Difference between revisions of "Capture the Flag: Tactics"
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| Starting ammo / Max ammo | | Starting ammo / Max ammo | ||
− | | (Grunt) [[File:Grenadeammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]15/20, [[File:Plasmaammo.png|24px|link=]]150/150<br> | + | | |
+ | (Grunt) [[File:Grenadeammo.png|24px|link=]]10/20, [[File:Rocketammo.png|24px|link=]]15/20, [[File:Plasmaammo.png|24px|link=]]150/150<br> | ||
(Medic) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Plasmaammo.png|24px|link=]]50/150, [[File:Laserammo.png|24px|link=]]150/150, [[File:Electroammo.png|24px|link=]]5/10<br> | (Medic) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Plasmaammo.png|24px|link=]]50/150, [[File:Laserammo.png|24px|link=]]150/150, [[File:Electroammo.png|24px|link=]]5/10<br> | ||
(Runner) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Riotammo.png|24px|link=]]20/20, [[File:Laserammo.png|24px|link=]]50/150<br> | (Runner) [[File:Bulletsammo.png|24px|link=]]50/100, [[File:Riotammo.png|24px|link=]]20/20, [[File:Laserammo.png|24px|link=]]50/150<br> |
Latest revision as of 00:33, 12 May 2020
Class based version of Capture the Flag, similar to Team Fortress. Each player can be a Grunt, Medic, Runner, or Engineer.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Grunt) |
Starting ammo / Max ammo |
(Grunt) 10/20, 15/20, 150/150 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |