Difference between revisions of "Deathmatch"
m (gametypes) |
m (Reverted edits by Discord-500981916145549322 (talk) to last revision by Izofeu) (Tag: Rollback) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 88: | Line 88: | ||
|} | |} | ||
− | |||
− | |||
− | |||
{{Gametypes}} | {{Gametypes}} | ||
− |
Latest revision as of 22:36, 26 September 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |