Exhaustion
Exhaustion is a gametype created by msc and Asbestos. There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
Exhaustion is a community-created game type made by msc and Asbestos.
Contents
Tips
- When you are the last person alive, you're encouraged to run away until a teammate respawns.
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 75/75, 15/15, 20/20, 20/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Game type-exclusive information
Commands and cvars
Command | Default | Parameters | Description |
---|---|---|---|
g_ca_timelimitlvl | 60 | <value> | Time (in seconds) how long do 1v1 fights last before ending up with a tie. |
g_noclass_inventory | gb mg rg gl rl pg lg eb cells shells grens rockets plasma lasers bullets |
<weapons, ammo> | Starting weapons and ammo packs. |
g_class_strong_ammo | 1 75 20 20 40 125 180 15 | <amount> | Amount of starting ammo for weapons. |
g_wipeout_delay | 5 | <value> | Standard respawn delay (in seconds). |
g_wipeout_teamdelay | 0 | <0/1> | If enabled, players' respawn timers will be replaced with team respawn timer. |
Callvotes
Vote | Parameters | Description |
---|---|---|
teamdelay | <0/1> | Modifies the value of g_wipeout_teamdelay. |
delay | <value> | Modifies the value of g_wipeout_delay. |
Notes
- Each person starts with a 5 second respawn delay. The formula for calculating the next respawn time is (d+1)*t where d stands for the amount of deaths and t stands for standard respawn delay (5 by default).
Official gametypes
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |