Deathmatch
Revision as of 18:53, 26 September 2020 by Faketal1ty#4949 (Discord-500981916145549322) (talk | contribs) (→Item respawn times)
Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
Default rules
Rule | State |
---|---|
Team-based | ![]() |
Team damage | ![]() |
Item pickups | ![]() |
Points awarded for | |
Fall damage | ![]() |
Self damage | ![]() |
Starting health | |
Starting armor | |
Respawning mid-game | ![]() |
Time limit | |
Score limit | |
Overtime | ![]() |
Starting weapons | ![]() ![]() |
Starting ammo / Max ammo | ![]() ![]()
|
Stunning | ![]() |
Challengers Queue | ![]() |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
* After the health of player who picked it up last drops to 100 or below.
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |