Difference between revisions of "Race"
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− | + | Race is a special game type with a goal to complete a course with the fastest time possible using various [[movement]] abilities, unlike eliminating enemies in any other game type.<br> | |
+ | Players can only race on race maps. Players cannot hurt each other and aren't solid and players cannot take damage. | ||
+ | * Players cannot die. ''kill'' command results in player respawning. | ||
− | + | == Default rules == | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Rule | ||
+ | !State | ||
+ | |- | ||
+ | | Team-based | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Team damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Item pickups | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Points awarded for | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Fall damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Self damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting health | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting armor | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Respawning mid-game | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Time limit | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Score limit | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Overtime | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting weapons | ||
+ | | <center>[[File:Gunblade.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting ammo / Max ammo | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Stunning | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Challengers Queue | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | |||
+ | === Item respawn times === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Item | ||
+ | !Time (s) | ||
+ | |- | ||
+ | | Ammo respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Armor respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Weapon respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Health respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Powerup respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Mega Health respawn time | ||
+ | | <center>1</center> | ||
+ | |- | ||
+ | | Ultra Health respawn time | ||
+ | | <center>1</center> | ||
+ | |} | ||
+ | |||
+ | {{Gametypes}} |
Latest revision as of 22:43, 29 February 2020
Race is a special game type with a goal to complete a course with the fastest time possible using various movement abilities, unlike eliminating enemies in any other game type.
Players can only race on race maps. Players cannot hurt each other and aren't solid and players cannot take damage.
- Players cannot die. kill command results in player respawning.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | |
Starting ammo / Max ammo | |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |