Movement

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Revision as of 03:35, 9 February 2020 by Izofeu (talk | contribs) (strafing)
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Movement is a very important part of playing Warfork. A player with good movement has enormous advantage against other players. It's recommended to know the basics of movement and practice it.

Basics of basics

(See: Controls)
It's recommended to first play the tutorial available in Warfork to get the idea of how the game works.
Most movement videos were recorded on wfca1. It's recommended to practice movement on this map due to it's size.
An important factor in movement is the player's speed. The faster a player moves, the harder it is to hit them. The player's speed is shown on the bottom part of the screen, in the middle and is represented by Units per second (u/s).
Running is the simpliest form of movement. A player can walk with WASD keys. The standard speed of running is 320u/s.
Walking is a form of movement similar to running. A player can walk by holding left Alt key. The standard speed of walking is 160u/s.
Holding the jump key makes a player jump repeatedly without losing any speed. This ability is commonly referred to as bunnyhopping and most of the movement tricks do require the usage of bunnyhopping.

Dashing

Dashing is a basic movement ability in Warfork. Dashing lets players change direction of movement immidiately. A player can dash by clicking RMB. Dashing is a recommended way of starting movement as it gives the player the most speed (450u/s).

Tips

  • Dashing can't be performed while holding down the jump key (see: Video on the right).
  • Dashing works at any speed. This means it's possible to do insane maneuvers while also moving very fast.
  • Dashing can only be performed once per second.
  • A player can hold down the Dash button before landing on the ground.
  • If done properly, dashing doesn't make players lose any speed.

Walljumping

Walljumping is another basic movement ability available in Warfork. Walljumping lets players jump off walls. A player can walljump by clicking RMB before touching the wall. Walljumping combined with Dashing lets players make movement tricks that can surprise enemies.

Tips

  • Unlike dashing, walljumping can be performed while holding down the jump key.
  • Walljumping works at any speed.
  • Walljumping can only be performed once per second.
  • A player can hold down the Dash button before touching the wall.
  • If done properly, walljumping doesn't make players lose any speed.
  • Despite that walljumping and dashing abilities use the same key, their delays are independent. This means you can walljump right after dashing (and viceversa) (see: Video on the right).

Strafing (version A)

File:Strafing a.mp4
Strafing and maneuvering in-air in-game

This section requires you to enable strafe HUD, which can be done by typing cg_strafeHUD 1 into the console.
Strafing is one of many ways of gaining speed while moving. Strafing version A is the recommended way of strafing and is the fastest way to gain speed that excludes the usage of weapons.
Start strafing by dashing forward. Hold spacebar to bhop (bunnyhop), W and A or D (depending on the direction you want to go). If you hold A, move the mouse to the left. The white bar above your crosshair has to be as close as possible to the bigger side of the left triangle. If done correctly, the triangles will turn green and you will start gaining speed. Keep moving the mouse to the left until you decide to change direction. To change direction, release the A key (keep holding down W and spacebar), hold down the D key and this time start moving your mouse to the right. Just like going to the left, the white bar above the crosshair has to be as close as possible to the bigger side of the right triangle. If executed correctly, the triangles will turn green again. Alternate between A/D and keep moving your mouse to keep gaining speed.

Maneuvering in-air

To maneuver in air, hold down W and spacebar only and move your mouse to the left or right, depending on the direction you want to go (see: Video on the right).