Duel
Duel is a 1vs1 game type. Players gain points by fragging the opponent.
Tips
- Players can use the console command handicap <value> to decrease their damage output if they play against opponents below their skill level. E.g. handicap 20 will reduce our damage to 80%. handicap 0 disables it. Handicap does not affect self damage.
- When the match starts weapons and health bubbles will already have spawned. Megahealth and Armors will spawn after 15 seconds.
Advanced Tips
There are advantages in dealing damage/taking damage, which players gain while dodging/tracking and equipping the correct weapon.
There are 2 usual moves for dealing and/or avoiding damage:
1. Strafe tracking -> Weapon advantage: PG/LG (at the last few frames behind a corner switch to EB/RL for best damage output)
Pros: Great damage output on a predictable path while not spotted by enemy.
Cons: Once the enemy notices the damage, they will try to reply with EB, therefore a quick dash out of the danger needs to be expected.
2. Dash/strafe dodging -> Weapon advantage: RL/GL
Pros: Predictive spaming with these weapons at the places where they would expect their opponent to be will result in a tension and might give them an opportunity to get enough time for an EB or LG damage output (depending on the distance)
Cons: Too much of RL/GL spam will give players opponent a chance to run away, while leaving player with completely lost track of their opponent's positions (cause players won't be able to hear the Powerup pick ups of their opponent, and/or their movement cues - especially on bigger maps)
Default rules
| Rule | State |
|---|---|
| Team-based | |
| Team damage | |
| Item pickups | |
| Points awarded for | |
| Fall damage | |
| Self damage | |
| Starting health | |
| Starting armor | |
| Respawning mid-game | |
| Time limit | |
| Score limit | |
| Overtime | |
| Starting weapons | |
| Starting ammo / Max ammo |
|
| Stunning | |
| Challengers Queue |
Item respawn times
| Item | Time (s) |
|---|---|
| Ammo respawn time | |
| Armor respawn time | |
| Weapon respawn time | |
| Health respawn time | |
| Powerup respawn time | |
| Mega Health respawn time | |
| Ultra Health respawn time |
Official gametypes
| Gametypes | ||
|---|---|---|
| Team-based | ||
| Non team-based | ||