Difference between revisions of "Deathmatch"
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| Mega Health respawn time | | Mega Health respawn time | ||
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| Ultra Health respawn time | | Ultra Health respawn time | ||
| <center>40</center> | | <center>40</center> | ||
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{{Gametypes}} | {{Gametypes}} |
Latest revision as of 22:36, 26 September 2020
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
Rule | State |
---|---|
Team-based | ![]() |
Team damage | ![]() |
Item pickups | ![]() |
Points awarded for | |
Fall damage | ![]() |
Self damage | ![]() |
Starting health | |
Starting armor | |
Respawning mid-game | ![]() |
Time limit | |
Score limit | |
Overtime | ![]() |
Starting weapons | ![]() ![]() |
Starting ammo / Max ammo | ![]() ![]()
|
Stunning | ![]() |
Challengers Queue | ![]() |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |