Difference between revisions of "Exhaustion"
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Exhaustion is a gametype created by msc and Asbestos. | Exhaustion is a gametype created by msc and Asbestos. | ||
+ | There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner. | ||
+ | |||
+ | Exhaustion is a community-created game type made by msc and Asbestos. | ||
+ | ==Tips== | ||
+ | * When you are the last person alive, you're encouraged to run away until a teammate respawns. | ||
+ | |||
+ | == Default rules == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Rule | ||
+ | !State | ||
+ | |- | ||
+ | | Team-based | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Team damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Item pickups | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Points awarded for | ||
+ | | <center>Eliminating the enemy team</center> | ||
+ | |- | ||
+ | | Fall damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Self damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting health | ||
+ | | <center>100</center> | ||
+ | |- | ||
+ | | Starting armor | ||
+ | | <center>150 (0 for [[Instagib]])</center> | ||
+ | |- | ||
+ | | Respawning mid-game | ||
+ | | <center>[[File:Yes.png|24px|link=]]*</center> | ||
+ | |- | ||
+ | | Time limit | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Score limit | ||
+ | | <center>11</center> | ||
+ | |- | ||
+ | | Overtime | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting weapons | ||
+ | | <center>[[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br> | ||
+ | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | ||
+ | |- | ||
+ | | Starting ammo / Max ammo | ||
+ | | [[File:Bulletsammo.png|24px|link=]]75/75, [[File:Riotammo.png|24px|link=]]15/15,<br> | ||
+ | [[File:Grenadeammo.png|24px|link=]]20/20, [[File:Rocketammo.png|24px|link=]]20/20<br> | ||
+ | [[File:Plasmaammo.png|24px|link=]]125/125, [[File:Laserammo.png|24px|link=]]140/140<br> | ||
+ | [[File:Electroammo.png|24px|link=]]10/10<br> | ||
+ | |- | ||
+ | | Stunning | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Challengers Queue | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Game type-exclusive rules == | ||
+ | |||
+ | |||
+ | === Notes === | ||
+ | * Respawning mid-game is delayed based | ||
− | |||
− | + | === Item respawn times === | |
− | + | {| class="wikitable" | |
+ | |- | ||
+ | !Item | ||
+ | !Time | ||
+ | |- | ||
+ | | Ammo respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Armor respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Weapon respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Powerup respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Mega Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Ultra Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} |
Revision as of 00:08, 15 February 2020
Exhaustion is a gametype created by msc and Asbestos. There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
Exhaustion is a community-created game type made by msc and Asbestos.
Tips
- When you are the last person alive, you're encouraged to run away until a teammate respawns.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 75/75, 15/15, 20/20, 20/20 |
Stunning | |
Challengers Queue |
Game type-exclusive rules
Notes
- Respawning mid-game is delayed based
Item respawn times
Item | Time |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |