Difference between revisions of "Team Deathmatch"

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Team-vs-team game mode. The goal of a team deathmatch game is to frag as many players of the opposing team as possible until the time or frag limit is reached.
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Team Deathmatch is a team version of Deathmatch. Players from one team need to eliminate as many players from the enemy team as possible. Team points are a sum of all players points from that team.
  
Finish this.
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== Default rules ==
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{| class="wikitable"
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|-
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!Rule
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!State
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|-
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| Team-based
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Team damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Item pickups
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Points awarded for
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| <center>Eliminating enemies</center>
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|-
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| Fall damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Self damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Starting health
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| <center>100</center>
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|-
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| Starting armor
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| <center>0</center>
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|-
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| Respawning mid-game
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Time limit
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| <center>20</center>
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|-
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| Score limit
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| <center>0</center>
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|-
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| Overtime
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| <center>5 minutes</center>
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|-
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| Starting weapons
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| <center>[[File:Gunblade_blast.png|24px|link=]]<br>
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[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br>
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[[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br>
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[[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br>
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[[File:Electroammo.png|24px|link=]]0/10
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|-
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| Stunning
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Challengers Queue
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| <center>[[File:No.png|24px|link=]]</center>
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|}
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=== Item respawn times ===
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{| class="wikitable"
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|-
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!Item
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!Time (s)
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|-
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| Ammo respawn time
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| <center>20</center>
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|-
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| Armor respawn time
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| <center>25</center>
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|-
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| Weapon respawn time
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| <center>15</center>
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|-
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| Health respawn time
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| <center>25</center>
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|-
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| Powerup respawn time
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| <center>90</center>
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|-
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| Mega Health respawn time
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| <center>20</center>
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|-
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| Ultra Health respawn time
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| <center>40</center>
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|}
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{{Gametypes}}

Latest revision as of 22:36, 26 September 2020

Team Deathmatch is a team version of Deathmatch. Players from one team need to eliminate as many players from the enemy team as possible. Team points are a sum of all players points from that team.

Default rules

Rule State
Team-based
Yes.png
Team damage
Yes.png
Item pickups
Yes.png
Points awarded for
Eliminating enemies
Fall damage
Yes.png
Self damage
Yes.png
Starting health
100
Starting armor
0
Respawning mid-game
Yes.png
Time limit
20
Score limit
0
Overtime
5 minutes
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
15
Health respawn time
25
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace