Difference between revisions of "Deathmatch"
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m (→Item respawn times) |
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| Line 82: | Line 82: | ||
|- | |- | ||
| Mega Health respawn time | | Mega Health respawn time | ||
| − | | <center>20</center> | + | | <center>20*</center> |
|- | |- | ||
| Ultra Health respawn time | | Ultra Health respawn time | ||
| <center>40</center> | | <center>40</center> | ||
|} | |} | ||
| + | |||
| + | <nowiki>*</nowiki> After the health of player who picked it up last drops to 100 or below. | ||
{{Gametypes}} | {{Gametypes}} | ||
Revision as of 18:53, 26 September 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
| Rule | State |
|---|---|
| Team-based | |
| Team damage | |
| Item pickups | |
| Points awarded for | |
| Fall damage | |
| Self damage | |
| Starting health | |
| Starting armor | |
| Respawning mid-game | |
| Time limit | |
| Score limit | |
| Overtime | |
| Starting weapons | |
| Starting ammo / Max ammo |
|
| Stunning | |
| Challengers Queue |
Item respawn times
| Item | Time (s) |
|---|---|
| Ammo respawn time | |
| Armor respawn time | |
| Weapon respawn time | |
| Health respawn time | |
| Powerup respawn time | |
| Mega Health respawn time | |
| Ultra Health respawn time |
* After the health of player who picked it up last drops to 100 or below.
Official gametypes
| Gametypes | ||
|---|---|---|
| Team-based | ||
| Non team-based | ||