Capture the Flag
Capture the Flag (CTF) is a team-based game type where two teams try to steal and capture each others flag. A typical CTF map has two flags at both ends of the map. A flag is usually located next to team respawn points.
- CTF can only be played on CTF maps
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
farm (CTF pickup veteran) chating about tactical basics:
"Well for 4v4, easiest way is to first split the team in 2 defs and 2 attackers.
Usually then the defs split areas, like 1 tries to control ra and the surrounding area/entrances/flagspot if it's closer, the other takes ya and tries to handle other parts/control other reources.
The health and armor resources in your homebase are rather dedicated for your defenders (unless they are superstacked alrdy and leave that ra to their attacker... or want a temporary role swap to make use of their 1337 stack), weapons in your base are for everyone... though you don't want a "naked" def, so in doubt... leave that weap to your freshly respawned defender teammate.
Recovering your own flag when stolen is #1 priority in 99% of cases.
As attacker, it's often a waste of time for you to take fights with the opponent attackers - this doesn't get the enemy flag stolen, it might cost you health, it grants the enemy defenders time to stack up and prepare, and gangbang down your teammate 2v1.
Pretty much every map has chookepoints or points where you can see all the connections between bases.
If your flag is stolen but didn't make it out yet, it usually makes sense to block the most popular exit routes/position on above mentioned chokepoints and try to close down the exits
Since capturing the flag takes some time... try to recover the thing! don't call gg if the enemy escaped your base with flag, it's not quake. we have a realistic chance to recover; merely interrupting the cap is good too - maybe it delays the cap long enough for your teammates to arrive and get the job done.
If one of your guys has the flag and is capturing, the whole team should help out securing the cap.
Like 3 guys at ur own flag just to def it out... is totally ok.
It is ez to rush down somebody who has to kinda stand still at the flagspot for minimum 3s. you want to help the guy make sure it doesn t happen.
As attacker it can be important to get the enemy base major items.
Though you can also try to absue the timing for a sneaky flagsteal/setup.
It opens up some opportunities to know when the enemy is probably gonna be somewhere.
You usually really want more than 100/0 stack when trying to clutch enemy def.
But trolling around in enemy base can also get you there.
There's some map dependent positioning/game plan stuff that would be best shown ingame."
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |