Difference between revisions of "Deathmatch"
m |
m (→Item respawn times) |
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Line 82: | Line 82: | ||
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| Mega Health respawn time | | Mega Health respawn time | ||
− | | <center>20</center> | + | | <center>20*</center> |
|- | |- | ||
| Ultra Health respawn time | | Ultra Health respawn time | ||
| <center>40</center> | | <center>40</center> | ||
|} | |} | ||
+ | |||
+ | <nowiki>*</nowiki> After the health of player who picked it up last drops to 100 or below. | ||
{{Gametypes}} | {{Gametypes}} |
Revision as of 18:53, 26 September 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
* After the health of player who picked it up last drops to 100 or below.
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |