Difference between revisions of "Exhaustion"

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Exhaustion (Formerly Wipeout) is a gametype created by msc and Asbestos.
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Exhaustion is a gametype created by msc and Asbestos.
 +
There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
 +
 
 +
Exhaustion is a community-created game type made by msc and Asbestos.
 +
==Tips==
 +
* When you are the last person alive, you're encouraged to run away until a teammate respawns.
 +
 
 +
== Default rules ==
 +
{| class="wikitable"
 +
|-
 +
!Rule
 +
!State
 +
|-
 +
| Team-based
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| <center>[[File:Yes.png|24px|link=]]</center>
 +
|-
 +
| Team damage
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
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| Item pickups
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Points awarded for
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| <center>Eliminating the enemy team</center>
 +
|-
 +
| Fall damage
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
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| Self damage
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
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| Starting health
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| <center>100</center>
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|-
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| Starting armor
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| <center>150 (0 for [[Instagib]])</center>
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|-
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| Respawning mid-game
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| <center>[[File:Yes.png|24px|link=]]*</center>
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|-
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| Time limit
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| <center>0</center>
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|-
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| Score limit
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| <center>11</center>
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|-
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| Overtime
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Starting weapons
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| <center>[[File:Gunblade_blast.png|24px|link=]][[File:Machinegun.png|24px|link=]][[File:Riot.png|24px|link=]][[File:Grenade.png|24px|link=]][[File:Rocket.png|24px|link=]][[File:Plasma.png|24px|link=]][[File:Laser.png|24px|link=]][[File:Electro.png|24px|link=]]<br>
 +
[[File:Instagun.png|24px|link=]] ([[Instagib]] only)</center>
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|-
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| Starting ammo / Max ammo
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| [[File:Bulletsammo.png|24px|link=]]75/75, [[File:Riotammo.png|24px|link=]]15/15,<br>
 +
[[File:Grenadeammo.png|24px|link=]]20/20, [[File:Rocketammo.png|24px|link=]]20/20<br>
 +
[[File:Plasmaammo.png|24px|link=]]125/125, [[File:Laserammo.png|24px|link=]]140/140<br>
 +
[[File:Electroammo.png|24px|link=]]10/10<br>
 +
|-
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| Stunning
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| <center>[[File:No.png|24px|link=]]</center>
 +
|-
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| Challengers Queue
 +
| <center>[[File:No.png|24px|link=]]</center>
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|}
 +
=== Notes ===
 +
* Each person starts with a 5 second respawn delay. The formula for calculating the next respawn time is ''(d+1)*t'' where ''d'' stands for the amount of deaths and ''t'' stands for standard respawn delay (5 by default).
 +
=== Item respawn times ===
 +
{| class="wikitable"
 +
|-
 +
!Item
 +
!Time
 +
|-
 +
| Ammo respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|-
 +
| Armor respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
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|-
 +
| Weapon respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Health respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Powerup respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Mega Health respawn time
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| <center>[[File:No.png|24px|link=]]</center>
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|-
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| Ultra Health respawn time
 +
| <center>[[File:No.png|24px|link=]]</center>
 +
|}
 +
 
 +
== Game type-exclusive information ==
  
There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.
+
=== Commands and cvars ===
 +
 
 +
{| class="wikitable"
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|-
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!Command
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!Default
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!Parameters
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!Description
 +
|-
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| g_ca_timelimitlvl
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| 60
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| <value>
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| Time (in seconds) how long do 1v1 fights last before ending up with a tie.
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|-
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| g_noclass_inventory
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| gb mg rg gl rl pg lg eb cells shells <br>grens rockets plasma lasers bullets
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| <weapons, ammo>
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| Starting weapons and ammo packs.
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|-
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| g_class_strong_ammo
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| 1 75 20 20 40 125 180 15
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| <amount>
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| Amount of starting ammo for weapons.
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|-
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| g_wipeout_delay
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| 5
 +
| <value>
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| Standard respawn delay (in seconds).
 +
|-
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| g_wipeout_teamdelay
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| 0
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| <0/1>
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| If enabled, players' respawn timers will be replaced with team respawn timer.
 +
|}
 +
=== Callvotes ===
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{| class="wikitable"
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|-
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!Vote
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!Parameters
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!Description
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|-
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| teamdelay
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| <0/1>
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| Modifies the value of g_wipeout_teamdelay.
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|-
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| delay
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| <value>
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| Modifies the value of g_wipeout_delay.
 +
|}
  
'''Tips:'''
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{{Gametypes}}
When you are the last person alive, you're encouraged to run away until a teammate respawns.
 

Latest revision as of 22:42, 29 February 2020

Exhaustion is a gametype created by msc and Asbestos. There are no pickups and you spawn with all weapons, but each time you die it takes longer for you to respawn. Once an entire team is waiting to respawn, the opposing team gets a point, this goes on until the maximum amount of points is reached and one team is declared the winner.

Exhaustion is a community-created game type made by msc and Asbestos.

Tips

  • When you are the last person alive, you're encouraged to run away until a teammate respawns.

Default rules

Rule State
Team-based
Yes.png
Team damage
No.png
Item pickups
No.png
Points awarded for
Eliminating the enemy team
Fall damage
No.png
Self damage
No.png
Starting health
100
Starting armor
150 (0 for Instagib)
Respawning mid-game
Yes.png*
Time limit
0
Score limit
11
Overtime
No.png
Starting weapons
Gunblade blast.pngMachinegun.pngRiot.pngGrenade.pngRocket.pngPlasma.pngLaser.pngElectro.png
Instagun.png (Instagib only)
Starting ammo / Max ammo Bulletsammo.png75/75, Riotammo.png15/15,

Grenadeammo.png20/20, Rocketammo.png20/20
Plasmaammo.png125/125, Laserammo.png140/140
Electroammo.png10/10

Stunning
No.png
Challengers Queue
No.png

Notes

  • Each person starts with a 5 second respawn delay. The formula for calculating the next respawn time is (d+1)*t where d stands for the amount of deaths and t stands for standard respawn delay (5 by default).

Item respawn times

Item Time
Ammo respawn time
No.png
Armor respawn time
No.png
Weapon respawn time
No.png
Health respawn time
No.png
Powerup respawn time
No.png
Mega Health respawn time
No.png
Ultra Health respawn time
No.png

Game type-exclusive information

Commands and cvars

Command Default Parameters Description
g_ca_timelimitlvl 60 <value> Time (in seconds) how long do 1v1 fights last before ending up with a tie.
g_noclass_inventory gb mg rg gl rl pg lg eb cells shells
grens rockets plasma lasers bullets
<weapons, ammo> Starting weapons and ammo packs.
g_class_strong_ammo 1 75 20 20 40 125 180 15 <amount> Amount of starting ammo for weapons.
g_wipeout_delay 5 <value> Standard respawn delay (in seconds).
g_wipeout_teamdelay 0 <0/1> If enabled, players' respawn timers will be replaced with team respawn timer.

Callvotes

Vote Parameters Description
teamdelay <0/1> Modifies the value of g_wipeout_teamdelay.
delay <value> Modifies the value of g_wipeout_delay.

Official gametypes

Gametypes
Team-based
Bomb and DefuseCapture the FlagCapture the Flag: TacticsClan ArenaDuelExhaustionRektTeam Deathmatch
Non team-based
DeathmatchDuel ArenaFree for AllHeadhuntRace