Difference between revisions of "Clan Arena"
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− | Clan Arena is a team-based game | + | Clan Arena is a team-based game type where you aim to frag the entire other team before your team is completely eliminated. It is by far the most played gamemode, due to it not having self damage, allowing for players to experiment with less used movement strategies such as rayclimbing and it's high ammo count allowing for continuous rocket jumping. |
+ | |||
+ | == useful strategies == | ||
+ | Clan Arena's simple goals and abundant supplies allow for a very different set of strategies to most other gamemodes. A few of the most common and widely used strategies are listed below. | ||
+ | |||
+ | 1) Players have every weapon in the game with all the ammo they could need. Conserving ammo for more effective weapons will give you an edge | ||
+ | later on in the round. Close quarters weapons such as the riotgun, plasmagun and gunblade become considerably more effective if your | ||
+ | opponent can't use rockets to instantly escape any such attacks. | ||
+ | |||
+ | 2) Speed is key. Rocketjumping, walljumping and rayclimbing should be in constant use. If you are outnumbered, don't confront the enemy. | ||
+ | rocketjump/rayclimb to a high spot, and try to use long range weapons such as the machinegun and electrobolt to take out slow moving | ||
+ | enemies. | ||
+ | |||
+ | 3) Abuse telefrags. If you have two teammates and the enemy has one, camping teleporters for suicide kills is a safe and efficient option. It | ||
+ | requires no ammo and no skill, and even if your opponent catches on, you are still severely limiting their mobility. Good communication | ||
+ | with teammates can easily limit your opponents options in a teleporter-based map, and only the most experienced players will have enough map knowledge to consistently counter it. | ||
== Default rules == | == Default rules == | ||
Line 9: | Line 24: | ||
| Team-based | | Team-based | ||
| <center>[[File:Yes.png|24px|link=]]</center> | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Team damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
|- | |- | ||
| Item pickups | | Item pickups | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Points awarded for | ||
+ | | <center>Eliminating the enemy team</center> | ||
+ | |- | ||
+ | | Fall damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Self damage | ||
| <center>[[File:No.png|24px|link=]]</center> | | <center>[[File:No.png|24px|link=]]</center> | ||
|- | |- | ||
| Starting health | | Starting health | ||
− | | 100 | + | | <center>100</center> |
|- | |- | ||
| Starting armor | | Starting armor | ||
− | | 150 (0 for [[Instagib]]) | + | | <center>150 (0 for [[Instagib]])</center> |
|- | |- | ||
− | | | + | | Respawning mid-game |
− | + | | <center>[[File:No.png|24px|link=]]</center> | |
− | | | ||
− | | | ||
− | | | ||
|- | |- | ||
| Time limit | | Time limit | ||
− | | | + | | <center>0</center> |
|- | |- | ||
| Score limit | | Score limit | ||
− | | 11 | + | | <center>11</center> |
|- | |- | ||
− | | | + | | Overtime |
− | | | + | | <center>[[File:No.png|24px|link=]]</center> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | [[File: | ||
|- | |- | ||
| Starting weapons | | Starting weapons | ||
− | | [[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br> | + | | <center>[[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br> |
− | [[File:Instagun.png|24px|link=]] ([[Instagib]] only) | + | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> |
+ | |- | ||
+ | | Starting ammo / Max ammo | ||
+ | | [[File:Bulletsammo.png|24px|link=]]75/75, [[File:Riotammo.png|24px|link=]]20/20,<br> | ||
+ | [[File:Grenadeammo.png|24px|link=]]20/20, [[File:Rocketammo.png|24px|link=]]40/40<br> | ||
+ | [[File:Plasmaammo.png|24px|link=]]125/125, [[File:Laserammo.png|24px|link=]]180/180<br> | ||
+ | [[File:Electroammo.png|24px|link=]]15/15<br> | ||
+ | |- | ||
+ | | Stunning | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Challengers Queue | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | |||
+ | === Item respawn times === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Item | ||
+ | !Time | ||
+ | |- | ||
+ | | Ammo respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Armor respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Weapon respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Health respawn time | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
|- | |- | ||
− | | | + | | Powerup respawn time |
− | | | + | | <center>[[File:No.png|24px|link=]]</center> |
|- | |- | ||
− | | | + | | Mega Health respawn time |
− | | | + | | <center>[[File:No.png|24px|link=]]</center> |
|- | |- | ||
− | | | + | | Ultra Health respawn time |
− | | | + | | <center>[[File:No.png|24px|link=]]</center> |
|} | |} | ||
+ | |||
+ | {{Gametypes}} |
Latest revision as of 15:09, 30 April 2021
Clan Arena is a team-based game type where you aim to frag the entire other team before your team is completely eliminated. It is by far the most played gamemode, due to it not having self damage, allowing for players to experiment with less used movement strategies such as rayclimbing and it's high ammo count allowing for continuous rocket jumping.
useful strategies
Clan Arena's simple goals and abundant supplies allow for a very different set of strategies to most other gamemodes. A few of the most common and widely used strategies are listed below.
1) Players have every weapon in the game with all the ammo they could need. Conserving ammo for more effective weapons will give you an edge later on in the round. Close quarters weapons such as the riotgun, plasmagun and gunblade become considerably more effective if your opponent can't use rockets to instantly escape any such attacks.
2) Speed is key. Rocketjumping, walljumping and rayclimbing should be in constant use. If you are outnumbered, don't confront the enemy. rocketjump/rayclimb to a high spot, and try to use long range weapons such as the machinegun and electrobolt to take out slow moving enemies.
3) Abuse telefrags. If you have two teammates and the enemy has one, camping teleporters for suicide kills is a safe and efficient option. It requires no ammo and no skill, and even if your opponent catches on, you are still severely limiting their mobility. Good communication with teammates can easily limit your opponents options in a teleporter-based map, and only the most experienced players will have enough map knowledge to consistently counter it.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 75/75, 20/20, 20/20, 40/40 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |