Difference between revisions of "Deathmatch"
m (overtime) |
(ammo) |
||
Line 47: | Line 47: | ||
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | ||
|- | |- | ||
− | | Starting ammo | + | | Starting ammo / Max ammo |
− | | < | + | | [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br> |
+ | [[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br> | ||
+ | [[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br> | ||
+ | [[File:Electroammo.png|24px|link=]]0/10 | ||
|- | |- | ||
| Stunning | | Stunning |
Revision as of 01:02, 10 February 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
Rule | State |
---|---|
Team-based | ![]() |
Team damage | ![]() |
Item pickups | ![]() |
Points awarded for | |
Fall damage | ![]() |
Self damage | ![]() |
Starting health | |
Starting armor | |
Respawning mid-game | ![]() |
Time limit | |
Score limit | |
Overtime | ![]() |
Starting weapons | ![]() ![]() |
Starting ammo / Max ammo | ![]() ![]()
|
Stunning | ![]() |
Challengers Queue | ![]() |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |