Capture the Flag
Revision as of 23:58, 13 March 2021 by caine#4092 (Discord-533592226459025418) (talk | contribs) (Some preliminary cleanup work on CTF tips by farmz0r)
Capture the Flag (CTF) is a team-based game type where two teams try to steal and capture each others flag. A typical CTF map has two flags at both ends of the map. A flag is usually located next to team respawn points.
- CTF can only be played on CTF maps
Default rules
Rule | State |
---|---|
Team-based | |
Team damage | |
Item pickups | |
Points awarded for | |
Fall damage | |
Self damage | |
Starting health | |
Starting armor | |
Respawning mid-game | |
Time limit | |
Score limit | |
Overtime | |
Starting weapons | (Instagib only) |
Starting ammo / Max ammo | 0/100, 0/20, 0/20, 0/20 |
Stunning | |
Challengers Queue |
Item respawn times
Item | Time (s) |
---|---|
Ammo respawn time | |
Armor respawn time | |
Weapon respawn time | |
Health respawn time | |
Powerup respawn time | |
Mega Health respawn time | |
Ultra Health respawn time |
Strategy
Farmz0r (CTF pickup veteran) chatting about tactical basics:
- For 4v4 the easiest way is to split the team with 2 defenders and 2 attackers.
- Usually the defenders split areas. 1 tries to control Red Armor and the surrounding area/entrances/flagspot if it's closer, the other takes Yellow Armor and tries to handle other parts/control other resources.
- The Health and Armor resources in your homebase are dedicated for your defenders (unless they are superstacked already and leave the Red Armor to their attacker or want a temporary role swap to make use of their stack), weapons in your base are for everyone, though you don't want a "naked" defender, so in doubt leave that weapon to your freshly respawned defender teammate.
- Recovering your own flag when stolen is #1 priority in 99% of cases.
- As attacker, it's often a waste of time for you to take fights with the opponent attackers - this doesn't get the enemy flag stolen, it might cost you health, it grants the enemy defenders time to stack up and prepare, and gang up on your teammate 2v1.
- Pretty much every map has chokepoints or points where you can see all the connections between bases.
- If your flag is stolen but didn't make it out yet, it usually makes sense to block the most popular exit routes/position on above mentioned chokepoints and try to close down the exits
- Since capturing the flag takes some time try to recover the thing! Don't call it quits if the enemy escaped your base with flag, it's not Quake. We have a realistic chance to recover; merely interrupting the cap is good too - maybe it delays the capture long enough for your teammates to arrive and get the job done.
- If one of your guys has the flag and is capturing, the whole team should help out securing the cap.
- Like 3 guys at ur own flag just to def it out... is totally ok.
- It's easy to rush down somebody who has to stand still at the flagspot for minimum 3s. You want to help the guy make sure it doesn't happen.
- As attacker it can be important to get the most important items are the enemy base.
- Though you can also try to abuse the timing for a sneaky flag steal/setup.
- It opens up some opportunities to know when the enemy is probably gonna be somewhere.
- You usually really want more than 100/0 stack when trying to clutch enemy def.
- But trolling around in enemy base can also get you there.
- There's some map dependent positioning/game plan stuff that would be best shown ingame.
Official gametypes
Gametypes | ||
---|---|---|
Team-based | ||
Non team-based |