Difference between revisions of "Free for All"
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m (→Item respawn times) |
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| Mega Health respawn time | | Mega Health respawn time | ||
− | | <center>20</center> | + | | <center>20*</center> |
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| Ultra Health respawn time | | Ultra Health respawn time | ||
| <center>40</center> | | <center>40</center> | ||
|} | |} | ||
+ | |||
+ | <nowiki>*</nowiki> After the health of player who picked it up last drops to 100 or below. | ||
{{Gametypes}} | {{Gametypes}} |
Revision as of 18:54, 26 September 2020
The goal of Free for All game type is to frag as many other players as possible until the time or frag limit is reached. Unlike Deathmatch, players spawn with weapons and some ammunition.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 50/100, 10/20, 10/20, 5/20 |
Stunning | |
Challengers Queue |
• Weapons do not spawn.
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
* After the health of player who picked it up last drops to 100 or below.
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |