Difference between revisions of "Headhunt"
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+ | == Default rules == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Rule | ||
+ | !State | ||
+ | |- | ||
+ | | Team-based | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Team damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Item pickups | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Points awarded for | ||
+ | | <center>Being tagged<br> | ||
+ | Eliminating enemies while tagged</center> | ||
+ | |- | ||
+ | | Fall damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Self damage | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting health | ||
+ | | <center>100</center> | ||
+ | |- | ||
+ | | Starting armor | ||
+ | | <center>50 (0 for [[Instagib]])</center> | ||
+ | |- | ||
+ | | Respawning mid-game | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Time limit | ||
+ | | <center>15</center> | ||
+ | |- | ||
+ | | Score limit | ||
+ | | <center>0</center> | ||
+ | |- | ||
+ | | Overtime | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Starting weapons | ||
+ | | <center>[[File:Gunblade_blast.png|24px|link=]]<br> | ||
+ | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | ||
+ | |- | ||
+ | | Starting ammo / Max ammo | ||
+ | | [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br> | ||
+ | [[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br> | ||
+ | [[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br> | ||
+ | [[File:Electroammo.png|24px|link=]]0/10<br> | ||
+ | |- | ||
+ | | Stunning | ||
+ | | <center>[[File:Yes.png|24px|link=]]</center> | ||
+ | |- | ||
+ | | Challengers Queue | ||
+ | | <center>[[File:No.png|24px|link=]]</center> | ||
+ | |} | ||
+ | |||
+ | === Item respawn times === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Item | ||
+ | !Time (s) | ||
+ | |- | ||
+ | | Ammo respawn time | ||
+ | | <center>20</center> | ||
+ | |- | ||
+ | | Armor respawn time | ||
+ | | <center>25</center> | ||
+ | |- | ||
+ | | Weapon respawn time | ||
+ | | <center>5</center> | ||
+ | |- | ||
+ | | Health respawn time | ||
+ | | <center>15</center> | ||
+ | |- | ||
+ | | Powerup respawn time | ||
+ | | <center>90</center> | ||
+ | |- | ||
+ | | Mega Health respawn time | ||
+ | | <center>20</center> | ||
+ | |- | ||
+ | | Ultra Health respawn time | ||
+ | | <center>40</center> | ||
+ | |} | ||
+ | == Game type-exclusive information == | ||
+ | Players get points for staying alive while being tagged. At the beginning of the game noone is tagged. Player who gets hit first becomes tagged. The goal of non-tagged players is to hunt down the tagged player. Player who eliminates the tagged player becomes tagged. The goal of a tagged player is to stay alive for as long as possible. Tagged player can defend himself by eliminating non-tagged players, which give a defender bonus of 5 points. They also receive 1 point per 2 seconds for staying alive. Each hit with a gunblade is rewarded with 1 point as a tagged player. Non-tagged players cannot eliminate each other however. Eliminating a non-tagged player while not being tagged punishes the player with -25 points. | ||
+ | === Tips === | ||
+ | * Players should be careful while holding a gunblade if they're not tagged. Gunblade automatically attacks anyone in front of the player. This can result in unwanted frags and penalties for accidentally eliminating non-tagged players. | ||
+ | |||
+ | {{Gametypes}} |
Latest revision as of 22:36, 26 September 2020
Game mode where one player is tagged and all other players attempt to frag the tagged player. Tagged player gets score for each second he/she stays alive. The person who frags the tagged player, becomes tagged.
Finish this.
Contents
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | Eliminating enemies while tagged |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Game type-exclusive information
Players get points for staying alive while being tagged. At the beginning of the game noone is tagged. Player who gets hit first becomes tagged. The goal of non-tagged players is to hunt down the tagged player. Player who eliminates the tagged player becomes tagged. The goal of a tagged player is to stay alive for as long as possible. Tagged player can defend himself by eliminating non-tagged players, which give a defender bonus of 5 points. They also receive 1 point per 2 seconds for staying alive. Each hit with a gunblade is rewarded with 1 point as a tagged player. Non-tagged players cannot eliminate each other however. Eliminating a non-tagged player while not being tagged punishes the player with -25 points.
Tips
- Players should be careful while holding a gunblade if they're not tagged. Gunblade automatically attacks anyone in front of the player. This can result in unwanted frags and penalties for accidentally eliminating non-tagged players.
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |