Difference between revisions of "Electrobolt"
m (weapons) |
(picture) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | [[File:Electrobolt cview.jpg|thumb]] | |
− | + | '''Electrobolt''' (EB) is a long-range hitscan weapon with low rate of fire that shoots a single, damaging beam of energy. | |
− | + | ==Overview== | |
− | + | The weapon fires a thin hitscan beam that travels instantly to the target, inflicting 75 damage that could frag unstacked opponents in 2 hits. The beam does not go through players or map surfaces. | |
− | |||
− | |||
− | |||
− | |||
− | + | It is, by far, the most accurate long-range weapon in the game on par with Lasergun and gamemode-exclusive Instagun. However, it has very slow rate of fire compared to other weapons. | |
− | + | ==Usage== | |
− | |||
− | |||
− | |||
− | |||
− | + | The closest thing Warfork has to a sniper rifle, Electrobolt is primarily a damage-dealing tool that requires practice and precision. Small hitbox and slow fire rate offer very little margin of error. While it could be used at any range due to perfect accuracy, it is best suited for mid to long range. | |
− | + | It might be a good idea to funnel opponent into a certain area so you can have easier time aiming, either by waiting at various bottlenecks in maps or by boxing them in with area-of-effect weapons. Knockback from explosive weapons can also be used to immobilize or launch an opponent in a predictable trajectory, setting them up for an Electrobolt shot. | |
− | |||
− | |||
− | |||
− | |||
− | + | ==Counters== | |
− | - | + | Break line-of-sight to avoid getting hit by its beam. Seek alternative routes if you know certain areas are being watched. |
− | + | Electrobolt is highly dependent on aiming skill. If you notice a player overusing the Electrobolt, note that they: | |
+ | a) will have very little ammo to use against you, | ||
+ | b) are waiting a few seconds between shots for the recharge (giving you the upper hand), | ||
+ | c) don't have much momentum to escape you with, letting you use a Riotgun, Grenade launcher or Rocket launcher in their element. | ||
− | + | Due to its amazing speed and damage, Electrobolt may be difficult to challenge. It is however just as punishing if the shooter misses as the weapon has long refire time. Use this downtime to close in on opponent or to retreat. Utilise the Electrobolt's very obvious and long lasting particle effect to easily find the exact pathway to where the gun was fired from. Using a Hitscan weapon like the machinegun or Lasergun will encourage them into a different situation, giving you control of the fight, or alternatively, using either a Plasmagun or an explosive weapon will force them out of their sniper position and onto even ground. | |
− | + | Another way to prevent the use of Electrobolt is to stop the opponent from getting the pickup to begin with. The Electrobolt and its ammo are often placed in distinct, far off areas in most maps, making it easier to deny access or steal the items away from the opponent. | |
− | |||
{{Weapons}} | {{Weapons}} |
Latest revision as of 15:00, 27 April 2021
Electrobolt (EB) is a long-range hitscan weapon with low rate of fire that shoots a single, damaging beam of energy.
Overview
The weapon fires a thin hitscan beam that travels instantly to the target, inflicting 75 damage that could frag unstacked opponents in 2 hits. The beam does not go through players or map surfaces.
It is, by far, the most accurate long-range weapon in the game on par with Lasergun and gamemode-exclusive Instagun. However, it has very slow rate of fire compared to other weapons.
Usage
The closest thing Warfork has to a sniper rifle, Electrobolt is primarily a damage-dealing tool that requires practice and precision. Small hitbox and slow fire rate offer very little margin of error. While it could be used at any range due to perfect accuracy, it is best suited for mid to long range.
It might be a good idea to funnel opponent into a certain area so you can have easier time aiming, either by waiting at various bottlenecks in maps or by boxing them in with area-of-effect weapons. Knockback from explosive weapons can also be used to immobilize or launch an opponent in a predictable trajectory, setting them up for an Electrobolt shot.
Counters
Break line-of-sight to avoid getting hit by its beam. Seek alternative routes if you know certain areas are being watched.
Electrobolt is highly dependent on aiming skill. If you notice a player overusing the Electrobolt, note that they:
a) will have very little ammo to use against you, b) are waiting a few seconds between shots for the recharge (giving you the upper hand), c) don't have much momentum to escape you with, letting you use a Riotgun, Grenade launcher or Rocket launcher in their element.
Due to its amazing speed and damage, Electrobolt may be difficult to challenge. It is however just as punishing if the shooter misses as the weapon has long refire time. Use this downtime to close in on opponent or to retreat. Utilise the Electrobolt's very obvious and long lasting particle effect to easily find the exact pathway to where the gun was fired from. Using a Hitscan weapon like the machinegun or Lasergun will encourage them into a different situation, giving you control of the fight, or alternatively, using either a Plasmagun or an explosive weapon will force them out of their sniper position and onto even ground.
Another way to prevent the use of Electrobolt is to stop the opponent from getting the pickup to begin with. The Electrobolt and its ammo are often placed in distinct, far off areas in most maps, making it easier to deny access or steal the items away from the opponent.
Weapons |
---|
Gunblade • Machinegun • Riotgun • Grenade Launcher • Rocket Launcher • Plasmagun • Lasergun • Electrobolt • Instagun |