Difference between revisions of "Headhunt"
(default rules) |
m |
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| Line 18: | Line 18: | ||
|- | |- | ||
| Points awarded for | | Points awarded for | ||
| − | | <center>Being tagged</center> | + | | <center>Being tagged<br> |
| + | Eliminating enemies while tagged</center> | ||
|- | |- | ||
| Fall damage | | Fall damage | ||
Revision as of 03:13, 20 February 2020
Game mode where one player is tagged and all other players attempt to frag the tagged player. Tagged player gets score for each second he/she stays alive. The person who frags the tagged player, becomes tagged.
Finish this.
Default rules
| Rule | State |
|---|---|
| Team-based | |
| Team damage | |
| Item pickups | |
| Points awarded for | Eliminating enemies while tagged |
| Fall damage | |
| Self damage | |
| Starting health | |
| Starting armor | |
| Respawning mid-game | |
| Time limit | |
| Score limit | |
| Overtime | |
| Starting weapons | |
| Starting ammo / Max ammo |
|
| Stunning | |
| Challengers Queue |
Item respawn times
| Item | Time (s) |
|---|---|
| Ammo respawn time | |
| Armor respawn time | |
| Weapon respawn time | |
| Health respawn time | |
| Powerup respawn time | |
| Mega Health respawn time | |
| Ultra Health respawn time |
Official gametypes
Official gametypes
| Gametypes | ||
|---|---|---|
| Team-based | ||
| Non team-based | ||