Difference between revisions of "Lasergun"

From Warfork
Jump to: navigation, search
m (Izofeu moved page Laser Gun to Lasergun without leaving a redirect: wrong name)
m (Counters)
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The Lasergun (LG) shoots a constant laserbeam that reaches a medium distance and also knocks enemies back.
+
[[File:Laser gun cview.jpg|thumb]]
The gun has no reload but deals damage constantly, as long as you are able to stay on your enemy with it!
+
'''Lasergun''' (LG) is a long-range hitscan weapon that fires a constant beam of energy as long as the player hold down fire button.
  
 +
==Overview==
  
 +
The weapon fires a thin continuous laser beam with 850 range and perfect accuracy, dealing 7 damage per tick when the beam hits an opponent. As a hitscan weapon, the beam travels instantly from the shooter to the maximum range. The beam penetrates through enemies & allies, but does not penetrate map obstacles.
  
Continuous firing of a yellow laser with a limited range.
+
The weapon inflicts knockback. It can gradually push opponents & allies backwards as it continues to hit.
The power of a single shot is low, but it can do a lot of damage if you keep hitting it.
 
Since there is almost no time to re-launch, you can switch to another weapon instantly while shooting the LG.
 
  
Range: 850 units
+
The weapon consumes xx ammo per second as it fires.
  
 +
==Usage==
  
 +
Lasergun as a hitscan weapon requires the player to constantly track the target. One way to ensure that it hits is to use it as a follow-up to knockback-infilcting weapons such as Rocket Launcher or Grenade Launcher, launching the opponent into more predictable trajectory, or by catching opponents using jumppads off guard.
  
Needs more information
+
Its high rate of fire makes the weapon more rewarding the higher the user's accuracy is. It also allows to combo for a fast switch to other weapons, in order to finish off weakened opponents.
 +
 
 +
Avoid using the Lasergun for spamming and area-denial, as it consumes ammo at a fast rate and forces the player to expose themselves as you fire.
 +
 
 +
==Counters==
 +
 
 +
Break line-of-sight to avoid getting hit by its laser beam. By peeking in and out of cover you can use Rocket Launcher or Electrobolt to efficiently trade with your opponent.
 +
 
 +
As the Lasergun is a hitscan weapon with perfect accuracy, you can avoid getting hit by moving unpredictably. You can also use knockback from your weapons to disrupt the opponents aim, making it more difficult to hit you.
 +
 
 +
Area-of-effect weapons such as Rocket Launcher and Grenade Launcher are useful at forcing the shooter to move out of the way, therefore worsening their aim or discourage them from shooting entirely.
  
 
{{Weapons}}
 
{{Weapons}}

Latest revision as of 22:09, 11 July 2022

Laser gun cview.jpg

Lasergun (LG) is a long-range hitscan weapon that fires a constant beam of energy as long as the player hold down fire button.

Overview

The weapon fires a thin continuous laser beam with 850 range and perfect accuracy, dealing 7 damage per tick when the beam hits an opponent. As a hitscan weapon, the beam travels instantly from the shooter to the maximum range. The beam penetrates through enemies & allies, but does not penetrate map obstacles.

The weapon inflicts knockback. It can gradually push opponents & allies backwards as it continues to hit.

The weapon consumes xx ammo per second as it fires.

Usage

Lasergun as a hitscan weapon requires the player to constantly track the target. One way to ensure that it hits is to use it as a follow-up to knockback-infilcting weapons such as Rocket Launcher or Grenade Launcher, launching the opponent into more predictable trajectory, or by catching opponents using jumppads off guard.

Its high rate of fire makes the weapon more rewarding the higher the user's accuracy is. It also allows to combo for a fast switch to other weapons, in order to finish off weakened opponents.

Avoid using the Lasergun for spamming and area-denial, as it consumes ammo at a fast rate and forces the player to expose themselves as you fire.

Counters

Break line-of-sight to avoid getting hit by its laser beam. By peeking in and out of cover you can use Rocket Launcher or Electrobolt to efficiently trade with your opponent.

As the Lasergun is a hitscan weapon with perfect accuracy, you can avoid getting hit by moving unpredictably. You can also use knockback from your weapons to disrupt the opponents aim, making it more difficult to hit you.

Area-of-effect weapons such as Rocket Launcher and Grenade Launcher are useful at forcing the shooter to move out of the way, therefore worsening their aim or discourage them from shooting entirely.

Weapons
Gunblade blast.pngGunbladeMachinegun.pngMachinegunRiot.pngRiotgunGrenade.pngGrenade LauncherRocket.pngRocket LauncherPlasma.pngPlasmagunLaser.pngLasergunElectro.pngElectroboltInstagun.pngInstagun