Difference between revisions of "Capture the Flag: Tactics"
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Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer. | Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer. | ||
− | + | == Default rules == | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Rule | ||
+ | !State | ||
+ | |- | ||
+ | | Team-based | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Team damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Item pickups | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Points awarded for | ||
+ | | <center>Capturing the enemy's flag</center> | ||
+ | |- | ||
+ | | Fall damage | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Self damage | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting health | ||
+ | | <center>100</center> | ||
+ | |- | ||
+ | | Starting armor | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Respawning mid-game | ||
+ | | <center>[[File:Yes.png|24px|link=]]*</center> | ||
+ | |- | ||
+ | | Time limit | ||
+ | | <center>20</center> | ||
+ | |- | ||
+ | | Score limit | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Overtime | ||
+ | | <center>5 minutes</center> | ||
+ | |- | ||
+ | | Starting weapons | ||
+ | | <center>Chooseable | ||
+ | (Grunt) [[File:Gunblade_blast.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]]<br> | ||
+ | (Medic) [[File:Machinegun.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br> | ||
+ | (Runner) [[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Laser.png|24px|link=]]<br> | ||
+ | (Engineer) [[File:Gunblade_blast.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Electro.png|24px|link=]]<br> | ||
+ | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | ||
+ | |- | ||
+ | | Starting ammo / Max ammo | ||
+ | | | ||
+ | (Grunt) [[File:Grenadeammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]15/20, [[File:Plasmaammo.png|24px|link=]]150/150<br> | ||
+ | (Medic) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Plasmaammo.png|24px|link=]]50/150, [[File:Laserammo.png|24px|link=]]150/150, [[File:Electroammo.png|24px|link=]]5/10<br> | ||
+ | (Runner) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Riotammo.png|24px|link=]]20/20, [[File:Laserammo.png|24px|link=]]50/150<br> | ||
+ | (Engineer) [[File:Riotammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]5/20, [[File:Electroammo.png|24px|link=]]10/10 | ||
+ | |- | ||
+ | | Stunning | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Challengers Queue | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | === Item respawn times === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Item | ||
+ | !Time (s) | ||
+ | |- | ||
+ | | Ammo respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Armor respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Weapon respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Powerup respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Mega Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Ultra Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | {{Gametypes}} |
Latest revision as of 00:33, 12 May 2020
Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Grunt) |
Starting ammo / Max ammo |
(Grunt) 10/20, 15/20, 150/150 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |