Difference between revisions of "Deathmatch"
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[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | [[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center> | ||
|- | |- | ||
| − | | Starting ammo | + | | Starting ammo / Max ammo |
| − | | < | + | | [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br> |
| + | [[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br> | ||
| + | [[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br> | ||
| + | [[File:Electroammo.png|24px|link=]]0/10 | ||
|- | |- | ||
| Stunning | | Stunning | ||
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| <center>40</center> | | <center>40</center> | ||
|} | |} | ||
| + | |||
| + | {{Gametypes}} | ||
Latest revision as of 22:36, 26 September 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
| Rule | State |
|---|---|
| Team-based | |
| Team damage | |
| Item pickups | |
| Points awarded for | |
| Fall damage | |
| Self damage | |
| Starting health | |
| Starting armor | |
| Respawning mid-game | |
| Time limit | |
| Score limit | |
| Overtime | |
| Starting weapons | |
| Starting ammo / Max ammo |
|
| Stunning | |
| Challengers Queue |
Item respawn times
| Item | Time (s) |
|---|---|
| Ammo respawn time | |
| Armor respawn time | |
| Weapon respawn time | |
| Health respawn time | |
| Powerup respawn time | |
| Mega Health respawn time | |
| Ultra Health respawn time |
Official gametypes
| Gametypes | ||
|---|---|---|
| Team-based | ||
| Non team-based | ||