Difference between revisions of "Deathmatch"

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The goal of a Deathmatch game is to frag as many other players as possible until the time or frag limit is reached.
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Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.
  
More
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== Default rules ==
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{| class="wikitable"
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|-
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!Rule
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!State
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|-
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| Team-based
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Team damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Item pickups
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Points awarded for
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| <center>Eliminating enemies</center>
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|-
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| Fall damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Self damage
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Starting health
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| <center>125 (100 for [[Instagib]])</center>
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|-
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| Starting armor
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| <center>0</center>
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|-
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| Respawning mid-game
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Time limit
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| <center>15</center>
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|-
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| Score limit
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| <center>0</center>
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|-
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| Overtime
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Starting weapons
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| <center>[[File:Gunblade_blast.png|24px|link=]]<br>
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[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| [[File:Bulletsammo.png|24px|link=]]0/100, [[File:Riotammo.png|24px|link=]]0/20,<br>
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[[File:Grenadeammo.png|24px|link=]]0/20, [[File:Rocketammo.png|24px|link=]]0/20<br>
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[[File:Plasmaammo.png|24px|link=]]0/150, [[File:Laserammo.png|24px|link=]]0/150<br>
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[[File:Electroammo.png|24px|link=]]0/10
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|-
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| Stunning
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Challengers Queue
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| <center>[[File:No.png|24px|link=]]</center>
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|}
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=== Item respawn times ===
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{| class="wikitable"
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|-
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!Item
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!Time (s)
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|-
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| Ammo respawn time
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| <center>20</center>
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|-
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| Armor respawn time
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| <center>25</center>
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|-
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| Weapon respawn time
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| <center>5</center>
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|-
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| Health respawn time
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| <center>15</center>
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|-
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| Powerup respawn time
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| <center>90</center>
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|-
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| Mega Health respawn time
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| <center>20</center>
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|-
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| Ultra Health respawn time
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| <center>40</center>
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|}
 +
 
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{{Gametypes}}

Latest revision as of 22:36, 26 September 2020

Deathmatch is a game type with a goal to frag as many other players as possible until the time or frag limit is reached.

Default rules

Rule State
Team-based
No.png
Team damage
Yes.png
Item pickups
Yes.png
Points awarded for
Eliminating enemies
Fall damage
Yes.png
Self damage
Yes.png
Starting health
125 (100 for Instagib)
Starting armor
0
Respawning mid-game
Yes.png
Time limit
15
Score limit
0
Overtime
No.png
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
5
Health respawn time
15
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace