Difference between revisions of "Deathmatch"
m (overtime) |
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| Line 39: | Line 39: | ||
| Score limit | | Score limit | ||
| <center>0</center> | | <center>0</center> | ||
| + | |- | ||
| + | | Overtime | ||
| + | | <center>[[File:No.png|24px|link=]]</center> | ||
|- | |- | ||
| Starting weapons | | Starting weapons | ||
Revision as of 00:01, 10 February 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
| Rule | State |
|---|---|
| Team-based | |
| Team damage | |
| Item pickups | |
| Points awarded for | |
| Fall damage | |
| Self damage | |
| Starting health | |
| Starting armor | |
| Respawning mid-game | |
| Time limit | |
| Score limit | |
| Overtime | |
| Starting weapons | |
| Starting ammo | |
| Stunning | |
| Challengers Queue |
Item respawn times
| Item | Time (s) |
|---|---|
| Ammo respawn time | |
| Armor respawn time | |
| Weapon respawn time | |
| Health respawn time | |
| Powerup respawn time | |
| Mega Health respawn time | |
| Ultra Health respawn time |