Capture the Flag

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Revision as of 23:58, 13 March 2021 by caine#4092 (Discord-533592226459025418) (talk | contribs) (Some preliminary cleanup work on CTF tips by farmz0r)
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Capture the Flag (CTF) is a team-based game type where two teams try to steal and capture each others flag. A typical CTF map has two flags at both ends of the map. A flag is usually located next to team respawn points.

  • CTF can only be played on CTF maps

Default rules

Rule State
Team-based
Yes.png
Team damage
No.png
Item pickups
Yes.png
Points awarded for
Capturing the enemy's flag
Fall damage
Yes.png
Self damage
Yes.png
Starting health
100
Starting armor
0
Respawning mid-game
Yes.png
Time limit
20
Score limit
0
Overtime
5 minutes
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png


Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
25
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40


Strategy

Farmz0r (CTF pickup veteran) chatting about tactical basics:

  • For 4v4 the easiest way is to split the team with 2 defenders and 2 attackers.
  • Usually the defenders split areas. 1 tries to control Red Armor and the surrounding area/entrances/flagspot if it's closer, the other takes Yellow Armor and tries to handle other parts/control other resources.
  • The Health and Armor resources in your homebase are dedicated for your defenders (unless they are superstacked already and leave the Red Armor to their attacker or want a temporary role swap to make use of their stack), weapons in your base are for everyone, though you don't want a "naked" defender, so in doubt leave that weapon to your freshly respawned defender teammate.
  • Recovering your own flag when stolen is #1 priority in 99% of cases.
  • As attacker, it's often a waste of time for you to take fights with the opponent attackers - this doesn't get the enemy flag stolen, it might cost you health, it grants the enemy defenders time to stack up and prepare, and gang up on your teammate 2v1.
  • Pretty much every map has chokepoints or points where you can see all the connections between bases.
  • If your flag is stolen but didn't make it out yet, it usually makes sense to block the most popular exit routes/position on above mentioned chokepoints and try to close down the exits
  • Since capturing the flag takes some time try to recover the thing! Don't call it quits if the enemy escaped your base with flag, it's not Quake. We have a realistic chance to recover; merely interrupting the cap is good too - maybe it delays the capture long enough for your teammates to arrive and get the job done.
  • If one of your guys has the flag and is capturing, the whole team should help out securing the cap.
  • Like 3 guys at ur own flag just to def it out... is totally ok.
  • It's easy to rush down somebody who has to stand still at the flagspot for minimum 3s. You want to help the guy make sure it doesn't happen.
  • As attacker it can be important to get the most important items are the enemy base.
  • Though you can also try to abuse the timing for a sneaky flag steal/setup.
  • It opens up some opportunities to know when the enemy is probably gonna be somewhere.
  • You usually really want more than 100/0 stack when trying to clutch enemy def.
  • But trolling around in enemy base can also get you there.
  • There's some map dependent positioning/game plan stuff that would be best shown ingame.

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace