Difference between revisions of "Duel"

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| <center>20 Seconds after the wearer hits =/<100 Health Points.</center>
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Revision as of 18:27, 10 August 2020

Duel is a 1vs1 game type. Players gain points by fragging the opponent.

Tips

  • Players can use the console command handicap <value> to decrease their damage output if they play against opponents below their skill level. E.g. handicap 20 will reduce our damage to 80%. handicap 0 disables it. Handicap does not affect self damage.
  • When the match starts weapons and health bubbles will already have spawned. Megahealth and Armors will spawn after 15 seconds.

Default rules

Rule State
Team-based
Yes.png
Team damage
Yes.png
Item pickups
Yes.png
Points awarded for
Eliminating the enemy
Fall damage
Yes.png
Self damage
Yes.png
Starting health
100
Starting armor
0
Respawning mid-game
Yes.png
Time limit
10
Score limit
0
Overtime
2 minutes
Starting weapons
Gunblade blast.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png0/100, Riotammo.png0/20,

Grenadeammo.png0/20, Rocketammo.png0/20
Plasmaammo.png0/150, Laserammo.png0/150
Electroammo.png0/10

Stunning
Yes.png
Challengers Queue
Yes.png

Item respawn times

Item Time (s)
Ammo respawn time
20
Armor respawn time
25
Weapon respawn time
10
Health respawn time
25
Powerup respawn time
90
Mega Health respawn time
20
Ultra Health respawn time
40

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace