Difference between revisions of "Console Commands"
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| <0-1> | | <0-1> | ||
| Transparency of race ghosts. | | Transparency of race ghosts. | ||
+ | |- | ||
+ | | cg_reactionKills | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables Reaction Kills. | ||
+ | |- | ||
+ | | cg_reactionKillsTimeout | ||
+ | | * | ||
+ | | 45 | ||
+ | | <1-180> | ||
+ | | Frequency of Reaction Kills in seconds. | ||
+ | |- | ||
+ | | cg_reactionRoundStart | ||
+ | | * | ||
+ | | 1 | ||
+ | | <0/1> | ||
+ | | Enables Round Start Reactions. | ||
+ | |- | ||
+ | | cg_reactionRoundStartOdds | ||
+ | | * | ||
+ | | 5 | ||
+ | | <1-100> | ||
+ | | Odds of Round Start Reactions. | ||
|- | |- | ||
| cg_scoreboardFontFamily | | cg_scoreboardFontFamily | ||
Line 885: | Line 909: | ||
| * | | * | ||
| 0 | | 0 | ||
− | | <0 | + | | <0-2> |
| Replaces 3D models of pickupable items with simplistic 2D models. | | Replaces 3D models of pickupable items with simplistic 2D models. | ||
+ | |||
+ | 0 = 3D item models, 1 = Animated 2D items (bobbing up and down), 2 = Static 2D items | ||
|- | |- | ||
| cg_simpleItemsSize | | cg_simpleItemsSize | ||
Line 2,124: | Line 2,150: | ||
| | | | ||
| 0 | | 0 | ||
− | | < | + | | <value> |
− | | | + | | Triggers flood protection if a player sends more than x team messages in y seconds. |
|- | |- | ||
| g_gametype | | g_gametype | ||
Line 2,824: | Line 2,850: | ||
| * | | * | ||
| 0 | | 0 | ||
− | | < | + | | <value> |
− | | | + | | Mouse acceleration multiplier. |
− | |||
− | |||
|- | |- | ||
| m_accelOffset | | m_accelOffset | ||
Line 2,841: | Line 2,865: | ||
| 2 | | 2 | ||
| <value> | | <value> | ||
− | | Determines the rate of acceleration. | + | | Determines the rate of acceleration for m_accelStyle = 2. |
Must be greater than 2 to not decelerate. | Must be greater than 2 to not decelerate. | ||
Line 2,850: | Line 2,874: | ||
| <value> | | <value> | ||
| Style of mouse acceleration. | | Style of mouse acceleration. | ||
+ | |||
+ | 0 = Legacy style, 1 = Quake Live style, 2 = Extended legacy style with offset and variable pow mechanisms. | ||
|- | |- | ||
| m_filter | | m_filter | ||
Line 4,525: | Line 4,551: | ||
|- | |- | ||
| addcam | | addcam | ||
− | | | + | | <type name> |
− | | | + | | Adds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital. |
|- | |- | ||
| addip | | addip | ||
Line 4,610: | Line 4,636: | ||
| clearcams | | clearcams | ||
| | | | ||
− | | | + | | Clears all cameras in a camerapath. |
|- | |- | ||
| cmd | | cmd | ||
Line 4,656: | Line 4,682: | ||
| deletecam | | deletecam | ||
| | | | ||
− | | | + | | Deletes the current camera; only works in demoEditMode |
|- | |- | ||
| demo | | demo | ||
Line 4,668: | Line 4,694: | ||
| demoEditMode | | demoEditMode | ||
| | | | ||
− | | | + | | Lets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov). |
|- | |- | ||
| demoFreeFly | | demoFreeFly | ||
| | | | ||
− | | | + | | Enables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player. |
|- | |- | ||
| demoget | | demoget | ||
Line 4,727: | Line 4,753: | ||
|- | |- | ||
| editcam | | editcam | ||
− | | | + | | <command> <variable> |
− | | | + | | Edits the current camera, you can edit: type <type name> eg. path_spline; track <entity number> (tracks entity; 0 for no track); fov; timeOffset; origin; angles; pitch; yaw; roll. |
|- | |- | ||
| editnodes | | editnodes | ||
Line 4,795: | Line 4,821: | ||
|- | |- | ||
| give | | give | ||
− | | | + | | <all/health/weapons/ammo/armor> |
− | | | + | | Give items to a Player. Requires cheats to be enabled. |
|- | |- | ||
| glslprogramlist | | glslprogramlist | ||
Line 4,821: | Line 4,847: | ||
|- | |- | ||
| importcams | | importcams | ||
− | | | + | | <filename> |
− | | | + | | imports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any. |
|- | |- | ||
| invite | | invite | ||
Line 5,057: | Line 5,083: | ||
|- | |- | ||
| saverecam | | saverecam | ||
− | | | + | | <optional name> |
− | | | + | | Saves the .cam script file with the camera path data. If no name is provided, the demo name is used. |
|- | |- | ||
| say | | say |
Latest revision as of 20:47, 15 December 2023
Contents
- 1 Variables
- 2 Commands
Variables
Flags
Variables in Warfork can have flags. Flags provide additional information about a variable.
- * - Static variable. Changes to those variables are saved in config.cfg.
- U - User-info variable. Those variables are uploaded to the server (for example to let the server know the player's nickname).
- S - Server-info variable. Those variables are uploaded to all clients (for example to sync bot difficulty).
- - - Read-only variable. Those variables cannot be edited while the game is running. They can only be changed by starting Warfork with a launch option (for example +g_allow_bunny 0).
- L - Variables with this flag require restart of a certain subsystem for the changes to apply.
- C - Cheat variable. Those variables can only be changed if sv_cheats is enabled.
Notes
- Variables can have more than one flag. They can also have none.
Additional information
- Some commands / variables are server/client-sided. This means if a command is server-sided, then it can only be executed by the server (via server console / rcon). Executing those commands on the client's side will throw a "Unknown command" error.
bot_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
bot_dummy | 0 | <0/1> | If enabled, bots will be completely stationary and not fire any weapons.
Example Screenshot: bot_dummy "1" | |
bot_showcombat | 0 | <0/1> | If enabled, combat messages for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showcombat "1" | |
bot_showlrgoal | 0 | <0/1> | If enabled, the long range goals for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showlrgoal "1" | |
bot_showpath | 0 | <0/1> | If enabled, a path will be drawn that the bot is following.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showpath "1" | |
bot_showsrgoal | 0 | <0/1> | If enabled, the short range goals for bots will be displayed.
Chasecam and botdebug must be enabled as well for this command to work. Example Screenshot: bot_showsrgoal "1" |
cg_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cg_autoaction_demo | * | 0 | <0/1> | Enables automatic demo recording of matches after warmup mode is finished.
The demo will be written to /demos/autorecord/gametype/ in your data folder with the following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.wdz20 |
cg_autoaction_screenshot | * | 0 | <0/1> | Enables automatic screenshot of final standings on the scoreboard when the match is finished.
The screenshot will be written to /screenshots/ in your data folder with the following file format: wf_yymmdd_id.extension |
cg_autoaction_spectator | * | 0 | <0/1> | Use autoaction when spectating games. |
cg_autoaction_stats | * | 0 | <0/1> | If enabled, your statistics will be written to /stats/gametype/ in your data folder when the match is finished in following file format: gametype_yyyy-mm-dd-hh-mm_map_playername_id.txt |
cg_bloodTrail | * | 10 | <value> | Changes the density of damage rings rendered when a player is hit.
0 = Disabled Example Screenshot: cg_bloodTrail "10" |
cg_bloodTrailAlpha | * | 1.0 | <0-1> | Sets the transparency of damage rings rendered.
0 = 100% Transparent & 1 = 100% Solid Example Screenshot cg_bloodTrailAlpha "0.3" |
cg_cartoonEffects | * | 7 | <2/4/7> | Enables cartoon effects.
Example Screenshots: 2 = Dust effect when falling, 4 = Dash effect, 7 = Dust effect when falling, Dash effect, Wall-jump effect. |
cg_cartoonHitEffect | * | 0 | <0/1> | If enabled, critical hit effects are displayed for high damage value attacks.
Example Screenshot: cg_cartoonHitEffect "1" |
cg_chatBeep | * | 1 | <0/1> | Enables the chat beep sound when someone sends a message. |
cg_chatFilter | * | 0 | <0-2> | Filters chat messages.
0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages |
cg_chatFilterTV | * | 2 | <0-4> | Filters Warfork TV chat messages.
0 = Display all Messages, 1 = Filters global chat messages, 2 = Filters team chat messages, 4 = Filter TV spectator chat messages |
cg_clientHUD | * | <HUD name> | Changes your HUD. | |
cg_colorCorrection | * | 1 | <0/1> | Enables color correction.
Color Correction works only on maps which have tables for it with supported GPUs. Example Screenshots: cg_colorCorrection "0" · cg_colorCorrection "1" |
cg_crosshair | * | 1 | <0-13> | Changes your crosshair style.
0 = No crosshair |
cg_crosshair_color | * | 255 255 255 | <R G B> | Changes the color of your crosshair. |
cg_crosshair_damage_color | * | 255 0 0 | <R G B> | Changes the color of your crosshair when you hit an enemy. |
cg_crosshair_font | * | Warsow Crosshairs | Changes the font of your crosshair. | |
cg_crosshair_size | * | 24 | <size> | Changes the size of your crosshair. |
cg_crosshair_strong | * | 0 | <0-13> | Changes your crosshair style for strong ammo. 0 disables it. |
cg_crosshair_strong_color | * | 255 255 255 | <R G B> | Changes the color of your crosshair for strong ammo. |
cg_crosshair_strong_size | * | 24 | <size> | Changes the size of your crosshair for strong ammo. |
cg_damage_blend | 1 | <0-1> | This command no longer works and is a placeholder.
It use to enable a red flash when you got hit if cg_damage_indicator = 1. | |
cg_damage_indicator | * | 1 | <0-1> | If enabled, a red damage indicator will appear in the direction(s) you were hit. |
cg_damage_indicator_time | * | 25 | <value> | Sets how long the red damage indicator will be visible. |
cg_damageNumbers | * | 1 | <0/1> | Enables Damage Numbers that are displayed when attacking a player. |
cg_damageNumbersColor | * | 8 | <0-11> | Changes the color of your Damage Numbers.
0 = White, 1 = Black, 2 = Red, 3 = Green, 4 = Blue, 5 = Yellow, 6 = Orange, 7 = Magenta, 8 = Cyan, 9 = Light Grey, 10 = Medium Grey, 11 = Dark Grey |
cg_damageNumbersDistance | * | 48 | <1-200> | The vertical distance above the player model that Damage Numbers are displayed. |
cg_damageNumbersOffset | * | 1 | <1-5> | The offset distance between the Damage Number and its shadow. |
cg_damageNumbersSize | * | 1 | <1-4> | Changes the size of your Damage Numbers.
1 = Tiny, 2 = Small, 3 = Medium, 4 = Large |
cg_debugHUD | 0 | <0/1> | If enabled, the HUD name that's being loaded will print to console. | |
cg_debugPlayerModels | *, C | 0 | <0/1> | If enabled, player model information will be displayed on each map load in console. |
cg_debugWeaponModels | *, C | 0 | <0/1> | If enabled, weapon model information will be displayed on each map load in console. |
cg_decals | * | 1 | <0/1> | If enabled, you will see projectile impact effects on walls. |
cg_draw2D | 1 | <0/1> | If enabled, you will see the HUD (scores, ammunition, clock, etc.) | |
cg_ebbeam_alpha | * | 0.4 | <0-1> | Sets the transparency of the Electrobolt Beam. 0 = 100% Transparent & 1 = 100% Solid |
cg_ebbeam_old | * | 0 | <0/1> | If enabled, you will see the old (simplistic) Electrobolt beam. |
cg_ebbeam_time | * | 0.6 | <value> | Sets how long the Elecrobolt beam will be visible. |
cg_ebbeam_width | * | 64 | <value> | Sets the width of the Elecrobolt beam. |
cg_explosionsDust | * | 0 | <0/1> | If enabled, an explosion dust will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_explosionsRing | * | 0 | <0/1> | If enabled, an explosion ring will appear around Grenade Launcher and Rocket Launcher projectiles upon impact. |
cg_flashWindowCount | * | 4 | <value> | The amount of times Warfork flashes in your taskbar if warmup ends and a match starts. |
cg_forceMyTeamAlpha | * | 0 | <0/1> | If enabled, your HUD, teammates and enemies will appear as if you always were in the Alpha team. |
cg_gamepad_accelMax | * | 2 | <value> | Maximum acceleration of the gamepad. |
cg_gamepad_accelSpeed | * | 3 | <value> | Speed of gamepad's acceleration. |
cg_gamepad_accelThres | * | 0.9 | <value> | Threshold of gamepad's acceleration. |
cg_gamepad_moveThres | * | 0.239 | <value> | Specifies the dead-zone for movement. |
cg_gamepad_pitchInvert | * | 0 | <0/1> | If enabled, the gamepad will be inverted. |
cg_gamepad_pitchSpeed | * | 240 | <value> | Specifies the sensitivity when looking up and down. |
cg_gamepad_pitchThres | * | 0.265 | <value> | Specifies the dead-zone for looking up and down. |
cg_gamepad_runThres | * | 0.75 | ||
cg_gamepad_strafeRunThres | * | 0.45 | ||
cg_gamepad_strafeThres | * | 0.239 | ||
cg_gamepad_swapSticks | * | 0 | <0/1> | Swaps sticks on your gamepad. |
cg_gamepad_yawSpeed | * | 260 | <value> | Specifies the sensitivity when looking left and right. |
cg_gamepad_yawThres | * | 0.265 | <value> | Specifies the dead-zone for looking left and right. |
cg_gibs | * | 1 | <0/1> | This command is a placeholder.
It use to define the total number of gibs that would be displayed when you fragged someone. |
cg_gun | * | 1 | <0/1> | Shows your weapon. |
cg_gun_alpha | * | 1 | <0-1> | Transparency of your weapon model. |
cg_gun_fov | * | 90 | <1-160> | Field-of-View of your weapon model. |
cg_gunbob | * | 1 | <0/1> | Enables bobbing of the weapon model. |
cg_gunx | * | 0 | <value> | Moves your weapon's model on the X axis. |
cg_guny | * | 0 | <value> | Moves your weapon's model on the Y axis. |
cg_gunz | * | 0 | <value> | Moves your weapon's model on the Z axis. |
cg_handOffset | * | 5 | <value> | The offset of your hand's position. 0 means middle. |
cg_instabeam_alpha | * | 0.4 | <0-1> | Transparency of the instabeam. |
cg_instabeam_time | * | 0.4 | <value> | The time an instagun beam will be displayed before disappearing. |
cg_instabeam_width | * | 7 | <value> | The width of an instagun beam. |
cg_laserBeamSubdivisions | * | 10 | <value> | The higher the number the smoother the laser beam looks. |
cg_movementStyle | *, U | 0 | <0/1> | Old movement = 0 and New movement = 1 |
cg_noAutoHop | *, U | 0 | <0/1> | If enabled, disables autohop by holding spacebar. |
cg_outlineModels | * | 1 | <0/1> | Outlines models. |
cg_outlinePlayers | * | 1 | <0/1> | Outlines players. |
cg_outlineWorld | * | 0 | <0/1> | Outlines every object in maps. |
cg_particles | * | 1 | <0/1> | Enables particles. |
cg_pickup_flash | * | 0 | <0/1> | If enabled, you will see a flash when picking up an item or weapon.
For this command to work please set cg_showViewBlends 1 |
cg_placebo | * | 0 | <value> | An easteregg for comedic purpose that does nothing. It will be removed shortly. |
cg_playerTrailsColor | 0.0 1.0 0.0 | <R G B> | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | |
cg_playList | * | sounds/music/match.m3u | <path> | Path to a music playlist. |
cg_playListShuffle | * | 1 | <0/1> | Plays songs randomly from the music playlist. |
cg_predict | 1 | <0/1> | Predicts players' movement on multiplayer servers for smoothness. | |
cg_predict_optimize | 1 | <0/1> | Optimizes cg_predict's behavior. | |
cg_predictLaserBeam | * | 1 | <0/1> | If enabled, a perfectly straight line laserbeam will always be drawn regardless of server lag. If disabled, a laserbeam will be drawn based on server lag. |
cg_projectileAntilagOffset | * | 1.0 | <value> | The defined value adds a time offset to counter anti-lag visualization. |
cg_projectileFireTrail | * | 90 | <value> | Controls the amount of firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
0 = Disabled |
cg_projectileFireTrailAlpha | * | 0.45 | <0-1> | Controls the transparency level of the firetrail left behind when firing the Rocket Launcher or Grenade Launcher.
0 = 100% Transparent, 1 = Solid Color |
cg_projectileTrail | * | 60 | <value> | Controls the amount of smoke left behind when firing the Rocket Launcher or Grenade Launcher.
0 = Disabled |
cg_raceGhosts | * | 0 | <0/1> | Enables ghosts while racing. |
cg_raceGhostsAlpha | * | 0.25 | <0-1> | Transparency of race ghosts. |
cg_reactionKills | * | 1 | <0/1> | Enables Reaction Kills. |
cg_reactionKillsTimeout | * | 45 | <1-180> | Frequency of Reaction Kills in seconds. |
cg_reactionRoundStart | * | 1 | <0/1> | Enables Round Start Reactions. |
cg_reactionRoundStartOdds | * | 5 | <1-100> | Odds of Round Start Reactions. |
cg_scoreboardFontFamily | * | Droid Sans Mono | Name of font used in scoreboard. | |
cg_scoreboardFontSize | * | 12 | <value> | Size of scoreboard's font. |
cg_scoreboardMonoFontFamily | * | Droid Sand Mono | ||
cg_scoreboardStats | * | 1 | <0-1> | If enabled, Weapons Statistics will be shown on the Scoreboard. |
cg_scoreboardTitleFontFamily | * | Hemi Head | Name of font used in the scoreboard's title. | |
cg_scoreboardTitleFontSize | * | 24 | <value> | Size of the font used in scoreboard's title. |
cg_scoreboardWidthScale | * | 1.0 | <value> | Width scale of the scoreboard. |
cg_shadows | * | 1 | <0-2> | Enables shadows. Uses simple shadows if set to 1, shadowmaps if set to 2. 0 to disable. |
cg_showAwards | * | 1 | <0/1> | Shows awards upon certain events (On Fire! etc.). |
cg_showBloodTrail | * | 1 | <0/1> | If enabled, damage rings will be rendered when a player is hit. |
cg_showCaptureAreas | * | 1 | <0/1> | A command that does nothing. It will be removed shortly. |
cg_showChasers | * | 1 | <0/1> | Displays chasers on the scoreboard (if there are any). |
cg_showCrosshairDamage | * | 1 | <0/1> | Changes the crosshair's color to the damage color if an enemy gets hit. |
cg_showFPS | * | 0 | <0/1> | Enables an FPS counter. |
cg_showhelp | * | 1 | <0/1> | Displays help text under the timer. |
cg_showHUD | * | 1 | <0/1> | Enables HUD. |
cg_showItemTimers | * | 3 | <value> | Displays when items will spawn on your HUD (only in spectator mode). |
cg_showMiniMap | * | 0 | <0/1> | Displays a minimap (if supported by gamemode). |
cg_showMiss | 0 | <0/1> | For debugging server events. If enabled, will dump prediction misses to console in x:y format. x = time y = distance error.
Best to use with con_drawnotify 1 for easier viewing. | |
cg_showObituaries | * | 3 | <value> | Displays who fragged who using which weapon on your HUD. |
cg_showPickup | * | 1 | <0/1> | Displays when you pickup an item on your HUD. |
cg_showPlayerNames | * | 1 | <0/1> | Displays player names above player models. |
cg_showPlayerNames_alpha | * | 0.4 | <0-1> | Transparency of player names. |
cg_showPlayerNames_barWidth | * | 8 | <value> | Bar width above your teammates player model, which contains information such as Health and Armor. |
cg_showPlayerNames_xoffset | 0 | <value> | Move player names by this much on the X axis. | |
cg_showPlayerNames_yoffset | 16 | <value> | Move player names by this much on the Y axis. | |
cg_showPlayerNames_zfar | * | 824 | <value> | Defines the distance that player names are still drawn over models. |
cg_showPlayerTrails | 0 | <0/1> | This command has already been removed from the game and only exists in default.cfg. The next update will purge the remnants. | |
cg_showPointedPlayer | * | 1 | <0/1> | If enabled, when your mouse is pointed over a teammate or enemy their name will be drawn over the player model. |
cg_showPressedKeys | * | 0 | <0/1> | If enabled, will show the key presses of players. |
cg_showSelfShadow | * | 0 | <0/1> | Enables seeing your own shadow. |
cg_showSpeed | * | 1 | <0-3> | Changes the position of the speed display of the player. 0 to disable. Values higher than 1 aren't supported on all HUDs.
Example Screenshot: cg_showSpeed "1" |
cg_showTeamLocations | * | 1 | <0/1> | If enabled and your HUD supports it, your teammates location will be shown. |
cg_showTeamMates | * | 1 | <0/1> | Show teammates indicators. |
cg_showTimer | * | 1 | <0/1> | Displays the match's timer. |
cg_showViewBlends | * | 1 | <0/1> | If enabled, fullscreen overlays for underwater and pain effects will be displayed.
Example Screenshots: cg_showViewBlends "0" · cg_showViewBlends "1" |
cg_showZoomEffect | * | 1 | <0/1> | If enabled, the zoom effect is shown. |
cg_simpleItems | * | 0 | <0-2> | Replaces 3D models of pickupable items with simplistic 2D models.
0 = 3D item models, 1 = Animated 2D items (bobbing up and down), 2 = Static 2D items |
cg_simpleItemsSize | * | 16 | <value> | Changes the size of simplistic item models. |
cg_specHUD | * | <undefined> | <HUD name> | Changes the HUD while spectating. |
cg_strafeHUD | * | 0 | <0/1> | Enables strafe HUD. |
cg_teamALPHAcolor | * | 254 101 101 | <R G B> | Color of team Alpha players. |
cg_teamALPHAmodel | * | bigvic | <model name> | Default model of team Alpha players. |
cg_teamALPHAmodelForce | * | 1 | <0/1> | Changes models of all team Alpha players to a user-chosen one. |
cg_teamALPHAskin | * | default | <default/fullbright> | Changes models skin of all Team Forbidden players to a user-chosen one. |
cg_teamBETAcolor | * | 153 204 255 | <R G B> | Color of team Beta players. |
cg_teamBETAmodel | * | padpork | <model name> | Default model of team Beta players. |
cg_teamBETAmodelForce | * | 1 | <0/1> | Changes models of all team Beta players to a user-chosen one. |
cg_teamBETAskin | * | default | <default/fullbright> | Changes models skin of all Team Icy players to a user-chosen one. |
cg_teamColoredBeams | * | 0 | <0/1> | If enabled, the LG beam color will be changed to the team color of the attacker.
Example Screenshots: cg_teamColoredBeams "0" · cg_teamColoredBeams "1" |
cg_teamColoredInstaBeams | * | 1 | <0/1> | Changes the color of the InstaBeam to the team color of the attacker.
Example Screenshots: cg_teamColoredInstaBeams "0" · cg_teamColoredInstaBeams "1" |
cg_teamPLAYERScolor | * | 0 255 70 | <R G B> | Color of team Players players (non-team based gametypes). |
cg_teamPLAYERScolorForce | * | 0 | <0/1> | Changes color of all team Players players to a user-chosen one. |
cg_teamPLAYERSmodel | * | bigvic | <model name> | Default model of team Players players. |
cg_teamPLAYERSmodelForce | * | 0 | <0/1> | Changes models of all team Players players to a user-chosen one. |
cg_teamPLAYERSskin | * | default | <default/fullbright> | Changes models skin of all team Players players to a user-chosen one.
Example Screenshots: cg_teamPLAYERSskin "default" · cg_teamPLAYERSskin "fullbright" |
cg_thirdPerson | C | 0 | <0/1> | Enables third person view.
Example Screenshots: cg_thirdPerson "0" · cg_thirdPerson "1" |
cg_thirdPersonAngle | 0 | <value> | Changes the angle of third person view.
Example Screenshots: cg_thirdPersonAngle "0" · cg_thirdPersonAngle "180" | |
cg_thirdPersonRange | 70 | <value> | The distance that the player model appears from the camera when in third person view.
Example Screenshots: cg_thirdPersonRange "70" · cg_thirdPersonRange "200" | |
cg_touch_flip | * | 0 | ||
cg_touch_lookDecel | * | 8.5 | ||
cg_touch_lookInvert | * | 0 | ||
cg_touch_lookSens | * | 9 | ||
cg_touch_lookThres | * | 5 | ||
cg_touch_moveThres | * | 24 | ||
cg_touch_scale | * | 100 | ||
cg_touch_showMoveDir | * | 1 | ||
cg_touch_strafeThres | * | 32 | ||
cg_touch_zoomThres | * | 24 | ||
cg_touch_zoomTime | * | 250 | ||
cg_viewBob | * | 1 | <0/1> | Enabled head bobbing. |
cg_viewSize | * | 100 | <40-100> | The percentage of the viewable area displayed on your screen.
If less than 100 is defined then black space will fill your screen. If you set cl_demoavi_scissor 0 then images will always be exported as cg_viewSize 100. If you set cl_demoavi_scissor 1 then images will always be exported as cg_viewSize 100. Example Screenshot: cg_viewsize "40" |
cg_voiceChats | * | 1 | <0/1> | Enables voice commands (also known as "VSAYS"). |
cg_volume_announcer | * | 1.0 | <0-2.0> | Changes the volume of the announcer. |
cg_volume_effects | * | 1.0 | <0-2.0> | Changes the volume of the effects. |
cg_volume_hitsound | * | 1.0 | <0-2.0> | Changes the volume of the hitsound. |
cg_volume_players | * | 1.0 | <0-2.0> | Changes the volume of player sounds. |
cg_volume_voicechats | * | 1.0 | <0.0-2.0> | Changes the volume of voice commands. |
cg_weaponAutoswitch | * | 2 | <0-2> | Enables auto switching of weapons when you're out of ammo.
0 = Autoswitch Disabled, 1 = Autoswitch Enabled (one click), 2 = Autoswitch Enabled (two clicks) |
cg_weaponFlashes | * | 2 | <0-2> | Enables weapon flashes.
0 = All Weapon Flashes Disabled, 1 = Wall + Floor Weapons Flash Enabled, 2 = Wall + Floor & Weapon Muzzle Flashes Enabled (if cg_gun is set to 1). |
cg_weaponlist | * | 1 | <0/1> | If enabled, the weapon list will be displayed on your HUD. |
cl_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cl_anglespeedkey | 1.5 | <value> | Defines the multiplier for how fast you turn when running is toggled. | |
cl_checkForUpdate | * | 1 | <0/1> | If enabled, the client will be permitted to check for updates. |
cl_compresspackets | * | 1 | <0/1> | Compresses network packets. |
cl_debug_serverCmd | *, C | 0 | <0/1> | If enabled, server debug information will printed to console. |
cl_debug_timeDelta | * | 0 | <0/1> | If enabled, server debug information (netcode) will printed to console. |
cl_demoavi_audio | * | 0 | If set to 1 Warfork will create a .wav when using demoavi cl_demoavi_video should be set to 0 since it will lag the game when capturing resulting in audio that is not realtime. | |
cl_demoavi_fps | * | 30.3 | Determines how many frames per second get captured by demoavi | |
cl_demoavi_scissor | * | 0 | ||
cl_demoavi_video | * | 1 | <0/1> | If set to 1 Warfork will output frames when using demoavi |
cl_download_allow_modules | * | 1 | <0/1> | Allows the downlaoding of modules.
This is needed for mods such as Racemod. |
cl_download_name | - | <value> | *write protected* | The name of what's being downloaded. |
cl_download_percent | - | 0 | *write protected* | The percentage of what's being downloaded. |
cl_downloads | * | 1 | <0/1> | If enabled, your client is allowed to download files (maps, textures, etc.) directly from the server you're connecting to. |
cl_downloads_from_web | *, - | 1 | *write protected* | If enabled, your client is allowed to download files (maps, textures, etc.) from a webserver. |
cl_downloads_from_web_timeout | * | 600 | <value> | The time before a client timeout when attempting to download from a webserver. |
cl_extrapolate | * | 1 | ||
cl_flip | * | 0 | ||
cl_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
cl_mm_autologin | * | 1 | <0/1> | If enabled, matchmaking will automatically be logged into. |
cl_mm_session | U, - | 0 | *write protected* | Contains your matchmaking session information. |
cl_mm_user | * | <undefined> | <value> | Contains your matchmaking username. |
cl_mumble | *, L | 0 | <0/1> | Enables positional audio support for Mumble |
cl_mumble_scale | * | 0.0254 | <value> | Scales the positional audio distance for Mumble. |
cl_pitchspeed | 150 | <value> | The speed the player's screen moves up and down when using keyboard keys. | |
cl_port | - | 0 | *write protected* | IPv4 client port |
cl_port6 | - | 0 | *write protected* | IPv6 client port |
cl_pps | * | 40 | <value> | The amount packets per second that client is sending to the server. |
cl_run | * | 1 | <0/1> | If enabled, running will be toggle automatically.
This serves no purpose in disabling as Warfork has no footstep sounds. |
cl_shownet | 0 | <0/1> | If enabled, latency information for network packets will be printed in console. | |
cl_sleep | * | 0 | <0/1> | If enabled, you will get lower CPU usage with the cost of higher mouse latency and less stable fps. |
cl_stereo | * | 0 | <0/1> | If enabled, stereoscopic rendering mode will be toggled. |
cl_stereo_separation | * | 0.4 | <0-1.0> | Camera offset with cl_stereo |
cl_timeout | 120 | <value> | Kicks the player if connection is lost for more than x seconds. | |
cl_ucmdMaxResend | * | 3 | ||
cl_yawspeed | 140 |
cm_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
cm_mapHeader | <undefined> | <value> | Stores map header information in the cvar. | |
cm_mapVersion | <undefined> | <value> | Stores map format description (IBSP, FBSP, etc.) in the cvar. | |
cm_noAreas | C | 0 | <0/1> | Disables area culling. |
cm_noCurves | C | 0 | <0/1> | If enabled, you can clip through curved surfaces.
Example Screenshots: cm_noCurves "1" Perspective 1 · cm_noCurves "1" Perspective 2 |
com_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
com_introPlayed3 | * | 1 | ||
com_showtrace | 0 | <0/1> | If enabled, the number of traces that has to be made will be displayed in console.
You must change the map with devmap <mapname> and then com_showtrace 1 to utilize this command. |
con_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
con_chatmode | * | 3 | ||
con_drawNotify | * | 0 | ||
con_fontSystemBigSize | * | 24 | <value> | |
con_fontSystemConsoleSize | * | 14 | <value> | |
con_fontSystemFallbackFamily | *, L | Droid Sans Fallback | ||
con_fontSystemFamily | * | Droid Sans | ||
con_fontSystemMediumSize | * | 16 | <value> | |
con_fontSystemMonoFamily | * | Droid Sans Mono | ||
con_fontSystemSmallSize | * | 14 | <value> | |
con_fontSystemTinySize | * | 8 | <value> | |
con_messageMode | 0 | |||
con_notifytime | * | 3 | ||
con_printText | * | 1 |
fs_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
fs_basegame | - | basewf | *write protected* | |
fs_basepath | - | . | *write protected* | |
fs_cdpath | - | *write protected* | ||
fs_game | S, L | basewf | ||
fs_usedownloadsdir | - | 1 | *write protected* | |
fs_usehomedir | - | 1 | *write protected* |
g_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
g_allow_bunny | *, - | 1 | *write protected* | |
g_allow_falldamage | * | 1 | <0/1> | Enables fall damage. |
g_allow_selfdamage | * | 1 | <0/1> | If enabled, players can hurt themselves with own weapons. |
g_allow_spectator_voting | * | 1 | <0/1> | Allows spectators to vote. Affects callvotes. |
g_allow_stun | * | 1 | <0/1> | If enabled, players can get stunned. |
g_allow_teamdamage | * | 1 | <0/1> | Enables friendlyfire. |
g_ammo_respawn | * | 0 | <value> | Changes the ammo respawn time. |
g_antilag | *, S, L | 1 | <0/1> | Enables antilag. |
g_antilag_maxtimedelta | * | 200 | <value> | |
g_antilag_timenudge | * | 0 | ||
g_asGC_interval | * | 10 | ||
g_asGC_stats | * | 0 | ||
g_autorecord | * | 0 | <0/1> | Automatically records all demos. |
g_autorecord_maxdemos | * | 0 | <value> | Maximum amount of automatically recorded demos to keep (deletes old ones once limit is exceeded). |
g_bomb_armtime | * | 4 | <value> | (Bomb-exclusive) Changes the amount of time needed to arm a bomb.. |
g_bomb_bombtimer | * | 25 | <value> | (Bomb-exclusive) Time before the bomb explodes after arming. |
g_bomb_carriers | * | 1 | <value> | (Bomb-exclusive) |
g_bomb_defusetime | * | 7 | <value> | (Bomb-exclusive) Changes the amount of time needed to defuse an armed bomb. |
g_bomb_roundtime | * | 60 | <value> | (Bomb-exclusive) Sets the round time (in seconds). |
g_bomb_spawnprotection | * | 3 | <value> | (Bomb-exclusive) |
g_challengers_queue | 1 | <0/1> | Enables the challengers queue. | |
g_countdown_time | * | 5 | <value> | |
g_disable_opcall_allow_falldamage | * | 0 | <0/1> | Disables "allow_falldamage" opcall. |
g_disable_opcall_allow_selfdamage | * | 0 | <0/1> | Disables "allow_selfdamage" opcall. |
g_disable_opcall_allow_teamdamage | * | 0 | <0/1> | Disables "allow_teamdamage" opcall. |
g_disable_opcall_allow_uneven | * | 0 | <0/1> | Disables "allow_uneven" opcall. |
g_disable_opcall_allready | * | 0 | <0/1> | Disables "allready" opcall. |
g_disable_opcall_extended_time | * | 0 | <0/1> | Disables "extended_time" opcall. |
g_disable_opcall_gametype | * | 0 | <0/1> | Disables "gametype" opcall. |
g_disable_opcall_instajump | * | 0 | <0/1> | Disables "instajump" opcall. |
g_disable_opcall_instashield | * | 0 | <0/1> | Disables "instashield" opcall. |
g_disable_opcall_kick | * | 0 | <0/1> | Disables "kick" opcall. |
g_disable_opcall_kickban | * | 0 | <0/1> | Disables "kickban" opcall. |
g_disable_opcall_lock | * | 0 | <0/1> | Disables "lock" opcall. |
g_disable_opcall_map | * | 0 | <0/1> | Disables "map" opcall. |
g_disable_opcall_maxteamplayers | * | 0 | <0/1> | Disables "maxteamplayers" opcall. |
g_disable_opcall_mute | * | 0 | <0/1> | Disables "mute" opcall. |
g_disable_opcall_nextmap | * | 0 | <0/1> | Disables "nextmap" opcall. |
g_disable_opcall_numbots | * | 0 | <0/1> | Disables "numbots" opcall. |
g_disable_opcall_rebalance | * | 0 | <0/1> | Disables "rebalance" opcall. |
g_disable_opcall_remove | * | 0 | <0/1> | Disables "remove" opcall. |
g_disable_opcall_restart | * | 0 | <0/1> | Disables "restart" opcall. |
g_disable_opcall_scorelimit | * | 0 | <0/1> | Disables "scorelimit" opcall. |
g_disable_opcall_shuffle | * | 0 | <0/1> | Disables "shuffle" opcall. |
g_disable_opcall_timein | * | 0 | <0/1> | Disables "timein" opcall. |
g_disable_opcall_timelimit | * | 0 | <0/1> | Disables "timelimit" opcall. |
g_disable_opcall_timeout | * | 0 | <0/1> | Disables "timeout" opcall. |
g_disable_opcall_unlock | * | 0 | <0/1> | Disables "unlock" opcall. |
g_disable_opcall_unmute | * | 0 | <0/1> | Disables "unmute" opcall. |
g_disable_opcall_vmute | * | 0 | <0/1> | Disables "vmute" opcall. |
g_disable_opcall_vunmute | * | 0 | <0/1> | Disables "vunmute" opcall. |
g_disable_opcall_warmup_timelimit | * | 0 | <0/1> | Disables "warmup_timelimit" opcall. |
g_disable_vote_allow_falldamage | * | 0 | <0/1> | Disables "allow_falldamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_selfdamage | * | 0 | <0/1> | Disables "allow_selfdamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_teamdamage | * | 0 | <0/1> | Disables "allow_teamdamage" callvote. Doesn't affect opcalls. |
g_disable_vote_allow_uneven | * | 0 | <0/1> | Disables "allow_uneven" callvote. Doesn't affect opcalls. |
g_disable_vote_allready | * | 0 | <0/1> | Disables "allready" callvote. Doesn't affect opcalls. |
g_disable_vote_extended_time | * | 0 | <0/1> | Disables "extended_time" callvote. Doesn't affect opcalls. |
g_disable_vote_gametype | * | 0 | <0/1> | Disables "gametype" callvote. Doesn't affect opcalls. |
g_disable_vote_instajump | * | 0 | <0/1> | Disables "instajump" callvote. Doesn't affect opcalls. |
g_disable_vote_instashield | * | 0 | <0/1> | Disables "instashield" callvote. Doesn't affect opcalls. |
g_disable_vote_kick | * | 0 | <0/1> | Disables "kick" callvote. Doesn't affect opcalls. |
g_disable_vote_kickban | * | 0 | <0/1> | Disables "kickban" callvote. Doesn't affect opcalls. |
g_disable_vote_lock | * | 0 | <0/1> | Disables "lock" callvote. Doesn't affect opcalls. |
g_disable_vote_map | * | 0 | <0/1> | Disables "map" callvote. Doesn't affect opcalls. |
g_disable_vote_maxteamplayers | * | 0 | <0/1> | Disables "maxteamplayers" callvote. Doesn't affect opcalls. |
g_disable_vote_mute | * | 0 | <0/1> | Disables "mute" callvote. Doesn't affect opcalls. |
g_disable_vote_nextmap | * | 0 | <0/1> | Disables "nextmap" callvote. Doesn't affect opcalls. |
g_disable_vote_numbots | * | 0 | <0/1> | Disables "numbots" callvote. Doesn't affect opcalls. |
g_disable_vote_rebalance | * | 0 | <0/1> | Disables "rebalance" callvote. Doesn't affect opcalls. |
g_disable_vote_remove | * | 0 | <0/1> | Disables "remove" callvote. Doesn't affect opcalls. |
g_disable_vote_restart | * | 0 | <0/1> | Disables "restart" callvote. Doesn't affect opcalls. |
g_disable_vote_scorelimit | * | 0 | <0/1> | Disables "scorelimit" callvote. Doesn't affect opcalls. |
g_disable_vote_shuffle | * | 0 | <0/1> | Disables "shuffle" callvote. Doesn't affect opcalls. |
g_disable_vote_timein | * | 0 | <0/1> | Disables "timein" callvote. Doesn't affect opcalls. |
g_disable_vote_timelimit | * | 0 | <0/1> | Disables "timelimit" callvote. Doesn't affect opcalls. |
g_disable_vote_timeout | * | 0 | <0/1> | Disables "timeout" callvote. Doesn't affect opcalls. |
g_disable_vote_unlock | * | 0 | <0/1> | Disables "unlock" callvote. Doesn't affect opcalls. |
g_disable_vote_unmute | * | 0 | <0/1> | Disables "unmute" callvote. Doesn't affect opcalls. |
g_disable_vote_vmute | * | 0 | <0/1> | Disables "vmute" callvote. Doesn't affect opcalls. |
g_disable_vote_vunmute | * | 0 | <0/1> | Disables "vunmute" callvote. Doesn't affect opcalls. |
g_disable_vote_warmup_timelimit | * | 0 | <0/1> | Disables "warmup_timelimit" callvote. Doesn't affect opcalls. |
g_enforce_map_pool | * | 0 | <0/1> | Enables enforcing the map pool for "map" callvote. |
g_floodprotection_delay | 10 | <value> | Blocks the chat for x seconds to player who triggered the flood protection. | |
g_floodprotection_messages | 4 | <value> | How many messages can a player send in y seconds before triggering the flood protection. | |
g_floodprotection_seconds | 4 | <value> | Triggers flood protection if a player sends more than x messages in y seconds. | |
g_floodprotection_team | 0 | <value> | Triggers flood protection if a player sends more than x team messages in y seconds. | |
g_gametype | *, S, L | dm | <gametype> | Changes the gametype. Requires server restart / map reload. |
g_gametypes_available | S, - | *write protected* | ||
g_gametypes_list | *, - | *write protected* | ||
g_gravity | 850 | <value> | Obsolete ConVar. | |
g_health_respawn | * | 0 | ||
g_inactivity_maxtime | 90.0 | <value> | A player will get moved to spectators team if inactive for longer than x seconds (doesn't affect warmup). | |
g_instagib | *, S, L | 0 | <0/1> | Enables InstaGib. Requires server restart. |
g_instajump | * | 1 | <0/1> | Enables InstaJump. |
g_instashield | * | 1 | <0/1> | Enables InstaShield. |
g_knockback_scale | * | 1.0 | <value> | Changes the knockback scale of weapons. Affects normal weapons AND Instagun. |
g_map_pool | * | <maplist> | Only allows these maps to appear in "map" callvote. Needs g_enforce_map_pool set to 1. | |
g_maplist | * | <maplist> | Sets the server's map list. | |
g_maprotation | * | 1 | <0-2> | Sets map rotation mode. 0 - same map, 1 - in order, 2 - random. |
g_match_extendedtime | * | 2 | <value> | Changes the overtime's length to x minutes. 0 to disable. |
g_match_score | S, - | *write protected* | ||
g_match_time | S, - | *write protected* | ||
g_maxtimeouts | * | 2 | <value> | How many timeouts can be called per match. |
g_maxvelocity | 16000 | <value> | Obsolete ConVar. | |
g_needpass | S, - | 1 | *write protected* | |
g_numbots | * | 0 | <value> | Amount of bots on the server. |
g_operator_password | * | <password> | Sets the operator password. Operator is disabled if empty. | |
g_postmatch_timelimit | * | 4 | <value> | |
g_race_gametype | S, - | 0 | *write protected* | |
g_scorelimit | * | 0 | <value> | Amount of points required to obtain by a player / team to end the match. |
g_spawnsystem_wave_maxcount | * | 16 | <value> | |
g_spawnsystem_wave_time | * | 15 | <value> | |
g_teams_allow_uneven | * | 1 | <0/1> | Allow the teams to be uneven. If enabled, allows players to switch teams anytime. |
g_teams_maxplayers | * | 0 | <value> | How many players can a single team have. |
g_timelimit | * | 10 | <value> | Sets the duration of matches (in minutes). |
g_uploads_demos | 1 | <0/1> | Allows players to download demos from the server. | |
g_votable_gametypes | * | <gametypes> | A list of gametypes allowed to be used in "gametype" callvote. | |
g_vote_allowed | * | 1 | <0/1> | Allows / disallows calling ALL votes (including opcalls). |
g_vote_cooldowntime | * | 5 | <value> | A player needs to wait x seconds after calling a vote to call another one. |
g_vote_electtime | * | 20 | <value> | Specifies how long do callvotes last (in seconds). |
g_vote_maxchanges | * | 3 | <value> | Specifies how many times can a player change their vote. |
g_vote_percent | * | 55 | <0-100> | How much % of players need to vote yes for the vote to pass. |
g_warmup_timelimit | * | 5 | <value> | Sets how long do warmups take (in minutes). |
g_weapon_respawn | * | 0 |
gl_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
gl_cull | 1 | <0/1> | Enable OpenGL Culling. | |
gl_drawbuffer | GL_BACK | <value> | Specifies the buffer which display information will be written to. | |
gl_driver_win | *, L | opengl32.dll | <value> | Specifies the OpenGL driver dll file. |
gl_ext_bgra | *, - | 1 | *write protected* | If enabled, the BGRA openGL extension will be used if supported. |
gl_ext_blend_func_separate | *, - | 1 | *write protected* | |
gl_ext_compressed_ETC1_RGB8_texture | 1 | |||
gl_ext_depth24 | 1 | |||
gl_ext_depth_nonlinear | 1 | |||
gl_ext_depth_texture | *, L | 1 | ||
gl_ext_draw_instanced | *, L | 1 | ||
gl_ext_draw_range_elements | *, L | 1 | <0/1> | If enabled, DrawRangeElements (an opengl extension) will be used if it's supported. |
gl_ext_ES3_compatibility | *, L | 1 | ||
gl_ext_fragment_precision_high | 1 | |||
gl_ext_fragment_shader | *, - | 1 | *write protected* | |
gl_ext_framebuffer_blit | *, L | 1 | ||
gl_ext_framebuffer_object | *, - | 1 | *write protected* | |
gl_ext_gamma_control | 1 | |||
gl_ext_get_program_binary | *, L | 1 | ||
gl_ext_GLSL | *, - | 1 | *write protected* | |
gl_ext_GLSL130 | *, L | 1 | ||
gl_ext_GLSL_core | *, - | 1 | *write protected* | |
gl_ext_gpu_memory_info | *, - | 1 | *write protected* | |
gl_ext_gpu_shader5 | *, L | 1 | ||
gl_ext_half_float_vertex | *, L | 1 | ||
gl_ext_instanced_arrays | *, L | 1 | ||
gl_ext_meminfo | *, - | 1 | *write protected* | |
gl_ext_multitexture | *, - | 1 | *write protected* | |
gl_ext_packed_depth_stencil | *, L | 1 | ||
gl_ext_rgb8_rgba8 | 1 | |||
gl_ext_shader_objects | *, - | 1 | *write protected* | |
gl_ext_shading_language_100 | *, - | 1 | *write protected* | |
gl_ext_shading_language_130 | 1 | |||
gl_ext_shadow | *, L | 1 | ||
gl_ext_shadow_samplers | 1 | |||
gl_ext_swap_control | *, - | 1 | *write protected* | |
gl_ext_texture3D | *, L | 1 | <0/1> | If enabled, the Texture3D (an opengl extension) will be used if it's supported. |
gl_ext_texture_array | *, L | 1 | ||
gl_ext_texture_compression | *, L | 1 | ||
gl_ext_texture_cube_map | *, - | 1 | *write protected* | If enabled, Texture Cube Mapping (an opengl extension) will be used if it's supported. |
gl_ext_texture_edge_clamp | *, - | 1 | *write protected* | |
gl_ext_texture_filter_anisotropic | *, - | 1 | *write protected* | |
gl_ext_texture_lod | *, L | 1 | ||
gl_ext_texture_non_power_of_two | *, L | 1 | ||
gl_ext_texture_npot | 1 | |||
gl_ext_vertex_buffer_object | *, - | 1 | *write protected* | If enabled, opengl vertex buffer objects will be utilized if supported.
Vertex buffer objects are often slower than range elements. |
gl_ext_vertex_buffer_object_hack | *, - | 0 | *write protected* | |
gl_ext_vertex_half_float | 1 | |||
gl_ext_vertex_shader | *, - | 1 | *write protected* | |
gl_finish | 0 | <0/1> | If enabled, the CPU will wait for the GPU at the end of each rendered frame.
This can help resolve some video lag and input issues. | |
gl_max_texture_size | - | 0 | *write protected* |
http_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
http_proxy | * | |||
http_proxyuserpwd | * |
in_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
in_debug | 0 | |||
in_dinput | 1 | |||
in_grabinconsole | * | 0 | ||
in_initmouse | - | 1 | *write protected* | |
in_mouse | * | 1 | <0/1> | Enables mouse input |
irc_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
irc_nick | * | WarforkPlayer | <value> | Sets your nickname. |
irc_password | * | <undefined> | <value> | Specifies a password for IRC Servers which require one to connect. |
irc_port | * | 6667 | <value> | Specifies a port for the IRC Server you're connecting to. |
irc_server | * | irc.quakenet.org | <value> | Specifies a ip\hostname for the IRC Server you're connecting to. |
irc_user | * | WarforkUser | <value> | Specifies a username for IRC Servers which require one to connect. |
logconsole_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
logconsole | * | |||
logconsole_append | * | 1 | ||
logconsole_flush | * | 0 | ||
logconsole_timestamp | * | 0 |
m_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
m_accel | * | 0 | <value> | Mouse acceleration multiplier. |
m_accelOffset | * | 0 | <value> | Enables different mouse acceleration styles.
0 = Disabled, 1 = Weakens amplification effect if you move your mouse slower, 2 = Minimum distance for mouse movement to be registered. |
m_accelPow | * | 2 | <value> | Determines the rate of acceleration for m_accelStyle = 2.
Must be greater than 2 to not decelerate. |
m_accelStyle | * | 0 | <value> | Style of mouse acceleration.
0 = Legacy style, 1 = Quake Live style, 2 = Extended legacy style with offset and variable pow mechanisms. |
m_filter | * | 0 | <0-2> | If enabled the type of filtering applied to your mouse input will be changed.
0 = Off, 1 = Linear interpolation filtering, 2 = Extrapolation filtering. |
m_filterStrength | * | 0.5 | <value> | Controls the strength of m_filter. |
m_forward | 1 | <value> | Changes your mouse sensitivity when moving forward and back. | |
m_pitch | * | <undefined> | <value> | The sensitivity for looking up and down with the mouse. |
m_raw | * | 1 | <0/1> | Enables raw mouse data input. |
m_sensCap | * | 0 | <value> | Affects the maximum limit for m_accelStyle = 2. |
m_side | 1 | <value> | Changes your mouse sensitivity when moving left and right. | |
m_yaw | * | 0.022 | <value> | Changes speed scale of X axis. |
r_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
r_brightness | * | 0 | <0-1.0> | Sets the brightness level on your screen. |
r_coronascale | 0.4 | |||
r_detailtextures | * | 1 | <0/1> | If enabled, detailed textures will be shown. |
r_drawelements | 1 | <0/1> | Enables drawing elements. | |
r_drawentities | C | 1 | <0/1> | Enables drawing entities. |
r_drawflat | * | 0 | <0/1> | If enabled, will draw the floor and walls as solid colors. |
r_draworder | C | 0 | ||
r_drawworld | C | 1 | <0/1> | Enables drawing the world. |
r_dynamiclight | * | 1 | <0/1> | Enables dynamic light. |
r_environment_color | 0 0 0 | Changes the background color if r_drawworld is 0 | ||
r_faceplanecull | 1 | <0/1> | If enabled, only the polygons of the face will be rendered.
This command doesn't work and exists only in default.cfg. It will be purged and moved into the deprecated commands section soon. | |
r_fastsky | * | 0 | <0/1> | If enabled, only a basic skybox will be drawn. |
r_floorcolor | * | 255 153 0 | <R G B> | The color of floor if r_drawflat = 1. |
r_fullbright | L | 0 | <0/1> | Sets maximum brightness to all textures. |
r_fxaa | * | 1 | <0/1> | Enables FXAA antialiasing. |
r_gamma | * | 1.0 | <value> | Changes the gamma. |
r_ignorehwgamma | 0 | |||
r_leafvis | C | 0 | ||
r_lerpmodels | 1 | |||
r_lighting_ambientscale | 1 | |||
r_lighting_deluxemapping | *, L | 1 | ||
r_lighting_directedscale | 1 | |||
r_lighting_glossexponent | * | 24 | ||
r_lighting_glossintensity | * | 1.5 | ||
r_lighting_grayscale | *, L | 0 | <0/1> | Enables grayscale lighting. |
r_lighting_maxglsldlights | * | 16 | ||
r_lighting_maxlmblocksize | *, L | 2048 | ||
r_lighting_packlightmaps | *, L | 1 | ||
r_lighting_specular | *, L | 1 | ||
r_lighting_vertexlight | *, L | 0 | ||
r_lightmap | 0 | <0/1> | If enabled, all textures will not be displayed and only static lights will be visible. | |
r_lockpvs | C | 0 | ||
r_lodbias | * | 0 | ||
r_lodscale | * | 5.0 | <value> | This value adjusts the level of detail scale modifier. |
r_mapoverbrightbits | *, L | 2 | ||
r_maxfps | * | 250 | <24-1000> | Sets the FPS limit. |
r_maxglslbones | L | 100 | ||
r_multithreading | *, L | 1 | <0/1> | Enables multithreading. |
r_nobind | 0 | |||
r_nocull | 0 | |||
r_norefresh | 0 | |||
r_novis | 0 | |||
r_offsetmapping | * | 2 | ||
r_offsetmapping_reliefmapping | * | 0 | ||
r_offsetmapping_scale | * | 0.02 | ||
r_outlines_cutoff | * | 712 | ||
r_outlines_scale | * | 1 | ||
r_outlines_world | * | 1.8 | ||
r_overbrightbits | 0 | |||
r_packlightmaps | 1 | |||
r_picmip | *, L | 0 | <0-16> | Overall image and texture quality. The highest the number the lower the quality level. |
r_polyblend | 1 | |||
r_portalmaps | *, L | 1 | ||
r_portalmaps_maxtexsize | * | 1024 | ||
r_portalonly | 0 | |||
r_screenshot_fmtstr | * | wf_y%m%d_HM%S | <date format> | File name format of screenshots. |
r_screenshot_jpeg | * | 1 | <0/1> | Enables .jpeg screenshots. |
r_screenshot_jpeg_quality | * | 90 | <0-100> | Sets the quality of jpeg screenshots, in percentages. |
r_shadows | * | 0 | ||
r_shadows_alpha | * | 0.7 | <0-1> | Alpha of shadows. |
r_shadows_dither | * | 0 | ||
r_shadows_maxtexsize | * | 64 | ||
r_shadows_nudge | * | 1 | ||
r_shadows_pcf | * | 1 | ||
r_shadows_projection_distance | C | 64 | ||
r_shadows_self_shadow | * | 0 | ||
r_shownormals | C | 0 | ||
r_showtris | C | 0 | ||
r_skymip | *, L | 0 | <0-16> | Overall image and texture quality of the skybox. The highest the number the lower the quality level. |
r_soft_particles | * | 1 | <0/1> | Enables soft particles. |
r_soft_particles_available | - | 0 | *write protected* | |
r_soft_particles_scale | * | 0.02 | Scale of soft particles. | |
r_speeds | 0 | |||
r_stencilbits | *, L | 0 | ||
r_subdivisions | *, L | 5 | ||
r_swapinterval | * | 0 | ||
r_swapinterval_min | - | 0 | *write protected* | |
r_temp1 | 0 | |||
r_texturebits | *, L | 0 | <0/1> | If enabled, vsync will be activated.
Set vid_displayfrequency to your preferred value. |
r_texturecompression | *, L | 0 | <0/1> | Enables texture compression. |
r_texturefilter | * | 4 | ||
r_texturefilter_max | - | 0 | *write protected* | |
r_texturemode | * | GL_LINEAR_MIPMAP_LINEAR | ||
r_usenotexture | * | 0 | <0/1> | Disables textures. |
r_wallcolor | * | 255 255 255 | <R G B> | The color of walls if r_drawflat = 1. |
rcon_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
rcon_address | <undefined> | <ip address> | Sets the IP address for rcon connection. | |
rcon_password | <undefined> | <password> | Sets the password for rcon connection. |
s_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
s_doppler | * | 1.0 | <value> | If enabled, Doppler effect will be used for sounds |
s_globalfocus | * | 0 | <0/1> | Mutes the game when alt-tabbed.
0 = Disabled, 1 = Enabled |
s_khz | * | 44 | <value> | The sampling rate of the sounds in kilohertz. |
s_mixahead | * | 0.14 | <value> | The specified time waited before mixing sound samples. |
s_module | *, L | 1 | <0-2> | Specifies the default sound module.
0 = No Sound, 1 = Qfusion, 2 = OpenAL |
s_module_fallback | L | 2 | <0-2> | Specifies a fallback sound module incase s_module cannot be loaded. |
s_musicvolume | * | 0.15 | <0-1> | Global music volume. |
s_openAL_device | *, L | Generic Software | <value> | Specifies the OpenAL device.
Example: s_openAL_device "Rapture3D" |
s_pseudoAcoustics | * | 0 | <0/1> | High quality spatialisation for the Qfusion Sound Module. |
s_separationDelay | * | 1.0 | ||
s_stereo2mono | * | 0 | <0/1> | Enables mono sound. |
s_swapstereo | * | 0 | <0/1> | Swap the left and right sound channel. |
s_volume | * | 0.8 | <0-1> | Global volume of the game. |
s_wavonly | * | 0 | <0/1> | If enabled, only .wav sound files will be played. |
scr_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
scr_consize | * | 0.4 | <0.1-1.0> | size of the console "0.1-1.0"
0.1 = Smallest size, 0.5 = 50% of the screen, 1.0 = 100% of the screen. |
scr_conspeed | * | 3 | <value> | Controls the console drop-down speed.
0 = Instant, 1 = Slowest, and anything higher than 1 increases the speed. |
sv_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
sv_autoUpdate | - | 0 | *write protected* | |
sv_botpersonality | * | 0 | ||
sv_cheats | S, L | 0 | <0/1> | Enables cheats on the server. |
sv_debug_serverCmd | * | 0 | ||
sv_defaultmap | * | wfdm1 | <map> | Changes the default map of the server. |
sv_demodir | - | *write protected* | ||
sv_enforcetime | 1 | |||
sv_fps | - | 62 | *write protected* | |
sv_highchars | 1 | |||
sv_hostname | *, S | <name> | Name of the server. Appears in the server list. | |
sv_http | *, S, L | 1 | <0/1> | Enables an HTTP server that lets connecting players download missing files. |
sv_http_ip | *, L | <ip address> | If set, binds the HTTP server to a specific IPv4 address. | |
sv_http_ipv6 | *, L | <ip address> | If set, binds the HTTP server to a specific IPv6 address. | |
sv_http_port | *, L | 44444 | <port> | Changes the port of the HTTP server. |
sv_http_upstream_baseurl | *, L | |||
sv_http_upstream_ip | * | |||
sv_http_upstream_realip_header | * | |||
sv_ip | *, L | <ip address> | If set, binds the Warfork server to a specific IPv4 address. | |
sv_ip6 | *, L | :: | <ip address> | If set, binds the Warfork server to a specific IPv6 address. |
sv_iplimit | * | 3 | <value> | Maximum amount of connections from a single IP address. |
sv_lastAutoUpdate | *, - | 0 | *write protected* | |
sv_maxclients | *, S, L | <value> | Maximum amount of players allowed on the server. | |
sv_maxentities | *, L | 1024 | <value> | Maximum amount of entities on the map. |
sv_maxmvclients | *, S | 4 | ||
sv_mm_authkey | * | |||
sv_mm_debug_reportbots | C | 0 | ||
sv_mm_enable | *, S, - | 0 | *write protected* | |
sv_mm_loginonly | *, S | 0 | ||
sv_modmanifest | - | *write protected* | ||
sv_MOTD | * | 0 | <0/1> | Enables Message Of The Day on the server. |
sv_MOTDFile | * | <undefined> | <path> | Path to Message Of The Day file. |
sv_MOTDString | * | <undefined> | <value> | A definable MOTD String that takes precedence over sv_MOTDFile.
MOTD String only updates after a map change. |
sv_port | *, L | 44400 | <port> | Changes the IPv4 port of the Warfork server. |
sv_port6 | *, L | 44400 | <port> | Changes the IPv6 port of the Warfork server. |
sv_pps | S | 20 | <value> | Packets per second a server sends to the client. |
sv_public | * | <0/1> | If set to 1, the server will appear on the public server list. | |
sv_pure | *, S, L | 0 | <0/1> | If set to 1, the server will check the validity of client files with server. Kicks if invalid. |
sv_pure_forcemodulepk3 | L | |||
sv_reconnectlimit | * | 3 | <value> | Seconds a client must wait until they can reconnect with a server. |
sv_showChallenge | 0 | |||
sv_showclamp | 0 | |||
sv_showInfoQueries | 0 | |||
sv_showRcon | 1 | |||
sv_skilllevel | *, S, L | 2 | <0-2> | Defines the skill level of your server, which affects bots.
0 = Easy, 1 = Medium, 2 = Hard. |
sv_skillRating | S, - | 0 | *write protected* | |
sv_timeout | 125 | <value> | Kicks players from server if connection is lost for more than x seconds. Takes priority over cl_timeout. | |
sv_uploads | 1 | |||
sv_uploads_baseurl | * | |||
sv_uploads_demos | * | 1 | ||
sv_uploads_demos_baseurl | * | |||
sv_uploads_from_server | 1 | <0/1> | If enabled, uploading is allowed directly from the server. | |
sv_uploads_http | - | 1 | *write protected* | |
sv_zombietime | 2 | <value> | Determines how long a connected client remains open after it has either timed out with sv_timeout or disconnected. |
ui_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
ui_autobrowse_manual | * | 0 | <0/1> | If enabled, servers will be suggested when you click "Play" and query the masterservers. |
ui_basepath | * | ui/porkui | <value> | Defines the basepath of the user interface. |
ui_cachepurgedate | * | <undefined> | <yyyy-mm-dd> | Purges the folder "cache/ui" on a specific date, which contains cache from asyncrhonous HTTP requests.
Example: 2020-02-13 |
ui_lighting | 2 | |||
ui_preload | * | 1 | ||
ui_serverbrowser_tab | * | |||
ui_tutorial_taken | * | 0 | <0/1> | If enabled, you will be prompted (once per game load) to complete the tutorial upon clicking "Play". |
ui_video_profile | * | medium |
vid_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
vid_displayfrequency | *, L | 0 | <value> | Defines the refresh rate of your screen in Hz.
0 = Desktop Default |
vid_fullscreen | * | 1 | <0/1> | If enabled, Warfork will run in full screen mode. |
vid_height | *, L | 0 | <value> | Defines a custom screen resolution height.
0 = Desktop Default |
vid_multiscreen_head | * | -1 | <value> | Changes the default monitor used. |
vid_parentwid | - | 0 | *write protected* | Defines the parent window identifier. |
vid_ref | *, L | ref_gl | <value> | Defines the video renderer driver. |
vid_width | *, L | 0 | <value> | Defines a custom screen resolution width.
0 = Desktop Default |
vid_xpos | * | 0 | <value> | Defines the X position of the game running in window mode. |
vid_ypos | * | 0 | <value> | Defines the Y position of the game running in window mode. |
win_
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
win_noalttab | * | 0 | <0/1> | If enabled, ALT+TAB will work.
0 = Disabled - 1 Enabled |
win_nowinkeys | * | 1 | <0/1> | If enabled, Windows keys will work.
0 = Disabled - 1 Enabled |
Prefixless cvars & cvars with unique prefixes
Command | Flags | Default | Parameters | Description |
---|---|---|---|---|
clan | *, U | <name> | Sets the name of your clan. Appears on the scoreboard. | |
color | *, U | 255 255 255 | <R G B> | Sets your Player color. |
debuggraph | 0 | <0/1> | If enabled, the debug graph will be displayed. | |
dedicated | - | 0 | *write protected* | Tells the game if it's a dedicated server. |
developer | C | 0 | Level of developer information printed to the console. The higher the number, the more information is printed. | |
developerMemory | 0 | <0/1> | Prints memory allocation information to console if developer is enabled as well. | |
favorites | * | 0 | Amount of favorite servers. | |
filterban | 1 | |||
fixedtime | C | 0 | ||
fov | * | 100 | <value> | Changes your Field of view. |
gamedate | S, L | Oct 8 2019 | ||
gamename | S, - | Warfork | *write protected* | Name of the game. |
graphheight | 32 | Changes the graph height for timegraph, netgraph, etc. | ||
graphscale | 1 | Scales the graph (timegraph, netgraph, etc.) for resolutions with a width greather than 1024. | ||
graphshift | 0 | |||
hand | *, U | 0 | <0/1> | Changes weapon handedness.
0 = right, 1 = left |
handicap | *, U | 0 | <value> | Decreases your damage output by x% usefull for dueling players below your skill level |
host_speeds | 0 | <0/1> | If enabled timing information will be printed to console.
all (total time), sv (server time), gm (game time), cl (client time), and rf (renderer time). | |
lang | *, L | <language> | Sets the language of Warfork. | |
lookspring | 0 | <0/1> | If enabled, the screen will be automatically centered when using +mlook. | |
lookstrafe | 0 | <0/1> | If enabled, automatic strafing will be toggled when using +mlook. | |
mapname | S, - | *write protected* | The name of current map played. | |
masterservers | L | master1.forbidden.gg master1.icy.gg | <value> | Specifies the master servers used to query a list of Warfork servers. |
masterservers_steam | L | <undefined> | <value> | Specifies the Steam master servers used to query a list of Warfork servers. |
mm_url | *, - | https://mm.forbidden.gg:1338 | *write protected* | Specifies the Warfork Matchmaking Servers |
model | *, U | bigvic | <model name> | Changes your Player model. |
name | *, U | <name> | Changes your nickname. | |
net_showfragments | 0 | |||
netgraph | 0 | <0/1> | If enabled, information will be displayed on the bottom of the screen about all network packets. | |
nextmap | match "advance" | <value> | Proceeds to the next map. | |
password | *, U | <password> | If a server requires a password, the client automatically tries to join with x password. | |
protocol | S, - | 22 | *write protected* | |
revision | - | Oct 8 2019 00:08:07 | *write protected* | Date when the game was compiled. |
sensitivity | * | 3 | <value> | Changes sensitivity of your mouse. |
showdrop | 0 | <0/1> | If enabled, information will be displayed in the console about dropped network packets. | |
showpackets | 0 | <0/1> | If enabled, information will be displayed in the console about all network packets. | |
skin | *, U | default | ||
timedemo | C | 0 | ||
timegraph | 0 | <0/1> | If enabled, a graph will be displayed, which visualizes the compression and expansion of game time, which is necessary maintain the overall game time constant. | |
timescale | C | 1.0 | <value> | Changes the time scale of the game. |
tv_server | - | 0 | *write protected* | Tells the game if the server is a TV server. |
version | S, - | 2.10 x64 Oct 8 2019 Win32 RELEASE | *write protected* | The version of the game. |
zoomfov | * | 30 | <value> | Changes the field of view while zooming. |
zoomsens | * | 0 | <value> | Changes your sensitivity while zooming.
0 = uses your normal sensitivity. |
Commands
Command | Parameters | Description |
---|---|---|
+attack | Primary attack. | |
+back | Moves backward. | |
+forward | Moves forward. | |
+klook | Keyboard look; +forward +back serve as +lookup +lookdown. | |
+left | Turns left. | |
+lookdown | Looks down. | |
+lookup | Looks up. | |
+movedown | Moves backwards. | |
+moveleft | Moves left. | |
+moveright | Moves right. | |
+moveup | Moves up; In water, lava, etc. | |
+quickmenu | An easily accessible menu with basic commands such as Voice Says.
By default it is bound to LSHIFT. | |
+right | Turns right. | |
+scores | Accesses the scoreboard. | |
+special | ||
+speed | Changes your speed.
If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | |
+strafe | When used +left and +right are changed with +moveleft and +moveright. | |
+use | Uses an item. | |
+zoom | Zooms. | |
-attack | Stops primary attack. | |
-back | Stops moving backward. | |
-forward | Stops moving forward. | |
-klook | Stops Keyboard look; +forward +back serve as +lookup +lookdown. | |
-left | Stops looking left. | |
-lookdown | Stops looking down. | |
-lookup | Stops looking up. | |
-movedown | Stops moving backwards. | |
-moveleft | Stops moving left. | |
-moveright | Stops moving right. | |
-moveup | Stops moving up; In water, lava, etc. | |
-quickmenu | Stops the quick menu, an easily accessible menu with basic commands such as Voice Says. | |
-right | Stops turning right. | |
-scores | Stops accessing the scoreboard. | |
-special | ||
-speed | Stops changing your speed.
If run is enabled you will walk or vice versa when used. This serves no purpose as Warfork has no footstep sounds. | |
-strafe | Stops strafing, which When used +left and +right are changed with +moveleft and +moveright. | |
-use | Stops using an item. | |
-zoom | Stops zooming. | |
addbotroam | ||
addcam | <type name> | Adds a camera to your democam path. Available camera types are: FirstPerson; ThirdPerson; Positional; Path_linear; Path_spline; orbital. |
addip | <ip address> | Adds IP addresses to the filter list. |
addnode | ||
alias | <alias name> <command> | Creates an alias. |
aliasa | ||
aliaslist | Lists all aliases. | |
awards | ||
bind | <key> <command> | Binds a key to a command. |
bindlist | Lists all bound keys. | |
botdebug | ||
botnotarget | ||
callvote | <vote> [argument] | Calls a vote. |
camswitch | ||
centerview | Centers the players view. | |
chase | ||
chasenext | ||
chaseprev | ||
cinematic | ||
cinepause | ||
cinlist | ||
clear | Clears the console. | |
clearcams | Clears all cameras in a camerapath. | |
cmd | ||
cmdlist | Lists all console commands. | |
coach | Allows you to be a coach in some team based gametypes.
Be on the team you wish to coach before typing the command in console. | |
cointoss | <heads/tails> | Flips a coin based on your choice and announces if you won or lost. |
condump | <filename> | Dumps the console log to a file. |
connect | <ip address> | Connects to a server. |
cvarcheck | ||
cvarinfo | ||
cvarlist | Lists all cvars. | |
deleteclosestnode | ||
deletecam | Deletes the current camera; only works in demoEditMode | |
demo | <filename> | Loads a specific demo. |
demoavi | Starts recording video as frames or audio as .wav file depending on cl_demoavi_audio and cl_demoavi_video. Framerate depends on cl_demoavi_fps. | |
demoEditMode | Lets you add and edit cameras for camera paths. Displays additional information on cameras (e.g.: timecode, current camera, next camera, type, position, roll, pitch, yaw ,fov). | |
demoFreeFly | Enables free flying camera regardless of set camera paths; entities like players may disappear on single POV demos when camera moves too far from the player. | |
demoget | <ID> | Use with demolist to download recorded demos from a server |
demojump | Jumps to a specified time in a demo. Time format is [minutes:]seconds. Use + or - in front of the time to specify it in relation to current position in the demo. | |
demolist | Lists all demos on the Server and their ID. Can be downloaded via demoget <ID> | |
demopause | Pauses or resumes the currently playing demo. | |
devmap | ||
disconnect | Disconnects from current server. | |
downloadcancel | Cancels an active download. | |
downloadstatus | Displays download status information. | |
driobide | ||
dumpASapi | ||
dumpuser | ||
dynvarlist | ||
echo | <message> | Prints a message to the console. |
editcam | <command> <variable> | Edits the current camera, you can edit: type <type name> eg. path_spline; track <entity number> (tracks entity; 0 for no track); fov; timeOffset; origin; angles; pitch; yaw; roll. |
editnodes | ||
enterqueue | ||
envshot | ||
exec | <filename> | Executes a configuration file. |
fontlist | ||
fs_checksum | ||
fs_mtime | ||
fs_pakfile | ||
fs_path | ||
fs_search | ||
gamemap | ||
gamemenu | ||
gametype | Lists information about current game type. | |
getinfo | ||
getstatus | ||
gfxinfo | ||
give | <all/health/weapons/ammo/armor> | Give items to a Player. Requires cheats to be enabled. |
glslprogramlist | ||
god | Toggles godmode. | |
heartbeat | Sends a manual heartbeat to the masterservers.
This makes your server visible to those that query the list of servers. | |
help_hud | Prints a list of HUD scripts commands, HUD scripts operators, HUD scripts CONSTANT names, and HUD scripts REFERENCE names to your console. | |
imagelist | Shows a list of all images loaded in your console. | |
importcams | <filename> | imports a .cam file. Filepath is relative to the demos directory. The cameras imported are merged with the previously existing, if any. |
invite | ||
irc_connect | ||
irc_disconnect | ||
join | [team name] | Joins the game. Joins a specific team if specified. |
kick | <player> | Kicks a player from the server. |
kill | Kills the player. | |
killserver | Kills the server process. | |
leavequeue | Leaves the challengers queue. | |
listip | The current list of filters will be printed to console. | |
listlocations | Prints a list of all map locations (if available) to console. | |
listraces | ||
listratings | ||
lockteam | Locks the teams. | |
makenodes | ||
map | <map name> | Switches a map. |
maplist | Lists all maps available. | |
match | <restart\advance\status> | Restarts, Advances, or gets the Status of your match. |
memlist | Prints a memory pool list to your console. | |
memstats | Prints memory statistics to your console. | |
menu_close | ||
menu_force | ||
menu_modal | ||
menu_open | ||
menu_quick | ||
menu_tvchannel_add | ||
menu_tvchannel_remove | ||
messagemode | Prompts you to write a message, which will be sent to everyone on the server. | |
messagemode2 | Prompts you to write a message, which will be sent to everyone on your team. | |
mm_login | Logs you out of matchmaking. | |
mm_logout | Logs you in Matchmaking. | |
modellist | Prints a list of all models loaded in your console. | |
music | ||
next | ||
nextmusic | ||
noclip | Toggles noclip. | |
notready | Changes status to "Not ready". | |
op | <password> | Makes the player a game operator. |
opcall | <vote> [argument] | Calls an instant-passing vote. |
operator | <password> | Makes the player a game operator. |
pausemusic | ||
pingserver | ||
players | Lists all players in-game. | |
position | Displays player's current position. | |
prevmusic | ||
purelist | Displays a list of all Pure Files in your console. | |
putaway | Closes the scoreboard if open. | |
quit | Quits the game / server. | |
racerestart | Restarts the race. | |
rcon | <command> | Executes a server command as console. |
ready | Makes the player ready. | |
reconnect | Reconnects the player to the current server. | |
record | <name> | Records a demo with the specified name(These are single POV demos, for multiPOV use serverrecord). |
removeip | <ip address> | Removes IP addresses from the filter list. |
requestservers | ||
reset | ||
s_devices | List of available OpenAL sound devices. | |
s_restart | Restarts the sound engine. | |
savenodes | ||
saverecam | <optional name> | Saves the .cam script file with the camera path data. If no name is provided, the demo name is used. |
say | <message> | Sends a global message. |
say_team | <message> | Sends a team message. |
score | Toggles the scoreboard. | |
screenshot | Takes a screenshot of what you're looking at. | |
serverinfo | Displays Server info settings in console.
Values displayed: version, fs_game, g_antilag, g_gametype, g_instagib, protocol, sv_cheats, sv_hostname, sv_http, sv_maxclients, sv_maxmvclients, sv_mm_enable, sv_mm_loginonly, sv_pps, sv_pure, sv_skilllevel, sv_skillRating. | |
serverrecord | <name> | Records a multiPOV demo on the Server (can be downloaded by clients via demolist and demoget). |
serverrecordcancel | ||
serverrecordpurge | ||
serverrecordstop | ||
set | <cvar> <value> | Changes the value of x cvar to y. |
seta | ||
setas | ||
setau | ||
setdyn | ||
sets | ||
setu | ||
shaderdump | ||
shaderlist | Prints a list of shaders currently loaded in your console. | |
showclosestnode | ||
showip | Shows your local IP Address (reversed). | |
showserverip | Shows the server IP Address. | |
sizedown | Decreases the viewable area (affects cg_viewSize by -10) on your screen. | |
sizeup | Increases the viewable area (affects cg_viewSize by +10) on your screen. | |
soundlist | Prints a list of all sounds currently loaded in your console. | |
spec | Joins the SPECTATOR team. | |
spectators | Prints a list of spectators. | |
stats | <id\playername> | Prints your or a specified players stats.
Stats include hit/shot percent, damage given/received, ratio, health/armor, etc. |
status | Displays the server status in console.
Map, Player ID, Score, Ping, Player Names, Last Message, Address, Port, Rate, etc. | |
stop | Stops your demo if it's currently recording. | |
stopmusic | Stops music that's currently playing. | |
svscore | <0/1> | If enabled, the scoreboard will be toggled. |
timein | Resumes the match instantly. | |
timeout | Pauses the match for 180 seconds. | |
toggle | <cvar> <argument 1> [argument n] | Toggles a cvar's value between the arguments. |
toggleconsole | Toggles the console. | |
toggleready | Toggles "ready" status. | |
tvconnect | Sends a command to connect to a TV server (with available slots) that has round robin balancing. | |
ui_dumpapi | Dumps API information to console. | |
ui_printdocs | Prints document cache to console. | |
ui_reload | Reloads the user interface. | |
unalias | <name> | Removes an alias. |
unaliasall | Removes all aliases> | |
unbind | <key> | Unbinds a key. |
unbindall | Unbinds all keys. | |
unlockteam | Unlocks the teams. | |
unready | Makes the player unready. | |
upstate | Updates your client on the current state of things. | |
use | Uses an object in the world. | |
userinfo | Prints a list of User Info Settings to your console.
Examples: cg_movementStyle, cg_noAutohop, cl_mm_session, clan, color, hand, handicap, model, name, password, and skin. | |
vid_modelist | List of available video modes. | |
vid_restart | Restarts the video engine. | |
viewpos | ||
vote | <yes / no> | Casts a vote. |
vsay | <name> | Says a voice message globally. Shows list of all voice messages if executed without the argument. |
vsay_team | <name> | Says a voice message to the team. |
vstr | <variable. | Execute a variable command.
Example: vstr nextmap |
wait | Delays the execution of a remaining command buffer until the next frame.
Example: bind z "+attack ; wait ; kill" | |
weapcross | <0-4> | Shows weapon sets near your crosshair, which can be toggled between.
0 - View Only, 1 - Gunblade/Machine Gun, 2 - Riot Gun/Grenade Launcher, 3 - Rocket Launcher/Plasmagun, 4 - Lasergun/Electrobolt Example: bind "p" weapcross 1 |
weaplast | Switches to last weapon. | |
weapnext | Switches to next weapon. | |
weapprev | Switches to previous weapon. | |
whois | <player> | Provides player information if they're logged into Matchmaking. |
writeconfig | <name> | Writes the current configuration to a file. |
writeip | Writes addip\removeip <ip> commands to listip.cfg for future execution. By default filter lists are not saved\restored. |