Difference between revisions of "Duel"
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m (Protected "Duel": no reason to rename it ([Move=Allow only administrators] (indefinite))) |
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Revision as of 22:38, 29 February 2020
Duel is a 1vs1 game type. Players gain points by fragging the opponent.
Tips
- Players can use the console command handicap <value> to decrease their damage output if they play against opponents below their skill level. E.g. handicap 20 will reduce our damage to 80%. handicap 0 disables it. Handicap does not affect self damage.
- When the match starts weapons and health bubbles will already have spawned. Megahealth and Armors will spawn after 15 seconds.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |