Difference between revisions of "Deathmatch"

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m (Item respawn times)
m (Reverted edits by Discord-500981916145549322 (talk) to last revision by Izofeu)
(Tag: Rollback)
 
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| Mega Health respawn time
 
| Mega Health respawn time
| <center>20*</center>
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| <center>20</center>
 
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| Ultra Health respawn time
 
| Ultra Health respawn time
 
| <center>40</center>
 
| <center>40</center>
 
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<nowiki>*</nowiki> After the health of player who picked it up last drops to 100 or below.
 
  
 
{{Gametypes}}
 
{{Gametypes}}

Latest revision as of 22:36, 26 September 2020

Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.

Default rules

Rule State
Team-based
No.png
Team damage
Yes.png
Item pickups
Yes.png
Points awarded for
Eliminating enemies
Fall damage
Yes.png
Self damage
Yes.png
Starting health
125 (100 for Instagib)
Starting armor
0
Respawning mid-game
Yes.png
Time limit
15
Score limit
0
Overtime
No.png
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
15
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace