Difference between revisions of "Free for All"

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The goal of a FFA game is to frag as many other players as possible until the time or frag limit is reached. Unlike in Deathmatch, you spawn with weapons and ammunition.
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The goal of Free for All game type is to frag as many other players as possible until the time or frag limit is reached. Unlike Deathmatch, players spawn with weapons and some ammunition.
  
More
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== Default rules ==
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{| class="wikitable"
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|-
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!Rule
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!State
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|-
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| Team-based
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Team damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Item pickups
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| <center>[[File:Yes.png|24px|link=]]*</center>
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|-
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| Points awarded for
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| <center>Eliminating enemies</center>
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|-
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| Fall damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Self damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Starting health
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| <center>125 (100 for [[Instagib]])</center>
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|-
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| Starting armor
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| <center>0</center>
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|-
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| Respawning mid-game
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Time limit
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| <center>15</center>
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|-
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| Score limit
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| <center>0</center>
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|-
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| Overtime
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Starting weapons
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| <center>[[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br>
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[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Riotammo.png|24px|link=]]10/20,<br>
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[[File:Grenadeammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]5/20<br>
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[[File:Plasmaammo.png|24px|link=]]50/150, [[File:Laserammo.png|24px|link=]]50/150<br>
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[[File:Electroammo.png|24px|link=]]5/10
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|-
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| Stunning
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Challengers Queue
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| <center>[[File:No.png|24px|link=]]</center>
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|}
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• Weapons do not spawn.
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=== Item respawn times ===
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{| class="wikitable"
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|-
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!Item
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!Time (s)
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|-
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| Ammo respawn time
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| <center>20</center>
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|-
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| Armor respawn time
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| <center>25</center>
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|-
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| Weapon respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Health respawn time
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| <center>25</center>
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|-
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| Powerup respawn time
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| <center>90</center>
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|-
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| Mega Health respawn time
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| <center>20</center>
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|-
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| Ultra Health respawn time
 +
| <center>40</center>
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|}
 +
 
 +
{{Gametypes}}

Latest revision as of 22:36, 26 September 2020

The goal of Free for All game type is to frag as many other players as possible until the time or frag limit is reached. Unlike Deathmatch, players spawn with weapons and some ammunition.

Default rules

Rule State
Team-based
No.png
Team damage
Yes.png
Item pickups
Yes.png*
Points awarded for
Eliminating enemies
Fall damage
Yes.png
Self damage
Yes.png
Starting health
125 (100 for Instagib)
Starting armor
0
Respawning mid-game
Yes.png
Time limit
15
Score limit
0
Overtime
No.png
Starting weapons
Gunblade blast.pngMachinegun.pngRiot.pngGrenade.pngRocket.pngPlasma.pngLaser.pngElectro.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png50/100, Riotammo.png10/20,

Grenadeammo.png10/20, Rocketammo.png5/20
Plasmaammo.png50/150, Laserammo.png50/150
Electroammo.png5/10

Stunning
Yes.png
Challengers Queue
No.png

• Weapons do not spawn.

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
No.png
Health respawn time
25
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace