Difference between revisions of "Instagib"

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(I have changed the intro format, adding more detail and giving a more in-depth scheme for players who have no idea what the game modifier is.)
(Rephrased and added more detail to Basic Rules, Instashield, Instajump, and Tips and Notes.)
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== Basic rules ==
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== Basic Rules ==
* If Instagib is enabled, then all players get their weapons removed and replaced by [[Instagun]] with infinite ammo.
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* While Instagib is enabled using ''[[Console_Commands#g|g_instagib]] 1'' into the console, all weapons are replaced by the [[Instagun]] which has infinite ammo. To disable Instagib, you may use ''[[Console_Commands#g|g_instagib]] 0'' into the console.
* Each hit results in instant death.
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* Each shot received results in instant death, leaving -999 health displayed.
* Health and Armor don't matter in Instagib.
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* Health and Armor aren't important in Instagib due to the one shot one kill mechanics, however instashield can be used as a form of armor/temporary immunity with ''[[Console_Commands#g_|g_instashield]] 1'' active in the console.
* Game type rules are identical
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* All gametype rules are identical to when '[[Console_Commands#g|g_instagib]]' is set to 0 in the console, however there are added features such as Instajump and Instashield.
* Players always start with 100 HP and 0 AP
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* Players always begin each round with 100 HP and 0 AP.
  
 
== Instashield ==
 
== Instashield ==
Instashield is a special shield that can only be enabled in Instagib mode either by voting or by typing ''[[Console_Commands#g_|g_instashield]] 1'' into the console.<br>
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Instashield is a special shield that is unique to the Instagib mode either by callvoting or by typing ''[[Console_Commands#g_|g_instashield]] 1'' into the console.<br>
If Instashield is fully charged, a player can crouch to activate it. Instashield makes a player invulnerable for 2 seconds, after which the Instashield has to recharge before a player can use it again. Instashield can only be used if it's fully charged. Instashield takes 5 seconds to recharge.
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[[File:Instajump.mp4|thumb|Using Instajump to gain insane amount of speed on bipbeta2, a community-made map]]
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* If Instashield is fully charged, a player can crouch to activate it. Instashield makes a player invulnerable for 2 seconds, after which the Instashield has to recharge before a player may reuse the ability.  
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* Instashield can only be used if it's fully charged, and takes 5 seconds to recharge.
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[[File:Instajump.mp4|thumb|Using Instajump to gain insane amount of speed on bipbeta2, a community-made map. The mechanic in this video is known as tubejumping, and is an important gateway to achieving fast speeds on many maps.]]
 
== Instajump ==
 
== Instajump ==
Instajump lets players jump by shooting under themselves. It won't hurt them because Instagun doesn't deal splash damage. It can be enabled either by voting or by typing ''[[Console_Commands#g_|g_instajump]] 1'' into the console.<br>
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Instajump lets players jump by shooting under themselves. It won't hurt the player because Instagun doesn't deal splash damage when allow_selfdamage is set to 0 by either callvoting or using the allow_selfdamage 0 command into console.<br> It can be enabled either by voting or by typing ''[[Console_Commands#g_|g_instajump]] 1'' into the console.<br>
Players mostly use Instajump to gain speed quickly. Some community-made maps feature special jump ramps that let players gain insanely high speed by shooting a wall at a right time.
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* Players primarily use Instajump to gain speed quickly, whether it is through using special jump ramps on some community-made maps, tubes (as mentioned in the video caption displayed on the right), or building speed off of a wall by shooting it at the right time.
  
== Tips and notes ==
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== Tips and Notes ==
* It's best to keep moving at all times. Stationary players are easy to kill.
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* In Instagib it is important to stay moving at a comfortable pace at all times, as stationary players (also known commonly as "campers") are fairly easy to kill due to the one shot one kill mechanics.
 
* The Instagun's logo in the bottom right (Default HUD) shows the charge level of the Instagun: [[File:Instagun_0.png|20px|link=]] [[File:Instagun_1.png|20px|link=]] [[File:Instagun_2.png|20px|link=]] [[File:Instagun.png|20px|link=]].
 
* The Instagun's logo in the bottom right (Default HUD) shows the charge level of the Instagun: [[File:Instagun_0.png|20px|link=]] [[File:Instagun_1.png|20px|link=]] [[File:Instagun_2.png|20px|link=]] [[File:Instagun.png|20px|link=]].

Revision as of 05:47, 23 February 2022

Instagib, which is widely considered as one of its own gametypes, changes the whole style and gameplay of WarFork. Primarily dominated by maps such as "bipbeta2 (aka. cwL4)" and "aow-fragland_b7-1", this server modifier does not use Normal Weapons at all. Instead those weapons are replaced by the Instagun which has infinite ammunition. The new weapon is powerful with one shot one kill. This game modifier is strongly based around precise aim and fast movement, knowing many ways to use the Instagun to your advantage. Instagib may be enabled to any match unless disabled by the server host by typing g_instagib 1 into the console, or it is under the "Play" section in the main menu to the right of normal weapons and to the left of race.


Basic Rules

  • While Instagib is enabled using g_instagib 1 into the console, all weapons are replaced by the Instagun which has infinite ammo. To disable Instagib, you may use g_instagib 0 into the console.
  • Each shot received results in instant death, leaving -999 health displayed.
  • Health and Armor aren't important in Instagib due to the one shot one kill mechanics, however instashield can be used as a form of armor/temporary immunity with g_instashield 1 active in the console.
  • All gametype rules are identical to when 'g_instagib' is set to 0 in the console, however there are added features such as Instajump and Instashield.
  • Players always begin each round with 100 HP and 0 AP.

Instashield

Instashield is a special shield that is unique to the Instagib mode either by callvoting or by typing g_instashield 1 into the console.

  • If Instashield is fully charged, a player can crouch to activate it. Instashield makes a player invulnerable for 2 seconds, after which the Instashield has to recharge before a player may reuse the ability.
  • Instashield can only be used if it's fully charged, and takes 5 seconds to recharge.
Using Instajump to gain insane amount of speed on bipbeta2, a community-made map. The mechanic in this video is known as tubejumping, and is an important gateway to achieving fast speeds on many maps.

Instajump

Instajump lets players jump by shooting under themselves. It won't hurt the player because Instagun doesn't deal splash damage when allow_selfdamage is set to 0 by either callvoting or using the allow_selfdamage 0 command into console.
It can be enabled either by voting or by typing g_instajump 1 into the console.

  • Players primarily use Instajump to gain speed quickly, whether it is through using special jump ramps on some community-made maps, tubes (as mentioned in the video caption displayed on the right), or building speed off of a wall by shooting it at the right time.

Tips and Notes

  • In Instagib it is important to stay moving at a comfortable pace at all times, as stationary players (also known commonly as "campers") are fairly easy to kill due to the one shot one kill mechanics.
  • The Instagun's logo in the bottom right (Default HUD) shows the charge level of the Instagun: Instagun 0.png Instagun 1.png Instagun 2.png Instagun.png.