Difference between revisions of "Duel Arena"

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Frag the most opponents in 1-on-1 combats. Your arsenal is fully replenished before each round. The winner of the round is challenged by the next player in the queue.
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Duel Arena is an alternate version of Duel. Two players spawn with all weapons. The winner of the round is challenged by the next player in the queue. Players' arsenals are fully replenished before each round.
  
More
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== Default rules ==
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{| class="wikitable"
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|-
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!Rule
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!State
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|-
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| Team-based
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Team damage
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Item pickups
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Points awarded for
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| <center>Eliminating enemies</center>
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|-
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| Fall damage
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Self damage
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Starting health
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| <center>100</center>
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|-
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| Starting armor
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| <center>150 (0 for [[Instagib]])</center>
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|-
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| Respawning mid-game
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Time limit
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| <center>0</center>
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|-
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| Score limit
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| <center>11</center>
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|-
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| Overtime
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Starting weapons
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| <center>[[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br>
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[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| [[File:Bulletsammo.png|24px|link=]]100/100, [[File:Riotammo.png|24px|link=]]20/20,<br>
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[[File:Grenadeammo.png|24px|link=]]20/20, [[File:Rocketammo.png|24px|link=]]20/20<br>
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[[File:Plasmaammo.png|24px|link=]]150/150, [[File:Laserammo.png|24px|link=]]150/150<br>
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[[File:Electroammo.png|24px|link=]]5/5
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|-
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| Stunning
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| <center>[[File:Yes.png|24px|link=]]</center>
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|-
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| Challengers Queue
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| <center>[[File:No.png|24px|link=]]</center>
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|}
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=== Item respawn times ===
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{| class="wikitable"
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|-
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!Item
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!Time (s)
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|-
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| Ammo respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Armor respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Weapon respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Health respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Powerup respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Mega Health respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Ultra Health respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|}
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{{Gametypes}}

Latest revision as of 22:42, 29 February 2020

Duel Arena is an alternate version of Duel. Two players spawn with all weapons. The winner of the round is challenged by the next player in the queue. Players' arsenals are fully replenished before each round.

Default rules

Rule State
Team-based
No.png
Team damage
No.png
Item pickups
No.png
Points awarded for
Eliminating enemies
Fall damage
No.png
Self damage
No.png
Starting health
100
Starting armor
150 (0 for Instagib)
Respawning mid-game
No.png
Time limit
0
Score limit
11
Overtime
No.png
Starting weapons
Gunblade blast.pngMachinegun.pngRiot.pngGrenade.pngRocket.pngPlasma.pngLaser.pngElectro.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png100/100, Riotammo.png20/20,

Grenadeammo.png20/20, Rocketammo.png20/20
Plasmaammo.png150/150, Laserammo.png150/150
Electroammo.png5/5

Stunning
Yes.png
Challengers Queue
No.png

Item respawn times

Item Time (s)
Ammo respawn time
No.png
Armor respawn time
No.png
Weapon respawn time
No.png
Health respawn time
No.png
Powerup respawn time
No.png
Mega Health respawn time
No.png
Ultra Health respawn time
No.png

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace