimgray">Dark Grey</span> | ||
|- | |- | ||
| cg_damageNumbersDistance | | cg_damageNumbersDistance | ||
+ | | * | ||
| 48 | | 48 | ||
− | | | + | | <1-200> |
− | | | + | | The vertical distance above the player model that Damage Numbers are displayed. |
|- | |- | ||
| cg_damageNumbersOffset | | cg_damageNumbersOffset | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <1-5> |
− | | | + | | The offset distance between the Damage Number and its shadow. |
|- | |- | ||
| cg_damageNumbersSize | | cg_damageNumbersSize | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <1-4> |
− | | | + | | Changes the size of your Damage Numbers. |
+ | |||
+ | 1 = Tiny, 2 = Small, 3 = Medium, 4 = Large | ||
|- | |- | ||
| cg_debugHUD | | cg_debugHUD | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the HUD name that's being loaded will print to console. |
|- | |- | ||
| cg_debugPlayerModels | | cg_debugPlayerModels | ||
+ | | *, C | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, player model information will be displayed on each map load in console. |
|- | |- | ||
| cg_debugWeaponModels | | cg_debugWeaponModels | ||
+ | | *, C | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, weapon model information will be displayed on each map load in console. |
|- | |- | ||
| cg_decals | | cg_decals | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 216: | Line 315: | ||
|- | |- | ||
| cg_draw2D | | cg_draw2D | ||
+ | | | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 221: | Line 321: | ||
|- | |- | ||
| cg_ebbeam_alpha | | cg_ebbeam_alpha | ||
+ | | * | ||
| 0.4 | | 0.4 | ||
| <0-1> | | <0-1> | ||
Line 226: | Line 327: | ||
|- | |- | ||
| cg_ebbeam_old | | cg_ebbeam_old | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 231: | Line 333: | ||
|- | |- | ||
| cg_ebbeam_time | | cg_ebbeam_time | ||
+ | | * | ||
| 0.6 | | 0.6 | ||
| <value> | | <value> | ||
Line 236: | Line 339: | ||
|- | |- | ||
| cg_ebbeam_width | | cg_ebbeam_width | ||
+ | | * | ||
| 64 | | 64 | ||
| <value> | | <value> | ||
Line 241: | Line 345: | ||
|- | |- | ||
| cg_explosionsDust | | cg_explosionsDust | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 246: | Line 351: | ||
|- | |- | ||
| cg_explosionsRing | | cg_explosionsRing | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 251: | Line 357: | ||
|- | |- | ||
| cg_flashWindowCount | | cg_flashWindowCount | ||
+ | | * | ||
| 4 | | 4 | ||
− | | | + | | <value> |
− | | | + | | The amount of times Warfork flashes in your taskbar if warmup ends and a match starts. |
|- | |- | ||
| cg_forceMyTeamAlpha | | cg_forceMyTeamAlpha | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 261: | Line 369: | ||
|- | |- | ||
| cg_gamepad_accelMax | | cg_gamepad_accelMax | ||
+ | | * | ||
| 2 | | 2 | ||
| <value> | | <value> | ||
Line 266: | Line 375: | ||
|- | |- | ||
| cg_gamepad_accelSpeed | | cg_gamepad_accelSpeed | ||
+ | | * | ||
| 3 | | 3 | ||
| <value> | | <value> | ||
Line 271: | Line 381: | ||
|- | |- | ||
| cg_gamepad_accelThres | | cg_gamepad_accelThres | ||
+ | | * | ||
| 0.9 | | 0.9 | ||
| <value> | | <value> | ||
Line 276: | Line 387: | ||
|- | |- | ||
| cg_gamepad_moveThres | | cg_gamepad_moveThres | ||
+ | | * | ||
| 0.239 | | 0.239 | ||
− | | | + | | <value> |
− | | | + | | Specifies the dead-zone for movement. |
|- | |- | ||
| cg_gamepad_pitchInvert | | cg_gamepad_pitchInvert | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 286: | Line 399: | ||
|- | |- | ||
| cg_gamepad_pitchSpeed | | cg_gamepad_pitchSpeed | ||
+ | | * | ||
| 240 | | 240 | ||
− | | | + | | <value> |
− | | | + | | Specifies the sensitivity when looking up and down. |
|- | |- | ||
| cg_gamepad_pitchThres | | cg_gamepad_pitchThres | ||
+ | | * | ||
| 0.265 | | 0.265 | ||
− | | | + | | <value> |
− | | | + | | Specifies the dead-zone for looking up and down. |
|- | |- | ||
| cg_gamepad_runThres | | cg_gamepad_runThres | ||
+ | | * | ||
| 0.75 | | 0.75 | ||
| | | | ||
Line 301: | Line 417: | ||
|- | |- | ||
| cg_gamepad_strafeRunThres | | cg_gamepad_strafeRunThres | ||
+ | | * | ||
| 0.45 | | 0.45 | ||
| | | | ||
Line 306: | Line 423: | ||
|- | |- | ||
| cg_gamepad_strafeThres | | cg_gamepad_strafeThres | ||
+ | | * | ||
| 0.239 | | 0.239 | ||
| | | | ||
Line 311: | Line 429: | ||
|- | |- | ||
| cg_gamepad_swapSticks | | cg_gamepad_swapSticks | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Swaps sticks on your gamepad. |
|- | |- | ||
| cg_gamepad_yawSpeed | | cg_gamepad_yawSpeed | ||
+ | | * | ||
| 260 | | 260 | ||
− | | | + | | <value> |
− | | | + | | Specifies the sensitivity when looking left and right. |
|- | |- | ||
| cg_gamepad_yawThres | | cg_gamepad_yawThres | ||
+ | | * | ||
| 0.265 | | 0.265 | ||
− | | | + | | <value> |
− | | | + | | Specifies the dead-zone for looking left and right. |
|- | |- | ||
| cg_gibs | | cg_gibs | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | This command is a placeholder. |
+ | |||
+ | It use to define the total number of gibs that would be displayed when you fragged someone. | ||
|- | |- | ||
| cg_gun | | cg_gun | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 336: | Line 461: | ||
|- | |- | ||
| cg_gun_alpha | | cg_gun_alpha | ||
+ | | * | ||
| 1 | | 1 | ||
| <0-1> | | <0-1> | ||
Line 341: | Line 467: | ||
|- | |- | ||
| cg_gun_fov | | cg_gun_fov | ||
+ | | * | ||
| 90 | | 90 | ||
| <1-160> | | <1-160> | ||
Line 346: | Line 473: | ||
|- | |- | ||
| cg_gunbob | | cg_gunbob | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 351: | Line 479: | ||
|- | |- | ||
| cg_gunx | | cg_gunx | ||
+ | | * | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
Line 356: | Line 485: | ||
|- | |- | ||
| cg_guny | | cg_guny | ||
+ | | * | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
Line 361: | Line 491: | ||
|- | |- | ||
| cg_gunz | | cg_gunz | ||
+ | | * | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
Line 366: | Line 497: | ||
|- | |- | ||
| cg_handOffset | | cg_handOffset | ||
+ | | * | ||
| 5 | | 5 | ||
| <value> | | <value> | ||
Line 371: | Line 503: | ||
|- | |- | ||
| cg_instabeam_alpha | | cg_instabeam_alpha | ||
+ | | * | ||
| 0.4 | | 0.4 | ||
| <0-1> | | <0-1> | ||
Line 376: | Line 509: | ||
|- | |- | ||
| cg_instabeam_time | | cg_instabeam_time | ||
+ | | * | ||
| 0.4 | | 0.4 | ||
| <value> | | <value> | ||
− | | | + | | The time an instagun beam will be displayed before disappearing. |
|- | |- | ||
| cg_instabeam_width | | cg_instabeam_width | ||
+ | | * | ||
| 7 | | 7 | ||
| <value> | | <value> | ||
− | | | + | | The width of an instagun beam. |
|- | |- | ||
| cg_laserBeamSubdivisions | | cg_laserBeamSubdivisions | ||
+ | | * | ||
| 10 | | 10 | ||
| <value> | | <value> | ||
− | | | + | | The higher the number the smoother the laser beam looks. |
|- | |- | ||
| cg_movementStyle | | cg_movementStyle | ||
+ | | *, U | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Old movement = 0 and New movement = 1 |
|- | |- | ||
| cg_noAutoHop | | cg_noAutoHop | ||
+ | | *, U | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 401: | Line 539: | ||
|- | |- | ||
| cg_outlineModels | | cg_outlineModels | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 406: | Line 545: | ||
|- | |- | ||
| cg_outlinePlayers | | cg_outlinePlayers | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 411: | Line 551: | ||
|- | |- | ||
| cg_outlineWorld | | cg_outlineWorld | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 416: | Line 557: | ||
|- | |- | ||
| cg_particles | | cg_particles | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 421: | Line 563: | ||
|- | |- | ||
| cg_pickup_flash | | cg_pickup_flash | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will see a flash when picking up an item or weapon. |
+ | |||
+ | For this command to work please set cg_showViewBlends 1 | ||
|- | |- | ||
| cg_placebo | | cg_placebo | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | An easteregg for comedic purpose that does nothing. It will be removed shortly. |
|- | |- | ||
| cg_playerTrailsColor | | cg_playerTrailsColor | ||
+ | | | ||
| 0.0 1.0 0.0 | | 0.0 1.0 0.0 | ||
− | | | + | | <R G B> |
− | | | + | | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. |
|- | |- | ||
| cg_playList | | cg_playList | ||
+ | | * | ||
| sounds/music/match.m3u | | sounds/music/match.m3u | ||
| <path> | | <path> | ||
Line 441: | Line 589: | ||
|- | |- | ||
| cg_playListShuffle | | cg_playListShuffle | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 446: | Line 595: | ||
|- | |- | ||
| cg_predict | | cg_predict | ||
+ | | | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 451: | Line 601: | ||
|- | |- | ||
| cg_predict_optimize | | cg_predict_optimize | ||
+ | | | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 456: | Line 607: | ||
|- | |- | ||
| cg_predictLaserBeam | | cg_predictLaserBeam | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, a perfectly straight line laserbeam will always be drawn regardless of server lag. If disabled, a laserbeam will be drawn based on server lag. |
|- | |- | ||
| cg_projectileAntilagOffset | | cg_projectileAntilagOffset | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | | + | | <value> |
− | | | + | | The defined value adds a time offset to counter anti-lag visualization. |
|- | |- | ||
− | | | + | | cg_projectileFireTrail |
+ | | * | ||
| 90 | | 90 | ||
− | | | + | | <value> |
− | | | + | | Controls the amount of firetrail left behind when firing the Rocket Launcher or Grenade Launcher. |
+ | |||
+ | 0 = Disabled | ||
|- | |- | ||
− | | | + | | cg_projectileFireTrailAlpha |
+ | | * | ||
| 0.45 | | 0.45 | ||
| <0-1> | | <0-1> | ||
− | | | + | | Controls the transparency level of the firetrail left behind when firing the Rocket Launcher or Grenade Launcher. |
+ | |||
+ | 0 = 100% Transparent, 1 = Solid Color | ||
|- | |- | ||
| cg_projectileTrail | | cg_projectileTrail | ||
+ | | * | ||
| 60 | | 60 | ||
− | | | + | | <value> |
− | | | + | | Controls the amount of smoke left behind when firing the Rocket Launcher or Grenade Launcher. |
+ | |||
+ | 0 = Disabled | ||
|- | |- | ||
| cg_raceGhosts | | cg_raceGhosts | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 486: | Line 649: | ||
|- | |- | ||
| cg_raceGhostsAlpha | | cg_raceGhostsAlpha | ||
+ | | * | ||
| 0.25 | | 0.25 | ||
| <0-1> | | <0-1> | ||
| Transparency of race ghosts. | | Transparency of race ghosts. | ||
+ | |- | ||
+ | | cg_reactionKills | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables Reaction Kills. | ||
+ | |- | ||
+ | | cg_reactionKillsTimeout | ||
+ | | * | ||
+ | | 45 | ||
+ | | <1-180> | ||
+ | | Frequency of Reaction Kills in seconds. | ||
+ | |- | ||
+ | | cg_reactionRoundStart | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables Round Start Reactions. | ||
+ | |- | ||
+ | | cg_reactionRoundStartOdds | ||
+ | | * | ||
+ | | 5 | ||
+ | | <1-100> | ||
+ | | Odds of Round Start Reactions. | ||
|- | |- | ||
| cg_scoreboardFontFamily | | cg_scoreboardFontFamily | ||
+ | | * | ||
| Droid Sans Mono | | Droid Sans Mono | ||
| <font name> | | <font name> | ||
Line 496: | Line 685: | ||
|- | |- | ||
| cg_scoreboardFontSize | | cg_scoreboardFontSize | ||
+ | | * | ||
| 12 | | 12 | ||
| <value> | | <value> | ||
Line 501: | Line 691: | ||
|- | |- | ||
| cg_scoreboardMonoFontFamily | | cg_scoreboardMonoFontFamily | ||
+ | | * | ||
| Droid Sand Mono | | Droid Sand Mono | ||
| <font> | | <font> | ||
Line 506: | Line 697: | ||
|- | |- | ||
| cg_scoreboardStats | | cg_scoreboardStats | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0-1> |
− | | | + | | If enabled, Weapons Statistics will be shown on the Scoreboard. |
|- | |- | ||
| cg_scoreboardTitleFontFamily | | cg_scoreboardTitleFontFamily | ||
+ | | * | ||
| Hemi Head | | Hemi Head | ||
| <font name> | | <font name> | ||
Line 516: | Line 709: | ||
|- | |- | ||
| cg_scoreboardTitleFontSize | | cg_scoreboardTitleFontSize | ||
+ | | * | ||
| 24 | | 24 | ||
| <value> | | <value> | ||
Line 521: | Line 715: | ||
|- | |- | ||
| cg_scoreboardWidthScale | | cg_scoreboardWidthScale | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
| <value> | | <value> | ||
Line 526: | Line 721: | ||
|- | |- | ||
| cg_shadows | | cg_shadows | ||
+ | | * | ||
| 1 | | 1 | ||
− | | <0 | + | | <0-2> |
− | | Enables shadows. | + | | Enables shadows. Uses simple shadows if set to 1, shadowmaps if set to 2. 0 to disable. |
|- | |- | ||
| cg_showAwards | | cg_showAwards | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 536: | Line 733: | ||
|- | |- | ||
| cg_showBloodTrail | | cg_showBloodTrail | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, damage rings will be rendered when a player is hit. |
|- | |- | ||
| cg_showCaptureAreas | | cg_showCaptureAreas | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | A command that does nothing. It will be removed shortly. |
|- | |- | ||
| cg_showChasers | | cg_showChasers | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 551: | Line 751: | ||
|- | |- | ||
| cg_showCrosshairDamage | | cg_showCrosshairDamage | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 556: | Line 757: | ||
|- | |- | ||
| cg_showFPS | | cg_showFPS | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 561: | Line 763: | ||
|- | |- | ||
| cg_showhelp | | cg_showhelp | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 566: | Line 769: | ||
|- | |- | ||
| cg_showHUD | | cg_showHUD | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 571: | Line 775: | ||
|- | |- | ||
| cg_showItemTimers | | cg_showItemTimers | ||
+ | | * | ||
| 3 | | 3 | ||
| <value> | | <value> | ||
− | | | + | | Displays when items will spawn on your HUD (only in spectator mode). |
|- | |- | ||
| cg_showMiniMap | | cg_showMiniMap | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 581: | Line 787: | ||
|- | |- | ||
| cg_showMiss | | cg_showMiss | ||
+ | | | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | For debugging server events. If enabled, will dump prediction misses to console in x:y format. x = time y = distance error. |
+ | |||
+ | Best to use with con_drawnotify 1 for easier viewing. | ||
|- | |- | ||
| cg_showObituaries | | cg_showObituaries | ||
+ | | * | ||
| 3 | | 3 | ||
| <value> | | <value> | ||
− | | | + | | Displays who fragged who using which weapon on your HUD. |
|- | |- | ||
| cg_showPickup | | cg_showPickup | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Displays when you pickup an item on your HUD. |
|- | |- | ||
| cg_showPlayerNames | | cg_showPlayerNames | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 601: | Line 813: | ||
|- | |- | ||
| cg_showPlayerNames_alpha | | cg_showPlayerNames_alpha | ||
+ | | * | ||
| 0.4 | | 0.4 | ||
| <0-1> | | <0-1> | ||
Line 606: | Line 819: | ||
|- | |- | ||
| cg_showPlayerNames_barWidth | | cg_showPlayerNames_barWidth | ||
+ | | * | ||
| 8 | | 8 | ||
| <value> | | <value> | ||
− | | | + | | Bar width above your teammates player model, which contains information such as Health and Armor. |
|- | |- | ||
| cg_showPlayerNames_xoffset | | cg_showPlayerNames_xoffset | ||
+ | | | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
Line 616: | Line 831: | ||
|- | |- | ||
| cg_showPlayerNames_yoffset | | cg_showPlayerNames_yoffset | ||
+ | | | ||
| 16 | | 16 | ||
| <value> | | <value> | ||
Line 621: | Line 837: | ||
|- | |- | ||
| cg_showPlayerNames_zfar | | cg_showPlayerNames_zfar | ||
+ | | * | ||
| 824 | | 824 | ||
| <value> | | <value> | ||
− | | | + | | Defines the distance that player names are still drawn over models. |
|- | |- | ||
| cg_showPlayerTrails | | cg_showPlayerTrails | ||
+ | | | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. |
|- | |- | ||
| cg_showPointedPlayer | | cg_showPointedPlayer | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, when your mouse is pointed over a teammate or enemy their name will be drawn over the player model. |
|- | |- | ||
| cg_showPressedKeys | | cg_showPressedKeys | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 641: | Line 861: | ||
|- | |- | ||
| cg_showSelfShadow | | cg_showSelfShadow | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 646: | Line 867: | ||
|- | |- | ||
| cg_showSpeed | | cg_showSpeed | ||
+ | | * | ||
| 1 | | 1 | ||
− | | <0 | + | | <0-3> |
− | | | + | | Changes the position of the speed display of the player. 0 to disable. Values higher than 1 aren't supported on all HUDs. |
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Cg_showSpeed1.jpg|cg_showSpeed "1"]] | ||
|- | |- | ||
| cg_showTeamLocations | | cg_showTeamLocations | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled and your HUD supports it, your teammates location will be shown. |
|- | |- | ||
| cg_showTeamMates | | cg_showTeamMates | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Show teammates indicators. |
|- | |- | ||
| cg_showTimer | | cg_showTimer | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 666: | Line 893: | ||
|- | |- | ||
| cg_showViewBlends | | cg_showViewBlends | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, fullscreen overlays for underwater and pain effects will be displayed. |
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_showViewBlends0.jpg|cg_showViewBlends "0"]] · [[:File:Cg_showViewBlends1.jpg|cg_showViewBlends "1"]] | ||
|- | |- | ||
| cg_showZoomEffect | | cg_showZoomEffect | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, the zoom effect is shown. |
|- | |- | ||
| cg_simpleItems | | cg_simpleItems | ||
+ | | * | ||
| 0 | | 0 | ||
− | | <0 | + | | <0-2> |
| Replaces 3D models of pickupable items with simplistic 2D models. | | Replaces 3D models of pickupable items with simplistic 2D models. | ||
+ | |||
+ | 0 = 3D item models, 1 = Animated 2D items (bobbing up and down), 2 = Static 2D items | ||
|- | |- | ||
| cg_simpleItemsSize | | cg_simpleItemsSize | ||
+ | | * | ||
| 16 | | 16 | ||
| <value> | | <value> | ||
Line 686: | Line 921: | ||
|- | |- | ||
| cg_specHUD | | cg_specHUD | ||
− | | | + | | * |
+ | | <undefined> | ||
| <HUD name> | | <HUD name> | ||
| Changes the HUD while spectating. | | Changes the HUD while spectating. | ||
|- | |- | ||
| cg_strafeHUD | | cg_strafeHUD | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 696: | Line 933: | ||
|- | |- | ||
| cg_teamALPHAcolor | | cg_teamALPHAcolor | ||
+ | | * | ||
| 254 101 101 | | 254 101 101 | ||
| <R G B> | | <R G B> | ||
Line 701: | Line 939: | ||
|- | |- | ||
| cg_teamALPHAmodel | | cg_teamALPHAmodel | ||
+ | | * | ||
| bigvic | | bigvic | ||
| <model name> | | <model name> | ||
Line 706: | Line 945: | ||
|- | |- | ||
| cg_teamALPHAmodelForce | | cg_teamALPHAmodelForce | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 711: | Line 951: | ||
|- | |- | ||
| cg_teamALPHAskin | | cg_teamALPHAskin | ||
+ | | * | ||
| default | | default | ||
− | | | + | | <default/fullbright> |
− | | | + | | Changes models skin of all Team Forbidden players to a user-chosen one. |
|- | |- | ||
| cg_teamBETAcolor | | cg_teamBETAcolor | ||
+ | | * | ||
| 153 204 255 | | 153 204 255 | ||
| <R G B> | | <R G B> | ||
Line 721: | Line 963: | ||
|- | |- | ||
| cg_teamBETAmodel | | cg_teamBETAmodel | ||
+ | | * | ||
| padpork | | padpork | ||
| <model name> | | <model name> | ||
Line 726: | Line 969: | ||
|- | |- | ||
| cg_teamBETAmodelForce | | cg_teamBETAmodelForce | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 731: | Line 975: | ||
|- | |- | ||
| cg_teamBETAskin | | cg_teamBETAskin | ||
+ | | * | ||
| default | | default | ||
− | | | + | | <default/fullbright> |
− | | | + | | Changes models skin of all Team Icy players to a user-chosen one. |
|- | |- | ||
| cg_teamColoredBeams | | cg_teamColoredBeams | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
| If enabled, the LG beam color will be changed to the team color of the attacker. | | If enabled, the LG beam color will be changed to the team color of the attacker. | ||
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_teamColoredBeams0.jpg|cg_teamColoredBeams "0"]] · [[:File:Cg_teamColoredBeams1.jpg|cg_teamColoredBeams "1"]] | ||
|- | |- | ||
| cg_teamColoredInstaBeams | | cg_teamColoredInstaBeams | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
| Changes the color of the InstaBeam to the team color of the attacker. | | Changes the color of the InstaBeam to the team color of the attacker. | ||
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_teamColoredInstaBeams0.jpg|cg_teamColoredInstaBeams "0"]] · [[:File:Cg_teamColoredInstaBeams1.jpg|cg_teamColoredInstaBeams "1"]] | ||
|- | |- | ||
| cg_teamPLAYERScolor | | cg_teamPLAYERScolor | ||
+ | | * | ||
| 0 255 70 | | 0 255 70 | ||
| <R G B> | | <R G B> | ||
Line 751: | Line 1,003: | ||
|- | |- | ||
| cg_teamPLAYERScolorForce | | cg_teamPLAYERScolorForce | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 756: | Line 1,009: | ||
|- | |- | ||
| cg_teamPLAYERSmodel | | cg_teamPLAYERSmodel | ||
+ | | * | ||
| bigvic | | bigvic | ||
| <model name> | | <model name> | ||
Line 761: | Line 1,015: | ||
|- | |- | ||
| cg_teamPLAYERSmodelForce | | cg_teamPLAYERSmodelForce | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 766: | Line 1,021: | ||
|- | |- | ||
| cg_teamPLAYERSskin | | cg_teamPLAYERSskin | ||
+ | | * | ||
| default | | default | ||
− | | | + | | <default/fullbright> |
− | | | + | | Changes models skin of all team Players players to a user-chosen one. |
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_teamPLAYERSskin_default.jpg|cg_teamPLAYERSskin "default"]] · [[:File:Cg_teamPLAYERSskin_fullbright.jpg|cg_teamPLAYERSskin "fullbright"]] | ||
|- | |- | ||
| cg_thirdPerson | | cg_thirdPerson | ||
+ | | C | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
| Enables third person view. | | Enables third person view. | ||
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_thirdPerson_0.jpg|cg_thirdPerson "0"]] · [[:File:Cg_thirdPerson_1.jpg|cg_thirdPerson "1"]] | ||
|- | |- | ||
| cg_thirdPersonAngle | | cg_thirdPersonAngle | ||
+ | | | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
| Changes the angle of third person view. | | Changes the angle of third person view. | ||
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg_thirdPersonAngle0.jpg|cg_thirdPersonAngle "0"]] · [[:File:Cg_thirdPersonAngle180.jpg|cg_thirdPersonAngle "180"]] | ||
|- | |- | ||
| cg_thirdPersonRange | | cg_thirdPersonRange | ||
+ | | | ||
| 70 | | 70 | ||
| <value> | | <value> | ||
− | | | + | | The distance that the player model appears from the camera when in third person view. |
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cg thirdpersonrange70.jpg|cg_thirdPersonRange "70"]] · [[:File:Cg thirdpersonrange200.jpg|cg_thirdPersonRange "200"]] | ||
|- | |- | ||
| cg_touch_flip | | cg_touch_flip | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 791: | Line 1,059: | ||
|- | |- | ||
| cg_touch_lookDecel | | cg_touch_lookDecel | ||
+ | | * | ||
| 8.5 | | 8.5 | ||
| | | | ||
Line 796: | Line 1,065: | ||
|- | |- | ||
| cg_touch_lookInvert | | cg_touch_lookInvert | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 801: | Line 1,071: | ||
|- | |- | ||
| cg_touch_lookSens | | cg_touch_lookSens | ||
+ | | * | ||
| 9 | | 9 | ||
| | | | ||
Line 806: | Line 1,077: | ||
|- | |- | ||
| cg_touch_lookThres | | cg_touch_lookThres | ||
+ | | * | ||
| 5 | | 5 | ||
| | | | ||
Line 811: | Line 1,083: | ||
|- | |- | ||
| cg_touch_moveThres | | cg_touch_moveThres | ||
+ | | * | ||
| 24 | | 24 | ||
| | | | ||
Line 816: | Line 1,089: | ||
|- | |- | ||
| cg_touch_scale | | cg_touch_scale | ||
+ | | * | ||
| 100 | | 100 | ||
| | | | ||
Line 821: | Line 1,095: | ||
|- | |- | ||
| cg_touch_showMoveDir | | cg_touch_showMoveDir | ||
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
Line 826: | Line 1,101: | ||
|- | |- | ||
| cg_touch_strafeThres | | cg_touch_strafeThres | ||
+ | | * | ||
| 32 | | 32 | ||
| | | | ||
Line 831: | Line 1,107: | ||
|- | |- | ||
| cg_touch_zoomThres | | cg_touch_zoomThres | ||
+ | | * | ||
| 24 | | 24 | ||
| | | | ||
Line 836: | Line 1,113: | ||
|- | |- | ||
| cg_touch_zoomTime | | cg_touch_zoomTime | ||
+ | | * | ||
| 250 | | 250 | ||
| | | | ||
Line 841: | Line 1,119: | ||
|- | |- | ||
| cg_viewBob | | cg_viewBob | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Enabled head bobbing. |
|- | |- | ||
| cg_viewSize | | cg_viewSize | ||
+ | | * | ||
| 100 | | 100 | ||
− | | | + | | <40-100> |
− | | | + | | The percentage of the viewable area displayed on your screen. |
+ | |||
+ | If less than 100 is defined then black space will fill your screen. | ||
+ | If you set cl_demoavi_scissor 0 then images will always be exported as cg_viewSize 100. | ||
+ | If you set cl_demoavi_scissor 1 then images will always be exported as cg_viewSize 100. | ||
+ | |||
+ | <u>Example Screenshot:</u> [[:File:Cg_viewSize40.jpg|cg_viewsize "40"]] | ||
|- | |- | ||
| cg_voiceChats | | cg_voiceChats | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | Enables voice commands. | + | | Enables voice commands (also known as "VSAYS"). |
|- | |- | ||
| cg_volume_announcer | | cg_volume_announcer | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | <0- | + | | <0-2.0> |
| Changes the volume of the announcer. | | Changes the volume of the announcer. | ||
|- | |- | ||
| cg_volume_effects | | cg_volume_effects | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | <0- | + | | <0-2.0> |
| Changes the volume of the effects. | | Changes the volume of the effects. | ||
|- | |- | ||
| cg_volume_hitsound | | cg_volume_hitsound | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | <0- | + | | <0-2.0> |
| Changes the volume of the hitsound. | | Changes the volume of the hitsound. | ||
|- | |- | ||
| cg_volume_players | | cg_volume_players | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | <0- | + | | <0-2.0> |
| Changes the volume of player sounds. | | Changes the volume of player sounds. | ||
|- | |- | ||
| cg_volume_voicechats | | cg_volume_voicechats | ||
+ | | * | ||
| 1.0 | | 1.0 | ||
− | | <0- | + | | <0.0-2.0> |
| Changes the volume of voice commands. | | Changes the volume of voice commands. | ||
|- | |- | ||
| cg_weaponAutoswitch | | cg_weaponAutoswitch | ||
+ | | * | ||
| 2 | | 2 | ||
− | | | + | | <0-2> |
− | | | + | | Enables auto switching of weapons when you're out of ammo. |
+ | |||
+ | 0 = Autoswitch Disabled, 1 = Autoswitch Enabled (one click), 2 = Autoswitch Enabled (two clicks) | ||
|- | |- | ||
| cg_weaponFlashes | | cg_weaponFlashes | ||
+ | | * | ||
| 2 | | 2 | ||
− | | | + | | <0-2> |
− | | | + | | Enables weapon flashes. |
+ | |||
+ | 0 = All Weapon Flashes Disabled, 1 = Wall + Floor Weapons Flash Enabled, 2 = Wall + Floor & Weapon Muzzle Flashes Enabled (if cg_gun is set to 1). | ||
|- | |- | ||
| cg_weaponlist | | cg_weaponlist | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the weapon list will be displayed on your HUD. |
|- | |- | ||
|} | |} | ||
Line 902: | Line 1,201: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 907: | Line 1,207: | ||
|- | |- | ||
| cl_anglespeedkey | | cl_anglespeedkey | ||
+ | | | ||
| 1.5 | | 1.5 | ||
− | | | + | | <value> |
− | | | + | | Defines the multiplier for how fast you turn when running is toggled. |
|- | |- | ||
| cl_checkForUpdate | | cl_checkForUpdate | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the client will be permitted to check for updates. |
|- | |- | ||
| cl_compresspackets | | cl_compresspackets | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 922: | Line 1,225: | ||
|- | |- | ||
| cl_debug_serverCmd | | cl_debug_serverCmd | ||
+ | | *, C | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, server debug information will printed to console. |
|- | |- | ||
| cl_debug_timeDelta | | cl_debug_timeDelta | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, server debug information (netcode) will printed to console. |
|- | |- | ||
| cl_demoavi_audio | | cl_demoavi_audio | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
− | | | + | | If set to 1 Warfork will create a .wav when using demoavi cl_demoavi_video should be set to 0 since it will lag the game when capturing resulting in audio that is not realtime. |
|- | |- | ||
| cl_demoavi_fps | | cl_demoavi_fps | ||
+ | | * | ||
| 30.3 | | 30.3 | ||
| | | | ||
− | | | + | | Determines how many frames per second get captured by demoavi |
|- | |- | ||
| cl_demoavi_scissor | | cl_demoavi_scissor | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 947: | Line 1,255: | ||
|- | |- | ||
| cl_demoavi_video | | cl_demoavi_video | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If set to 1 Warfork will output frames when using demoavi |
|- | |- | ||
| cl_download_allow_modules | | cl_download_allow_modules | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Allows the downlaoding of modules. |
+ | |||
+ | This is needed for mods such as Racemod. | ||
|- | |- | ||
| cl_download_name | | cl_download_name | ||
− | | | + | | - |
+ | | <value> | ||
| *write protected* | | *write protected* | ||
− | | | + | | The name of what's being downloaded. |
|- | |- | ||
| cl_download_percent | | cl_download_percent | ||
+ | | - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
− | | | + | | The percentage of what's being downloaded. |
|- | |- | ||
| cl_downloads | | cl_downloads | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, your client is allowed to download files (maps, textures, etc.) directly from the server you're connecting to. |
|- | |- | ||
| cl_downloads_from_web | | cl_downloads_from_web | ||
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
− | | | + | | If enabled, your client is allowed to download files (maps, textures, etc.) from a webserver. |
|- | |- | ||
| cl_downloads_from_web_timeout | | cl_downloads_from_web_timeout | ||
+ | | * | ||
| 600 | | 600 | ||
− | | | + | | <value> |
− | | | + | | The time before a client timeout when attempting to download from a webserver. |
|- | |- | ||
| cl_extrapolate | | cl_extrapolate | ||
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
Line 987: | Line 1,305: | ||
|- | |- | ||
| cl_flip | | cl_flip | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 992: | Line 1,311: | ||
|- | |- | ||
| cl_maxfps | | cl_maxfps | ||
+ | | * | ||
| 250 | | 250 | ||
| <24-1000> | | <24-1000> | ||
Line 997: | Line 1,317: | ||
|- | |- | ||
| cl_mm_autologin | | cl_mm_autologin | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, matchmaking will automatically be logged into. |
|- | |- | ||
| cl_mm_session | | cl_mm_session | ||
+ | | U, - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
− | | | + | | Contains your matchmaking session information. |
+ | |||
|- | |- | ||
| cl_mm_user | | cl_mm_user | ||
− | | | + | | * |
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | Contains your matchmaking username. | ||
|- | |- | ||
| cl_mumble | | cl_mumble | ||
+ | | *, L | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 1,017: | Line 1,342: | ||
|- | |- | ||
| cl_mumble_scale | | cl_mumble_scale | ||
+ | | * | ||
| 0.0254 | | 0.0254 | ||
− | | | + | | <value> |
− | | | + | | Scales the positional audio distance for Mumble. |
|- | |- | ||
| cl_pitchspeed | | cl_pitchspeed | ||
+ | | | ||
| 150 | | 150 | ||
− | | | + | | <value> |
− | | | + | | The speed the player's screen moves up and down when using keyboard keys. |
|- | |- | ||
| cl_port | | cl_port | ||
+ | | - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
− | | | + | | IPv4 client port |
|- | |- | ||
| cl_port6 | | cl_port6 | ||
+ | | - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
− | | | + | | IPv6 client port |
|- | |- | ||
| cl_pps | | cl_pps | ||
+ | | * | ||
| 40 | | 40 | ||
− | | | + | | <value> |
− | | | + | | The amount packets per second that client is sending to the server. |
|- | |- | ||
| cl_run | | cl_run | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, running will be toggle automatically. |
+ | |||
+ | This serves no purpose in disabling as Warfork has no footstep sounds. | ||
|- | |- | ||
| cl_shownet | | cl_shownet | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, latency information for network packets will be printed in console. |
|- | |- | ||
| cl_sleep | | cl_sleep | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will get lower CPU usage with the cost of higher mouse latency and less stable fps. |
|- | |- | ||
| cl_stereo | | cl_stereo | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, stereoscopic rendering mode will be toggled. |
|- | |- | ||
| cl_stereo_separation | | cl_stereo_separation | ||
+ | | * | ||
| 0.4 | | 0.4 | ||
− | | | + | | <0-1.0> |
− | | | + | | Camera offset with cl_stereo |
|- | |- | ||
| cl_timeout | | cl_timeout | ||
+ | | | ||
| 120 | | 120 | ||
| <value> | | <value> | ||
Line 1,072: | Line 1,410: | ||
|- | |- | ||
| cl_ucmdMaxResend | | cl_ucmdMaxResend | ||
+ | | * | ||
| 3 | | 3 | ||
| | | | ||
Line 1,077: | Line 1,416: | ||
|- | |- | ||
| cl_yawspeed | | cl_yawspeed | ||
+ | | | ||
| 140 | | 140 | ||
| | | | ||
Line 1,088: | Line 1,428: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 1,094: | Line 1,435: | ||
| cm_mapHeader | | cm_mapHeader | ||
| | | | ||
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | Stores map header information in the cvar. | ||
|- | |- | ||
| cm_mapVersion | | cm_mapVersion | ||
| | | | ||
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | Stores map format description (IBSP, FBSP, etc.) in the cvar. | ||
|- | |- | ||
| cm_noAreas | | cm_noAreas | ||
+ | | C | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Disables area culling. |
|- | |- | ||
| cm_noCurves | | cm_noCurves | ||
+ | | C | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you can clip through curved surfaces. |
+ | |||
+ | <u>Example Screenshots:</u> [[:File:Cm_noCurves_1_1.jpg|cm_noCurves "1" Perspective 1]] · [[:File:Cm_noCurves_1_2.jpg|cm_noCurves "1" Perspective 2]] | ||
|} | |} | ||
Line 1,118: | Line 1,465: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 1,123: | Line 1,471: | ||
|- | |- | ||
| com_introPlayed3 | | com_introPlayed3 | ||
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
Line 1,128: | Line 1,477: | ||
|- | |- | ||
| com_showtrace | | com_showtrace | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the number of traces that has to be made will be displayed in console. |
+ | |||
+ | You must change the map with devmap <mapname> and then com_showtrace 1 to utilize this command. | ||
|} | |} | ||
Line 1,138: | Line 1,490: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 1,143: | Line 1,496: | ||
|- | |- | ||
| con_chatmode | | con_chatmode | ||
+ | | * | ||
| 3 | | 3 | ||
| | | | ||
Line 1,148: | Line 1,502: | ||
|- | |- | ||
| con_drawNotify | | con_drawNotify | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 1,153: | Line 1,508: | ||
|- | |- | ||
| con_fontSystemBigSize | | con_fontSystemBigSize | ||
+ | | * | ||
| 24 | | 24 | ||
| <value> | | <value> | ||
Line 1,158: | Line 1,514: | ||
|- | |- | ||
| con_fontSystemConsoleSize | | con_fontSystemConsoleSize | ||
+ | | * | ||
| 14 | | 14 | ||
| <value> | | <value> | ||
Line 1,163: | Line 1,520: | ||
|- | |- | ||
| con_fontSystemFallbackFamily | | con_fontSystemFallbackFamily | ||
+ | | *, L | ||
| Droid Sans Fallback | | Droid Sans Fallback | ||
| <font name> | | <font name> | ||
Line 1,168: | Line 1,526: | ||
|- | |- | ||
| con_fontSystemFamily | | con_fontSystemFamily | ||
+ | | * | ||
| Droid Sans | | Droid Sans | ||
| <font name> | | <font name> | ||
Line 1,173: | Line 1,532: | ||
|- | |- | ||
| con_fontSystemMediumSize | | con_fontSystemMediumSize | ||
+ | | * | ||
| 16 | | 16 | ||
| <value> | | <value> | ||
Line 1,178: | Line 1,538: | ||
|- | |- | ||
| con_fontSystemMonoFamily | | con_fontSystemMonoFamily | ||
+ | | * | ||
| Droid Sans Mono | | Droid Sans Mono | ||
| <font name> | | <font name> | ||
Line 1,183: | Line 1,544: | ||
|- | |- | ||
| con_fontSystemSmallSize | | con_fontSystemSmallSize | ||
+ | | * | ||
| 14 | | 14 | ||
| <value> | | <value> | ||
Line 1,188: | Line 1,550: | ||
|- | |- | ||
| con_fontSystemTinySize | | con_fontSystemTinySize | ||
+ | | * | ||
| 8 | | 8 | ||
| <value> | | <value> | ||
Line 1,193: | Line 1,556: | ||
|- | |- | ||
| con_messageMode | | con_messageMode | ||
+ | | | ||
| 0 | | 0 | ||
| | | | ||
Line 1,198: | Line 1,562: | ||
|- | |- | ||
| con_notifytime | | con_notifytime | ||
+ | | * | ||
| 3 | | 3 | ||
| | | | ||
Line 1,203: | Line 1,568: | ||
|- | |- | ||
| con_printText | | con_printText | ||
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
Line 1,213: | Line 1,579: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 1,218: | Line 1,585: | ||
|- | |- | ||
| fs_basegame | | fs_basegame | ||
+ | | - | ||
| basewf | | basewf | ||
| *write protected* | | *write protected* | ||
Line 1,223: | Line 1,591: | ||
|- | |- | ||
| fs_basepath | | fs_basepath | ||
+ | | - | ||
| . | | . | ||
| *write protected* | | *write protected* | ||
Line 1,228: | Line 1,597: | ||
|- | |- | ||
| fs_cdpath | | fs_cdpath | ||
+ | | - | ||
| | | | ||
| *write protected* | | *write protected* | ||
Line 1,233: | Line 1,603: | ||
|- | |- | ||
| fs_game | | fs_game | ||
+ | | S, L | ||
| basewf | | basewf | ||
| | | | ||
Line 1,238: | Line 1,609: | ||
|- | |- | ||
| fs_usedownloadsdir | | fs_usedownloadsdir | ||
+ | | - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
Line 1,243: | Line 1,615: | ||
|- | |- | ||
| fs_usehomedir | | fs_usehomedir | ||
+ | | - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
Line 1,253: | Line 1,626: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 1,258: | Line 1,632: | ||
|- | |- | ||
| g_allow_bunny | | g_allow_bunny | ||
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
Line 1,263: | Line 1,638: | ||
|- | |- | ||
| g_allow_falldamage | | g_allow_falldamage | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,268: | Line 1,644: | ||
|- | |- | ||
| g_allow_selfdamage | | g_allow_selfdamage | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,273: | Line 1,650: | ||
|- | |- | ||
| g_allow_spectator_voting | | g_allow_spectator_voting | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,278: | Line 1,656: | ||
|- | |- | ||
| g_allow_stun | | g_allow_stun | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,283: | Line 1,662: | ||
|- | |- | ||
| g_allow_teamdamage | | g_allow_teamdamage | ||
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,288: | Line 1,668: | ||
|- | |- | ||
| g_ammo_respawn | | g_ammo_respawn | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Changes the ammo respawn time. |
|- | |- | ||
| g_antilag | | g_antilag | ||
+ | | *, S, L | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,298: | Line 1,680: | ||
|- | |- | ||
| g_antilag_maxtimedelta | | g_antilag_maxtimedelta | ||
+ | | * | ||
| 200 | | 200 | ||
| <value> | | <value> | ||
Line 1,303: | Line 1,686: | ||
|- | |- | ||
| g_antilag_timenudge | | g_antilag_timenudge | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 1,308: | Line 1,692: | ||
|- | |- | ||
| g_asGC_interval | | g_asGC_interval | ||
+ | | * | ||
| 10 | | 10 | ||
| | | | ||
Line 1,313: | Line 1,698: | ||
|- | |- | ||
| g_asGC_stats | | g_asGC_stats | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
Line 1,318: | Line 1,704: | ||
|- | |- | ||
| g_autorecord | | g_autorecord | ||
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
Line 1,323: | Line 1,710: | ||
|- | |- | ||
| g_autorecord_maxdemos | | g_autorecord_maxdemos | ||
+ | | * | ||
| 0 | | 0 | ||
| <value> | | <value> | ||
Line 1,328: | Line 1,716: | ||
|- | |- | ||
| g_bomb_armtime | | g_bomb_armtime | ||
+ | | * | ||
| 4 | | 4 | ||
| <value> | | <value> | ||
Line 1,333: | Line 1,722: | ||
|- | |- | ||
| g_bomb_bombtimer | | g_bomb_bombtimer | ||
+ | | * | ||
| 25 | | 25 | ||
| <value> | | <value> | ||
Line 1,338: | Line 1,728: | ||
|- | |- | ||
| g_bomb_carriers | | g_bomb_carriers | ||
+ | | * | ||
| 1 | | 1 | ||
| <value> | | <value> | ||
Line 1,343: | Line 1,734: | ||
|- | |- | ||
| g_bomb_defusetime | | g_bomb_defusetime | ||
+ | | * | ||
| 7 | | 7 | ||
| <value> | | <value> | ||
Line 1,348: | Line 1,740: | ||
|- | |- | ||
| g_bomb_roundtime | | g_bomb_roundtime | ||
+ | | * | ||
| 60 | | 60 | ||
| <value> | | <value> | ||
Line 1,353: | Line 1,746: | ||
|- | |- | ||
| g_bomb_spawnprotection | | g_bomb_spawnprotection | ||
+ | | * | ||
| 3 | | 3 | ||
| <value> | | <value> | ||
Line 1,358: | Line 1,752: | ||
|- | |- | ||
| g_challengers_queue | | g_challengers_queue | ||
+ | | | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
Line 1,363: | Line 1,758: | ||
|- | |- | ||
| g_countdown_time | | g_countdown_time | ||
+ | | * | ||
| 5 | | 5 | ||
| <value> | | <value> | ||
| | | | ||
|- | |- | ||
− | | | + | | g_disable_opcall_allow_falldamage |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "allow_falldamage" | + | | Disables "allow_falldamage" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_allow_selfdamage |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "allow_selfdamage" | + | | Disables "allow_selfdamage" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_allow_teamdamage |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "allow_teamdamage" | + | | Disables "allow_teamdamage" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_allow_uneven |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "allow_uneven" | + | | Disables "allow_uneven" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_allready |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "allready" | + | | Disables "allready" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_extended_time |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "extended_time" | + | | Disables "extended_time" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_gametype |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "gametype" | + | | Disables "gametype" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_instajump |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "instajump" | + | | Disables "instajump" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_instashield |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "instashield" | + | | Disables "instashield" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_kick |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "kick" | + | | Disables "kick" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_kickban |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "kickban" | + | | Disables "kickban" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_lock |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "lock" | + | | Disables "lock" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_map |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "map" | + | | Disables "map" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_maxteamplayers |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "maxteamplayers" | + | | Disables "maxteamplayers" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_mute |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "mute" | + | | Disables "mute" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_nextmap |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "nextmap" | + | | Disables "nextmap" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_numbots |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "numbots" | + | | Disables "numbots" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_rebalance |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "rebalance" | + | | Disables "rebalance" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_remove |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "remove" | + | | Disables "remove" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_restart |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "restart" | + | | Disables "restart" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_scorelimit |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "scorelimit" | + | | Disables "scorelimit" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_shuffle |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "shuffle" | + | | Disables "shuffle" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_timein |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "timein" | + | | Disables "timein" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_timelimit |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "timelimit" | + | | Disables "timelimit" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_timeout |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "timeout" | + | | Disables "timeout" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_unlock |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "unlock" | + | | Disables "unlock" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_unmute |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "unmute" | + | | Disables "unmute" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_vmute |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "vmute" | + | | Disables "vmute" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_vunmute |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "vunmute" | + | | Disables "vunmute" opcall. |
|- | |- | ||
− | | | + | | g_disable_opcall_warmup_timelimit |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | Disables "warmup_timelimit" | + | | Disables "warmup_timelimit" opcall. |
|- | |- | ||
− | | | + | | g_disable_vote_allow_falldamage |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "allow_falldamage" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_allow_selfdamage |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "allow_selfdamage" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_allow_teamdamage |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "allow_teamdamage" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_allow_uneven |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "allow_uneven" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_allready |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "allready" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_extended_time |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "extended_time" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_gametype |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "gametype" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_instajump |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "instajump" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_instashield |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "instashield" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_kick |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Disables "kick" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_kickban |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "kickban" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_lock |
− | | | + | | * |
+ | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "lock" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_map |
− | | | + | | * |
+ | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "map" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_maxteamplayers |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "maxteamplayers" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_mute |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "mute" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_nextmap |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "nextmap" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_numbots |
− | | | + | | * |
− | | <0 | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "numbots" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_rebalance |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "rebalance" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_remove |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "remove" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_restart |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "restart" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_scorelimit |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "scorelimit" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_shuffle |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "shuffle" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_timein |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "timein" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_timelimit |
+ | | * | ||
| 0 | | 0 | ||
− | | < | + | | <0/1> |
− | | | + | | Disables "timelimit" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_timeout |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "timeout" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_unlock |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "unlock" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_disable_vote_unmute |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Disables "unmute" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_vmute |
+ | | * | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| <0/1> | | <0/1> | ||
− | | | + | | Disables "vmute" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_vunmute |
+ | | * | ||
| 0 | | 0 | ||
− | | < | + | | <0/1> |
− | | | + | | Disables "vunmute" callvote. Doesn't affect opcalls. |
|- | |- | ||
− | | | + | | g_disable_vote_warmup_timelimit |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Disables "warmup_timelimit" callvote. Doesn't affect opcalls. | ||
|- | |- | ||
− | | | + | | g_enforce_map_pool |
− | | | + | | * |
+ | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Enables enforcing the map pool for "map" callvote. |
|- | |- | ||
− | | | + | | g_floodprotection_delay |
| | | | ||
− | | < | + | | 10 |
− | | | + | | <value> |
+ | | Blocks the chat for x seconds to player who triggered the flood protection. | ||
|- | |- | ||
− | | | + | | g_floodprotection_messages |
− | | | + | | |
− | | | + | | 4 |
− | |||
− | |||
− | |||
− | |||
| <value> | | <value> | ||
− | | | + | | How many messages can a player send in y seconds before triggering the flood protection. |
|- | |- | ||
− | | | + | | g_floodprotection_seconds |
− | | | + | | |
+ | | 4 | ||
| <value> | | <value> | ||
− | | | + | | Triggers flood protection if a player sends more than x messages in y seconds. |
|- | |- | ||
− | | | + | | g_floodprotection_team |
− | | | + | | |
+ | | 0 | ||
| <value> | | <value> | ||
− | | | + | | Triggers flood protection if a player sends more than x team messages in y seconds. |
|- | |- | ||
− | | | + | | g_gametype |
− | | | + | | *, S, L |
− | | < | + | | dm |
− | | | + | | <gametype> |
+ | | Changes the gametype. Requires server restart / map reload. | ||
|- | |- | ||
− | | | + | | g_gametypes_available |
− | + | | S, - | |
− | |||
− | |||
− | |- | ||
− | |||
− | |||
| | | | ||
+ | | *write protected* | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | g_gametypes_list | |
− | + | | *, - | |
− | |||
− | |||
− | |- | ||
− | |||
− | |||
| | | | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | g_gravity |
− | |||
− | |||
| | | | ||
+ | | 850 | ||
+ | | <value> | ||
+ | | Obsolete ConVar. | ||
|- | |- | ||
− | | | + | | g_health_respawn |
− | | | + | | * |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | g_inactivity_maxtime |
− | |||
− | |||
| | | | ||
+ | | 90.0 | ||
+ | | <value> | ||
+ | | A player will get moved to spectators team if inactive for longer than x seconds (doesn't affect warmup). | ||
+ | |- | ||
+ | | g_instagib | ||
+ | | *, S, L | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Enables InstaGib. Requires server restart. | ||
|- | |- | ||
− | | | + | | g_instajump |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Enables InstaJump. |
|- | |- | ||
− | | | + | | g_instashield |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Enables InstaShield. |
+ | |- | ||
+ | | g_knockback_scale | ||
+ | | * | ||
+ | | 1.0 | ||
+ | | <value> | ||
+ | | Changes the knockback scale of weapons. Affects normal weapons AND Instagun. | ||
|- | |- | ||
− | | | + | | g_map_pool |
− | + | | * | |
− | | | ||
| | | | ||
+ | | <maplist> | ||
+ | | Only allows these maps to appear in "map" callvote. Needs g_enforce_map_pool set to 1. | ||
|- | |- | ||
− | | | + | | g_maplist |
− | + | | * | |
− | | | ||
| | | | ||
+ | | <maplist> | ||
+ | | Sets the server's map list. | ||
|- | |- | ||
− | | | + | | g_maprotation |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0-2> |
− | | | + | | Sets map rotation mode. 0 - same map, 1 - in order, 2 - random. |
+ | |- | ||
+ | | g_match_extendedtime | ||
+ | | * | ||
+ | | 2 | ||
+ | | <value> | ||
+ | | Changes the overtime's length to x minutes. 0 to disable. | ||
|- | |- | ||
− | | | + | | g_match_score |
− | | | + | | S, - |
| | | | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | g_match_time |
− | | | + | | S, - |
| | | | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | g_maxtimeouts |
− | | | + | | * |
− | | | + | | 2 |
− | | | + | | <value> |
+ | | How many timeouts can be called per match. | ||
|- | |- | ||
− | | | + | | g_maxvelocity |
− | |||
− | |||
| | | | ||
+ | | 16000 | ||
+ | | <value> | ||
+ | | Obsolete ConVar. | ||
|- | |- | ||
− | | | + | | g_needpass |
+ | | S, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | g_numbots |
− | | | + | | * |
+ | | 0 | ||
+ | | <value> | ||
+ | | Amount of bots on the server. | ||
+ | |- | ||
+ | | g_operator_password | ||
+ | | * | ||
| | | | ||
+ | | <password> | ||
+ | | Sets the operator password. Operator is disabled if empty. | ||
+ | |- | ||
+ | | g_postmatch_timelimit | ||
+ | | * | ||
+ | | 4 | ||
+ | | <value> | ||
| | | | ||
|- | |- | ||
− | | | + | | g_race_gametype |
− | | | + | | S, - |
+ | | 0 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | g_scorelimit |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <value> |
+ | | Amount of points required to obtain by a player / team to end the match. | ||
|- | |- | ||
− | | | + | | g_spawnsystem_wave_maxcount |
− | | | + | | * |
− | | | + | | 16 |
+ | | <value> | ||
| | | | ||
|- | |- | ||
− | | | + | | g_spawnsystem_wave_time |
− | | | + | | * |
− | | | + | | 15 |
+ | | <value> | ||
| | | | ||
|- | |- | ||
− | | | + | | g_teams_allow_uneven |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Allow the teams to be uneven. If enabled, allows players to switch teams anytime. |
|- | |- | ||
− | | | + | | g_teams_maxplayers |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <value> |
+ | | How many players can a single team have. | ||
|- | |- | ||
− | | | + | | g_timelimit |
− | | | + | | * |
− | | | + | | 10 |
− | | | + | | <value> |
+ | | Sets the duration of matches (in minutes). | ||
|- | |- | ||
− | | | + | | g_uploads_demos |
− | |||
| | | | ||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Allows players to download demos from the server. |
|- | |- | ||
− | | | + | | g_votable_gametypes |
− | + | | * | |
− | | | ||
| | | | ||
+ | | <gametypes> | ||
+ | | A list of gametypes allowed to be used in "gametype" callvote. | ||
|- | |- | ||
− | | | + | | g_vote_allowed |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Allows / disallows calling ALL votes (including opcalls). |
|- | |- | ||
− | | | + | | g_vote_cooldowntime |
− | | | + | | * |
− | | | + | | 5 |
− | | | + | | <value> |
+ | | A player needs to wait x seconds after calling a vote to call another one. | ||
|- | |- | ||
− | | | + | | g_vote_electtime |
− | | | + | | * |
− | | | + | | 20 |
− | | | + | | <value> |
+ | | Specifies how long do callvotes last (in seconds). | ||
|- | |- | ||
− | | | + | | g_vote_maxchanges |
− | | | + | | * |
− | | | + | | 3 |
− | | | + | | <value> |
+ | | Specifies how many times can a player change their vote. | ||
|- | |- | ||
− | | | + | | g_vote_percent |
− | | | + | | * |
− | | | + | | 55 |
− | | | + | | <0-100> |
+ | | How much % of players need to vote yes for the vote to pass. | ||
|- | |- | ||
− | | | + | | g_warmup_timelimit |
− | | | + | | * |
− | | | + | | 5 |
− | | | + | | <value> |
+ | | Sets how long do warmups take (in minutes). | ||
|- | |- | ||
− | | | + | | g_weapon_respawn |
− | | | + | | * |
+ | | 0 | ||
| | | | ||
| | | | ||
+ | |} | ||
+ | |||
+ | ===gl_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | | | + | !Command |
+ | !Flags | ||
+ | !Default | ||
+ | !Parameters | ||
+ | !Description | ||
+ | |- | ||
+ | | gl_cull | ||
+ | | | ||
| 1 | | 1 | ||
+ | | <0/1> | ||
+ | | Enable OpenGL Culling. | ||
+ | |- | ||
+ | | gl_drawbuffer | ||
| | | | ||
− | | | + | | GL_BACK |
+ | | <value> | ||
+ | | Specifies the buffer which display information will be written to. | ||
+ | |- | ||
+ | | gl_driver_win | ||
+ | | *, L | ||
+ | | opengl32.dll | ||
+ | | <value> | ||
+ | | Specifies the OpenGL driver dll file. | ||
|- | |- | ||
− | | | + | | gl_ext_bgra |
+ | | *, - | ||
| 1 | | 1 | ||
− | | | + | | *write protected* |
− | | | + | | If enabled, the BGRA openGL extension will be used if supported. |
|- | |- | ||
− | | | + | | gl_ext_blend_func_separate |
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_compressed_ETC1_RGB8_texture |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_depth24 |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_depth_nonlinear |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_depth_texture |
+ | | *, L | ||
| 1 | | 1 | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_draw_instanced |
+ | | *, L | ||
| 1 | | 1 | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_draw_range_elements |
+ | | *, L | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, DrawRangeElements (an opengl extension) will be used if it's supported. |
|- | |- | ||
− | | | + | | gl_ext_ES3_compatibility |
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_fragment_precision_high |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_fragment_shader |
+ | | *, - | ||
+ | | 1 | ||
+ | | *write protected* | ||
+ | | | ||
+ | |- | ||
+ | | gl_ext_framebuffer_blit | ||
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_framebuffer_object |
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_gamma_control |
− | | | + | | |
− | | | + | | 1 |
+ | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_get_program_binary |
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_GLSL |
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_GLSL130 |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_GLSL_core |
− | | | + | | *, - |
+ | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | gl_ext_gpu_memory_info | |
− | + | | *, - | |
− | + | | 1 | |
− | + | | *write protected* | |
− | |- | ||
− | | | ||
− | |||
− | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_gpu_shader5 |
+ | | *, L | ||
+ | | 1 | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | gl_ext_half_float_vertex | |
− | + | | *, L | |
− | + | | 1 | |
− | |||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_instanced_arrays |
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_meminfo |
− | | | + | | *, - |
− | | | + | | 1 |
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_multitexture |
+ | | *, - | ||
| 1 | | 1 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_packed_depth_stencil |
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | gl_ext_rgb8_rgba8 | |
− | + | | | |
− | + | | 1 | |
− | |||
− | | | ||
− | | | ||
− | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_shader_objects |
− | | | + | | *, - |
+ | | 1 | ||
+ | | *write protected* | ||
| | | | ||
+ | |- | ||
+ | | gl_ext_shading_language_100 | ||
+ | | *, - | ||
+ | | 1 | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_shading_language_130 |
− | |||
| | | | ||
− | | | + | | 1 |
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_shadow |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | gl_ext_shadow_samplers | |
− | |||
− | |||
− | |||
− | | | ||
− | |||
| | | | ||
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_swap_control |
+ | | *, - | ||
| 1 | | 1 | ||
+ | | *write protected* | ||
| | | | ||
− | |||
|- | |- | ||
− | | | + | | gl_ext_texture3D |
− | | 0 | + | | *, L |
+ | | 1 | ||
+ | | <0/1> | ||
+ | | If enabled, the Texture3D (an opengl extension) will be used if it's supported. | ||
+ | |- | ||
+ | | gl_ext_texture_array | ||
+ | | *, L | ||
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_texture_compression |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | gl_ext_texture_cube_map | |
− | + | | *, - | |
− | + | | 1 | |
− | + | | *write protected* | |
+ | | If enabled, Texture Cube Mapping (an opengl extension) will be used if it's supported. | ||
+ | |- | ||
+ | | gl_ext_texture_edge_clamp | ||
+ | | *, - | ||
+ | | 1 | ||
+ | | *write protected* | ||
+ | | | ||
|- | |- | ||
− | | | + | | gl_ext_texture_filter_anisotropic |
− | | | + | | *, - |
− | | | + | | 1 |
− | | | + | | *write protected* |
+ | | | ||
|- | |- | ||
− | | | + | | gl_ext_texture_lod |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_texture_non_power_of_two |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_texture_npot |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | | | + | | 1 |
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_vertex_buffer_object |
+ | | *, - | ||
| 1 | | 1 | ||
− | | | + | | *write protected* |
+ | | If enabled, opengl vertex buffer objects will be utilized if supported. | ||
+ | |||
+ | Vertex buffer objects are often slower than range elements. | ||
+ | |- | ||
+ | | gl_ext_vertex_buffer_object_hack | ||
+ | | *, - | ||
+ | | 0 | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_vertex_half_float |
| | | | ||
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | gl_ext_vertex_shader |
+ | | *, - | ||
| 1 | | 1 | ||
− | | | + | | *write protected* |
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
|- | |- | ||
− | | | + | | gl_finish |
− | | 1 | + | | |
+ | | 0 | ||
+ | | <0/1> | ||
+ | | If enabled, the CPU will wait for the GPU at the end of each rendered frame. | ||
+ | |||
+ | This can help resolve some video lag and input issues. | ||
+ | |- | ||
+ | | gl_max_texture_size | ||
+ | | - | ||
+ | | 0 | ||
+ | | *write protected* | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | ===http_=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Command | ||
+ | !Flags | ||
+ | !Default | ||
+ | !Parameters | ||
+ | !Description | ||
+ | |- | ||
+ | | http_proxy | ||
+ | | * | ||
+ | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | http_proxyuserpwd |
− | | | + | | * |
− | | | + | | |
− | | | + | | |
+ | | | ||
|} | |} | ||
− | === | + | ===in_=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
!Description | !Description | ||
|- | |- | ||
− | | | + | | in_debug |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | in_dinput |
− | | | + | | |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | in_grabinconsole |
− | | | + | | * |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | in_initmouse |
+ | | - | ||
| 1 | | 1 | ||
− | | | + | | *write protected* |
− | | | + | | |
|- | |- | ||
− | | | + | | in_mouse |
+ | | * | ||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables mouse input |
+ | |} | ||
+ | |||
+ | ===irc_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | !Command | |
− | + | !Flags | |
− | + | !Default | |
− | + | !Parameters | |
+ | !Description | ||
|- | |- | ||
− | | | + | | irc_nick |
− | | | + | | * |
− | | | + | | WarforkPlayer |
− | | | + | | <value> |
+ | | Sets your nickname. | ||
|- | |- | ||
− | | | + | | irc_password |
− | | | + | | * |
− | | < | + | | <undefined> |
− | | | + | | <value> |
+ | | Specifies a password for IRC Servers which require one to connect. | ||
|- | |- | ||
− | | | + | | irc_port |
− | | | + | | * |
− | | < | + | | 6667 |
− | | | + | | <value> |
+ | | Specifies a port for the IRC Server you're connecting to. | ||
|- | |- | ||
− | | | + | | irc_server |
− | | | + | | * |
+ | | irc.quakenet.org | ||
+ | | <value> | ||
+ | | Specifies a ip\hostname for the IRC Server you're connecting to. | ||
+ | |- | ||
+ | | irc_user | ||
+ | | * | ||
+ | | WarforkUser | ||
+ | | <value> | ||
+ | | Specifies a username for IRC Servers which require one to connect. | ||
+ | |} | ||
+ | |||
+ | ===logconsole_=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Command | ||
+ | !Flags | ||
+ | !Default | ||
+ | !Parameters | ||
+ | !Description | ||
+ | |- | ||
+ | | logconsole | ||
+ | | * | ||
+ | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | logconsole_append |
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | logconsole_flush |
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | logconsole_timestamp |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | | | + | | |
− | | | + | | |
+ | |} | ||
+ | |||
+ | ===m_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | | | + | !Command |
− | | | + | !Flags |
− | | <0 | + | !Default |
− | | Enables | + | !Parameters |
+ | !Description | ||
+ | |- | ||
+ | | m_accel | ||
+ | | * | ||
+ | | 0 | ||
+ | | <value> | ||
+ | | Mouse acceleration multiplier. | ||
+ | |- | ||
+ | | m_accelOffset | ||
+ | | * | ||
+ | | 0 | ||
+ | | <value> | ||
+ | | Enables different mouse acceleration styles. | ||
+ | |||
+ | 0 = Disabled, 1 = Weakens amplification effect if you move your mouse slower, 2 = Minimum distance for mouse movement to be registered. | ||
|- | |- | ||
− | | | + | | m_accelPow |
− | | | + | | * |
+ | | 2 | ||
| <value> | | <value> | ||
− | | | + | | Determines the rate of acceleration for m_accelStyle = 2. |
+ | |||
+ | Must be greater than 2 to not decelerate. | ||
|- | |- | ||
− | | | + | | m_accelStyle |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Style of mouse acceleration. |
+ | |||
+ | 0 = Legacy style, 1 = Quake Live style, 2 = Extended legacy style with offset and variable pow mechanisms. | ||
|- | |- | ||
− | | | + | | m_filter |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0-2> |
− | | | + | | If enabled the type of filtering applied to your mouse input will be changed. |
+ | |||
+ | 0 = Off, 1 = Linear interpolation filtering, 2 = Extrapolation filtering. | ||
+ | |- | ||
+ | | m_filterStrength | ||
+ | | * | ||
+ | | 0.5 | ||
+ | | <value> | ||
+ | | Controls the strength of m_filter. | ||
|- | |- | ||
− | | | + | | m_forward |
− | |||
− | |||
| | | | ||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | <value> |
− | | | + | | Changes your mouse sensitivity when moving forward and back. |
|- | |- | ||
− | | | + | | m_pitch |
− | | | + | | * |
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | The sensitivity for looking up and down with the mouse. | ||
|- | |- | ||
− | | | + | | m_raw |
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | Enables raw mouse data input. |
|- | |- | ||
− | | | + | | m_sensCap |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | | < | + | | <value> |
− | | | + | | Affects the maximum limit for m_accelStyle = 2. |
|- | |- | ||
− | | | + | | m_side |
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | <value> |
− | | | + | | Changes your mouse sensitivity when moving left and right. |
|- | |- | ||
− | | | + | | m_yaw |
− | | | + | | * |
− | | | + | | 0.022 |
− | | | + | | <value> |
+ | | Changes speed scale of X axis. | ||
+ | |} | ||
+ | |||
+ | ===r_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | !Command | |
− | + | !Flags | |
− | + | !Default | |
− | + | !Parameters | |
+ | !Description | ||
|- | |- | ||
− | | | + | | r_brightness |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0-1.0> |
− | | | + | | Sets the brightness level on your screen. |
|- | |- | ||
− | | | + | | r_coronascale |
− | |||
| | | | ||
− | + | | 0.4 | |
− | |||
− | |||
− | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_detailtextures |
− | | | + | | * |
− | | | + | | 1 |
− | | | + | | <0/1> |
+ | | If enabled, detailed textures will be shown. | ||
|- | |- | ||
− | | | + | | r_drawelements |
− | |||
− | |||
| | | | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables drawing elements. | ||
|- | |- | ||
− | | | + | | r_drawentities |
− | | | + | | C |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables drawing entities. |
|- | |- | ||
− | | | + | | r_drawflat |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, will draw the floor and walls as solid colors. |
|- | |- | ||
− | | | + | | r_draworder |
+ | | C | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_drawworld |
− | | 0 | + | | C |
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables drawing the world. | ||
+ | |- | ||
+ | | r_dynamiclight | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables dynamic light. | ||
+ | |- | ||
+ | | r_environment_color | ||
| | | | ||
+ | | 0 0 0 | ||
| | | | ||
+ | | Changes the background color if r_drawworld is 0 | ||
|- | |- | ||
− | | | + | | r_faceplanecull |
− | |||
− | |||
| | | | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | If enabled, only the polygons of the face will be rendered. | ||
+ | |||
+ | This command doesn't work and exists only in default.cfg. It will be purged and moved into the deprecated commands section soon. | ||
+ | |- | ||
+ | | r_fastsky | ||
+ | | * | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | If enabled, only a basic skybox will be drawn. | ||
+ | |- | ||
+ | | r_floorcolor | ||
+ | | * | ||
+ | | 255 153 0 | ||
+ | | <R G B> | ||
+ | | The color of floor if r_drawflat = 1. | ||
+ | Examples: [[:File:Drawflat_red.jpg|Red]], [[:File:Drawflat_green.jpg|Green]], [[:File:Drawflat_blue.jpg|Blue]] | ||
+ | |- | ||
+ | | r_fullbright | ||
+ | | L | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Sets maximum brightness to all textures. | ||
+ | |- | ||
+ | | r_fxaa | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables FXAA antialiasing. | ||
+ | |- | ||
+ | | r_gamma | ||
+ | | * | ||
+ | | 1.0 | ||
+ | | <value> | ||
+ | | Changes the gamma. | ||
|- | |- | ||
− | | | + | | r_ignorehwgamma |
− | |||
| | | | ||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_leafvis |
− | | 0 | + | | C |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lerpmodels |
− | |||
| | | | ||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_ambientscale |
− | | 1 | + | | |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_deluxemapping |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_directedscale |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_glossexponent |
+ | | * | ||
+ | | 24 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | r_lighting_glossintensity | ||
+ | | * | ||
+ | | 1.5 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | r_lighting_grayscale | ||
+ | | *, L | ||
| 0 | | 0 | ||
+ | | <0/1> | ||
+ | | Enables grayscale lighting. | ||
+ | |- | ||
+ | | r_lighting_maxglsldlights | ||
+ | | * | ||
+ | | 16 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_maxlmblocksize |
− | | | + | | *, L |
+ | | 2048 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_packlightmaps |
+ | | *, L | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_specular |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lighting_vertexlight |
+ | | *, L | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lightmap |
− | | | + | | |
− | | | + | | 0 |
− | |||
− | |||
− | |||
− | |||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, all textures will not be displayed and only static lights will be visible. |
|- | |- | ||
− | | | + | | r_lockpvs |
− | | | + | | C |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lodbias |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_lodscale |
− | | | + | | * |
+ | | 5.0 | ||
+ | | <value> | ||
+ | | This value adjusts the level of detail scale modifier. | ||
+ | |- | ||
+ | | r_mapoverbrightbits | ||
+ | | *, L | ||
+ | | 2 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_maxfps |
− | | | + | | * |
+ | | 250 | ||
+ | | <24-1000> | ||
+ | | Sets the FPS limit. | ||
+ | |- | ||
+ | | r_maxglslbones | ||
+ | | L | ||
+ | | 100 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_multithreading |
+ | | *, L | ||
| 1 | | 1 | ||
+ | | <0/1> | ||
+ | | Enables multithreading. | ||
+ | |- | ||
+ | | r_nobind | ||
| | | | ||
− | | | + | | 0 |
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_nocull |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_norefresh |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_novis |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_offsetmapping |
− | | | + | | * |
+ | | 2 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_offsetmapping_reliefmapping |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | | | + | | r_offsetmapping_scale |
+ | | * | ||
| 0.02 | | 0.02 | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | | | + | | r_outlines_cutoff |
− | | | + | | * |
+ | | 712 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_outlines_scale |
− | | | + | | * |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_outlines_world |
− | | | + | | * |
+ | | 1.8 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_overbrightbits |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_packlightmaps |
− | | | + | | |
− | | | + | | 1 |
+ | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_picmip |
+ | | *, L | ||
| 0 | | 0 | ||
+ | | <0-16> | ||
+ | | Overall image and texture quality. The highest the number the lower the quality level. | ||
+ | |- | ||
+ | | r_polyblend | ||
+ | | | ||
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_portalmaps |
− | | | + | | *, L |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_portalmaps_maxtexsize |
− | | | + | | * |
− | | | + | | 1024 |
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_portalonly |
+ | | | ||
| 0 | | 0 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_screenshot_fmtstr |
− | | | + | | * |
+ | | wf_y%m%d_HM%S | ||
+ | | <date format> | ||
+ | | File name format of screenshots. | ||
+ | |- | ||
+ | | r_screenshot_jpeg | ||
+ | | * | ||
+ | | 1 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Enables .jpeg screenshots. |
+ | |- | ||
+ | | r_screenshot_jpeg_quality | ||
+ | | * | ||
+ | | 90 | ||
+ | | <0-100> | ||
+ | | Sets the quality of jpeg screenshots, in percentages. | ||
|- | |- | ||
− | | | + | | r_shadows |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | |
− | | | + | | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | r_shadows_alpha | |
− | + | | * | |
− | + | | 0.7 | |
− | + | | <0-1> | |
+ | | Alpha of shadows. | ||
|- | |- | ||
− | | | + | | r_shadows_dither |
+ | | * | ||
+ | | 0 | ||
+ | | | ||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | r_shadows_maxtexsize |
+ | | * | ||
+ | | 64 | ||
+ | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | r_shadows_nudge | |
− | + | | * | |
− | + | | 1 | |
− | |||
− | | | ||
− | | | ||
− | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_shadows_pcf |
− | | | + | | * |
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_shadows_projection_distance |
− | | | + | | C |
+ | | 64 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_shadows_self_shadow |
− | | 0 | + | | * |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_shownormals |
− | | | + | | C |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_showtris |
− | | | + | | C |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_skymip |
− | | 0 | + | | *, L |
− | | <0- | + | | 0 |
− | | | + | | <0-16> |
+ | | Overall image and texture quality of the skybox. The highest the number the lower the quality level. | ||
|- | |- | ||
− | | | + | | r_soft_particles |
− | | | + | | * |
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables soft particles. | ||
+ | |- | ||
+ | | r_soft_particles_available | ||
+ | | - | ||
+ | | 0 | ||
+ | | *write protected* | ||
| | | | ||
+ | |- | ||
+ | | r_soft_particles_scale | ||
+ | | * | ||
+ | | 0.02 | ||
| | | | ||
+ | | Scale of soft particles. | ||
|- | |- | ||
− | | | + | | r_speeds |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_stencilbits |
− | | | + | | *, L |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_subdivisions |
− | | | + | | *, L |
+ | | 5 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_swapinterval |
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_swapinterval_min |
− | | 0 | + | | - |
− | | | + | | 0 |
− | | | + | | *write protected* |
+ | | | ||
|- | |- | ||
− | | | + | | r_temp1 |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
− | | | + | |- |
+ | | r_texturebits | ||
+ | | *, L | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | If enabled, vsync will be activated. | ||
− | + | Set vid_displayfrequency to your preferred value. | |
− | |||
− | |||
|- | |- | ||
− | + | | r_texturecompression | |
− | + | | *, L | |
− | + | | 0 | |
− | + | | <0/1> | |
+ | | Enables texture compression. | ||
|- | |- | ||
− | | | + | | r_texturefilter |
− | | | + | | * |
+ | | 4 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | r_texturefilter_max |
− | | | + | | - |
+ | | 0 | ||
+ | | *write protected* | ||
+ | | | ||
+ | |- | ||
+ | | r_texturemode | ||
+ | | * | ||
+ | | GL_LINEAR_MIPMAP_LINEAR | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | r_usenotexture | ||
+ | | * | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | Disables textures. | ||
+ | |- | ||
+ | | r_wallcolor | ||
+ | | * | ||
+ | | 255 255 255 | ||
+ | | <R G B> | ||
+ | | The color of walls if r_drawflat = 1. | ||
+ | Examples: [[:File:Drawflat_red.jpg|Red]], [[:File:Drawflat_green.jpg|Green]], [[:File:Drawflat_blue.jpg|Blue]] | ||
|} | |} | ||
− | === | + | ===rcon_=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
!Description | !Description | ||
|- | |- | ||
− | | | + | | rcon_address |
− | |||
− | |||
| | | | ||
+ | | <undefined> | ||
+ | | <ip address> | ||
+ | | Sets the IP address for rcon connection. | ||
|- | |- | ||
− | | | + | | rcon_password |
− | |||
− | |||
| | | | ||
+ | | <undefined> | ||
+ | | <password> | ||
+ | | Sets the password for rcon connection. | ||
+ | |} | ||
+ | |||
+ | ===s_=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Command | ||
+ | !Flags | ||
+ | !Default | ||
+ | !Parameters | ||
+ | !Description | ||
+ | |- | ||
+ | | s_doppler | ||
+ | | * | ||
+ | | 1.0 | ||
+ | | <value> | ||
+ | | If enabled, Doppler effect will be used for sounds | ||
|- | |- | ||
− | | | + | | s_globalfocus |
+ | | * | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Mutes the game when alt-tabbed. |
+ | |||
+ | 0 = Disabled, 1 = Enabled | ||
|- | |- | ||
− | | | + | | s_khz |
− | | | + | | * |
− | | | + | | 44 |
− | | | + | | <value> |
+ | | The sampling rate of the sounds in kilohertz. | ||
|- | |- | ||
− | | | + | | s_mixahead |
− | | | + | | * |
− | | < | + | | 0.14 |
− | | | + | | <value> |
+ | | The specified time waited before mixing sound samples. | ||
|- | |- | ||
− | | | + | | s_module |
− | | | + | | *, L |
− | | * | + | | 1 |
− | | | + | | <0-2> |
+ | | Specifies the default sound module. | ||
+ | |||
+ | 0 = No Sound, 1 = Qfusion, 2 = OpenAL | ||
+ | |- | ||
+ | | s_module_fallback | ||
+ | | L | ||
+ | | 2 | ||
+ | | <0-2> | ||
+ | | Specifies a fallback sound module incase s_module cannot be loaded. | ||
+ | |- | ||
+ | | s_musicvolume | ||
+ | | * | ||
+ | | 0.15 | ||
+ | | <0-1> | ||
+ | | Global music volume. | ||
|- | |- | ||
− | | | + | | s_openAL_device |
− | | | + | | *, L |
− | | | + | | Generic Software |
− | | | + | | <value> |
+ | | Specifies the OpenAL device. | ||
+ | |||
+ | Example: s_openAL_device "Rapture3D" | ||
|- | |- | ||
− | | | + | | s_pseudoAcoustics |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | High quality spatialisation for the Qfusion Sound Module. | ||
|- | |- | ||
− | | | + | | s_separationDelay |
− | | 1 | + | | * |
+ | | 1.0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | s_stereo2mono |
− | | | + | | * |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Enables mono sound. | ||
|- | |- | ||
− | | | + | | s_swapstereo |
− | | | + | | * |
+ | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | Swap the left and right sound channel. |
|- | |- | ||
− | | | + | | s_volume |
− | | | + | | * |
− | | < | + | | 0.8 |
− | | | + | | <0-1> |
+ | | Global volume of the game. | ||
|- | |- | ||
− | | | + | | s_wavonly |
− | | | + | | * |
− | | < | + | | 0 |
− | | If | + | | <0/1> |
+ | | If enabled, only .wav sound files will be played. | ||
+ | |} | ||
+ | |||
+ | ===scr_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | + | !Command | |
− | + | !Flags | |
− | + | !Default | |
− | + | !Parameters | |
+ | !Description | ||
|- | |- | ||
− | | | + | | scr_consize |
− | | | + | | * |
− | | | + | | 0.4 |
− | | | + | | <0.1-1.0> |
+ | | size of the console "0.1-1.0" | ||
+ | |||
+ | 0.1 = Smallest size, 0.5 = 50% of the screen, 1.0 = 100% of the screen. | ||
|- | |- | ||
− | | | + | | scr_conspeed |
− | | | + | | * |
− | | | + | | 3 |
− | | | + | | <value> |
+ | | Controls the console drop-down speed. | ||
+ | |||
+ | 0 = Instant, 1 = Slowest, and anything higher than 1 increases the speed. | ||
+ | |} | ||
+ | |||
+ | ===sv_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | | | + | !Command |
+ | !Flags | ||
+ | !Default | ||
+ | !Parameters | ||
+ | !Description | ||
+ | |- | ||
+ | | sv_autoUpdate | ||
+ | | - | ||
+ | | 0 | ||
+ | | *write protected* | ||
| | | | ||
+ | |- | ||
+ | | sv_botpersonality | ||
+ | | * | ||
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_cheats |
− | | | + | | S, L |
− | | < | + | | 0 |
− | | | + | | <0/1> |
+ | | Enables cheats on the server. | ||
|- | |- | ||
− | | | + | | sv_debug_serverCmd |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 0 | | 0 | ||
− | |||
| | | | ||
− | |||
− | |||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | sv_defaultmap |
− | | | + | | * |
− | | | + | | wfdm1 |
− | | | + | | <map> |
+ | | Changes the default map of the server. | ||
|- | |- | ||
− | | | + | | sv_demodir |
− | | | + | | - |
| | | | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_enforcetime |
| | | | ||
+ | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_fps |
− | | | + | | - |
− | | | + | | 62 |
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_highchars |
− | |||
− | |||
| | | | ||
− | | | + | | 1 |
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_hostname |
− | | | + | | *, S |
− | |||
| | | | ||
+ | | <name> | ||
+ | | Name of the server. Appears in the server list. | ||
|- | |- | ||
− | | | + | | sv_http |
− | | | + | | *, S, L |
+ | | 1 | ||
| <0/1> | | <0/1> | ||
− | | Enables | + | | Enables an HTTP server that lets connecting players download missing files. |
|- | |- | ||
− | | | + | | sv_http_ip |
+ | | *, L | ||
| | | | ||
− | | < | + | | <ip address> |
− | | | + | | If set, binds the HTTP server to a specific IPv4 address. |
|- | |- | ||
− | | | + | | sv_http_ipv6 |
− | + | | *, L | |
− | | | ||
| | | | ||
+ | | <ip address> | ||
+ | | If set, binds the HTTP server to a specific IPv6 address. | ||
|- | |- | ||
− | | | + | | sv_http_port |
− | | | + | | *, L |
+ | | 44444 | ||
| <port> | | <port> | ||
− | | Changes the | + | | Changes the port of the HTTP server. |
|- | |- | ||
− | | | + | | sv_http_upstream_baseurl |
− | | | + | | *, L |
− | | | + | | |
− | | | + | | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | | | + | | sv_http_upstream_ip |
− | | | + | | * |
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_http_upstream_realip_header |
− | | | + | | * |
+ | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_ip |
− | + | | *, L | |
− | | | ||
| | | | ||
+ | | <ip address> | ||
+ | | If set, binds the Warfork server to a specific IPv4 address. | ||
+ | |- | ||
+ | | sv_ip6 | ||
+ | | *, L | ||
+ | | :: | ||
+ | | <ip address> | ||
+ | | If set, binds the Warfork server to a specific IPv6 address. | ||
+ | |- | ||
+ | | sv_iplimit | ||
+ | | * | ||
+ | | 3 | ||
+ | | <value> | ||
+ | | Maximum amount of connections from a single IP address. | ||
|- | |- | ||
− | | | + | | sv_lastAutoUpdate |
+ | | *, - | ||
| 0 | | 0 | ||
+ | | *write protected* | ||
| | | | ||
+ | |- | ||
+ | | sv_maxclients | ||
+ | | *, S, L | ||
| | | | ||
+ | | <value> | ||
+ | | Maximum amount of players allowed on the server. | ||
|- | |- | ||
− | | | + | | sv_maxentities |
− | | | + | | *, L |
+ | | 1024 | ||
+ | | <value> | ||
+ | | Maximum amount of entities on the map. | ||
+ | |- | ||
+ | | sv_maxmvclients | ||
+ | | *, S | ||
+ | | 4 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_mm_authkey |
− | | | + | | * |
+ | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_mm_debug_reportbots |
− | | | + | | C |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_mm_enable |
+ | | *, S, - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_mm_loginonly |
− | | | + | | *, S |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_modmanifest |
− | | | + | | - |
| | | | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_MOTD |
− | | | + | | * |
− | | | + | | 0 |
− | | | + | | <0/1> |
+ | | Enables Message Of The Day on the server. | ||
|- | |- | ||
− | | | + | | sv_MOTDFile |
− | | | + | | * |
− | | | + | | <undefined> |
− | | | + | | <path> |
+ | | Path to Message Of The Day file. | ||
|- | |- | ||
− | | | + | | sv_MOTDString |
− | | | + | | * |
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | A definable MOTD String that takes precedence over sv_MOTDFile. | ||
+ | |||
+ | MOTD String only updates after a map change. | ||
|- | |- | ||
− | | | + | | sv_port |
− | | | + | | *, L |
− | | | + | | 44400 |
− | | | + | | <port> |
+ | | Changes the IPv4 port of the Warfork server. | ||
|- | |- | ||
− | | | + | | sv_port6 |
− | | | + | | *, L |
− | | | + | | 44400 |
− | | | + | | <port> |
+ | | Changes the IPv6 port of the Warfork server. | ||
|- | |- | ||
− | | | + | | sv_pps |
− | | | + | | S |
+ | | 20 | ||
+ | | <value> | ||
+ | | Packets per second a server sends to the client. | ||
+ | |- | ||
+ | | sv_public | ||
+ | | * | ||
+ | | | ||
+ | | <0/1> | ||
+ | | If set to 1, the server will appear on the public server list. | ||
+ | |- | ||
+ | | sv_pure | ||
+ | | *, S, L | ||
+ | | 0 | ||
+ | | <0/1> | ||
+ | | If set to 1, the server will check the validity of client files with server. Kicks if invalid. | ||
+ | |- | ||
+ | | sv_pure_forcemodulepk3 | ||
+ | | L | ||
+ | | | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | sv_reconnectlimit | |
− | + | | * | |
− | + | | 3 | |
− | + | | <value> | |
+ | | Seconds a client must wait until they can reconnect with a server. | ||
|- | |- | ||
− | | | + | | sv_showChallenge |
+ | | | ||
| 0 | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_showclamp |
− | | | + | | |
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_showInfoQueries |
| | | | ||
+ | | 0 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_showRcon |
+ | | | ||
+ | | 1 | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | sv_skilllevel | ||
+ | | *, S, L | ||
| 2 | | 2 | ||
+ | | <0-2> | ||
+ | | Defines the skill level of your server, which affects bots. | ||
+ | |||
+ | 0 = Easy, 1 = Medium, 2 = Hard. | ||
+ | |- | ||
+ | | sv_skillRating | ||
+ | | S, - | ||
+ | | 0 | ||
+ | | *write protected* | ||
| | | | ||
+ | |- | ||
+ | | sv_timeout | ||
| | | | ||
+ | | 125 | ||
+ | | <value> | ||
+ | | Kicks players from server if connection is lost for more than x seconds. Takes priority over cl_timeout. | ||
|- | |- | ||
− | | | + | | sv_uploads |
+ | | | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_uploads_baseurl |
+ | | * | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_uploads_demos |
+ | | * | ||
+ | | 1 | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | sv_uploads_demos_baseurl | ||
+ | | * | ||
| | | | ||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_uploads_from_server |
− | |||
| | | | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | If enabled, uploading is allowed directly from the server. | ||
+ | |- | ||
+ | | sv_uploads_http | ||
+ | | - | ||
+ | | 1 | ||
+ | | *write protected* | ||
| | | | ||
|- | |- | ||
− | | | + | | sv_zombietime |
− | |||
− | |||
| | | | ||
+ | | 2 | ||
+ | | <value> | ||
+ | | Determines how long a connected client remains open after it has either timed out with sv_timeout or disconnected. | ||
|} | |} | ||
− | === | + | ===ui_=== |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
!Description | !Description | ||
|- | |- | ||
− | | | + | | ui_autobrowse_manual |
+ | | * | ||
| 0 | | 0 | ||
+ | | <0/1> | ||
+ | | If enabled, servers will be suggested when you click "Play" and query the masterservers. | ||
+ | |- | ||
+ | | ui_basepath | ||
+ | | * | ||
+ | | ui/porkui | ||
+ | | <value> | ||
+ | | Defines the basepath of the user interface. | ||
+ | |- | ||
+ | | ui_cachepurgedate | ||
+ | | * | ||
+ | | <undefined> | ||
+ | | <yyyy-mm-dd> | ||
+ | | Purges the folder "cache/ui" on a specific date, which contains cache from asyncrhonous HTTP requests. | ||
+ | |||
+ | Example: 2020-02-13 | ||
+ | |- | ||
+ | | ui_lighting | ||
+ | | | ||
+ | | 2 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | ui_preload |
+ | | * | ||
| 1 | | 1 | ||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | ui_serverbrowser_tab |
− | | | + | | * |
| | | | ||
− | |||
− | |||
− | |||
− | |||
| | | | ||
| | | | ||
|- | |- | ||
− | | | + | | ui_tutorial_taken |
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, you will be prompted (once per game load) to complete the tutorial upon clicking "Play". |
|- | |- | ||
− | | | + | | ui_video_profile |
− | | | + | | * |
+ | | medium | ||
| | | | ||
| | | | ||
+ | |} | ||
+ | |||
+ | ===vid_=== | ||
+ | |||
+ | {| class="wikitable" | ||
|- | |- | ||
− | | vid_width | + | !Command |
− | | 0 | + | !Flags |
− | | | + | !Default |
− | | | + | !Parameters |
+ | !Description | ||
+ | |- | ||
+ | | vid_displayfrequency | ||
+ | | *, L | ||
+ | | 0 | ||
+ | | <value> | ||
+ | | Defines the refresh rate of your screen in Hz. | ||
+ | |||
+ | 0 = Desktop Default | ||
+ | |- | ||
+ | | vid_fullscreen | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | If enabled, Warfork will run in full screen mode. | ||
+ | |- | ||
+ | | vid_height | ||
+ | | *, L | ||
+ | | 0 | ||
+ | | <value> | ||
+ | | Defines a custom screen resolution height. | ||
+ | |||
+ | 0 = Desktop Default | ||
+ | |- | ||
+ | | vid_multiscreen_head | ||
+ | | * | ||
+ | | -1 | ||
+ | | <value> | ||
+ | | Changes the default monitor used. | ||
+ | |- | ||
+ | | vid_parentwid | ||
+ | | - | ||
+ | | 0 | ||
+ | | *write protected* | ||
+ | | Defines the parent window identifier. | ||
+ | |- | ||
+ | | vid_ref | ||
+ | | *, L | ||
+ | | ref_gl | ||
+ | | <value> | ||
+ | | Defines the video renderer driver. | ||
+ | |- | ||
+ | | vid_width | ||
+ | | *, L | ||
+ | | 0 | ||
+ | | <value> | ||
+ | | Defines a custom screen resolution width. | ||
+ | |||
+ | 0 = Desktop Default | ||
|- | |- | ||
| vid_xpos | | vid_xpos | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Defines the X position of the game running in window mode. |
|- | |- | ||
| vid_ypos | | vid_ypos | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Defines the Y position of the game running in window mode. |
|} | |} | ||
Line 3,133: | Line 4,076: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 3,139: | Line 4,083: | ||
|- | |- | ||
| win_noalttab | | win_noalttab | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, ALT+TAB will work. |
+ | |||
+ | 0 = Disabled - 1 Enabled | ||
|- | |- | ||
| win_nowinkeys | | win_nowinkeys | ||
+ | | * | ||
| 1 | | 1 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, Windows keys will work. |
+ | |||
+ | 0 = Disabled - 1 Enabled | ||
|} | |} | ||
Line 3,154: | Line 4,104: | ||
|- | |- | ||
!Command | !Command | ||
+ | !Flags | ||
!Default | !Default | ||
!Parameters | !Parameters | ||
Line 3,159: | Line 4,110: | ||
|- | |- | ||
| clan | | clan | ||
+ | | *, U | ||
| | | | ||
| <name> | | <name> | ||
Line 3,164: | Line 4,116: | ||
|- | |- | ||
| color | | color | ||
+ | | *, U | ||
| 255 255 255 | | 255 255 255 | ||
| <R G B> | | <R G B> | ||
− | | | + | | Sets your Player color. |
|- | |- | ||
| debuggraph | | debuggraph | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the debug graph will be displayed. |
|- | |- | ||
| dedicated | | dedicated | ||
+ | | - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
Line 3,179: | Line 4,134: | ||
|- | |- | ||
| developer | | developer | ||
+ | | C | ||
| 0 | | 0 | ||
| | | | ||
Line 3,184: | Line 4,140: | ||
|- | |- | ||
| developerMemory | | developerMemory | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Prints memory allocation information to console if developer is enabled as well. |
|- | |- | ||
| favorites | | favorites | ||
+ | | * | ||
| 0 | | 0 | ||
| | | | ||
− | | | + | | Amount of favorite servers. |
|- | |- | ||
| filterban | | filterban | ||
+ | | | ||
| 1 | | 1 | ||
| | | | ||
Line 3,199: | Line 4,158: | ||
|- | |- | ||
| fixedtime | | fixedtime | ||
+ | | C | ||
| 0 | | 0 | ||
| | | | ||
Line 3,204: | Line 4,164: | ||
|- | |- | ||
| fov | | fov | ||
+ | | * | ||
| 100 | | 100 | ||
| <value> | | <value> | ||
Line 3,209: | Line 4,170: | ||
|- | |- | ||
| gamedate | | gamedate | ||
+ | | S, L | ||
| Oct 8 2019 | | Oct 8 2019 | ||
| | | | ||
Line 3,214: | Line 4,176: | ||
|- | |- | ||
| gamename | | gamename | ||
+ | | S, - | ||
| Warfork | | Warfork | ||
| *write protected* | | *write protected* | ||
Line 3,219: | Line 4,182: | ||
|- | |- | ||
| graphheight | | graphheight | ||
+ | | | ||
| 32 | | 32 | ||
| | | | ||
− | | | + | | Changes the graph height for timegraph, netgraph, etc. |
|- | |- | ||
| graphscale | | graphscale | ||
+ | | | ||
| 1 | | 1 | ||
| | | | ||
− | | | + | | Scales the graph (timegraph, netgraph, etc.) for resolutions with a width greather than 1024. |
|- | |- | ||
| graphshift | | graphshift | ||
+ | | | ||
| 0 | | 0 | ||
| | | | ||
Line 3,234: | Line 4,200: | ||
|- | |- | ||
| hand | | hand | ||
+ | | *, U | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | Changes weapon handedness. |
+ | |||
+ | 0 = right, 1 = left | ||
|- | |- | ||
| handicap | | handicap | ||
+ | | *, U | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Decreases your damage output by x% usefull for dueling players below your skill level |
|- | |- | ||
| host_speeds | | host_speeds | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled timing information will be printed to console. |
+ | |||
+ | all (total time), sv (server time), gm (game time), cl (client time), and rf (renderer time). | ||
|- | |- | ||
| lang | | lang | ||
+ | | *, L | ||
| | | | ||
| <language> | | <language> | ||
Line 3,254: | Line 4,228: | ||
|- | |- | ||
| lookspring | | lookspring | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the screen will be automatically centered when using +mlook. |
|- | |- | ||
| lookstrafe | | lookstrafe | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, automatic strafing will be toggled when using +mlook. |
|- | |- | ||
| mapname | | mapname | ||
+ | | S, - | ||
| | | | ||
| *write protected* | | *write protected* | ||
Line 3,269: | Line 4,246: | ||
|- | |- | ||
| masterservers | | masterservers | ||
+ | | L | ||
| master1.forbidden.gg master1.icy.gg | | master1.forbidden.gg master1.icy.gg | ||
− | | | + | | <value> |
− | | | + | | Specifies the master servers used to query a list of Warfork servers. |
|- | |- | ||
| masterservers_steam | | masterservers_steam | ||
− | | | + | | L |
− | | | + | | <undefined> |
− | | | + | | <value> |
+ | | Specifies the Steam master servers used to query a list of Warfork servers. | ||
|- | |- | ||
| mm_url | | mm_url | ||
+ | | *, - | ||
| https://mm.forbidden.gg:1338 | | https://mm.forbidden.gg:1338 | ||
| *write protected* | | *write protected* | ||
− | | | + | | Specifies the Warfork Matchmaking Servers |
|- | |- | ||
| model | | model | ||
+ | | *, U | ||
| bigvic | | bigvic | ||
| <model name> | | <model name> | ||
− | | | + | | Changes your Player model. |
|- | |- | ||
| name | | name | ||
+ | | *, U | ||
| | | | ||
| <name> | | <name> | ||
Line 3,294: | Line 4,276: | ||
|- | |- | ||
| net_showfragments | | net_showfragments | ||
+ | | | ||
| 0 | | 0 | ||
| | | | ||
Line 3,299: | Line 4,282: | ||
|- | |- | ||
| netgraph | | netgraph | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, information will be displayed on the bottom of the screen about all network packets. |
|- | |- | ||
| nextmap | | nextmap | ||
+ | | | ||
| match "advance" | | match "advance" | ||
− | | | + | | <value> |
− | | | + | | Proceeds to the next map. |
|- | |- | ||
| password | | password | ||
+ | | *, U | ||
| | | | ||
| <password> | | <password> | ||
Line 3,314: | Line 4,300: | ||
|- | |- | ||
| protocol | | protocol | ||
+ | | S, - | ||
| 22 | | 22 | ||
| *write protected* | | *write protected* | ||
Line 3,319: | Line 4,306: | ||
|- | |- | ||
| revision | | revision | ||
+ | | - | ||
| Oct 8 2019 00:08:07 | | Oct 8 2019 00:08:07 | ||
| *write protected* | | *write protected* | ||
Line 3,324: | Line 4,312: | ||
|- | |- | ||
| sensitivity | | sensitivity | ||
+ | | * | ||
| 3 | | 3 | ||
| <value> | | <value> | ||
Line 3,329: | Line 4,318: | ||
|- | |- | ||
| showdrop | | showdrop | ||
+ | | | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, information will be displayed in the console about dropped network packets. |
|- | |- | ||
| showpackets | | showpackets | ||
+ | | | ||
| 0 | | 0 | ||
| <0/1> | | <0/1> | ||
− | | | + | | If enabled, information will be displayed in the console about all network packets. |
|- | |- | ||
| skin | | skin | ||
+ | | *, U | ||
| default | | default | ||
| | | | ||
Line 3,344: | Line 4,336: | ||
|- | |- | ||
| timedemo | | timedemo | ||
+ | | C | ||
| 0 | | 0 | ||
| | | | ||
Line 3,349: | Line 4,342: | ||
|- | |- | ||
| timegraph | | timegraph | ||
+ | | | ||
| 0 | | 0 | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, a graph will be displayed, which visualizes the compression and expansion of game time, which is necessary maintain the overall game time constant. |
|- | |- | ||
| timescale | | timescale | ||
+ | | C | ||
| 1.0 | | 1.0 | ||
| <value> | | <value> | ||
Line 3,359: | Line 4,354: | ||
|- | |- | ||
| tv_server | | tv_server | ||
+ | | - | ||
| 0 | | 0 | ||
| *write protected* | | *write protected* | ||
Line 3,364: | Line 4,360: | ||
|- | |- | ||
| version | | version | ||
+ | | S, - | ||
| 2.10 x64 Oct 8 2019 Win32 RELEASE | | 2.10 x64 Oct 8 2019 Win32 RELEASE | ||
| *write protected* | | *write protected* | ||
Line 3,369: | Line 4,366: | ||
|- | |- | ||
| zoomfov | | zoomfov | ||
+ | | * | ||
| 30 | | 30 | ||
| <value> | | <value> | ||
Line 3,374: | Line 4,372: | ||
|- | |- | ||
| zoomsens | | zoomsens | ||
+ | | * | ||
| 0 | | 0 | ||
− | | | + | | <value> |
− | | | + | | Changes your sensitivity while zooming. |
+ | |||
+ | 0 = uses your normal sensitivity. | ||
|} | |} | ||
Line 3,393: | Line 4,394: | ||
| +back | | +back | ||
| | | | ||
− | | | + | | Moves backward. |
|- | |- | ||
| +forward | | +forward | ||
Line 3,401: | Line 4,402: | ||
| +klook | | +klook | ||
| | | | ||
− | | | + | | Keyboard look; +forward +back serve as +lookup +lookdown. |
|- | |- | ||
| +left | | +left | ||
| | | | ||
− | | | + | | Turns left. |
|- | |- | ||
| +lookdown | | +lookdown | ||
Line 3,429: | Line 4,430: | ||
| +moveup | | +moveup | ||
| | | | ||
− | | | + | | Moves up; In water, lava, etc. |
|- | |- | ||
| +quickmenu | | +quickmenu | ||
− | | | + | | |
− | | | + | | An easily accessible menu with basic commands such as Voice Says. |
+ | |||
+ | By default it is bound to LSHIFT. | ||
|- | |- | ||
| +right | | +right | ||
| | | | ||
− | | | + | | Turns right. |
|- | |- | ||
| +scores | | +scores | ||
Line 3,449: | Line 4,452: | ||
| +speed | | +speed | ||
| | | | ||
− | | | + | | Changes your speed. |
+ | |||
+ | If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | ||
|- | |- | ||
| +strafe | | +strafe | ||
| | | | ||
− | | | + | | When used +left and +right are changed with +moveleft and +moveright. |
|- | |- | ||
| +use | | +use | ||
Line 3,469: | Line 4,474: | ||
| -back | | -back | ||
| | | | ||
− | | | + | | Stops moving backward. |
|- | |- | ||
| -forward | | -forward | ||
Line 3,477: | Line 4,482: | ||
| -klook | | -klook | ||
| | | | ||
− | | | + | | Stops Keyboard look; +forward +back serve as +lookup +lookdown. |
|- | |- | ||
| -left | | -left | ||
Line 3,505: | Line 4,510: | ||
| -moveup | | -moveup | ||
| | | | ||
− | | | + | | Stops moving up; In water, lava, etc. |
|- | |- | ||
| -quickmenu | | -quickmenu | ||
| | | | ||
− | | | + | | Stops the quick menu, an easily accessible menu with basic commands such as Voice Says. |
|- | |- | ||
| -right | | -right | ||
| | | | ||
− | | | + | | Stops turning right. |
|- | |- | ||
| -scores | | -scores | ||
Line 3,525: | Line 4,530: | ||
| -speed | | -speed | ||
| | | | ||
− | | | + | | Stops changing your speed. |
+ | |||
+ | If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | ||
|- | |- | ||
| -strafe | | -strafe | ||
| | | | ||
− | | | + | | Stops strafing, which When used +left and +right are changed with +moveleft and +moveright. |
|- | |- | ||
| -use | | -use | ||
Line 3,542: | Line 4,549: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | addcam | ||
+ | | <type name> | ||
+ | | Adds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital. | ||
|- | |- | ||
| addip | | addip | ||
− | | | + | | <ip address> |
− | | | + | | Adds IP addresses to the filter list. |
|- | |- | ||
| addnode | | addnode | ||
Line 3,593: | Line 4,604: | ||
| centerview | | centerview | ||
| | | | ||
− | | | + | | Centers the players view. |
|- | |- | ||
| chase | | chase | ||
Line 3,622: | Line 4,633: | ||
| | | | ||
| Clears the console. | | Clears the console. | ||
+ | |- | ||
+ | | clearcams | ||
+ | | | ||
+ | | Clears all cameras in a camerapath. | ||
|- | |- | ||
| cmd | | cmd | ||
Line 3,633: | Line 4,648: | ||
| coach | | coach | ||
| | | | ||
− | | | + | | Allows you to be a coach in some team based gametypes. |
+ | |||
+ | Be on the team you wish to coach before typing the command in console. | ||
|- | |- | ||
| cointoss | | cointoss | ||
− | | | + | | <heads/tails> |
− | | | + | | Flips a coin based on your choice and announces if you won or lost. |
|- | |- | ||
| condump | | condump | ||
Line 3,662: | Line 4,679: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | deletecam | ||
+ | | | ||
+ | | Deletes the current camera; only works in demoEditMode | ||
|- | |- | ||
| demo | | demo | ||
− | | | + | | <filename> |
− | | | + | | Loads a specific demo. |
|- | |- | ||
| demoavi | | demoavi | ||
+ | | | ||
+ | | Starts recording video as frames or audio as .wav file depending on cl_demoavi_audio and cl_demoavi_video. Framerate depends on cl_demoavi_fps. | ||
+ | |- | ||
+ | | demoEditMode | ||
| | | | ||
+ | | Lets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov). | ||
+ | |- | ||
+ | | demoFreeFly | ||
| | | | ||
+ | | Enables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player. | ||
|- | |- | ||
| demoget | | demoget | ||
− | | | + | | <ID> |
− | | | + | | Use with demolist to download recorded demos from a server |
|- | |- | ||
| demojump | | demojump | ||
− | | | + | | <time> |
− | | | + | | Jumps to a specified time in a demo. Time format is [minutes:]seconds. Use + or - in front of the time to specify it in relation to current position in the demo. |
|- | |- | ||
| demolist | | demolist | ||
− | | | + | | |
− | | | + | | Lists all demos on the Server and their ID. Can be downloaded via demoget <ID> |
|- | |- | ||
| demopause | | demopause | ||
− | | | + | | |
− | | | + | | Pauses or resumes the currently playing demo. |
|- | |- | ||
| devmap | | devmap | ||
Line 3,697: | Line 4,726: | ||
| downloadcancel | | downloadcancel | ||
| | | | ||
− | | | + | | Cancels an active download. |
|- | |- | ||
| downloadstatus | | downloadstatus | ||
| | | | ||
− | | | + | | Displays download status information. |
|- | |- | ||
| driobide | | driobide | ||
Line 3,722: | Line 4,751: | ||
| <message> | | <message> | ||
| Prints a message to the console. | | Prints a message to the console. | ||
+ | |- | ||
+ | | editcam | ||
+ | | <command> <variable> | ||
+ | | Edits the current camera, you can edit: type <type name> eg. path_spline; track <entity number> (tracks entity; 0 for no track); fov; timeOffset; origin; angles; pitch; yaw; roll. | ||
|- | |- | ||
| editnodes | | editnodes | ||
Line 3,736: | Line 4,769: | ||
|- | |- | ||
| exec | | exec | ||
− | | < | + | | <filename> |
| Executes a configuration file. | | Executes a configuration file. | ||
|- | |- | ||
Line 3,788: | Line 4,821: | ||
|- | |- | ||
| give | | give | ||
− | | | + | | <all/health/weapons/ammo/armor> |
− | | | + | | Give items to a Player. Requires cheats to be enabled. |
|- | |- | ||
| glslprogramlist | | glslprogramlist | ||
Line 3,801: | Line 4,834: | ||
| heartbeat | | heartbeat | ||
| | | | ||
− | | | + | | Sends a manual heartbeat to the masterservers. |
+ | |||
+ | This makes your server visible to those that query the list of servers. | ||
|- | |- | ||
| help_hud | | help_hud | ||
| | | | ||
− | | | + | | Prints a list of HUD scripts commands, HUD scripts operators, HUD scripts CONSTANT names, and HUD scripts REFERENCE names to your console. |
|- | |- | ||
| imagelist | | imagelist | ||
| | | | ||
− | | | + | | Shows a list of all images loaded in your console. |
|- | |- | ||
− | | | + | | importcams |
− | | | + | | <filename> |
− | | | + | | imports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any. |
|- | |- | ||
| invite | | invite | ||
Line 3,849: | Line 4,884: | ||
| listip | | listip | ||
| | | | ||
− | | | + | | The current list of filters will be printed to console. |
|- | |- | ||
| listlocations | | listlocations | ||
| | | | ||
− | | | + | | Prints a list of all map locations (if available) to console. |
|- | |- | ||
| listraces | | listraces | ||
Line 3,880: | Line 4,915: | ||
|- | |- | ||
| match | | match | ||
− | | | + | | <restart\advance\status> |
− | | | + | | Restarts, Advances, or gets the Status of your match. |
− | |- | + | |- |
| memlist | | memlist | ||
| | | | ||
− | | | + | | Prints a memory pool list to your console. |
|- | |- | ||
| memstats | | memstats | ||
| | | | ||
− | | | + | | Prints memory statistics to your console. |
|- | |- | ||
| menu_close | | menu_close | ||
Line 3,921: | Line 4,956: | ||
| messagemode | | messagemode | ||
| | | | ||
− | | | + | | Prompts you to write a message, which will be sent to everyone on the server. |
|- | |- | ||
| messagemode2 | | messagemode2 | ||
| | | | ||
− | | | + | | Prompts you to write a message, which will be sent to everyone on your team. |
|- | |- | ||
| mm_login | | mm_login | ||
| | | | ||
− | | | + | | Logs you out of matchmaking. |
|- | |- | ||
| mm_logout | | mm_logout | ||
| | | | ||
− | | | + | | Logs you in Matchmaking. |
|- | |- | ||
| modellist | | modellist | ||
| | | | ||
− | | | + | | Prints a list of all models loaded in your console. |
|- | |- | ||
| music | | music | ||
Line 3,993: | Line 5,028: | ||
| purelist | | purelist | ||
| | | | ||
− | | | + | | Displays a list of all Pure Files in your console. |
|- | |- | ||
| putaway | | putaway | ||
| | | | ||
− | | | + | | Closes the scoreboard if open. |
|- | |- | ||
| quit | | quit | ||
Line 4,020: | Line 5,055: | ||
|- | |- | ||
| record | | record | ||
− | | | + | | <name> |
− | | | + | | Records a demo with the specified name(These are single POV demos, for multiPOV use serverrecord). |
|- | |- | ||
| removeip | | removeip | ||
| <ip address> | | <ip address> | ||
− | | Removes | + | | Removes IP addresses from the filter list. |
|- | |- | ||
| requestservers | | requestservers | ||
Line 4,037: | Line 5,072: | ||
| s_devices | | s_devices | ||
| | | | ||
− | | | + | | List of available OpenAL sound devices. |
|- | |- | ||
| s_restart | | s_restart | ||
Line 4,046: | Line 5,081: | ||
| | | | ||
| | | | ||
+ | |- | ||
+ | | saverecam | ||
+ | | <optional name> | ||
+ | | Saves the .cam script file with the camera path data. If no name is provided, the demo name is used. | ||
|- | |- | ||
| say | | say | ||
Line 4,057: | Line 5,096: | ||
| score | | score | ||
| | | | ||
− | | | + | | Toggles the scoreboard. |
|- | |- | ||
| screenshot | | screenshot | ||
| | | | ||
− | | | + | | Takes a screenshot of what you're looking at. |
|- | |- | ||
| serverinfo | | serverinfo | ||
| | | | ||
− | | | + | | Displays Server info settings in console. |
+ | |||
+ | Values displayed: version, fs_game, g_antilag, g_gametype, g_instagib, protocol, sv_cheats, sv_hostname, sv_http, sv_maxclients, sv_maxmvclients, sv_mm_enable, sv_mm_loginonly, sv_pps, sv_pure, sv_skilllevel, sv_skillRating. | ||
|- | |- | ||
| serverrecord | | serverrecord | ||
− | | | + | | <name> |
− | | | + | | Records a multiPOV demo on the Server (can be downloaded by clients via demolist and demoget). |
|- | |- | ||
| serverrecordcancel | | serverrecordcancel | ||
Line 4,117: | Line 5,158: | ||
| shaderlist | | shaderlist | ||
| | | | ||
− | | | + | | Prints a list of shaders currently loaded in your console. |
|- | |- | ||
| showclosestnode | | showclosestnode | ||
Line 4,125: | Line 5,166: | ||
| showip | | showip | ||
| | | | ||
− | | | + | | Shows your local IP Address (reversed). |
|- | |- | ||
| showserverip | | showserverip | ||
| | | | ||
− | | | + | | Shows the server IP Address. |
|- | |- | ||
| sizedown | | sizedown | ||
| | | | ||
− | | | + | | Decreases the viewable area (affects cg_viewSize by -10) on your screen. |
|- | |- | ||
| sizeup | | sizeup | ||
| | | | ||
− | | | + | | Increases the viewable area (affects cg_viewSize by +10) on your screen. |
|- | |- | ||
| soundlist | | soundlist | ||
| | | | ||
− | | | + | | Prints a list of all sounds currently loaded in your console. |
|- | |- | ||
| spec | | spec | ||
| | | | ||
− | | | + | | Joins the SPECTATOR team. |
|- | |- | ||
| spectators | | spectators | ||
| | | | ||
− | | | + | | Prints a list of spectators. |
|- | |- | ||
| stats | | stats | ||
− | | | + | | <id\playername> |
− | | | + | | Prints your or a specified players stats. |
+ | |||
+ | Stats include hit/shot percent, damage given/received, ratio, health/armor, etc. | ||
|- | |- | ||
| status | | status | ||
| | | | ||
− | | | + | | Displays the server status in console. |
+ | |||
+ | Map, Player ID, Score, Ping, Player Names, Last Message, Address, Port, Rate, etc. | ||
|- | |- | ||
| stop | | stop | ||
| | | | ||
− | | | + | | Stops your demo if it's currently recording. |
|- | |- | ||
| stopmusic | | stopmusic | ||
| | | | ||
− | | | + | | Stops music that's currently playing. |
|- | |- | ||
| svscore | | svscore | ||
− | | | + | | <0/1> |
− | | | + | | If enabled, the scoreboard will be toggled. |
|- | |- | ||
| timein | | timein | ||
Line 4,185: | Line 5,230: | ||
| toggleconsole | | toggleconsole | ||
| | | | ||
− | | | + | | Toggles the console. |
|- | |- | ||
| toggleready | | toggleready | ||
Line 4,193: | Line 5,238: | ||
| tvconnect | | tvconnect | ||
| | | | ||
− | | | + | | Sends a command to connect to a TV server (with available slots) that has round robin balancing. |
|- | |- | ||
| ui_dumpapi | | ui_dumpapi | ||
| | | | ||
− | | | + | | Dumps API information to console. |
|- | |- | ||
| ui_printdocs | | ui_printdocs | ||
| | | | ||
− | | | + | | Prints document cache to console. |
|- | |- | ||
| ui_reload | | ui_reload | ||
Line 4,233: | Line 5,278: | ||
| upstate | | upstate | ||
| | | | ||
− | | | + | | Updates your client on the current state of things. |
|- | |- | ||
| use | | use | ||
| | | | ||
− | | | + | | Uses an object in the world. |
|- | |- | ||
| userinfo | | userinfo | ||
| | | | ||
− | | | + | | Prints a list of User Info Settings to your console. |
+ | |||
+ | Examples: cg_movementStyle, cg_noAutohop, cl_mm_session, clan, color, hand, handicap, model, name, password, and skin. | ||
|- | |- | ||
| vid_modelist | | vid_modelist | ||
| | | | ||
− | | | + | | List of available video modes. |
|- | |- | ||
| vid_restart | | vid_restart | ||
Line 4,252: | Line 5,299: | ||
|- | |- | ||
| viewpos | | viewpos | ||
− | | | + | | |
− | | | + | | |
− | |- | + | |- |
− | | vote | + | | vote |
− | | <yes / no> | + | | <yes / no> |
− | | Casts a vote. | + | | Casts a vote. |
− | |- | + | |- |
− | | vsay | + | | vsay |
− | | <name> | + | | <name> |
− | | Says a voice message globally. Shows list of all voice messages if executed without the argument. | + | | Says a voice message globally. Shows list of all voice messages if executed without the argument. |
− | |- | + | |- |
− | | vsay_team | + | | vsay_team |
− | | <name> | + | | <name> |
− | | Says a voice message to the team. | + | | Says a voice message to the team. |
− | |- | + | |- |
− | | vstr | + | | vstr |
− | | | + | | <variable. |
− | | | + | | Execute a variable command. |
− | |- | + | |
− | | wait | + | Example: vstr nextmap |
− | | | + | |- |
− | | | + | | wait |
− | |- | + | | |
− | | weapcross | + | | Delays the execution of a remaining command buffer until the next frame. |
− | | | + | |
− | | | + | Example: bind z "+attack ; wait ; kill" |
− | |- | + | |- |
− | | weaplast | + | | weapcross |
− | | | + | | <0-4> |
− | | Switches to last weapon. | + | | Shows weapon sets near your crosshair, which can be toggled between. |
− | |- | + | |
− | | weapnext | + | 0 - View Only, 1 - Gunblade/Machine Gun, 2 - Riot Gun/Grenade Launcher, 3 - Rocket Launcher/Plasmagun, 4 - Lasergun/Electrobolt |
− | | | + | |
− | | Switches to next weapon. | + | Example: bind "p" weapcross 1 |
− | |- | + | |- |
− | | weapprev | + | | weaplast |
− | | | + | | |
− | | Switches to previous weapon. | + | | Switches to last weapon. |
− | |- | + | |- |
− | | whois | + | | weapnext |
− | | | + | | |
− | | | + | | Switches to next weapon. |
+ | |- | ||
+ | | weapprev | ||
+ | | | ||
+ | | Switches to previous weapon. | ||
+ | |- | ||
+ | | whois | ||
+ | | <player> | ||
+ | | Provides player information if they're logged into Matchmaking. | ||
|- | |- | ||
| writeconfig | | writeconfig | ||
Line 4,301: | Line 5,356: | ||
| writeip | | writeip | ||
| | | | ||
− | | | + | | Writes addip\removeip <ip> commands to listip.cfg for future execution. By default filter lists are not saved\restored. |
|} | |} |
Latest revision as of 20:47, 15 December 2023
Contents
- 1 Variables
- 2 Commands
Variables
Flags
Variables in Warfork can have flags. Flags provide additional information about a variable.
- * - Static variable. Changes to those variables are saved in config.cfg.
- U - User-info variable. Those variables are uploaded to the server (for example to let the server know the player's nickname).
- S - Server-info variable. Those variables are uploaded to all clients (for example to sync bot difficulty).
- - - Read-only variable. Those variables cannot be edited while the game is running. They can only be changed by starting Warfork with a launch option (for example +g_allow_bunny 0).
- L - Variables with this flag require restart of a certain subsystem for the changes to apply.
- C - Cheat variable. Those variables can only be changed if sv_cheats is enabled.
Notes
- Variables can have more than one flag. They can also have none.
Additional information
- Some commands / variables are server/client-sided. This means if a command is server-sided, then it can only be executed by the server (via server console / rcon). Executing those commands on the client's side will throw a "Unknown command" error.
bot_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
bot_dummy | 0 | <0/1> | If enabled, bots will be completely stationary and not fire any weapons.
Example Screenshot: bot_dummy "1" | |
bot_showcombat | 0 | <0/1> | If enabled, combat messages for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showcombat "1" | |
bot_showlrgoal | 0 | <0/1> | If enabled, the long range goals for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showlrgoal "1" | |
bot_showpath | 0 | <0/1> | If enabled, a path will be drawn that the bot is following.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showpath "1" | |
bot_showsrgoal | 0 | <0/1> | If enabled, the short range goals for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showsrgoal "1" |
cg_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cg_autoaction_demo | * | 0 | <0/1> | Enables automatic demo recording of matches after warmup mode is finished.
The demo will be written to /demos/autorecord/gametype/ in your data folder with the following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.wdz20 |
cg_autoaction_screenshot | * | 0 | <0/1> | Enables automatic screenshot of final standings on the scoreboard when the match is finished.
The screenshot will be written to /screenshots/ in your data folder with the following file format: wf_yymmdd_id.extension |
cg_autoaction_spectator | * | 0 | <0/1> | Use autoaction when spectating games. |
cg_autoaction_stats | * | 0 | <0/1> | If enabled, your statistics will be written to /stats/gametype/ in your data folder when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txt |
cg_bloodTrail | * | 10 | <value> | Changes the density of damage rings rendered when a player is hit.
0 = Disabled Example Screenshot: cg_bloodTrail "10" |
cg_bloodTrailAlpha | * | 1.0 | <0-1> | Sets the transparency of damage rings rendered.
0 = 100% Transparent & 1 = 100% Solid Example Screenshot cg_bloodTrailAlpha "0.3" |
cg_cartoonEffects | * | 7 | <2/4/7> | Enables cartoon effects.
Example Screenshots: 2 = Dust effect when falling, 4 = Dash effect, 7 = Dust effect when falling, Dash effect, Wall-jump effect. |
cg_cartoonHitEffect | * | 0 | <0/1> | If enabled, critical hit effects are displayed for high damage value attacks.
Example Screenshot: cg_cartoonHitEffect "1" |
cg_chatBeep | * | 1 | <0/1> | Enables the chat beep sound when someone sends a message. |
cg_chatFilter | * | 0 | <0-2> | Filters chat messages.
0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages |
cg_chatFilterTV | * | 2 | <0-4> | Filters Warfork TV chat messages.
0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages, 4 = Filter TV spectator chat messages |
cg_clientHUD | * | <HUD name> | Changes your HUD. | |
cg_colorCorrection | * | 1 | <0/1> | Enables color correction.
Color Correction works only on maps which have tables for it with supported GPUs. Example Screenshots: cg_colorCorrection "0" · cg_colorCorrection "1" |
cg_crosshair | * | 1 | <0-13> | Changes your crosshair style.
0 = No crosshair |
cg_crosshair_color | * | 255 255 255 | <R G B> | Changes the color of your crosshair. |
cg_crosshair_damage_color | * | 255 0 0 | <R G B> | Changes the color of your crosshair when you hit an enemy. |
cg_crosshair_font | * | Warsow Crosshairs | Changes the font of your crosshair. | |
cg_crosshair_size | * | 24 | <size> | Changes the size of your crosshair. |
cg_crosshair_strong | * | 0 | <0-13> | Changes your crosshair style for strong ammo. 0 disables it. |
cg_crosshair_strong_color | * | 255 255 255 | <R G B> | Changes the color of your crosshair for strong ammo. |
cg_crosshair_strong_size | * | 24 | <size> | Changes the size of your crosshair for strong ammo. |
cg_damage_blend | 1 | <0-1> | This command no longer works and is a placeholder.
It use to enable a red flash when you got hit if cg_damage_indicator = 1. | |
cg_damage_indicator | * | 1 | <0-1> | If enabled, a red damage indicator will appear in the direction(s) you were hit. |
cg_damage_indicator_time | * | 25 | <value> | Sets how long the red damage indicator will be visible. |
cg_damageNumbers | * | 1 | <0/1> | Enables Damage Numbers that are displayed when attacking a player. |
cg_damageNumbersColor | * | 8 | <0-11> | Changes the color of your Damage Numbers.
0 = White, 1 = Black, 2 = Red, 3 = Green, 4 = Blue, 5 = Yellow, 6 = Orange, 7 = Magenta, 8 = Cyan, 9 = Light Grey, 10 = Medium Grey, 11 = Dark Grey |
cg_damageNumbersDistance | * | 48 | <1-200> | The vertical distance above the player model that Damage Numbers are displayed. |
cg_damageNumbersOffset | * | 1 | <1-5> | The offset distance between the Damage Number and its shadow. |
cg_damageNumbersSize | * | 1 | <1-4> | Changes the size of your Damage Numbers.
1 = Tiny, 2 = Small, 3 = Medium, 4 = Large |
cg_debugHUD | 0 | <0/1> | If enabled, the HUD name that's being loaded will print to console. | |
cg_debugPlayerModels | *, C | 0 | <0/1> | If enabled, player model information will be displayed on each map load in console. |
cg_debugWeaponModels | *, C | 0 | <0/1> | If enabled, weapon model information will be displayed on each map load in console. |
cg_decals | * | 1 | <0/1> | If enabled, you will see projectile impact effects on walls. |
cg_draw2D | 1 | <0/1> | If enabled, you will see the HUD (scores, ammunition, clock, etc.) | |
cg_ebbeam_alpha | * | 0.4 | <0-1> | Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid |
cg_ebbeam_old | * | 0 | <0/1> | If enabled, you will see the old (simplistic) Electrobolt beam. |
cg_ebbeam_time | * | 0.6 | <value> | Sets how long the Elecrobolt beam will be visible. |
cg_ebbeam_width | * | 64 | <value> | Sets the width of the Elecrobolt beam. |
cg_explosionsDust | * | 0 | <0/1> | If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_explosionsRing | * | 0 | <0/1> | If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_flashWindowCount | * | 4 | <value> | The amount of times Warfork flashes in your taskbar if warmup ends and a match starts. |
cg_forceMyTeamAlpha | * | 0 | <0/1> | If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team. |
cg_gamepad_accelMax | * | 2 | <value> | Maximum acceleration of the gamepad. |
cg_gamepad_accelSpeed | * | 3 | <value> | Speed of gamepad's acceleration. |
cg_gamepad_accelThres | * | 0.9 | <value> | Threshold of gamepad's acceleration. |
cg_gamepad_moveThres | * | 0.239 | <value> | Specifies the dead-zone for movement. |
cg_gamepad_pitchInvert | * | 0 | <0/1> | If enabled, the gamepad will be inverted. |
cg_gamepad_pitchSpeed | * | 240 | <value> | Specifies the sensitivity when looking up and down. |
cg_gamepad_pitchThres | * | 0.265 | <value> | Specifies the dead-zone for looking up and down. |
cg_gamepad_runThres | * | 0.75 | ||
cg_gamepad_strafeRunThres | * | 0.45 | ||
cg_gamepad_strafeThres | * | 0.239 | ||
cg_gamepad_swapSticks | * | 0 | <0/1> | Swaps sticks on your gamepad. |
cg_gamepad_yawSpeed | * | 260 | <value> | Specifies the sensitivity when looking left and right. |
cg_gamepad_yawThres | * | 0.265 | <value> | Specifies the dead-zone for looking left and right. |
cg_gibs | * | 1 | <0/1> | This command is a placeholder.
It use to define the total number of gibs that would be displayed when you fragged someone. |
cg_gun | * | 1 | <0/1> | Shows your weapon. |
cg_gun_alpha | * | 1 | <0-1> | Transparency of your weapon model. |
cg_gun_fov | * | 90 | <1-160> | Field-of-View of your weapon model. |
cg_gunbob | * | 1 | <0/1> | Enables bobbing of the weapon model. |
cg_gunx | * | 0 | <value> | Moves your weapon's model on the X axis. |
cg_guny | * | 0 | <value> | Moves your weapon's model on the Y axis. |
cg_gunz | * | 0 | <value> | Moves your weapon's model on the Z axis. |
cg_handOffset | * | 5 | <value> | The offset of your hand's position. 0 means middle. |
cg_instabeam_alpha | * | 0.4 | <0-1> | Transparency of the instabeam. |
cg_instabeam_time | * | 0.4 | <value> | The time an instagun beam will be displayed before disappearing. |
cg_instabeam_width | * | 7 | <value> | The width of an instagun beam. |
cg_laserBeamSubdivisions | * | 10 | <value> | The higher the number the smoother the laser beam looks. |
cg_movementStyle | *, U | 0 | <0/1> | Old movement = 0 and New movement = 1 |
cg_noAutoHop | *, U | 0 | <0/1> | If enabled, disables autohop by holding spacebar. |
cg_outlineModels | * | 1 | <0/1> | Outlines models. |
cg_outlinePlayers | * | 1 | <0/1> | Outlines players. |
cg_outlineWorld | * | 0 | <0/1> | Outlines every object in maps. |
cg_particles | * | 1 | <0/1> | Enables particles. |
cg_pickup_flash | * | 0 | <0/1> | If enabled, you will see a flash when picking up an item or weapon.
For this command to work please set cg_showViewBlends 1 |
cg_placebo | * | 0 | <value> | An easteregg for comedic purpose that does nothing. It will be removed shortly. |
cg_playerTrailsColor | 0.0 1.0 0.0 | <R G B> | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | |
cg_playList | * | sounds/music/match.m3u | <path> | Path to a music playlist. |
cg_playListShuffle | * | 1 | <0/1> | Plays songs randomly from the music playlist. |
cg_predict | 1 | <0/1> | Predicts players' movement on multiplayer servers for smoothness. | |
cg_predict_optimize | 1 | <0/1> | Optimizes cg_predict's behavior. | |
cg_predictLaserBeam | * | 1 | <0/1> | If enabled, a perfectly straight line laserbeam will always be drawn regardless of server lag. If disabled, a laserbeam will be drawn based on server lag. |
cg_projectileAntilagOffset | * | 1.0 | <value> | The defined value adds a time offset to counter anti-lag visualization. |
cg_projectileFireTrail | * | 90 | <value> | Controls the amount of firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
0 = Disabled |
cg_projectileFireTrailAlpha | * | 0.45 | <0-1> | Controls the transparency level of the firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
0 = 100% Transparent, 1 = Solid Color |
cg_projectileTrail | * | 60 | <value> | Controls the amount of smoke left behind when firing the Rocket Launcher or Grenade Launcher.
0 = Disabled |
cg_raceGhosts | * | 0 | <0/1> | Enables ghosts while racing. |
cg_raceGhostsAlpha | * | 0.25 | <0-1> | Transparency of race ghosts. |
cg_reactionKills | * | 1 | <0/1> | Enables Reaction Kills. |
cg_reactionKillsTimeout | * | 45 | <1-180> | Frequency of Reaction Kills in seconds. |
cg_reactionRoundStart | * | 1 | <0/1> | Enables Round Start Reactions. |
cg_reactionRoundStartOdds | * | 5 | <1-100> | Odds of Round Start Reactions. |
cg_scoreboardFontFamily | * | Droid Sans Mono | Name of font used in scoreboard. | |
cg_scoreboardFontSize | * | 12 | <value> | Size of scoreboard's font. |
cg_scoreboardMonoFontFamily | * | Droid Sand Mono | ||
cg_scoreboardStats | * | 1 | <0-1> | If enabled, Weapons Statistics will be shown on the Scoreboard. |
cg_scoreboardTitleFontFamily | * | Hemi Head | Name of font used in the scoreboard's title. | |
cg_scoreboardTitleFontSize | * | 24 | <value> | Size of the font used in scoreboard's title. |
cg_scoreboardWidthScale | * | 1.0 | <value> | Width scale of the scoreboard. |
cg_shadows | * | 1 | <0-2> | Enables shadows. Uses simple shadows if set to 1, shadowmaps if set to 2. 0 to disable. |
cg_showAwards | * | 1 | <0/1> | Shows awards upon certain events (On Fire! etc.). |
cg_showBloodTrail | * | 1 | <0/1> | If enabled, damage rings will be rendered when a player is hit. |
cg_showCaptureAreas | * | 1 | <0/1> | A command that does nothing. It will be removed shortly. |
cg_showChasers | * | 1 | <0/1> | Displays chasers on the scoreboard (if there are any). |
cg_showCrosshairDamage | * | 1 | <0/1> | Changes the crosshair's color to the damage color if an enemy gets hit. |
cg_showFPS | * | 0 | <0/1> | Enables an FPS counter. |
cg_showhelp | * | 1 | <0/1> | Displays help text under the timer. |
cg_showHUD | * | 1 | <0/1> | Enables HUD. |
cg_showItemTimers | * | 3 | <value> | Displays when items will spawn on your HUD (only in spectator mode). |
cg_showMiniMap | * | 0 | <0/1> | Displays a minimap (if supported by gamemode). |
cg_showMiss | 0 | <0/1> | For debugging server events. If enabled, will dump prediction misses to console in x:y format. x = time y = distance error.
Best to use with con_drawnotify 1 for easier viewing. | |
cg_showObituaries | * | 3 | <value> | Displays who fragged who using which weapon on your HUD. |
cg_showPickup | * | 1 | <0/1> | Displays when you pickup an item on your HUD. |
cg_showPlayerNames | * | 1 | <0/1> | Displays player names above player models. |
cg_showPlayerNames_alpha | * | 0.4 | <0-1> | Transparency of player names. |
cg_showPlayerNames_barWidth | * | 8 | <value> | Bar width above your teammates player model, which contains information such as Health and Armor. |
cg_showPlayerNames_xoffset | 0 | <value> | Move player names by this much on the X axis. | |
cg_showPlayerNames_yoffset | 16 | <value> | Move player names by this much on the Y axis. | |
cg_showPlayerNames_zfar | * | 824 | <value> | Defines the distance that player names are still drawn over models. |
cg_showPlayerTrails | 0 | <0/1> | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | |
cg_showPointedPlayer | * | 1 | <0/1> | If enabled, when your mouse is pointed over a teammate or enemy their name will be drawn over the player model. |
cg_showPressedKeys | * | 0 | <0/1> | If enabled, will show the key presses of players. |
cg_showSelfShadow | * | 0 | <0/1> | Enables seeing your own shadow. |
cg_showSpeed | * | 1 | <0-3> | Changes the position of the speed display of the player. 0 to disable. Values higher than 1 aren't supported on all HUDs.
Example Screenshot: cg_showSpeed "1" |
cg_showTeamLocations | * | 1 | <0/1> | If enabled and your HUD supports it, your teammates location will be shown. |
cg_showTeamMates | * | 1 | <0/1> | Show teammates indicators. |
cg_showTimer | * | 1 | <0/1> | Displays the match's timer. |
cg_showViewBlends | * | 1 | <0/1> | If enabled, fullscreen overlays for underwater and pain effects will be displayed.
Example Screenshots: cg_showViewBlends "0" · cg_showViewBlends "1" |
cg_showZoomEffect | * | 1 | <0/1> | If enabled, the zoom effect is shown. |
cg_simpleItems | * | 0 | <0-2> | Replaces 3D models of pickupable items with simplistic 2D models.
0 = 3D item models, 1 = Animated 2D items (bobbing up and down), 2 = Static 2D items |
cg_simpleItemsSize | * | 16 | <value> | Changes the size of simplistic item models. |
cg_specHUD | * | <undefined> | <HUD name> | Changes the HUD while spectating. |
cg_strafeHUD | * | 0 | <0/1> | Enables strafe HUD. |
cg_teamALPHAcolor | * | 254 101 101 | <R G B> | Color of team Alpha players. |
cg_teamALPHAmodel | * | bigvic | <model name> | Default model of team Alpha players. |
cg_teamALPHAmodelForce | * | 1 | <0/1> | Changes models of all team Alpha players to a user-chosen one. |
cg_teamALPHAskin | * | default | <default/fullbright> | Changes models skin of all Team Forbidden players to a user-chosen one. |
cg_teamBETAcolor | * | 153 204 255 | <R G B> | Color of team Beta players. |
cg_teamBETAmodel | * | padpork | <model name> | Default model of team Beta players. |
cg_teamBETAmodelForce | * | 1 | <0/1> | Changes models of all team Beta players to a user-chosen one. |
cg_teamBETAskin | * | default | <default/fullbright> | Changes models skin of all Team Icy players to a user-chosen one. |
cg_teamColoredBeams | * | 0 | <0/1> | If enabled, the LG beam color will be changed to the team color of the attacker.
Example Screenshots: cg_teamColoredBeams "0" · cg_teamColoredBeams "1" |
cg_teamColoredInstaBeams | * | 1 | <0/1> | Changes the color of the InstaBeam to the team color of the attacker.
Example Screenshots: cg_teamColoredInstaBeams "0" · cg_teamColoredInstaBeams "1" |
cg_teamPLAYERScolor | * | 0 255 70 | <R G B> | Color of team Players players (non-team based gametypes). |
cg_teamPLAYERScolorForce | * | 0 | <0/1> | Changes color of all team Players players to a user-chosen one. |
cg_teamPLAYERSmodel | * | bigvic | <model name> | Default model of team Players players. |
cg_teamPLAYERSmodelForce | * | 0 | <0/1> | Changes models of all team Players players to a user-chosen one. |
cg_teamPLAYERSskin | * | default | <default/fullbright> | Changes models skin of all team Players players to a user-chosen one.
Example Screenshots: cg_teamPLAYERSskin "default" · cg_teamPLAYERSskin "fullbright" |
cg_thirdPerson | C | 0 | <0/1> | Enables third person view.
Example Screenshots: cg_thirdPerson "0" · cg_thirdPerson "1" |
cg_thirdPersonAngle | 0 | <value> | Changes the angle of third person view.
Example Screenshots: cg_thirdPersonAngle "0" · cg_thirdPersonAngle "180" | |
cg_thirdPersonRange | 70 | <value> | The distance that the player model appears from the camera when in third person view.
Example Screenshots: cg_thirdPersonRange "70" · cg_thirdPersonRange "200" | |
cg_touch_flip | * | 0 | ||
cg_touch_lookDecel | * | 8.5 | ||
cg_touch_lookInvert | * | 0 | ||
cg_touch_lookSens | * | 9 | ||
cg_touch_lookThres | * | 5 | ||
cg_touch_moveThres | * | 24 | ||
cg_touch_scale | * | 100 | ||
cg_touch_showMoveDir | * | 1 | ||
cg_touch_strafeThres | * | 32 | ||
cg_touch_zoomThres | * | 24 | ||
cg_touch_zoomTime | * | 250 | ||
cg_viewBob | * | 1 | <0/1> | Enabled head bobbing. |
cg_viewSize | * | 100 | <40-100> | The percentage of the viewable area displayed on your screen.
If less than 100 is defined then black space will fill your screen. If you set cl_demoavi_scissor 0 then images will always be exported as cg_viewSize 100. If you set cl_demoavi_scissor 1 then images will always be exported as cg_viewSize 100. Example Screenshot: cg_viewsize "40" |
cg_voiceChats | * | 1 | <0/1> | Enables voice commands (also known as "VSAYS"). |
cg_volume_announcer | * | 1.0 | <0-2.0> | Changes the volume of the announcer. |
cg_volume_effects | * | 1.0 | <0-2.0> | Changes the volume of the effects. |
cg_volume_hitsound | * | 1.0 | <0-2.0> | Changes the volume of the hitsound. |
cg_volume_players | * | 1.0 | <0-2.0> | Changes the volume of player sounds. |
cg_volume_voicechats | * | 1.0 | <0.0-2.0> | Changes the volume of voice commands. |
cg_weaponAutoswitch | * | 2 | <0-2> | Enables auto switching of weapons when you're out of ammo.
0 = Autoswitch Disabled, 1 = Autoswitch Enabled (one click), 2 = Autoswitch Enabled (two clicks) |
cg_weaponFlashes | * | 2 | <0-2> | Enables weapon flashes.
0 = All Weapon Flashes Disabled, 1 = Wall + Floor Weapons Flash Enabled, 2 = Wall + Floor & Weapon Muzzle Flashes Enabled (if cg_gun is set to 1). |
cg_weaponlist | * | 1 | <0/1> | If enabled, the weapon list will be displayed on your HUD. |
cl_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cl_anglespeedkey | 1.5 | <value> | Defines the multiplier for how fast you turn when running is toggled. | |
cl_checkForUpdate | * | 1 | <0/1> | If enabled, the client will be permitted to check for updates. |
cl_compresspackets | * | 1 | <0/1> | Compresses network packets. |
cl_debug_serverCmd | *, C | 0 | <0/1> | If enabled, server debug information will printed to console. |
cl_debug_timeDelta | * | 0 | <0/1> | If enabled, server debug information (netcode) will printed to console. |
cl_demoavi_audio | * | 0 | If set to 1 Warfork will create a .wav when using demoavi cl_demoavi_video should be set to 0 since it will lag the game when capturing resulting in audio that is not realtime. | |
cl_demoavi_fps | * | 30.3 | Determines how many frames per second get captured by demoavi | |
cl_demoavi_scissor | * | 0 | ||
cl_demoavi_video | * | 1 | <0/1> | If set to 1 Warfork will output frames when using demoavi |
cl_download_allow_modules | * | 1 | <0/1> | Allows the downlaoding of modules.
This is needed for mods such as Racemod. |
cl_download_name | - | <value> | *write protected* | The name of what's being downloaded. |
cl_download_percent | - | 0 | *write protected* | The percentage of what's being downloaded. |
cl_downloads | * | 1 | <0/1> | If enabled, your client is allowed to download files (maps, textures, etc.) directly from the server you're connecting to. |
cl_downloads_from_web | *, - | 1 | *write protected* | If enabled, your client is allowed to download files (maps, textures, etc.) from a webserver. |
cl_downloads_from_web_timeout | * | 600 | <value> | The time before a client timeout when attempting to download from a webserver. |
cl_extrapolate | * | 1 | ||
cl_flip | * | 0 | ||
cl_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
cl_mm_autologin | * | 1 | <0/1> | If enabled, matchmaking will automatically be logged into. |
cl_mm_session | U, - | 0 | *write protected* | Contains your matchmaking session information. |
cl_mm_user | * | <undefined> | <value> | Contains your matchmaking username. |
cl_mumble | *, L | 0 | <0/1> | Enables positional audio support for Mumble |
cl_mumble_scale | * | 0.0254 | <value> | Scales the positional audio distance for Mumble. |
cl_pitchspeed | 150 | <value> | The speed the player's screen moves up and down when using keyboard keys. | |
cl_port | - | 0 | *write protected* | IPv4 client port |
cl_port6 | - | 0 | *write protected* | IPv6 client port |
cl_pps | * | 40 | <value> | The amount packets per second that client is sending to the server. |
cl_run | * | 1 | <0/1> | If enabled, running will be toggle automatically.
This serves no purpose in disabling as Warfork has no footstep sounds. |
cl_shownet | 0 | <0/1> | If enabled, latency information for network packets will be printed in console. | |
cl_sleep | * | 0 | <0/1> | If enabled, you will get lower CPU usage with the cost of higher mouse latency and less stable fps. |
cl_stereo | * | 0 | <0/1> | If enabled, stereoscopic rendering mode will be toggled. |
cl_stereo_separation | * | 0.4 | <0-1.0> | Camera offset with cl_stereo |
cl_timeout | 120 | <value> | Kicks the player if connection is lost for more than x seconds. | |
cl_ucmdMaxResend | * | 3 | ||
cl_yawspeed | 140 |
cm_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cm_mapHeader | <undefined> | <value> | Stores map header information in the cvar. | |
cm_mapVersion | <undefined> | <value> | Stores map format description (IBSP, FBSP, etc.) in the cvar. | |
cm_noAreas | C | 0 | <0/1> | Disables area culling. |
cm_noCurves | C | 0 | <0/1> | If enabled, you can clip through curved surfaces.
Example Screenshots: cm_noCurves "1" Perspective 1 · cm_noCurves "1" Perspective 2 |
com_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
com_introPlayed3 | * | 1 | ||
com_showtrace | 0 | <0/1> | If enabled, the number of traces that has to be made will be displayed in console.
You must change the map with devmap <mapname> and then com_showtrace 1 to utilize this command. |
con_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
con_chatmode | * | 3 | ||
con_drawNotify | * | 0 | ||
con_fontSystemBigSize | * | 24 | <value> | |
con_fontSystemConsoleSize | * | 14 | <value> | |
con_fontSystemFallbackFamily | *, L | Droid Sans Fallback | ||
con_fontSystemFamily | * | Droid Sans | ||
con_fontSystemMediumSize | * | 16 | <value> | |
con_fontSystemMonoFamily | * | Droid Sans Mono | ||
con_fontSystemSmallSize | * | 14 | <value> | |
con_fontSystemTinySize | * | 8 | <value> | |
con_messageMode | 0 | |||
con_notifytime | * | 3 | ||
con_printText | * | 1 |
fs_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
fs_basegame | - | basewf | *write protected* | |
fs_basepath | - | . | *write protected* | |
fs_cdpath | - | *write protected* | ||
fs_game | S, L | basewf | ||
fs_usedownloadsdir | - | 1 | *write protected* | |
fs_usehomedir | - | 1 | *write protected* |
g_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
g_allow_bunny | *, - | 1 | *write protected* | |
g_allow_falldamage | * | 1 | <0/1> | Enables fall damage. |
g_allow_selfdamage | * | 1 | <0/1> | If enabled, players can hurt themselves with own weapons. |
g_allow_spectator_voting | * | 1 | <0/1> | Allows spectators to vote. Affects callvotes. |
g_allow_stun | * | 1 | <0/1> | If enabled, players can get stunned. |
g_allow_teamdamage | * | 1 | <0/1> | Enables friendlyfire. |
g_ammo_respawn | * | 0 | <value> | Changes the ammo respawn time. |
g_antilag | *, S, L | 1 | <0/1> | Enables antilag. |
g_antilag_maxtimedelta | * | 200 | <value> | |
g_antilag_timenudge | * | 0 | ||
g_asGC_interval | * | 10 | ||
g_asGC_stats | * | 0 | ||
g_autorecord | * | 0 | <0/1> | Automatically records all demos. |
g_autorecord_maxdemos | * | 0 | <value> | Maximum amount of automatically recorded demos to keep (deletes old ones once limit is exceeded). |
g_bomb_armtime | * | 4 | <value> | (Bomb-exclusive) Changes the amount of time needed to arm a bomb.. |
g_bomb_bombtimer | * | 25 | <value> | (Bomb-exclusive) Time before the bomb explodes after arming. |
g_bomb_carriers | * | 1 | <value> | (Bomb-exclusive) |
g_bomb_defusetime | * | 7 | <value> | (Bomb-exclusive) Changes the amount of time needed to defuse an armed bomb. |
g_bomb_roundtime | * | 60 | <value> | (Bomb-exclusive) Sets the round time (in seconds). |
g_bomb_spawnprotection | * | 3 | <value> | (Bomb-exclusive) |
g_challengers_queue | 1 | <0/1> | Enables the challengers queue. | |
g_countdown_time | * | 5 | <value> | |
g_disable_opcall_allow_falldamage | * | 0 | <0/1> | Disables "allow_falldamage" opcall. |
g_disable_opcall_allow_selfdamage | * | 0 | <0/1> | Disables "allow_selfdamage" opcall. |
g_disable_opcall_allow_teamdamage | * | 0 | <0/1> | Disables "allow_teamdamage" opcall. |
g_disable_opcall_allow_uneven | * | 0 | <0/1> | Disables "allow_uneven" opcall. |
g_disable_opcall_allready | * | 0 | <0/1> | Disables "allready" opcall. |
g_disable_opcall_extended_time | * | 0 | <0/1> | Disables "extended_time" opcall. |
g_disable_opcall_gametype | * | 0 | <0/1> | Disables "gametype" opcall. |
g_disable_opcall_instajump | * | 0 | <0/1> | Disables "instajump" opcall. |
g_disable_opcall_instashield | * | 0 | <0/1> | Disables "instashield" opcall. |
g_disable_opcall_kick | * | 0 | <0/1> | Disables "kick" opcall. |
g_disable_opcall_kickban | * | 0 | <0/1> | Disables "kickban" opcall. |
g_disable_opcall_lock | * | 0 | <0/1> | Disables "lock" opcall. |
g_disable_opcall_map | * | 0 | <0/1> | Disables "map" opcall. |
g_disable_opcall_maxteamplayers | * | 0 | <0/1> | Disables "maxteamplayers" opcall. |
g_disable_opcall_mute | * | 0 | <0/1> | Disables "mute" opcall. |
g_disable_opcall_nextmap | * | 0 | <0/1> | Disables "nextmap" opcall. |
g_disable_opcall_numbots | * | 0 | <0/1> | Disables "numbots" opcall. |
g_disable_opcall_rebalance | * | 0 | <0/1> | Disables "rebalance" opcall. |
g_disable_opcall_remove | * | 0 | <0/1> | Disables "remove" opcall. |
g_disable_opcall_restart | * | 0 | <0/1> | Disables "restart" opcall. |
g_disable_opcall_scorelimit | * | 0 | <0/1> | Disables "scorelimit" opcall. |
g_disable_opcall_shuffle | * | 0 | <0/1> | Disables "shuffle" opcall. |
g_disable_opcall_timein | * | 0 | <0/1> | Disables "timein" opcall. |
g_disable_opcall_timelimit | * | 0 | <0/1> | Disables "timelimit" opcall. |
g_disable_opcall_timeout | * | 0 | <0/1> | Disables "timeout" opcall. |
g_disable_opcall_unlock | * | 0 | <0/1> | Disables "unlock" opcall. |
g_disable_opcall_unmute | * | 0 | <0/1> | Disables "unmute" opcall. |
g_disable_opcall_vmute | * | 0 | <0/1> | Disables "vmute" opcall. |
g_disable_opcall_vunmute | * | 0 | <0/1> | Disables "vunmute" opcall. |
g_disable_opcall_warmup_timelimit | * | 0 | <0/1> | Disables "warmup_timelimit" opcall. |
g_disable_vote_allow_falldamage | * | 0 | <0/1> | Disables "allow_falldamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_selfdamage | * | 0 | <0/1> | Disables "allow_selfdamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_teamdamage | * | 0 | <0/1> | Disables "allow_teamdamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_uneven | * | 0 | <0/1> | Disables "allow_uneven" callvote. Doesn't affect opcalls. |
g_disable_vote_allready | * | 0 | <0/1> | Disables "allready" callvote. Doesn't affect opcalls. |
g_disable_vote_extended_time | * | 0 | <0/1> | Disables "extended_time" callvote. Doesn't affect opcalls. |
g_disable_vote_gametype | * | 0 | <0/1> | Disables "gametype" callvote. Doesn't affect opcalls. |
g_disable_vote_instajump | * | 0 | <0/1> | Disables "instajump" callvote. Doesn't affect opcalls. |
g_disable_vote_instashield | * | 0 | <0/1> | Disables "instashield" callvote. Doesn't affect opcalls. |
g_disable_vote_kick | * | 0 | <0/1> | Disables "kick" callvote. Doesn't affect opcalls. |
g_disable_vote_kickban | * | 0 | <0/1> | Disables "kickban" callvote. Doesn't affect opcalls. |
g_disable_vote_lock | * | 0 | <0/1> | Disables "lock" callvote. Doesn't affect opcalls. |
g_disable_vote_map | * | 0 | <0/1> | Disables "map" callvote. Doesn't affect opcalls. |
g_disable_vote_maxteamplayers | * | 0 | <0/1> | Disables "maxteamplayers" callvote. Doesn't affect opcalls. |
g_disable_vote_mute | * | 0 | <0/1> | Disables "mute" callvote. Doesn't affect opcalls. |
g_disable_vote_nextmap | * | 0 | <0/1> | Disables "nextmap" callvote. Doesn't affect opcalls. |
g_disable_vote_numbots | * | 0 | <0/1> | Disables "numbots" callvote. Doesn't affect opcalls. |
g_disable_vote_rebalance | * | 0 | <0/1> | Disables "rebalance" callvote. Doesn't affect opcalls. |
g_disable_vote_remove | * | 0 | <0/1> | Disables "remove" callvote. Doesn't affect opcalls. |
g_disable_vote_restart | * | 0 | <0/1> | Disables "restart" callvote. Doesn't affect opcalls. |
g_disable_vote_scorelimit | * | 0 | <0/1> | Disables "scorelimit" callvote. Doesn't affect opcalls. |
g_disable_vote_shuffle | * | 0 | <0/1> | Disables "shuffle" callvote. Doesn't affect opcalls. |
g_disable_vote_timein | * | 0 | <0/1> | Disables "timein" callvote. Doesn't affect opcalls. |
g_disable_vote_timelimit | * | 0 | <0/1> | Disables "timelimit" callvote. Doesn't affect opcalls. |
g_disable_vote_timeout | * | 0 | <0/1> | Disables "timeout" callvote. Doesn't affect opcalls. |
g_disable_vote_unlock | * | 0 | <0/1> | Disables "unlock" callvote. Doesn't affect opcalls. |
g_disable_vote_unmute | * | 0 | <0/1> | Disables "unmute" callvote. Doesn't affect opcalls. |
g_disable_vote_vmute | * | 0 | <0/1> | Disables "vmute" callvote. Doesn't affect opcalls. |
g_disable_vote_vunmute | * | 0 | <0/1> | Disables "vunmute" callvote. Doesn't affect opcalls. |
g_disable_vote_warmup_timelimit | * | 0 | <0/1> | Disables "warmup_timelimit" callvote. Doesn't affect opcalls. |
g_enforce_map_pool | * | 0 | <0/1> | Enables enforcing the map pool for "map" callvote. |
g_floodprotection_delay | 10 | <value> | Blocks the chat for x seconds to player who triggered the flood protection. | |
g_floodprotection_messages | 4 | <value> | How many messages can a player send in y seconds before triggering the flood protection. | |
g_floodprotection_seconds | 4 | <value> | Triggers flood protection if a player sends more than x messages in y seconds. | |
g_floodprotection_team | 0 | <value> | Triggers flood protection if a player sends more than x team messages in y seconds. | |
g_gametype | *, S, L | dm | <gametype> | Changes the gametype. Requires server restart / map reload. |
g_gametypes_available | S, - | *write protected* | ||
g_gametypes_list | *, - | *write protected* | ||
g_gravity | 850 | <value> | Obsolete ConVar. | |
g_health_respawn | * | 0 | ||
g_inactivity_maxtime | 90.0 | <value> | A player will get moved to spectators team if inactive for longer than x seconds (doesn't affect warmup). | |
g_instagib | *, S, L | 0 | <0/1> | Enables InstaGib. Requires server restart. |
g_instajump | * | 1 | <0/1> | Enables InstaJump. |
g_instashield | * | 1 | <0/1> | Enables InstaShield. |
g_knockback_scale | * | 1.0 | <value> | Changes the knockback scale of weapons. Affects normal weapons AND Instagun. |
g_map_pool | * | <maplist> | Only allows these maps to appear in "map" callvote. Needs g_enforce_map_pool set to 1. | |
g_maplist | * | <maplist> | Sets the server's map list. | |
g_maprotation | * | 1 | <0-2> | Sets map rotation mode. 0 - same map, 1 - in order, 2 - random. |
g_match_extendedtime | * | 2 | <value> | Changes the overtime's length to x minutes. 0 to disable. |
g_match_score | S, - | *write protected* | ||
g_match_time | S, - | *write protected* | ||
g_maxtimeouts | * | 2 | <value> | How many timeouts can be called per match. |
g_maxvelocity | 16000 | <value> | Obsolete ConVar. | |
g_needpass | S, - | 1 | *write protected* | |
g_numbots | * | 0 | <value> | Amount of bots on the server. |
g_operator_password | * | <password> | Sets the operator password. Operator is disabled if empty. | |
g_postmatch_timelimit | * | 4 | <value> | |
g_race_gametype | S, - | 0 | *write protected* | |
g_scorelimit | * | 0 | <value> | Amount of points required to obtain by a player / team to end the match. |
g_spawnsystem_wave_maxcount | * | 16 | <value> | |
g_spawnsystem_wave_time | * | 15 | <value> | |
g_teams_allow_uneven | * | 1 | <0/1> | Allow the teams to be uneven. If enabled, allows players to switch teams anytime. |
g_teams_maxplayers | * | 0 | <value> | How many players can a single team have. |
g_timelimit | * | 10 | <value> | Sets the duration of matches (in minutes). |
g_uploads_demos | 1 | <0/1> | Allows players to download demos from the server. | |
g_votable_gametypes | * | <gametypes> | A list of gametypes allowed to be used in "gametype" callvote. | |
g_vote_allowed | * | 1 | <0/1> | Allows / disallows calling ALL votes (including opcalls). |
g_vote_cooldowntime | * | 5 | <value> | A player needs to wait x seconds after calling a vote to call another one. |
g_vote_electtime | * | 20 | <value> | Specifies how long do callvotes last (in seconds). |
g_vote_maxchanges | * | 3 | <value> | Specifies how many times can a player change their vote. |
g_vote_percent | * | 55 | <0-100> | How much % of players need to vote yes for the vote to pass. |
g_warmup_timelimit | * | 5 | <value> | Sets how long do warmups take (in minutes). |
g_weapon_respawn | * | 0 |
gl_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
gl_cull | 1 | <0/1> | Enable OpenGL Culling. | |
gl_drawbuffer | GL_BACK | <value> | Specifies the buffer which display information will be written to. | |
gl_driver_win | *, L | opengl32.dll | <value> | Specifies the OpenGL driver dll file. |
gl_ext_bgra | *, - | 1 | *write protected* | If enabled, the BGRA openGL extension will be used if supported. |
gl_ext_blend_func_separate | *, - | 1 | *write protected* | |
gl_ext_compressed_ETC1_RGB8_texture | 1 | |||
gl_ext_depth24 | 1 | |||
gl_ext_depth_nonlinear | 1 | |||
gl_ext_depth_texture | *, L | 1 | ||
gl_ext_draw_instanced | *, L | 1 | ||
gl_ext_draw_range_elements | *, L | 1 | <0/1> | If enabled, DrawRangeElements (an opengl extension) will be used if it's supported. |
gl_ext_ES3_compatibility | *, L | 1 | ||
gl_ext_fragment_precision_high | 1 | |||
gl_ext_fragment_shader | *, - | 1 | *write protected* | |
gl_ext_framebuffer_blit | *, L | 1 | ||
gl_ext_framebuffer_object | *, - | 1 | *write protected* | |
gl_ext_gamma_control | 1 | |||
gl_ext_get_program_binary | *, L | 1 | ||
gl_ext_GLSL | *, - | 1 | *write protected* | |
gl_ext_GLSL130 | *, L | 1 | ||
gl_ext_GLSL_core | *, - | 1 | *write protected* | |
gl_ext_gpu_memory_info | *, - | 1 | *write protected* | |
gl_ext_gpu_shader5 | *, L | 1 | ||
gl_ext_half_float_vertex | *, L | 1 | ||
gl_ext_instanced_arrays | *, L | 1 | ||
gl_ext_meminfo | *, - | 1 | *write protected* | |
gl_ext_multitexture | *, - | 1 | *write protected* | |
gl_ext_packed_depth_stencil | *, L | 1 | ||
gl_ext_rgb8_rgba8 | 1 | |||
gl_ext_shader_objects | *, - | 1 | *write protected* | |
gl_ext_shading_language_100 | *, - | 1 | *write protected* | |
gl_ext_shading_language_130 | 1 | |||
gl_ext_shadow | *, L | 1 | ||
gl_ext_shadow_samplers | 1 | |||
gl_ext_swap_control | *, - | 1 | *write protected* | |
gl_ext_texture3D | *, L | 1 | <0/1> | If enabled, the Texture3D (an opengl extension) will be used if it's supported. |
gl_ext_texture_array | *, L | 1 | ||
gl_ext_texture_compression | *, L | 1 | ||
gl_ext_texture_cube_map | *, - | 1 | *write protected* | If enabled, Texture Cube Mapping (an opengl extension) will be used if it's supported. |
gl_ext_texture_edge_clamp | *, - | 1 | *write protected* | |
gl_ext_texture_filter_anisotropic | *, - | 1 | *write protected* | |
gl_ext_texture_lod | *, L | 1 | ||
gl_ext_texture_non_power_of_two | *, L | 1 | ||
gl_ext_texture_npot | 1 | |||
gl_ext_vertex_buffer_object | *, - | 1 | *write protected* | If enabled, opengl vertex buffer objects will be utilized if supported.
Vertex buffer objects are often slower than range elements. |
gl_ext_vertex_buffer_object_hack | *, - | 0 | *write protected* | |
gl_ext_vertex_half_float | 1 | |||
gl_ext_vertex_shader | *, - | 1 | *write protected* | |
gl_finish | 0 | <0/1> | If enabled, the CPU will wait for the GPU at the end of each rendered frame.
This can help resolve some video lag and input issues. | |
gl_max_texture_size | - | 0 | *write protected* |
http_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
http_proxy | * | |||
http_proxyuserpwd | * |
in_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
in_debug | 0 | |||
in_dinput | 1 | |||
in_grabinconsole | * | 0 | ||
in_initmouse | - | 1 | *write protected* | |
in_mouse | * | 1 | <0/1> | Enables mouse input |
irc_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
irc_nick | * | WarforkPlayer | <value> | Sets your nickname. |
irc_password | * | <undefined> | <value> | Specifies a password for IRC Servers which require one to connect. |
irc_port | * | 6667 | <value> | Specifies a port for the IRC Server you're connecting to. |
irc_server | * | irc.quakenet.org | <value> | Specifies a ip\hostname for the IRC Server you're connecting to. |
irc_user | * | WarforkUser | <value> | Specifies a username for IRC Servers which require one to connect. |
logconsole_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
logconsole | * | |||
logconsole_append | * | 1 | ||
logconsole_flush | * | 0 | ||
logconsole_timestamp | * | 0 |
m_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
m_accel | * | 0 | <value> | Mouse acceleration multiplier. |
m_accelOffset | * | 0 | <value> | Enables different mouse acceleration styles.
0 = Disabled, 1 = Weakens amplification effect if you move your mouse slower, 2 = Minimum distance for mouse movement to be registered. |
m_accelPow | * | 2 | <value> | Determines the rate of acceleration for m_accelStyle = 2.
Must be greater than 2 to not decelerate. |
m_accelStyle | * | 0 | <value> | Style of mouse acceleration.
0 = Legacy style, 1 = Quake Live style, 2 = Extended legacy style with offset and variable pow mechanisms. |
m_filter | * | 0 | <0-2> | If enabled the type of filtering applied to your mouse input will be changed.
0 = Off, 1 = Linear interpolation filtering, 2 = Extrapolation filtering. |
m_filterStrength | * | 0.5 | <value> | Controls the strength of m_filter. |
m_forward | 1 | <value> | Changes your mouse sensitivity when moving forward and back. | |
m_pitch | * | <undefined> | <value> | The sensitivity for looking up and down with the mouse. |
m_raw | * | 1 | <0/1> | Enables raw mouse data input. |
m_sensCap | * | 0 | <value> | Affects the maximum limit for m_accelStyle = 2. |
m_side | 1 | <value> | Changes your mouse sensitivity when moving left and right. | |
m_yaw | * | 0.022 | <value> | Changes speed scale of X axis. |
r_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
r_brightness | * | 0 | <0-1.0> | Sets the brightness level on your screen. |
r_coronascale | 0.4 | |||
r_detailtextures | * | 1 | <0/1> | If enabled, detailed textures will be shown. |
r_drawelements | 1 | <0/1> | Enables drawing elements. | |
r_drawentities | C | 1 | <0/1> | Enables drawing entities. |
r_drawflat | * | 0 | <0/1> | If enabled, will draw the floor and walls as solid colors. |
r_draworder | C | 0 | ||
r_drawworld | C | 1 | <0/1> | Enables drawing the world. |
r_dynamiclight | * | 1 | <0/1> | Enables dynamic light. |
r_environment_color | 0 0 0 | Changes the background color if r_drawworld is 0 | ||
r_faceplanecull | 1 | <0/1> | If enabled, only the polygons of the face will be rendered.
This command doesn't work and exists only in default.cfg. It will be purged and moved into the deprecated commands section soon. | |
r_fastsky | * | 0 | <0/1> | If enabled, only a basic skybox will be drawn. |
r_floorcolor | * | 255 153 0 | <R G B> | The color of floor if r_drawflat = 1. |
r_fullbright | L | 0 | <0/1> | Sets maximum brightness to all textures. |
r_fxaa | * | 1 | <0/1> | Enables FXAA antialiasing. |
r_gamma | * | 1.0 | <value> | Changes the gamma. |
r_ignorehwgamma | 0 | |||
r_leafvis | C | 0 | ||
r_lerpmodels | 1 | |||
r_lighting_ambientscale | 1 | |||
r_lighting_deluxemapping | *, L | 1 | ||
r_lighting_directedscale | 1 | |||
r_lighting_glossexponent | * | 24 | ||
r_lighting_glossintensity | * | 1.5 | ||
r_lighting_grayscale | *, L | 0 | <0/1> | Enables grayscale lighting. |
r_lighting_maxglsldlights | * | 16 | ||
r_lighting_maxlmblocksize | *, L | 2048 | ||
r_lighting_packlightmaps | *, L | 1 | ||
r_lighting_specular | *, L | 1 | ||
r_lighting_vertexlight | *, L | 0 | ||
r_lightmap | 0 | <0/1> | If enabled, all textures will not be displayed and only static lights will be visible. | |
r_lockpvs | C | 0 | ||
r_lodbias | * | 0 | ||
r_lodscale | * | 5.0 | <value> | This value adjusts the level of detail scale modifier. |
r_mapoverbrightbits | *, L | 2 | ||
r_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
r_maxglslbones | L | 100 | ||
r_multithreading | *, L | 1 | <0/1> | Enables multithreading. |
r_nobind | 0 | |||
r_nocull | 0 | |||
r_norefresh | 0 | |||
r_novis | 0 | |||
r_offsetmapping | * | 2 | ||
r_offsetmapping_reliefmapping | * | 0 | ||
r_offsetmapping_scale | * | 0.02 | ||
r_outlines_cutoff | * | 712 | ||
r_outlines_scale | * | 1 | ||
r_outlines_world | * | 1.8 | ||
r_overbrightbits | 0 | |||
r_packlightmaps | 1 | |||
r_picmip | *, L | 0 | <0-16> | Overall image and texture quality. The highest the number the lower the quality level. |
r_polyblend | 1 | |||
r_portalmaps | *, L | 1 | ||
r_portalmaps_maxtexsize | * | 1024 | ||
r_portalonly | 0 | |||
r_screenshot_fmtstr | * | wf_y%m%d_HM%S | <date format> | File name format of screenshots. |
r_screenshot_jpeg | * | 1 | <0/1> | Enables .jpeg screenshots. |
r_screenshot_jpeg_quality | * | 90 | <0-100> | Sets the quality of jpeg screenshots, in percentages. |
r_shadows | * | 0 | ||
r_shadows_alpha | * | 0.7 | <0-1> | Alpha of shadows. |
r_shadows_dither | * | 0 | ||
r_shadows_maxtexsize | * | 64 | ||
r_shadows_nudge | * | 1 | ||
r_shadows_pcf | * | 1 | ||
r_shadows_projection_distance | C | 64 | ||
r_shadows_self_shadow | * | 0 | ||
r_shownormals | C | 0 | ||
r_showtris | C | 0 | ||
r_skymip | *, L | 0 | <0-16> | Overall image and texture quality of the skybox. The highest the number the lower the quality level. |
r_soft_particles | * | 1 | <0/1> | Enables soft particles. |
r_soft_particles_available | - | 0 | *write protected* | |
r_soft_particles_scale | * | 0.02 | Scale of soft particles. | |
r_speeds | 0 | |||
r_stencilbits | *, L | 0 | ||
r_subdivisions | *, L | 5 | ||
r_swapinterval | * | 0 | ||
r_swapinterval_min | - | 0 | *write protected* | |
r_temp1 | 0 | |||
r_texturebits | *, L | 0 | <0/1> | If enabled, vsync will be activated.
Set vid_displayfrequency to your preferred value. |
r_texturecompression | *, L | 0 | <0/1> | Enables texture compression. |
r_texturefilter | * | 4 | ||
r_texturefilter_max | - | 0 | *write protected* | |
r_texturemode | * | GL_LINEAR_MIPMAP_LINEAR | ||
r_usenotexture | * | 0 | <0/1> | Disables textures. |
r_wallcolor | * | 255 255 255 | <R G B> | The color of walls if r_drawflat = 1. |
rcon_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
rcon_address | <undefined> | <ip address> | Sets the IP address for rcon connection. | |
rcon_password | <undefined> | <password> | Sets the password for rcon connection. |
s_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
s_doppler | * | 1.0 | <value> | If enabled, Doppler effect will be used for sounds |
s_globalfocus | * | 0 | <0/1> | Mutes the game when alt-tabbed.
0 = Disabled, 1 = Enabled |
s_khz | * | 44 | <value> | The sampling rate of the sounds in kilohertz. |
s_mixahead | * | 0.14 | <value> | The specified time waited before mixing sound samples. |
s_module | *, L | 1 | <0-2> | Specifies the default sound module.
0 = No Sound, 1 = Qfusion, 2 = OpenAL |
s_module_fallback | L | 2 | <0-2> | Specifies a fallback sound module incase s_module cannot be loaded. |
s_musicvolume | * | 0.15 | <0-1> | Global music volume. |
s_openAL_device | *, L | Generic Software | <value> | Specifies the OpenAL device.
Example: s_openAL_device "Rapture3D" |
s_pseudoAcoustics | * | 0 | <0/1> | High quality spatialisation for the Qfusion Sound Module. |
s_separationDelay | * | 1.0 | ||
s_stereo2mono | * | 0 | <0/1> | Enables mono sound. |
s_swapstereo | * | 0 | <0/1> | Swap the left and right sound channel. |
s_volume | * | 0.8 | <0-1> | Global volume of the game. |
s_wavonly | * | 0 | <0/1> | If enabled, only .wav sound files will be played. |
scr_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
scr_consize | * | 0.4 | <0.1-1.0> | size of the console "0.1-1.0"
0.1 = Smallest size, 0.5 = 50% of the screen, 1.0 = 100% of the screen. |
scr_conspeed | * | 3 | <value> | Controls the console drop-down speed.
0 = Instant, 1 = Slowest, and anything higher than 1 increases the speed. |
sv_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
sv_autoUpdate | - | 0 | *write protected* | |
sv_botpersonality | * | 0 | ||
sv_cheats | S, L | 0 | <0/1> | Enables cheats on the server. |
sv_debug_serverCmd | * | 0 | ||
sv_defaultmap | * | wfdm1 | <map> | Changes the default map of the server. |
sv_demodir | - | *write protected* | ||
sv_enforcetime | 1 | |||
sv_fps | - | 62 | *write protected* | |
sv_highchars | 1 | |||
sv_hostname | *, S | <name> | Name of the server. Appears in the server list. | |
sv_http | *, S, L | 1 | <0/1> | Enables an HTTP server that lets connecting players download missing files. |
sv_http_ip | *, L | <ip address> | If set, binds the HTTP server to a specific IPv4 address. | |
sv_http_ipv6 | *, L | <ip address> | If set, binds the HTTP server to a specific IPv6 address. | |
sv_http_port | *, L | 44444 | <port> | Changes the port of the HTTP server. |
sv_http_upstream_baseurl | *, L | |||
sv_http_upstream_ip | * | |||
sv_http_upstream_realip_header | * | |||
sv_ip | *, L | <ip address> | If set, binds the Warfork server to a specific IPv4 address. | |
sv_ip6 | *, L | :: | <ip address> | If set, binds the Warfork server to a specific IPv6 address. |
sv_iplimit | * | 3 | <value> | Maximum amount of connections from a single IP address. |
sv_lastAutoUpdate | *, - | 0 | *write protected* | |
sv_maxclients | *, S, L | <value> | Maximum amount of players allowed on the server. | |
sv_maxentities | *, L | 1024 | <value> | Maximum amount of entities on the map. |
sv_maxmvclients | *, S | 4 | ||
sv_mm_authkey | * | |||
sv_mm_debug_reportbots | C | 0 | ||
sv_mm_enable | *, S, - | 0 | *write protected* | |
sv_mm_loginonly | *, S | 0 | ||
sv_modmanifest | - | *write protected* | ||
sv_MOTD | * | 0 | <0/1> | Enables Message Of The Day on the server. |
sv_MOTDFile | * | <undefined> | <path> | Path to Message Of The Day file. |
sv_MOTDString | * | <undefined> | <value> | A definable MOTD String that takes precedence over sv_MOTDFile.
MOTD String only updates after a map change. |
sv_port | *, L | 44400 | <port> | Changes the IPv4 port of the Warfork server. |
sv_port6 | *, L | 44400 | <port> | Changes the IPv6 port of the Warfork server. |
sv_pps | S | 20 | <value> | Packets per second a server sends to the client. |
sv_public | * | <0/1> | If set to 1, the server will appear on the public server list. | |
sv_pure | *, S, L | 0 | <0/1> | If set to 1, the server will check the validity of client files with server. Kicks if invalid. |
sv_pure_forcemodulepk3 | L | |||
sv_reconnectlimit | * | 3 | <value> | Seconds a client must wait until they can reconnect with a server. |
sv_showChallenge | 0 | |||
sv_showclamp | 0 | |||
sv_showInfoQueries | 0 | |||
sv_showRcon | 1 | |||
sv_skilllevel | *, S, L | 2 | <0-2> | Defines the skill level of your server, which affects bots.
0 = Easy, 1 = Medium, 2 = Hard. |
sv_skillRating | S, - | 0 | *write protected* | |
sv_timeout | 125 | <value> | Kicks players from server if connection is lost for more than x seconds. Takes priority over cl_timeout. | |
sv_uploads | 1 | |||
sv_uploads_baseurl | * | |||
sv_uploads_demos | * | 1 | ||
sv_uploads_demos_baseurl | * | |||
sv_uploads_from_server | 1 | <0/1> | If enabled, uploading is allowed directly from the server. | |
sv_uploads_http | - | 1 | *write protected* | |
sv_zombietime | 2 | <value> | Determines how long a connected client remains open after it has either timed out with sv_timeout or disconnected. |
ui_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
ui_autobrowse_manual | * | 0 | <0/1> | If enabled, servers will be suggested when you click "Play" and query the masterservers. |
ui_basepath | * | ui/porkui | <value> | Defines the basepath of the user interface. |
ui_cachepurgedate | * | <undefined> | <yyyy-mm-dd> | Purges the folder "cache/ui" on a specific date, which contains cache from asyncrhonous HTTP requests.
Example: 2020-02-13 |
ui_lighting | 2 | |||
ui_preload | * | 1 | ||
ui_serverbrowser_tab | * | |||
ui_tutorial_taken | * | 0 | <0/1> | If enabled, you will be prompted (once per game load) to complete the tutorial upon clicking "Play". |
ui_video_profile | * | medium |
vid_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
vid_displayfrequency | *, L | 0 | <value> | Defines the refresh rate of your screen in Hz.
0 = Desktop Default |
vid_fullscreen | * | 1 | <0/1> | If enabled, Warfork will run in full screen mode. |
vid_height | *, L | 0 | <value> | Defines a custom screen resolution height.
0 = Desktop Default |
vid_multiscreen_head | * | -1 | <value> | Changes the default monitor used. |
vid_parentwid | - | 0 | *write protected* | Defines the parent window identifier. |
vid_ref | *, L | ref_gl | <value> | Defines the video renderer driver. |
vid_width | *, L | 0 | <value> | Defines a custom screen resolution width.
0 = Desktop Default |
vid_xpos | * | 0 | <value> | Defines the X position of the game running in window mode. |
vid_ypos | * | 0 | <value> | Defines the Y position of the game running in window mode. |
win_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
win_noalttab | * | 0 | <0/1> | If enabled, ALT+TAB will work.
0 = Disabled - 1 Enabled |
win_nowinkeys | * | 1 | <0/1> | If enabled, Windows keys will work.
0 = Disabled - 1 Enabled |
Prefixless cvars & cvars with unique prefixes
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
clan | *, U | <name> | Sets the name of your clan. Appears on the scoreboard. | |
color | *, U | 255 255 255 | <R G B> | Sets your Player color. |
debuggraph | 0 | <0/1> | If enabled, the debug graph will be displayed. | |
dedicated | - | 0 | *write protected* | Tells the game if it's a dedicated server. |
developer | C | 0 | Level of developer information printed to the console. The higher the number, the more information is printed. | |
developerMemory | 0 | <0/1> | Prints memory allocation information to console if developer is enabled as well. | |
favorites | * | 0 | Amount of favorite servers. | |
filterban | 1 | |||
fixedtime | C | 0 | ||
fov | * | 100 | <value> | Changes your Field of view. |
gamedate | S, L | Oct 8 2019 | ||
gamename | S, - | Warfork | *write protected* | Name of the game. |
graphheight | 32 | Changes the graph height for timegraph, netgraph, etc. | ||
graphscale | 1 | Scales the graph (timegraph, netgraph, etc.) for resolutions with a width greather than 1024. | ||
graphshift | 0 | |||
hand | *, U | 0 | <0/1> | Changes weapon handedness.
0 = right, 1 = left |
handicap | *, U | 0 | <value> | Decreases your damage output by x% usefull for dueling players below your skill level |
host_speeds | 0 | <0/1> | If enabled timing information will be printed to console.
all (total time), sv (server time), gm (game time), cl (client time), and rf (renderer time). | |
lang | *, L | <language> | Sets the language of Warfork. | |
lookspring | 0 | <0/1> | If enabled, the screen will be automatically centered when using +mlook. | |
lookstrafe | 0 | <0/1> | If enabled, automatic strafing will be toggled when using +mlook. | |
mapname | S, - | *write protected* | The name of current map played. | |
masterservers | L | master1.forbidden.gg master1.icy.gg | <value> | Specifies the master servers used to query a list of Warfork servers. |
masterservers_steam | L | <undefined> | <value> | Specifies the Steam master servers used to query a list of Warfork servers. |
mm_url | *, - | https://mm.forbidden.gg:1338 | *write protected* | Specifies the Warfork Matchmaking Servers |
model | *, U | bigvic | <model name> | Changes your Player model. |
name | *, U | <name> | Changes your nickname. | |
net_showfragments | 0 | |||
netgraph | 0 | <0/1> | If enabled, information will be displayed on the bottom of the screen about all network packets. | |
nextmap | match "advance" | <value> | Proceeds to the next map. | |
password | *, U | <password> | If a server requires a password, the client automatically tries to join with x password. | |
protocol | S, - | 22 | *write protected* | |
revision | - | Oct 8 2019 00:08:07 | *write protected* | Date when the game was compiled. |
sensitivity | * | 3 | <value> | Changes sensitivity of your mouse. |
showdrop | 0 | <0/1> | If enabled, information will be displayed in the console about dropped network packets. | |
showpackets | 0 | <0/1> | If enabled, information will be displayed in the console about all network packets. | |
skin | *, U | default | ||
timedemo | C | 0 | ||
timegraph | 0 | <0/1> | If enabled, a graph will be displayed, which visualizes the compression and expansion of game time, which is necessary maintain the overall game time constant. | |
timescale | C | 1.0 | <value> | Changes the time scale of the game. |
tv_server | - | 0 | *write protected* | Tells the game if the server is a TV server. |
version | S, - | 2.10 x64 Oct 8 2019 Win32 RELEASE | *write protected* | The version of the game. |
zoomfov | * | 30 | <value> | Changes the field of view while zooming. |
zoomsens | * | 0 | <value> | Changes your sensitivity while zooming.
0 = uses your normal sensitivity. |
Commands
Command | Parameters | Description |
---|---|---|
+attack | Primary attack. | |
+back | Moves backward. | |
+forward | Moves forward. | |
+klook | Keyboard look; +forward +back serve as +lookup +lookdown. | |
+left | Turns left. | |
+lookdown | Looks down. | |
+lookup | Looks up. | |
+movedown | Moves backwards. | |
+moveleft | Moves left. | |
+moveright | Moves right. | |
+moveup | Moves up; In water, lava, etc. | |
+quickmenu | An easily accessible menu with basic commands such as Voice Says.
By default it is bound to LSHIFT. | |
+right | Turns right. | |
+scores | Accesses the scoreboard. | |
+special | ||
+speed | Changes your speed.
If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | |
+strafe | When used +left and +right are changed with +moveleft and +moveright. | |
+use | Uses an item. | |
+zoom | Zooms. | |
-attack | Stops primary attack. | |
-back | Stops moving backward. | |
-forward | Stops moving forward. | |
-klook | Stops Keyboard look; +forward +back serve as +lookup +lookdown. | |
-left | Stops looking left. | |
-lookdown | Stops looking down. | |
-lookup | Stops looking up. | |
-movedown | Stops moving backwards. | |
-moveleft | Stops moving left. | |
-moveright | Stops moving right. | |
-moveup | Stops moving up; In water, lava, etc. | |
-quickmenu | Stops the quick menu, an easily accessible menu with basic commands such as Voice Says. | |
-right | Stops turning right. | |
-scores | Stops accessing the scoreboard. | |
-special | ||
-speed | Stops changing your speed.
If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | |
-strafe | Stops strafing, which When used +left and +right are changed with +moveleft and +moveright. | |
-use | Stops using an item. | |
-zoom | Stops zooming. | |
addbotroam | ||
addcam | <type name> | Adds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital. |
addip | <ip address> | Adds IP addresses to the filter list. |
addnode | ||
alias | <alias name> <command> | Creates an alias. |
aliasa | ||
aliaslist | Lists all aliases. | |
awards | ||
bind | <key> <command> | Binds a key to a command. |
bindlist | Lists all bound keys. | |
botdebug | ||
botnotarget | ||
callvote | <vote> [argument] | Calls a vote. |
camswitch | ||
centerview | Centers the players view. | |
chase | ||
chasenext | ||
chaseprev | ||
cinematic | ||
cinepause | ||
cinlist | ||
clear | Clears the console. | |
clearcams | Clears all cameras in a camerapath. | |
cmd | ||
cmdlist | Lists all console commands. | |
coach | Allows you to be a coach in some team based gametypes.
Be on the team you wish to coach before typing the command in console. | |
cointoss | <heads/tails> | Flips a coin based on your choice and announces if you won or lost. |
condump | <filename> | Dumps the console log to a file. |
connect | <ip address> | Connects to a server. |
cvarcheck | ||
cvarinfo | ||
cvarlist | Lists all cvars. | |
deleteclosestnode | ||
deletecam | Deletes the current camera; only works in demoEditMode | |
demo | <filename> | Loads a specific demo. |
demoavi | Starts recording video as frames or audio as .wav file depending on cl_demoavi_audio and cl_demoavi_video. Framerate depends on cl_demoavi_fps. | |
demoEditMode | Lets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov). | |
demoFreeFly | Enables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player. | |
demoget | <ID> | Use with demolist to download recorded demos from a server |
demojump | Jumps to a specified time in a demo. Time format is [minutes:]seconds. Use + or - in front of the time to specify it in relation to current position in the demo. | |
demolist | Lists all demos on the Server and their ID. Can be downloaded via demoget <ID> | |
demopause | Pauses or resumes the currently playing demo. | |
devmap | ||
disconnect | Disconnects from current server. | |
downloadcancel | Cancels an active download. | |
downloadstatus | Displays download status information. | |
driobide | ||
dumpASapi | ||
dumpuser | ||
dynvarlist | ||
echo | <message> | Prints a message to the console. |
editcam | <command> <variable> | Edits the current camera, you can edit: type <type name> eg. path_spline; track <entity number> (tracks entity; 0 for no track); fov; timeOffset; origin; angles; pitch; yaw; roll. |
editnodes | ||
enterqueue | ||
envshot | ||
exec | <filename> | Executes a configuration file. |
fontlist | ||
fs_checksum | ||
fs_mtime | ||
fs_pakfile | ||
fs_path | ||
fs_search | ||
gamemap | ||
gamemenu | ||
gametype | Lists information about current game type. | |
getinfo | ||
getstatus | ||
gfxinfo | ||
give | <all/health/weapons/ammo/armor> | Give items to a Player. Requires cheats to be enabled. |
glslprogramlist | ||
god | Toggles godmode. | |
heartbeat | Sends a manual heartbeat to the masterservers.
This makes your server visible to those that query the list of servers. | |
help_hud | Prints a list of HUD scripts commands, HUD scripts operators, HUD scripts CONSTANT names, and HUD scripts REFERENCE names to your console. | |
imagelist | Shows a list of all images loaded in your console. | |
importcams | <filename> | imports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any. |
invite | ||
irc_connect | ||
irc_disconnect | ||
join | [team name] | Joins the game. Joins a specific team if specified. |
kick | <player> | Kicks a player from the server. |
kill | Kills the player. | |
killserver | Kills the server process. | |
leavequeue | Leaves the challengers queue. | |
listip | The current list of filters will be printed to console. | |
listlocations | Prints a list of all map locations (if available) to console. | |
listraces | ||
listratings | ||
lockteam | Locks the teams. | |
makenodes | ||
map | <map name> | Switches a map. |
maplist | Lists all maps available. | |
match | <restart\advance\status> | Restarts, Advances, or gets the Status of your match. |
memlist | Prints a memory pool list to your console. | |
memstats | Prints memory statistics to your console. | |
menu_close | ||
menu_force | ||
menu_modal | ||
menu_open | ||
menu_quick | ||
menu_tvchannel_add | ||
menu_tvchannel_remove | ||
messagemode | Prompts you to write a message, which will be sent to everyone on the server. | |
messagemode2 | Prompts you to write a message, which will be sent to everyone on your team. | |
mm_login | Logs you out of matchmaking. | |
mm_logout | Logs you in Matchmaking. | |
modellist | Prints a list of all models loaded in your console. | |
music | ||
next | ||
nextmusic | ||
noclip | Toggles noclip. | |
notready | Changes status to "Not ready". | |
op | <password> | Makes the player a game operator. |
opcall | <vote> [argument] | Calls an instant-passing vote. |
operator | <password> | Makes the player a game operator. |
pausemusic | ||
pingserver | ||
players | Lists all players in-game. | |
position | Displays player's current position. | |
prevmusic | ||
purelist | Displays a list of all Pure Files in your console. | |
putaway | Closes the scoreboard if open. | |
quit | Quits the game / server. | |
racerestart | Restarts the race. | |
rcon | <command> | Executes a server command as console. |
ready | Makes the player ready. | |
reconnect | Reconnects the player to the current server. | |
record | <name> | Records a demo with the specified name(These are single POV demos, for multiPOV use serverrecord). |
removeip | <ip address> | Removes IP addresses from the filter list. |
requestservers | ||
reset | ||
s_devices | List of available OpenAL sound devices. | |
s_restart | Restarts the sound engine. | |
savenodes | ||
saverecam | <optional name> | Saves the .cam script file with the camera path data. If no name is provided, the demo name is used. |
say | <message> | Sends a global message. |
say_team | <message> | Sends a team message. |
score | Toggles the scoreboard. | |
screenshot | Takes a screenshot of what you're looking at. | |
serverinfo | Displays Server info settings in console.
Values displayed: version, fs_game, g_antilag, g_gametype, g_instagib, protocol, sv_cheats, sv_hostname, sv_http, sv_maxclients, sv_maxmvclients, sv_mm_enable, sv_mm_loginonly, sv_pps, sv_pure, sv_skilllevel, sv_skillRating. | |
serverrecord | <name> | Records a multiPOV demo on the Server (can be downloaded by clients via demolist and demoget). |
serverrecordcancel | ||
serverrecordpurge | ||
serverrecordstop | ||
set | <cvar> <value> | Changes the value of x cvar to y. |
seta | ||
setas | ||
setau | ||
setdyn | ||
sets | ||
setu | ||
shaderdump | ||
shaderlist | Prints a list of shaders currently loaded in your console. | |
showclosestnode | ||
showip | Shows your local IP Address (reversed). | |
showserverip | Shows the server IP Address. | |
sizedown | Decreases the viewable area (affects cg_viewSize by -10) on your screen. | |
sizeup | Increases the viewable area (affects cg_viewSize by +10) on your screen. | |
soundlist | Prints a list of all sounds currently loaded in your console. | |
spec | Joins the SPECTATOR team. | |
spectators | Prints a list of spectators. | |
stats | <id\playername> | Prints your or a specified players stats.
Stats include hit/shot percent, damage given/received, ratio, health/armor, etc. |
status | Displays the server status in console.
Map, Player ID, Score, Ping, Player Names, Last Message, Address, Port, Rate, etc. | |
stop | Stops your demo if it's currently recording. | |
stopmusic | Stops music that's currently playing. | |
svscore | <0/1> | If enabled, the scoreboard will be toggled. |
timein | Resumes the match instantly. | |
timeout | Pauses the match for 180 seconds. | |
toggle | <cvar> <argument 1> [argument n] | Toggles a cvar's value between the arguments. |
toggleconsole | Toggles the console. | |
toggleready | Toggles "ready" status. | |
tvconnect | Sends a command to connect to a TV server (with available slots) that has round robin balancing. | |
ui_dumpapi | Dumps API information to console. | |
ui_printdocs | Prints document cache to console. | |
ui_reload | Reloads the user interface. | |
unalias | <name> | Removes an alias. |
unaliasall | Removes all aliases> | |
unbind | <key> | Unbinds a key. |
unbindall | Unbinds all keys. | |
unlockteam | Unlocks the teams. | |
unready | Makes the player unready. | |
upstate | Updates your client on the current state of things. | |
use | Uses an object in the world. | |
userinfo | Prints a list of User Info Settings to your console.
Examples: cg_movementStyle, cg_noAutohop, cl_mm_session, clan, color, hand, handicap, model, name, password, and skin. | |
vid_modelist | List of available video modes. | |
vid_restart | Restarts the video engine. | |
viewpos | ||
vote | <yes / no> | Casts a vote. |
vsay | <name> | Says a voice message globally. Shows list of all voice messages if executed without the argument. |
vsay_team | <name> | Says a voice message to the team. |
vstr | <variable. | Execute a variable command.
Example: vstr nextmap |
wait | Delays the execution of a remaining command buffer until the next frame.
Example: bind z "+attack ; wait ; kill" | |
weapcross | <0-4> | Shows weapon sets near your crosshair, which can be toggled between.
0 - View Only, 1 - Gunblade/Machine Gun, 2 - Riot Gun/Grenade Launcher, 3 - Rocket Launcher/Plasmagun, 4 - Lasergun/Electrobolt Example: bind "p" weapcross 1 |
weaplast | Switches to last weapon. | |
weapnext | Switches to next weapon. | |
weapprev | Switches to previous weapon. | |
whois | <player> | Provides player information if they're logged into Matchmaking. |
writeconfig | <name> | Writes the current configuration to a file. |
writeip | Writes addip\removeip <ip> commands to listip.cfg for future execution. By default filter lists are not saved\restored. |