Difference between revisions of "Clan Arena"

From Warfork
Jump to: navigation, search
m (rewording)
(added some useful strategies.)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Clan Arena is a team-based game type where you aim to frag the entire other team before your team is completely eliminated.
+
Clan Arena is a team-based game type where you aim to frag the entire other team before your team is completely eliminated. It is by far the most played gamemode, due to it not having self damage, allowing for players to experiment with less used movement strategies such as rayclimbing and it's high ammo count allowing for continuous rocket jumping.
 +
 
 +
== useful strategies ==
 +
Clan Arena's simple goals and abundant supplies allow for a very different set of strategies to most other gamemodes. A few of the most common and widely used strategies are listed below.
 +
 
 +
1) Players have every weapon in the game with all the ammo they could need. Conserving ammo for more effective weapons will give you an edge
 +
later on in the round. Close quarters weapons such as the riotgun, plasmagun and gunblade become considerably more effective if your
 +
opponent can't use rockets to instantly escape any such attacks.
 +
   
 +
2) Speed is key. Rocketjumping, walljumping and rayclimbing should be in constant use. If you are outnumbered, don't confront the enemy.
 +
rocketjump/rayclimb to a high spot, and try to use long range weapons such as the machinegun and electrobolt to take out slow moving
 +
enemies.
 +
 
 +
3) Abuse telefrags. If you have two teammates and the enemy has one, camping teleporters for suicide kills is a safe and efficient option. It
 +
requires no ammo and no skill, and even if your opponent catches on, you are still severely limiting their mobility. Good communication
 +
with teammates can easily limit your opponents options in a teleporter-based map, and only the most experienced players will have enough map knowledge to consistently counter it.
  
 
== Default rules ==
 
== Default rules ==
Line 39: Line 54:
 
| Score limit
 
| Score limit
 
| <center>11</center>
 
| <center>11</center>
 +
|-
 +
| Overtime
 +
| <center>[[File:No.png|24px|link=]]</center>
 
|-
 
|-
 
| Starting weapons
 
| Starting weapons
Line 44: Line 62:
 
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
 
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
 
|-
 
|-
| Starting ammo
+
| Starting ammo / Max ammo
| <center>[[File:Bulletsammo.png|24px|link=]]75
+
| [[File:Bulletsammo.png|24px|link=]]75/75, [[File:Riotammo.png|24px|link=]]20/20,<br>
[[File:Riotammo.png|24px|link=]]20<br>
+
[[File:Grenadeammo.png|24px|link=]]20/20, [[File:Rocketammo.png|24px|link=]]40/40<br>
[[File:Grenadeammo.png|24px|link=]]20<br>
+
[[File:Plasmaammo.png|24px|link=]]125/125, [[File:Laserammo.png|24px|link=]]180/180<br>
[[File:Rocketammo.png|24px|link=]]40<br>
+
[[File:Electroammo.png|24px|link=]]15/15<br>
[[File:Plasmaammo.png|24px|link=]]125<br>
 
[[File:Laserammo.png|24px|link=]]180<br>
 
[[File:Electroammo.png|24px|link=]]15<br></center>
 
 
|-
 
|-
 
| Stunning
 
| Stunning
Line 87: Line 102:
 
| <center>[[File:No.png|24px|link=]]</center>
 
| <center>[[File:No.png|24px|link=]]</center>
 
|}
 
|}
 +
 +
{{Gametypes}}

Latest revision as of 15:09, 30 April 2021

Clan Arena is a team-based game type where you aim to frag the entire other team before your team is completely eliminated. It is by far the most played gamemode, due to it not having self damage, allowing for players to experiment with less used movement strategies such as rayclimbing and it's high ammo count allowing for continuous rocket jumping.

useful strategies

Clan Arena's simple goals and abundant supplies allow for a very different set of strategies to most other gamemodes. A few of the most common and widely used strategies are listed below.

1) Players have every weapon in the game with all the ammo they could need. Conserving ammo for more effective weapons will give you an edge later on in the round. Close quarters weapons such as the riotgun, plasmagun and gunblade become considerably more effective if your opponent can't use rockets to instantly escape any such attacks.

2) Speed is key. Rocketjumping, walljumping and rayclimbing should be in constant use. If you are outnumbered, don't confront the enemy. rocketjump/rayclimb to a high spot, and try to use long range weapons such as the machinegun and electrobolt to take out slow moving enemies.

3) Abuse telefrags. If you have two teammates and the enemy has one, camping teleporters for suicide kills is a safe and efficient option. It requires no ammo and no skill, and even if your opponent catches on, you are still severely limiting their mobility. Good communication with teammates can easily limit your opponents options in a teleporter-based map, and only the most experienced players will have enough map knowledge to consistently counter it.

Default rules

Rule State
Team-based
Yes.png
Team damage
No.png
Item pickups
No.png
Points awarded for
Eliminating the enemy team
Fall damage
No.png
Self damage
No.png
Starting health
100
Starting armor
150 (0 for Instagib)
Respawning mid-game
No.png
Time limit
0
Score limit
11
Overtime
No.png
Starting weapons
Gunblade blast.pngMachinegun.pngRiot.pngGrenade.pngRocket.pngPlasma.pngLaser.pngElectro.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png75/75, Riotammo.png20/20,

Grenadeammo.png20/20, Rocketammo.png40/40
Plasmaammo.png125/125, Laserammo.png180/180
Electroammo.png15/15

Stunning
No.png
Challengers Queue
No.png

Item respawn times

Item Time
Ammo respawn time
No.png
Armor respawn time
No.png
Weapon respawn time
No.png
Health respawn time
No.png
Powerup respawn time
No.png
Mega Health respawn time
No.png
Ultra Health respawn time
No.png

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace