Difference between revisions of "Machinegun"

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m (Protected "Machinegun": no reason to rename it ([Move=Allow only administrators] (indefinite)))
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'''Machinegun''' (MG) is an automatic hitscan weapon with high rate of fire and low damage.
  
msgstr "The ^5Machinegun^7 (^5MG^7) fires ^3fast, instant hitting bullets^7 and has a ^3low reload^7.\n"
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==Overview==
"It isn't as powerful the ^5Electrobolt^7 but can deal ^3good damage^7 even over ^3long ranges^7!"
 
  
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Machinegun is an automatic weapon with high rate of fire and low damage. Due to its hitscan property, its bullets will travel instantly from the player to the target.
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The weapon has a slight spread when firing, losing its accuracy at long range.
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==Usages==
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The weapon deals low damage per hit, requiring the user to constantly tracks the target and maintain line of sight in order to rack up significant damage. For these reasons, the Machinegun is considered a backup weapon.
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Machinegun generates no cue outside of its firing noise and the bullet mark. This makes it useful in hit-and-run attacks on unsuspecting opponent.
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In some situations, it is a useful counter to the electrobolt, as it's hitscanning and high rate of fire allow you to move consistently whilst maintaining accuracy, a trick that is much harder to replicate with the electrobolt, due to it's low rate of fire and ammo capacity.
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One might want to swap for this weapon to finish off weakened opponent without spending ammo for stronger weapons.
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==Counters==
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The easiest way to avoid Machinegun hits is to break line-of-sight. You can also move in unpredictable way to throw off the shooter’s aim.
  
 
{{Weapons}}
 
{{Weapons}}

Latest revision as of 14:54, 27 April 2021

Machinegun cview.jpg

Machinegun (MG) is an automatic hitscan weapon with high rate of fire and low damage.

Overview

Machinegun is an automatic weapon with high rate of fire and low damage. Due to its hitscan property, its bullets will travel instantly from the player to the target.

The weapon has a slight spread when firing, losing its accuracy at long range.

Usages

The weapon deals low damage per hit, requiring the user to constantly tracks the target and maintain line of sight in order to rack up significant damage. For these reasons, the Machinegun is considered a backup weapon.

Machinegun generates no cue outside of its firing noise and the bullet mark. This makes it useful in hit-and-run attacks on unsuspecting opponent.

In some situations, it is a useful counter to the electrobolt, as it's hitscanning and high rate of fire allow you to move consistently whilst maintaining accuracy, a trick that is much harder to replicate with the electrobolt, due to it's low rate of fire and ammo capacity.

One might want to swap for this weapon to finish off weakened opponent without spending ammo for stronger weapons.

Counters

The easiest way to avoid Machinegun hits is to break line-of-sight. You can also move in unpredictable way to throw off the shooter’s aim.

Weapons
Gunblade blast.pngGunbladeMachinegun.pngMachinegunRiot.pngRiotgunGrenade.pngGrenade LauncherRocket.pngRocket LauncherPlasma.pngPlasmagunLaser.pngLasergunElectro.pngElectroboltInstagun.pngInstagun